Isometric GZDoom - Update 12-B

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  • Опубліковано 6 лип 2024
  • Nearly there.
    Engine fork: github.com/dileepvr/gzdoom_is...
    Isometric camera mod: github.com/dileepvr/DRSGME
    Causeway map: www.mediafire.com/file/aj5qn9...
    Soundtracks:
    1. Crusader No Remorse: Rebel Base 2 theme Guitar Cover by Santos ( • Crusader: No Remorse -... )
    2. Doom 2 OST Countdown to Death by Lashmush (lashmush.newgrounds.com/)
    3D model "Shed" by EricAug3D (www.turbosquid.com/3d-models/...)
  • Ігри

КОМЕНТАРІ • 154

  • @DD64MusicAndGames
    @DD64MusicAndGames 23 дні тому +62

    Can't wait for the entirety of both Crusader Games to be remade in GZDoom

    • @ShinoSarna
      @ShinoSarna 21 день тому +7

      Oh my god, just imagine Crusader with full mouse+WSAD controls.

    • @EnigmaHood
      @EnigmaHood 21 день тому +2

      Took the words right out of my brain! I literally posted the same exact thing

    • @EnigmaHood
      @EnigmaHood 21 день тому +3

      @@ShinoSarna Glad to see other fans of the Crusader games. I had the demo when I was a kid way back, but I only beat the full game a few years ago. I managed to use joy2key to jerryrig a modern controller to get semi-decent controls working, and it's a lot better than the default controls in both the PC and PS1 versions, but it was still super clunky. A modern remaster with fluid controls and gameplay would be amazing

  • @EuryBartleby
    @EuryBartleby 22 дні тому +66

    One of the most promising developments in recent years. The potential is incredible.

    • @user-iq6gp8qo8b
      @user-iq6gp8qo8b 22 дні тому +6

      For real. Its so aesthetic and has rpg potential for story

    • @jess648
      @jess648 22 дні тому +6

      this is gonna be great for the burgeoning GZ indie scene

  • @BlufftonMicrocosmicExperiment
    @BlufftonMicrocosmicExperiment 22 дні тому +25

    I could see a great RPG come from this.

    • @TheNucaKola
      @TheNucaKola 20 днів тому

      Facts, this would be a great engine to develop an rpg with

    • @MsTatakai
      @MsTatakai 19 днів тому

      oh yeah... was thinking of that .... an ARPG like diablo 2 or something

  • @professorfoster6365
    @professorfoster6365 21 день тому +25

    I can't imagine how much you had to fight with GZ Doom's code to get this to work. I can see this opening up the path for a shit ton of new games on the engine. Good work!

  • @user-iq6gp8qo8b
    @user-iq6gp8qo8b 22 дні тому +56

    Imagine an RPG doom game like OG isometric Fallout just like this 🤤

    • @ezyto
      @ezyto 19 днів тому +2

      OG Fallout isn’t isometric its trimetric

    • @catmole
      @catmole 19 днів тому +6

      @@ezyto It's not technically isometric but everyone knows that general style of perspective as isometric so it's easier to call it that for clarity

  • @ShinoSarna
    @ShinoSarna 23 дні тому +32

    3:24 That made me realize that anyone making a game in this would need to figure out something so enemies don't shoot you from too far off-screen. Then again, answer would probably be manually limiting monsters attack range.

    • @SinaelDOverom
      @SinaelDOverom 22 дні тому +3

      you can write custom attack functions that have limited range and require enemy to move closer to the player to use.

    • @ShinoSarna
      @ShinoSarna 22 дні тому +3

      @@SinaelDOverom Yeah, exactly what I meant. And it's best to have a custom attack function, because if you did some code that prevents enemies from shooting when offscreen, that would change the difficulty based on resolution. Which is obviously unwanted.

    • @Mate_Antal_Zoltan
      @Mate_Antal_Zoltan 21 день тому +5

      or just do what Hotline Miami 2 did and say "actually getting shot from random directions by enemies miles away is a feature and it's meant to be hard shut up"

    • @jabberw0k812
      @jabberw0k812 21 день тому +1

      Avoiding use of hitscan enemies would help.

    • @Cyberian_Khatru
      @Cyberian_Khatru 20 днів тому

      mitigated mostly through level design I assume

  • @XCATX25
    @XCATX25 21 день тому +5

    The fact that it clearly started as another Crusader No Remorse remake in Doom project it's great

  • @lQuadXl
    @lQuadXl 23 дні тому +17

    I can see a *LOT* of potential, combined with RPG and/or some kind of turn based mods using this perspective! 🤤 👍

    • @Palendrome
      @Palendrome 22 дні тому

      Imagine 2d beatemup/hacknslash combat

  • @Cosmic-Bear.
    @Cosmic-Bear. 21 день тому +5

    I would play the shit out of a Doom adventure game that has slow, relaxing story sections like the start of this demo mixed in with action segments like at the end. Your work is looking amazing.

  • @antonio_carvalho
    @antonio_carvalho 20 днів тому +2

    This is amazing. Original X-Com vibes, but in our beloved Doom setting.

  • @WakoDoodle
    @WakoDoodle 19 днів тому +1

    This would make an amazing horror game with the fog of war. Especially with the doom sounds echoing if there are monsters nearby to add ambience.

  • @alexaldayLC
    @alexaldayLC 20 днів тому +3

    OMG!!! This is Really Cool!!! It reminds me Shadowrun when I was a child and I used to play my old SNES!! Amazing memories, thanks for this. Instant Suscription!!!

  • @rodiroddude6204
    @rodiroddude6204 23 дні тому +16

    Freaking amazing

  • @Dethcat12
    @Dethcat12 19 днів тому

    My god that is a thing of beauty! That camera rotation and z-level tracking being so smooth blows my mind

  • @DPedroBoh
    @DPedroBoh 18 днів тому

    Whoa, this is so much better than i expected. You really did put the work to make it work.

  • @trash-heap3989
    @trash-heap3989 3 дні тому

    This is seriously so slick! Lovely music and a very awesome mod, this is some incredible work!

  • @NoExplosionsMcgee
    @NoExplosionsMcgee 20 днів тому +1

    Nice! Someone should remake Diablo 1 with this and try to adapt its artwork with this camera rotation function in mind. Being able to see Diablo 1's levels in ways you never could because of its fixed camera position would be incredible!

  • @ArchaicTear8x
    @ArchaicTear8x 13 днів тому +1

    Game looks awesome!
    Thought the music was a cover of Iron Maidens These Colours Don't Run for a sec.

  • @Nomadnetic
    @Nomadnetic 19 днів тому

    This is really cool. Wasn't expecting to see Crusader assets being used.

  • @EpicTyphlosionTV
    @EpicTyphlosionTV 22 дні тому +4

    If you're able to do all this to GZDoom, you should be able to optimize the hell out of it

    • @dileepvr
      @dileepvr  21 день тому +2

      I think the graphics optimization efforts are all occurring in vkDoom. Check it out. They are also pulling commits from gzdoom, so this should all be possible there too.

    • @inkoalawetrust
      @inkoalawetrust 12 днів тому

      @@dileepvr VKDoom optimizes like how you can optimize GZDoom by getting a far more expensive and powerful CPU (In terms of individual core performance). Mostly because it just does so by raising the system requirements, not making anything run any better.

  • @vladde
    @vladde 22 дні тому +1

    woah this is pretty cool! nice work :D

  • @Gamerallday2012
    @Gamerallday2012 22 дні тому +1

    Looks promising, Good luck!

  • @JayJohnaJackJJJ58
    @JayJohnaJackJJJ58 22 дні тому +3

    That Fear and Hunger pit wouldve worked wonders if you had Natures Call enabled

  • @akurasubject9617
    @akurasubject9617 21 день тому +1

    Combined with obsidian level generator this becomes truely isometric doom rougelike.

  • @DavidXNewton
    @DavidXNewton 8 днів тому

    Magnificent :) This has so much potential!

  • @RaTcHeT302
    @RaTcHeT302 21 день тому +2

    THIS IS LIKE DIABLO WITH TOO MANY STEPS

  • @darkwanderer9328
    @darkwanderer9328 19 днів тому

    Keep working on this man, it already looks great. Hell, I mean it would be even more awesome if you could expand this outside of the reigns of just GZDoom. For a while I've been thirsting for an easy to use and straightforward game-engine specifically designed around easily making isometric games like Baldur's Gate, the first 2 Fallouts, or even Diablo 1 and 2, and there really aren't many options, and what there is usually isn't in any sort of active development and hasn't been worked on in years. Would be great to see your project move forward into being something like that.

  • @Pazuzu-
    @Pazuzu- 21 день тому

    Thats looking awesome so far

  • @zsascsforever4155
    @zsascsforever4155 9 днів тому

    I congratulate you this is great!!

  • @powerdude_dk
    @powerdude_dk 21 день тому

    interesting to see where this is going!

  • @massimodambrogio
    @massimodambrogio 22 дні тому

    Very very cool, well done! 👏🤘

  • @Jaundice__
    @Jaundice__ 20 днів тому

    Someone sure chopped up “Pull me under”.

  • @nexxusx
    @nexxusx 22 дні тому

    Love this work. Keep it up!

  • @nmn5550
    @nmn5550 22 дні тому

    Great job! Excellent potential right heer!

  • @GoodmansGhost
    @GoodmansGhost 19 днів тому

    Truly impressive stuff.

  • @almall4042
    @almall4042 10 днів тому

    I WANT to replay DOOM with an ideally optimized implementation of this!

  • @ApernosOffical
    @ApernosOffical 21 день тому +1

    man, fallout 1/2 modding scene be looking good!
    (/j, i know this is doom)

  • @whoelsebutmeofcoursei
    @whoelsebutmeofcoursei 21 день тому

    I can't wait to play this

  • @evilmicah
    @evilmicah 20 днів тому +1

    reminds me of Crusader: No Remorse - classic game

  • @danyukhin
    @danyukhin 22 дні тому +1

    thank you for your work

  • @NTAD
    @NTAD 7 днів тому

    I can't wait to watch Zero Master -try and- speedrun this.

  • @inkoalawetrust
    @inkoalawetrust 12 днів тому

    Let's hope this time it gets merged into GZDoom. Also, maybe add a flag for preventing sectors from rendering in isometric view? Since in the second example map the polyobject sector is visible, and I presume other types of control sectors are visible too.

  • @DexiazFantom
    @DexiazFantom 23 дні тому

    Godlike. This is awesome.

  • @Romanian901
    @Romanian901 18 днів тому

    this looks great

  • @syluxman-dc6je
    @syluxman-dc6je 22 дні тому +1

    this is really cool.

  • @arvocado1
    @arvocado1 19 днів тому

    this is insanely good, imagine a fallout game like the originals in this engine

  • @ldcgfx8710
    @ldcgfx8710 23 дні тому

    very interesting, it could motivate me to play Doom again

  • @flashn00b
    @flashn00b 19 днів тому

    Seeing this makes me wish voxels were still rendered as particles like the now-discontinued ZDOOM.
    Next best thing would probably be low-fidelity 3D models, but I could see basic 3D visuals and the your isometric mod being used in projects emulating Tiberian Sun's visual artstyle

  • @Panzer_the_Merganser
    @Panzer_the_Merganser 22 дні тому

    Awesome - Doom: No Remorse

  • @lukevincent4256
    @lukevincent4256 21 день тому

    I think I'm in love

  • @AnnCatsanndra
    @AnnCatsanndra 23 дні тому +1

    Yooooo so cool!!

  • @jabberw0k812
    @jabberw0k812 21 день тому

    Oh man, a Crusader TC would be so cool.

  • @map04wormhole
    @map04wormhole 22 дні тому

    What an achivement!

  • @starc0w
    @starc0w 2 дні тому

    Awesome! 🍀

  • @aurorafox1283
    @aurorafox1283 21 день тому

    Very cool!

  • @sompret
    @sompret 21 день тому

    Gone full circle and made Alien/Zombie Shooter prototype in GZDoom

  • @logananderon9693
    @logananderon9693 20 днів тому

    It's like a Remorseless Crusader

  • @youdonegoofed
    @youdonegoofed 7 днів тому

    Can't wait to replay Diablo in Doom one day.

  • @marcosviniciusoliveirameir1027
    @marcosviniciusoliveirameir1027 21 день тому

    OMG! Is amazing!

  • @_zproxy
    @_zproxy 23 дні тому +3

    nice. can we also have diablo tristram level1

    • @lQuadXl
      @lQuadXl 23 дні тому

      I hope so too! And an experience system with skill trees. 😁

  • @davidmartin1312
    @davidmartin1312 10 днів тому

    perfect for recreating POSTAL 1 with Doom

  • @foxyaus
    @foxyaus 7 днів тому

    This is cool 😮❤

  • @Datario64
    @Datario64 21 день тому

    This is pretty cool overall I like how it gives off a old isometric horror game feel to it. Even though I know it would be better if I said a Crusader feeling because That was the guy I saw at the start and it is similar to the game but with better controls.

  • @TheStrayHALOMAN
    @TheStrayHALOMAN 21 день тому

    Can't wait for the Alien Shooter mod.

  • @Thesavagesouls
    @Thesavagesouls 17 днів тому

    It's super cool

  • @Leon_Portier
    @Leon_Portier 21 день тому

    Amazing

  • @Madd_o
    @Madd_o 22 дні тому

    This is definitely reminds me of Doom: Fall of Mars

  • @Werewolf64lol
    @Werewolf64lol 21 день тому +1

    Doom modded are crazy!

  • @yrop6188
    @yrop6188 21 день тому

    unbeliveable

  • @MadsonOnTheWeb
    @MadsonOnTheWeb 15 днів тому

    Would be great if possible to change it dynamically in a line def or something

  • @rorychivers8769
    @rorychivers8769 19 днів тому

    Baldur's Doom II : Demons of Amn

  • @meyers0781
    @meyers0781 20 днів тому

    need a way to convert all items to inventory items (and of course an inventory screen) so it could be viable.

  • @zarnox3071
    @zarnox3071 23 дні тому +1

    This vaguely reminds me of Jupiter Hell.

  • @gamesthatiplay9083
    @gamesthatiplay9083 21 день тому

    Whatever this project is looks really cool. I especially like the full 360 degree camera. Is there anything to set the camera? Like if I wanted to do a trick to look at a door? If there isn't a visibility cone for the player, would you think about adding it? Seeing it in action is fantastic. Better than I thought it would be and I thought it would be great.

    • @dileepvr
      @dileepvr  21 день тому +1

      Thanks! GZDoom allows you to spawn as many camera actors as you want. Switch views between them or show one camera's view in a corner of the screen. The fog of war only works up to subsector level. So while it is possible to add a visibility cone to the player, the changes will not be popular for the general case. You can code in a visibility cone for the AIs for gamplay if you want. It won't affect the renderer.

  • @groomerkiller3947
    @groomerkiller3947 20 днів тому

    We need a fan made PSX version of "Project Overkill" mod

  • @mr.daggersirl
    @mr.daggersirl 21 день тому

    If only Crusader controlled like this.

  • @jaumealcazo6386
    @jaumealcazo6386 6 днів тому

    Amazing, mouse support movement? Like Baldur's Gate or similar.

  • @000adrianelpiola000
    @000adrianelpiola000 21 день тому

    It is not a limitation, it is a complete and intentional feature.

  • @jaodasilva7993
    @jaodasilva7993 21 день тому

    1:10 Schutzstaffel!

  • @MadsonOnTheWeb
    @MadsonOnTheWeb 15 днів тому

    Crusader 🤤

  • @gyaloza
    @gyaloza 19 днів тому

    Wow! Great work, really. But is the camera turning by buttons? In my opinion it would be cool if you can press RMB and turning camera with mouse instead, it would be more smooth. Also need camera distance scrolling. Good luck with this

    • @dileepvr
      @dileepvr  19 днів тому

      That's a pretty good idea. I'll look into how that could be done. Thanks.
      Distance scrolling is already in.

  • @hubertmitura2587
    @hubertmitura2587 23 дні тому +1

    Could be combined with Chello voxel sprites?

  • @stefansuch1588
    @stefansuch1588 22 дні тому

    What mighty doom shouldve been

  • @rj.ferreira
    @rj.ferreira 22 дні тому

    This is amazing! Please, try with Voxel Doom! This could turn Doom into a whole new game!

  • @ExplosiveDisregard
    @ExplosiveDisregard 22 дні тому

    I played Crusader as a kid and it really stuck with me. I thought it would be amazing to get a remake in the style of The Ascent. I'm learning aseprite for pixel art and literally drew that dude last night. would love to learn how to make stuff in this format.

    • @dileepvr
      @dileepvr  22 дні тому

      That is awesome Chris. There have been many tools made over the years to extract sprites directly from the shapes.flx file from the original crusader games. They are all shady executables hosted on strange sites. You can find some on echosector.com . Most recently, DasCandy pubilshed the source code to do the same : github.com/dascandy/cnr
      But you should start learning how to make simple maps for doom using tools like ultimate doom builder. It can be a lot of fun.
      My code can handle isometric sprites, though I didn't show many of them here, except for the starting room (and the silencer).

  • @NOLNV1
    @NOLNV1 21 день тому

    Brb doing all lf Baldurs Gate in this

  • @wilburcobb8990
    @wilburcobb8990 21 день тому

    hel yea

  • @EnigmaHood
    @EnigmaHood 21 день тому

    I really hope someone can remake both Crusader games using the GZDoom engine one day. The originals are good, but have super clunky controls.

  • @emoboy2008
    @emoboy2008 19 днів тому

    One could theoretically port og fallout games into that

  • @rikiorikio9368
    @rikiorikio9368 21 день тому

    This is just a mod for Crusader for PS1 and PC

  • @johnryan1292
    @johnryan1292 19 днів тому

    Doomablo when

  • @ar_xiv
    @ar_xiv 21 день тому

    any ideas for room over room? (or does gzdoom already support this??)

    • @AaronMorrisTheSteamFox
      @AaronMorrisTheSteamFox 21 день тому +1

      There are multiple ways of doing room over room in GZDoom.

    • @ar_xiv
      @ar_xiv 21 день тому

      @@AaronMorrisTheSteamFox but I feel the normal tricks might not be ideal for this perspective. I genuinely don’t know much about gzdoom

    • @inkoalawetrust
      @inkoalawetrust 12 днів тому

      I don't see why 3D floors wouldn't be ideal with the isometric view, portals used for ROR might not, but IMO it's not really how you should be doing ROR most of the time to begin with.

  • @barrettkepler7618
    @barrettkepler7618 21 день тому +1

    Almost like jupyter hell

  • @null_and_void__
    @null_and_void__ 22 дні тому

    gzdoom crpg when?

  • @LazarheaD
    @LazarheaD 21 день тому

    I want Alien Shooter GZDoom!

  • @whoelsebutmeofcoursei
    @whoelsebutmeofcoursei 21 день тому

    There will be custom doomguy?

  • @charlymacias5369
    @charlymacias5369 20 днів тому

    Why does the music feel like early Black Sabbath?

  • @globals1366
    @globals1366 21 день тому

    hey is the mod able to run custom maps or do you NEED to use maps made for the mod?

    • @dileepvr
      @dileepvr  21 день тому

      You can play any map ever. The mod only affects player camera properties. I was playing the original Doom 2 (MAP03) towards the end there.

    • @globals1366
      @globals1366 21 день тому

      @@dileepvr I might do some maps for it then, do you have a discord server that I can join related to the mod?

    • @dileepvr
      @dileepvr  21 день тому

      @@globals1366 Lol no. This is a small project and nearly done. Just the regular gzdoom discord is a good place.

    • @globals1366
      @globals1366 21 день тому

      @@dileepvr fair enough, wasn't much active there personally so I left but good to know it's almost done

  • @rf2gw354
    @rf2gw354 20 днів тому

    What the first song from?

    • @dileepvr
      @dileepvr  20 днів тому +1

      Check the description.

  • @Justforvisit
    @Justforvisit 21 день тому

    DiablOOM?