Liquigen | The Era of Realtime Fluid Simulation
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- Опубліковано 10 вер 2024
- The first 500 people to use my link will get a 1 month free trial of Skillshare"skl.sh/default...
🅿️ ➟ / cg_matter
🌐 ➟ www.cgmatter.com
Hire me for something ➟ cgmatterofficial@gmail.com
We have a quite a few presets that are neat too!
True viscosity, foam, and surface tension are being worked on :)
Advected UV's - Noted
Keep up with the Blender tutorials, they are really useful.
Love your company and what you stand for. Hearts in the right place. Y'all are awesome.
I hope one is able to export velocity properly in order to render motion blur in other apps like blender/C4D/whatever. On particle level, as well as on mesh level. And please let it have proper alembic support this time. As far as I remember Embergen exported particles at one .abc file per frame which made it completely useless for C4D export, since C4D wants all frames in one file. Not everybody has the ability to rebake the thing with Houdini just to make it work in C4D.
Now that I am here, I have to ask. Will it have temperature as well? Linked to viscosity, so you can melt solids. With heatmap export?
And another one: being able to export a viscosity stress map, so you can alter the rendered roughness of the surface controlled by how "stretched" the honey is....
The cost for their software is a bit high for me, but kudos to these folks for actually selling the software rather using a predatory subscription fee.
they do use a yearly subscription...
@@ToonCalders-iu4co Are you certain? It seemed to me that you own the software forever, you just don't get tech support and updates forever? maybe I was wrong?
@@jameshughes3014 Yes, that is true.
@@jameshughes3014 You only buy the license forever. To continue getting updates, it costs 189$ a year after the first year.
you are right(i only know for embergen tho)@@jameshughes3014
Comments are on! Love you Mr Cube.
It's just Default. Mr Cube was his mother.
Does Anybody know why they were disabled? My guess is he got sick of the bots, but it’s actually quiet frustrating. Just wanted to look sth up in the packing video and really miss the comments, there always was very good additional info.
@@RomanJahns he did a video about it. It's his perogative and it makes him feel more at ease, so all power to him.
Flip fluids developers are also planning on creating a real time fluids that works along side blender.
if they are planning yet, they are late
@@johnfrancofilms2053 having competition is better for the consumer
@@johnfrancofilms2053better late than never
@@johnfrancofilms2053doesn't matter if they're late, as long as it doesn't cost *300 USD at minimum*
Which is just absolutely ridiculous, doesn't matter how good it is, it's an awful price
long time fan. Thanks for doing this 1st impression 💦 I even picked up a few small blender tips 🙏
This is crazy 🤯… love that JangaFX has perpetual licensing
For now
@@timmturner For always
@@jangafx yay
@@jangafx that's how it always starts out, until the money stops flowing in and it changes
@@timmturneri don't think they can revoke perpetual licenses that have already been issued
woah I can comment. Thank you for the cool vids :D
17:10 the main reason why liquid sim take so long is because in Houdini you don´t just use a simple solver like here. Instead you run the simulation through a variety of optimizations that tweak the simulation to the special requirements of the particular shot. Does it stick to objects the way you want it. Do you even use sticky maps on the objects for variety? Does the sim maintain a stable volume? will it compress when it settles? Do I need to bake the entire mesh when only parts are visible? Does the sim even have to be realistic or does it need special art direction functions? So the sim runs through a lot of SOPS, gets cached on particle level, then another time on mesh level and then another time for export optimisation. I see why Liquigen will have its place for beginners and less demanding projects but there is a reason why its so fast. Because it offers a much more compact set of functions. It´s impressively fast, no doubt. The question is: How seamlessly will it integrate into a pipeline?
Awesome! Why were comments turned off for so long?
Wasn’t this the guy that solicited donations for a walk across the US then abandoned it after a week?
@@RDR911 Idk, this would be the first time i've heard about that and i do watch most of his videos. Then again, i never noticed about the comments
@@RDR911 I was wondering what happened to the walk, been about a year
my guess is that bots only comment on new videos, when the video first has comments deactivated, they cant post and are marked as "we spammed this video"
Likes/dislikes are still disabled, though.
It's so great to be able to read comments again :)
Glad to see this video, really love your content man!!!
that video width is insane
wake me up when the navier stokes equations get solved
It looks like stickiness is more clumpyness, so it was making the honey look wrong.
True viscosity, foam, and surface tension are being worked on
Lower APIC Ratio looks like it would have been a better choice for honey in that version.
Some months ago i had to work on a water sim gig, used real flow and Cinema 4D (outdated I know) and I remember constantly checking if liquidgen was out. It would have made my life so much easier! Finally it is coming out, cannot wait for it!
TBH I am used to blenders internal Mantaflow, so seeing anything liquidrelated in realtime is really impressive to me 👀👀
GWater for Garry’s Mod let’s goooooooo
This looks very cool! Thanks for breaking it down.
Love how cinematic this video is!
i hate the aspect ratio
@@ArabGameDevYeah it's kinda awful, can't even watch it
Thank you for this demo, great tool !!! And yes, advected UV could be really great.
yes. honey. definitively honey. We are going to use this to simulate honey. Not any other sticky goop.
promised.
It would be great if you could import animated alembic files and mark different meshes as collision/emitter/force/etc...
a no brainer to buy , though I am an architect , but this life changing ! I don't look too much for being realtime , but at least pretty impressive than blender mantaflow , can''t wait for official release
Somebody get this man some honey.
Lovin the camera quality
this is actually insane!
Hate to bring up old topics mr. cube, but I've been watching for a long while, even before the "WalKING" phase... Was just wondering what happened to it? I'm not mad or upset or anything, just curious as to why you stopped if you're comfortable sharing.
The comment section here seems to really misunderstand how incredibly affordable 300$ is for the full JangaFX suite under perpetual license. That's less than one day of work, guys.
NSFW Artists rejoice!
stickiness is not viscosity that is why it looks like a mud instead of honey
what happend with the upbge tutorials ? why did you stop ?
Yessssss, I hate these geonodes videos, just give me fun access able stuff, more game engine
Before purchasing can this be uses in blender to make rain?
I can comment even though comments are disabled (must be because I'm an elite hacker). Epic video as always, funny blender man.
Seems this would be usefull only at very specific usecase. Otherwise you prob need more control and integration and use native apps like houdini. But the dude making the software deserves it
4:20 wow you didnt even try with that "transition"
Mix two colors??
Have you done any work with Gaussian splatting???? I'd love to see what you can do with them, there's loads of potential for camera tracking and VFX there
Take a normal coffee cup with coffee, drop a sugar cube in it and film it, not try simulate it and see how close it get, I often think simulations look a bit ff for they do not match to the real size, like it can look like we have an ocean in a cup when fluids are simulated, and that even we should be able to get size perfectly in most simulations.
This seems promising! I wonder if they will release a plugin for houdini for this? Also are there any projected estimates as to when a full release will be?
I guess I wouldn´t waste a minute on setting material properties when I have to set them again in C4D/Blender/whatever again anyway. But it´s a nice feature to have
Releasing on discord is.....odd to say the least
15:08 "X to doubt"
Is there any mist. foam and splashes?
Its definitely planned and being worked on. We had some R&D for it, but it didn't make it into the first release
Why comments are disabled on old videos like motion tracking? :(
How do you retime it ?
19:15, I have a HDD that sits idle most of the time. When I open file explorer it has to spin up the drive which causes explorer to blank out like that for a second or two. There are some scuffed ways to get it to not do that. Windows had my HDD de-fragmenting every 10 minutes to keep it active.
hdd defragmenting is a horrible way to do this xD
if you dont know already, in energy settings you can go to "advanced settings" and there in your energy profile (Balanced, Performance etc.) you can change the time after which the harddrive should turn off and can even disable the "feature" completely. ^^
I have it set to 30min so that I can have quietness when I want to watch videos or write text because I have a big (cheap) and loud server hdd for archiving in the pc :I
Why does the other channel have comments disabled? What happened? I'm out of the loop
Liquigen is out????? FINALLYYYY GOD DAMNNN
I hate that companies use discord for information so hard.
why?
@@notwillclarke because the app sucks. Because it makes information hard to search for. Because we already had open forms of user interaction that isn't closed off from the rest of the world. It is a bad solution and a crummy user experience
@@sobertillnoon We have forums too and are building our account platform in such a way where you dont *need* discord to be part of early builds. Takes time though. But discord is by far the best way to interact with us and we've used it for the business since 2016.
@@sobertillnoon "Because the app sucks". You got to be fucking kidding me in a world where absolutely gargbage, broken and non functioning apps like Instagram, Facebook or WhatsApp take place.
@@sobertillnoon yeah I absolutely HATE Discord and dont get the appeal of it, it's such an annoying mess
with progress comes new versions of impatience
hah nice
Wonderful
Super cool
4k fr fr
Woo we got the comments back!
Hello and well wishes Mr Cubes! What are ya doing with your life in say 3 to 6 months or so from now? Wanna run the CGI show and head VFX department for a AMAZING NEW project? You are my number one draft pick! Do you love the way I’m recruiting you right now? 😂 “Hey, never say never.”
You should probably send a business email if you're serious.
21.5 : 9 🤔you might as well go all the way to 32 : 9 😆
can you export VDB ?
🤨 defaulted cube liquidating assets
😲 Default Cube on liquid assets
please make more viedos on upbge ( blender game engine )
WOOOO Comments
Please, do videos 16:9, 21:9 is not ideal for youtube yet. Thank you ❤
this guy has comments disabled on almost all his videos, i don't think he cares about his viewers opinions.
I agree@@simpson6700
Rad!!!
gg
discord, hmmm. nah i don't want that.
try an oscillator for position
Interesting
Do a collab with blender guru and pour chocolate on a donut.
Ayy yoooo
Promising, but it still looks like shit for me. Couldn't find something usable.
please just get some honey and play around with it for half an hour or so, because this doesn't look like it.
I hate the ratio on these vids Madge
Seems no better than the Blender FlipFluids add on honestly, with the major benefit that it's real time as opposed to having to bake the simulation.
looks... disgusting
I know of a simulation software leader in the market that is going to be dethroned because they got stuck in the 90s