Asset Links (see description above for details) : Model : tinyurl.com/yk8946bz HDRI Haven : polyhaven.com/ (Now called PolyHaven) Intro Model : tinyurl.com/y4bokqbo
What is the Global asset? All of my defaults are tonemapper options and environment options??? When I look in the create drop down there is nothing that says global???
Perfect video tutorial. Got down to the nuts and bolts and I learned more in the minutes I spent watching than the two days of google searches. Thank you again. ✌️
The default is a low resolution version of ruins. If you click on the presets tab (PRESETS->SCENE BUILDER->DTHDR-RuinsB-Background), you can actually select a high resolution version of the default HDRI, ruins, if you're curious as to what it looks like. There's also a couple other nice HDRIs already available, a beach and forest scene etc.
I really like that your video is sweet and short yet providing the right amount of information to successfully start using HDRI. That's exactly how a video called BASICS should be. Thanks for this excellent to-the-point tutorial.
thanks for the video, i learned alot, a well explaned toturial, u are taking the time and beeing precisely and explaining all we need to know and what u are doing. that i like. What many people are doing wrong in their vids are that they are doing stuff to quickly and without explaining well enough about what they are doing so we have to go back and forth in the videos to get a sence of what they are doing, and many times we just ends up like: "uhm what did he just do there" "what was that" "but how did he that then" and so on, and that is just so anoying. So for example when people are talking about HDRI and what it is, they forget to explain how to get the content and how to install it to daz and so on. So keep up the good work and keep toturials like this coming. :)
Thanks Snirlen .. appreciate it .. the taking time when doing these vids helps me as much as the viewer - if I just rattled on I'd end up getting lost and wondering what the hell I was doing .. :)
I've used Studio for almost a decades but think one can always learn something. I really like the approach to limit time to the essential sliders, settings, etc. As shown in the video a number of the available settings and sliders in any tab in Studio will usually have minimal apparent impact on a final render and can just be confusing. Well done. Demonstrates that HDRI lighting is not nearly as difficult as some think.
Ha! Thanks Larry .. You're right .. I've been using Daz for nigh on 10 years now and there are some sliders in there that I move about and still don't see any effect whatsoever .. I'll even turn Limits off and put in ridiculously high numbers and see little or no effect. It's probably time Daz stripped a lot of them out and just kept the ones that matter.
If I’m not mistaken, the difference between the two is that while one only affects how bright the lighting is, the other affects the exposure of the image itself (and consequently the lighting) so if you want to, say, Make the lighting more intense but not make the background brighter you’d adjust the intensity slider.
Nice. A good tutorial about how to turn an environment into an hdri to cut down on render times would be great. Along with how to position characters in the resulting setting without it looking all odd.
Yeah, that's an interesting topic .. I mentioned in the video about doing one on creating your own HDRI on a paint package .. so, I suppose it could be included in that .. good idea!
@@ShawnPowerz i am no pro at this but what helps in many situations is to try to not show the feet or shoes, atleast not the bottom of the feet and shoes along with the HDRI background coz that will often look fake and weired.
Ok, i did find it, i use daz 4.15 and the things changed, i had to bring in a new tab called Environments, but now after loading a HDRI, it just stays still no matter how i move the camera, all the scene rotate but the HDRI is staying just like a simple Background unmovable shrinked image, no panoramic view.
There's not a lot to it, and its usefulness is limited. For instance, it doesn't affect HDRI backgrounds, so can't replace volumetric atmospheric props.
Thanks Jon .. Maestro? Ha! More like a Drunken Monkey that accidentally presses the right buttons 😖.. As for Matte Fog .. as @Sevrmark says, there's not that much to it .. so little in fact, that I've only looked at it once .. I'll take another look and see if I can pull something out from it.
Would really like a tutorial on the tricky ones you omitted here. Positioning objects and how the HDRi changes in persepctive -> how to avoid or at least mitigate, how to use origins and about every other slider in that tab.
Hey there Rev .. I'll have another look into it but there's not many of the other sliders that do much that we'd notice if we play around with them .. As for the positioning of objects within them. I'd try and avoid using a HDRI as anything other than a light source or a simple background (if you choose to show the dome) as they are far too restrictive to use as an actual environment.
Hey Dave - since the introduction of the Filament renderer - the environmental options aren't available until there has either been a Nvidia Iray Preview or a test render ran. Once one or the other of those things are done then the option becomes available.
In what way? Just including them in the scene? Everything should work fine unless you have a specific situation where you're having trouble. In a video or two I'll be showing how I light an indoor scene with a HDR Image but if there's anything inparticular before then .. just let me know
Hey Michael - in truth, I'm not sure now as I did it so long ago .. I might have even cobbled it together from a few different sources thinking about it. The end bit is just a transition from the final walk pose into a pose from a pack. Sorry I can't help more!
You shouldn't need to buy any - there's plenty available online and at the site I mentioned in the video (polyhaven.com/) .. although there are some good ones on the Daz Store for purchase. .. and there's no installation needed .. just store them somewhere on your computer and then just point to the one you want to use via the "Render Settings > Environment > Environment Map" option within Daz.
I downloaded an HDRI from the site hdrihaven but the file downloaded in the Downloads folder under the name: little_paris_under_tower_4k.hdr and has a shape of a paper. I added it to Environment file in DAZ but that was useless. So I couldn't continue the rest of the tutorial. All tutorials about HDRI on UA-cam are talking about using it but not about how to import it. I hope you can explain the issue. Thanks
That should be it .. just click the Icon next to the "Environment Map" slider and load the file and it should work .. Beyond that - it's hard to know without looking at your screen .. Are you doing it in an empty scene (other than a character model)? Is "Environment Mode" set to "Dome Only" or "Dome and Scene"?
@@RaukoDaz3D It was my mistake. I thought any downloaded .hdr will go automatically to the default file. Through: Browse, it is possible to import any .hdr from any file. Both Environment Intensity and Map are helpful to change the light. Thanks for your reply.
I would put it down basically to the quality of the HDRI. HDRI can contain basic / simple light information (and at low resolution) whereas some can be high resolution and / or contain a lot more light information .. light information that Iray needs to calculate. So the HDRI that produce the "better" light - will properly run a little slower too.
Thanks for this useful tutorial, I am wondering how I can combine an HDRI with a point light in DAZ. In the moment I add a light to my scene, the HDRI light is not used in the scene anymore. Do you have an idea why that is?
Thanks for watching. HHmmm .. I can't think of any reason why adding a Point Light should prevent the HDRI from giving off light. When combining HDRI with other lighting - you want to make sure on your Render Settings > Environment set up that "Environment Mode" is set to Dome and Scene (Dome = HDRI, Scene = Spot / Point lights) .. with "Dome and Scene" both should now by lighting your image up. But as I say - if your HDRI is working and you add a point light then nothing should stop the HDRI .....
Hey man loved your work. Thanks for sharing your experience. Just wondering if you would drop a tutorial regarding high environment. Like if I want to make a scene with a environment and a model without any hdri is there any process to reduce the environment so that I could render esaily. I am facing a lot of trouble with that. To be more precise how to render a scene with a big environment and a model fast. Environments like streets of morroco, urban future 5 etc
Hey there .. Hhhmm .. it's not easy .. any large environment like those you mention are going to add a lot to render times due to there being a lot of geometry for light to bounce off .. and more bounces adds time .. one of the best tips is to hide any geometry NOT visible through the view port (so buildings behind your camera or behind other buildings) .. just be careful that it wouldn't be something that would cast shadows into the viewport. However, there is one method I've used before involving Canvasses which I'm going to address in a video at some point!
@@RaukoDaz3D I sent them an email, I tried other sites and the same thing, textures and models open ok it's just the HDRI's, I'm wondering if there is something wrong with my new set-up.
Thanks Jack - glad it helps. Yes, it's G8F and, the look just came about by accident .. (ahh! She can't be naked .. quick put some random shorts and a top on her!) .. :)
Hello! If we don't draw the dome, but still remain with its lighting, we can add a background of choice but remain with the lighting from the hdri, right?
Very interesting video, Rauko! I'm curious in hearing what you have to say about a combination of HDR lighting and scene lights for indoor (and also outdoor) renders. Would you also consider doing a video on using (whichever form of) backgrounds in scenes wherein you use an environment asset so that you have a natural looking view out of the windows for example. I guess HDR lighting also comes into play here. Some people also suggest to only add the background image AFTER rendering, in programs like Photoshop. What is your take on this?
I'm going to be doing a "light an indoor scene with HDR" video soon (or certainly how I do it - it's not the only way) when I get a few real life things out of the way .. as for an environment outside the window - it would depend on my focus .. if what's out of the window isn't relevent ie, it's just "outside" .. I would normally just go with what the HDR provides but put a bit of DoF on it to blur what's out of the window as it's not important .. if it's important and any HDR I have doesn't fit with what I have in mind, then yes, I'd add something extra in Photoshop instead.
Hey Richard - yeah, it's just a combination of things and having tweaked to get the best results that you can .. and that comes with practice and experience.
Pah! Abbreviations .. Acronyms .. Tomatoes .. Tomato's .. It's all the same to me .. 😀 .. but it is actually an acronym .. (acronyms.thefreedictionary.com/HDRI )
😀.. Best tell the internet .. I'm not one to argue with AI and so according to ChatGPT : "An abbreviation is a shortened form of a word or phrase, represented by a few letters. An acronym, on the other hand, is a word formed from the first letters of a multi-word name or phrase, with those letters pronounced together as one term. HDRI is not an abbreviation because the letters are pronounced together as one term "h-d-r-i" rather than as separate letters. The word HDRI is used to refer to the technique of High Dynamic Range Imaging, rather than being a shortened form of the phrase. HDRI is considered an acronym because, even though the letters are pronounced as separate letters, the word HDRI is formed from the first letters of the phrase "High Dynamic Range Imaging." The use of HDRI as a single word to refer to the technique of High Dynamic Range Imaging is what classifies it as an acronym. Acronyms can be pronounced as individual letters or as a single word, and the distinction between the two is based on how the word is used, not on how it is pronounced." But .. what did you think of the video?
Thank you for this video.The HDRI basics were all worked out, but the problem I had was that the characters used the HDRI in the room, which was either too dark or too bright, and the light only came in through the Windows, which didn't allow for the kind of selfies that rely on natural light. Before you reply I didn't receive the notice, a few days ago, to see this video, www.youtube.com/watch?V=72SLQGI643E, I replied to you in this video, which included some links to selfies, but it has been removed. I'm looking forward to your next more detailed HDRI video. It would be nice if you could follow it with real photos.
At 6:09 you say "lets just shut that down again for a moment" what was it you shut down? How did you get the HDRI image into your viewport? OK sorted from one of your other video's, phew, there's a lot to remember.
At 6:09 I just collapsed the Render Settings panel tab so it wasn't obscuring the page. If you watch me click the tab .. it then almost vanishes completely - but you can still see the tabs "Content Library", "Simulation Settings" and "Render Settings" up against the left side of the screen .. clicking on 1 of the tabs again would have the panel pop back out .. The HDRI appeared in the viewport because of two things .. firstly, I was in NVIDIA Iray Preview and, secondly, in the Render Settings (the tab I closed down) - there's a Draw Dome option (below Environment Mode). If this is set then the dome / HDRI will render out when I a) Preview the scene or b) Render the scene .. You can see me switching to NVIDIA Iray preview at 6:10 Keep any more questions coming!
Asset Links (see description above for details) :
Model : tinyurl.com/yk8946bz
HDRI Haven : polyhaven.com/ (Now called PolyHaven)
Intro Model : tinyurl.com/y4bokqbo
What is the Global asset? All of my defaults are tonemapper options and environment options??? When I look in the create drop down there is nothing that says global???
Perfect video tutorial. Got down to the nuts and bolts and I learned more in the minutes I spent watching than the two days of google searches. Thank you again. ✌️
Glad to be of some help Dale!
The default is a low resolution version of ruins. If you click on the presets tab (PRESETS->SCENE BUILDER->DTHDR-RuinsB-Background), you can actually select a high resolution version of the default HDRI, ruins, if you're curious as to what it looks like. There's also a couple other nice HDRIs already available, a beach and forest scene etc.
Good info Neil for those who were wondering!
Never leave comments on UA-cam but figured I’d start. Love your stuff on daz. Keep up the great work.
Thanks Dan .. appreciate it .. and I'm glad I popped your cherry .. 😂
I really like that your video is sweet and short yet providing the right amount of information to successfully start using HDRI. That's exactly how a video called BASICS should be. Thanks for this excellent to-the-point tutorial.
Hey thanks, Christian .. appreciate your kind words and I'm glad to have been some help!
thanks for the video, i learned alot, a well explaned toturial, u are taking the time and beeing precisely and explaining all we need to know and what u are doing. that i like. What many people are doing wrong in their vids are that they are doing stuff to quickly and without explaining well enough about what they are doing so we have to go back and forth in the videos to get a sence of what they are doing, and many times we just ends up like: "uhm what did he just do there" "what was that" "but how did he that then" and so on, and that is just so anoying. So for example when people are talking about HDRI and what it is, they forget to explain how to get the content and how to install it to daz and so on. So keep up the good work and keep toturials like this coming. :)
Thanks Snirlen .. appreciate it .. the taking time when doing these vids helps me as much as the viewer - if I just rattled on I'd end up getting lost and wondering what the hell I was doing .. :)
I've used Studio for almost a decades but think one can always learn something. I really like the approach to limit time to the essential sliders, settings, etc. As shown in the video a number of the available settings and sliders in any tab in Studio will usually have minimal apparent impact on a final render and can just be confusing. Well done. Demonstrates that HDRI lighting is not nearly as difficult as some think.
Ha! Thanks Larry .. You're right .. I've been using Daz for nigh on 10 years now and there are some sliders in there that I move about and still don't see any effect whatsoever .. I'll even turn Limits off and put in ridiculously high numbers and see little or no effect. It's probably time Daz stripped a lot of them out and just kept the ones that matter.
Solid Gold Content. 10/10 Thank you so much.
Thanks Derek .. glad to have helped you out!
If I’m not mistaken, the difference between the two is that while one only affects how bright the lighting is, the other affects the exposure of the image itself (and consequently the lighting) so if you want to, say, Make the lighting more intense but not make the background brighter you’d adjust the intensity slider.
This was a very useful tutorial! Subscribed.
Glad you got something out of it Philip .. and thx for subbing!
Thanks for this Rauko I look forward to your videos!
No worries Dan .. glad you like what you're seeing!
Very useful tutorials!
Glad you like Martin! Thanks for watching!
Fantastic tutorial, thanks.
Nice.
A good tutorial about how to turn an environment into an hdri to cut down on render times would be great. Along with how to position characters in the resulting setting without it looking all odd.
Yeah, that's an interesting topic .. I mentioned in the video about doing one on creating your own HDRI on a paint package .. so, I suppose it could be included in that .. good idea!
Id second this. For some damn reason everytime I use my own HDRI it's messed right up.
@@ShawnPowerz i am no pro at this but what helps in many situations is to try to not show the feet or shoes, atleast not the bottom of the feet and shoes along with the HDRI background coz that will often look fake and weired.
Thank you! Amazing tutorial!
I'm glad you like Nightcore!
5:40 i don't have the Environment section in the Render Tab, is it hidden somewhere? I can't find it.
Ok, i did find it, i use daz 4.15 and the things changed, i had to bring in a new tab called Environments, but now after loading a HDRI, it just stays still no matter how i move the camera, all the scene rotate but the HDRI is staying just like a simple Background unmovable shrinked image, no panoramic view.
Thanks Rauko! great video
You're welcome, Marcial .. and thanks for dropping by and watching!
Matte Fog. Would be good to know more. Another excellent tutorial Maestro.
There's not a lot to it, and its usefulness is limited. For instance, it doesn't affect HDRI backgrounds, so can't replace volumetric atmospheric props.
Thanks Jon .. Maestro? Ha! More like a Drunken Monkey that accidentally presses the right buttons 😖.. As for Matte Fog .. as @Sevrmark says, there's not that much to it .. so little in fact, that I've only looked at it once .. I'll take another look and see if I can pull something out from it.
Thanks!! This is very helpful.
Hey, you're welcome. Mick - glad you got something out of it!
Would really like a tutorial on the tricky ones you omitted here. Positioning objects and how the HDRi changes in persepctive -> how to avoid or at least mitigate, how to use origins and about every other slider in that tab.
Hey there Rev .. I'll have another look into it but there's not many of the other sliders that do much that we'd notice if we play around with them .. As for the positioning of objects within them. I'd try and avoid using a HDRI as anything other than a light source or a simple background (if you choose to show the dome) as they are far too restrictive to use as an actual environment.
hey can u please tell the intro clothing asset please
Great video - Thanks Rauko!!!
Thanks Peter .. glad you liked ..
I couldn't find "Environment Option" inside the Render Settings tabs
Hey Dave - since the introduction of the Filament renderer - the environmental options aren't available until there has either been a Nvidia Iray Preview or a test render ran. Once one or the other of those things are done then the option becomes available.
Any tips on using hdris alongside environment/landscape props?
In what way? Just including them in the scene? Everything should work fine unless you have a specific situation where you're having trouble. In a video or two I'll be showing how I light an indoor scene with a HDR Image but if there's anything inparticular before then .. just let me know
Love your intro, where can we find the animation to put on our own characters?
Hey Michael - in truth, I'm not sure now as I did it so long ago .. I might have even cobbled it together from a few different sources thinking about it. The end bit is just a transition from the final walk pose into a pose from a pack. Sorry I can't help more!
When I buy and download these HDRI's how do I install them to Daz Studio? I simple terms please 🙂
You shouldn't need to buy any - there's plenty available online and at the site I mentioned in the video (polyhaven.com/) .. although there are some good ones on the Daz Store for purchase.
.. and there's no installation needed .. just store them somewhere on your computer and then just point to the one you want to use via the "Render Settings > Environment > Environment Map" option within Daz.
@@RaukoDaz3D Many many thanks for getting back to me on this Rauko. I managed to figure it out in the end and have gone to the websites you recommend.
I downloaded an HDRI from the site hdrihaven but the file downloaded in the Downloads folder under the name: little_paris_under_tower_4k.hdr and has a shape of a paper. I added it to Environment file in DAZ but that was useless. So I couldn't continue the rest of the tutorial. All tutorials about HDRI on UA-cam are talking about using it but not about how to import it. I hope you can explain the issue. Thanks
That should be it .. just click the Icon next to the "Environment Map" slider and load the file and it should work .. Beyond that - it's hard to know without looking at your screen ..
Are you doing it in an empty scene (other than a character model)?
Is "Environment Mode" set to "Dome Only" or "Dome and Scene"?
@@RaukoDaz3D It was my mistake. I thought any downloaded .hdr will go automatically to the default file. Through: Browse, it is possible to import any .hdr from any file. Both Environment Intensity and Map are helpful to change the light. Thanks for your reply.
I noticed some HDRs adds a boat load of time to rendering whereas others render extremely fast. Any idea why this is?
I would put it down basically to the quality of the HDRI. HDRI can contain basic / simple light information (and at low resolution) whereas some can be high resolution and / or contain a lot more light information .. light information that Iray needs to calculate. So the HDRI that produce the "better" light - will properly run a little slower too.
My hdri image isn't showing up on screen. Draw dome is on if thats the setting that needs to be on :/
Nevermind, figured it out lol
😀 .. Whatever you did to fix the issue .. I hope I contributed in some way .. 😀
Thanks for this useful tutorial, I am wondering how I can combine an HDRI with a point light in DAZ. In the moment I add a light to my scene, the HDRI light is not used in the scene anymore. Do you have an idea why that is?
Thanks for watching. HHmmm .. I can't think of any reason why adding a Point Light should prevent the HDRI from giving off light. When combining HDRI with other lighting - you want to make sure on your Render Settings > Environment set up that "Environment Mode" is set to Dome and Scene (Dome = HDRI, Scene = Spot / Point lights) .. with "Dome and Scene" both should now by lighting your image up. But as I say - if your HDRI is working and you add a point light then nothing should stop the HDRI .....
Hey man loved your work. Thanks for sharing your experience. Just wondering if you would drop a tutorial regarding high environment. Like if I want to make a scene with a environment and a model without any hdri is there any process to reduce the environment so that I could render esaily. I am facing a lot of trouble with that. To be more precise how to render a scene with a big environment and a model fast. Environments like streets of morroco, urban future 5 etc
Hey there .. Hhhmm .. it's not easy .. any large environment like those you mention are going to add a lot to render times due to there being a lot of geometry for light to bounce off .. and more bounces adds time .. one of the best tips is to hide any geometry NOT visible through the view port (so buildings behind your camera or behind other buildings) .. just be careful that it wouldn't be something that would cast shadows into the viewport. However, there is one method I've used before involving Canvasses which I'm going to address in a video at some point!
Ployhaven not downloading "unconfirmed download"
I've just tested it - it's downloading now - or at least it is for me!!! 😀
@@RaukoDaz3D Thanks Rauko, I will give it a try now
@@RaukoDaz3D I sent them an email, I tried other sites and the same thing, textures and models open ok it's just the HDRI's, I'm wondering if there is something wrong with my new set-up.
Really helpful, thanks! Is that g8f? The jean shorts + tank top is a cool look.
Thanks Jack - glad it helps. Yes, it's G8F and, the look just came about by accident .. (ahh! She can't be naked .. quick put some random shorts and a top on her!) .. :)
thank... you... so much
Hello! If we don't draw the dome, but still remain with its lighting, we can add a background of choice but remain with the lighting from the hdri, right?
You certainly can .. either within Daz or add it in after render in a paint package (if you save the render as a PNG).
Thanks friend
You're welcome!
what pink hair do you use in the tutorial?
Hey there .. the hair in this video is "FE Short Hair : " : tinyurl.com/v8kvd44w
@@RaukoDaz3D yeees thanks!! :3 I will subscribe
@@joshyIcarus95 You're welcome! And thanks for the sub!
I have always tried to make those renderings so real but I don't get them like the ones in your gallery
Very interesting video, Rauko! I'm curious in hearing what you have to say about a combination of HDR lighting and scene lights for indoor (and also outdoor) renders. Would you also consider doing a video on using (whichever form of) backgrounds in scenes wherein you use an environment asset so that you have a natural looking view out of the windows for example. I guess HDR lighting also comes into play here. Some people also suggest to only add the background image AFTER rendering, in programs like Photoshop. What is your take on this?
I'm going to be doing a "light an indoor scene with HDR" video soon (or certainly how I do it - it's not the only way) when I get a few real life things out of the way .. as for an environment outside the window - it would depend on my focus .. if what's out of the window isn't relevent ie, it's just "outside" .. I would normally just go with what the HDR provides but put a bit of DoF on it to blur what's out of the window as it's not important .. if it's important and any HDR I have doesn't fit with what I have in mind, then yes, I'd add something extra in Photoshop instead.
how do you make the model look super realistic? is it because of the HDRI, or is it just a property of the model itself?
Hey Richard - yeah, it's just a combination of things and having tweaked to get the best results that you can .. and that comes with practice and experience.
@@RaukoDaz3D I see. Thanks for the response, is there a particular render engine you use to have thos results? I'm pretty new to this
HDRI is an abbreviation, not an acronym.
Pah! Abbreviations .. Acronyms .. Tomatoes .. Tomato's .. It's all the same to me .. 😀 .. but it is actually an acronym .. (acronyms.thefreedictionary.com/HDRI )
@@RaukoDaz3D An Acronym is an abbreviation that can be pronounced as a word, e.g. NATO.
😀.. Best tell the internet .. I'm not one to argue with AI and so according to ChatGPT :
"An abbreviation is a shortened form of a word or phrase, represented by a few letters. An acronym, on the other hand, is a word formed from the first letters of a multi-word name or phrase, with those letters pronounced together as one term.
HDRI is not an abbreviation because the letters are pronounced together as one term "h-d-r-i" rather than as separate letters. The word HDRI is used to refer to the technique of High Dynamic Range Imaging, rather than being a shortened form of the phrase.
HDRI is considered an acronym because, even though the letters are pronounced as separate letters, the word HDRI is formed from the first letters of the phrase "High Dynamic Range Imaging." The use of HDRI as a single word to refer to the technique of High Dynamic Range Imaging is what classifies it as an acronym.
Acronyms can be pronounced as individual letters or as a single word, and the distinction between the two is based on how the word is used, not on how it is pronounced."
But .. what did you think of the video?
@@RaukoDaz3D Excellent.
@@tomkent4656 Great stuff!
Thank you for this video.The HDRI basics were all worked out, but the problem I had was that the characters used the HDRI in the room, which was either too dark or too bright, and the light only came in through the Windows, which didn't allow for the kind of selfies that rely on natural light.
Before you reply I didn't receive the notice, a few days ago, to see this video, www.youtube.com/watch?V=72SLQGI643E, I replied to you in this video, which included some links to selfies, but it has been removed.
I'm looking forward to your next more detailed HDRI video. It would be nice if you could follow it with real photos.
At 6:09 you say "lets just shut that down again for a moment" what was it you shut down? How did you get the HDRI image into your viewport? OK sorted from one of your other video's, phew, there's a lot to remember.
At 6:09 I just collapsed the Render Settings panel tab so it wasn't obscuring the page. If you watch me click the tab .. it then almost vanishes completely - but you can still see the tabs "Content Library", "Simulation Settings" and "Render Settings" up against the left side of the screen .. clicking on 1 of the tabs again would have the panel pop back out ..
The HDRI appeared in the viewport because of two things .. firstly, I was in NVIDIA Iray Preview and, secondly, in the Render Settings (the tab I closed down) - there's a Draw Dome option (below Environment Mode). If this is set then the dome / HDRI will render out when I a) Preview the scene or b) Render the scene .. You can see me switching to NVIDIA Iray preview at 6:10
Keep any more questions coming!