Asset Links (see description above for details) : The Barbarian : tinyurl.com/6763eyt3 The Fur Cape : tinyurl.com/hwe35fat The Inn : tinyurl.com/w23mr99s Intro Model : tinyurl.com/y4bokqbo
I have to thank you a lot for the help. I had a hard time understanding how the cameras worked in DAZ. I didn't use them for years when I used DAZ. These videos really helped a lot. IRay seems to work best with using a camera.
@RaukoDaz3D I am glad you take the time to explain how things work. I have had other users that talked down to me. It is great to see someone who shows the steps and admits if they don't know something.
Greetings from Upstate, NY. After watching numerous tutorials you are the only one who makes it simple. I was able to solve an out of focus issue. Thank you!
You are a splendid teacher. You are superb at getting information out in a short and informative manner. I dare say your series of Daz videos are among the best on the net. Please, keep at it! :)
Thanks Andy. I don't know if I have any hard and fast rules when it comes to posing .. I just tend to go with my gut and what feels right .. I start with a pose from a set on the Daz store and that just tweak it until I'm happy. But I'll make 40 small changes here and there over the entirety of the scene creation. It's just what feels right to me. One thing though that I'm big on is detail .. I'll happily play with a finger from a model for 30 minutes if I have to until it's "right".
Good, simple, video. Thanks. Effective use of DoF draws the eye and highlights what's important. Creative use of DoF can challenge the viewer and make them think more about what the artist was trying to convey or say.
Yeah, I love using DoF .. draw the eyes to what's important. But, as I mentioned in the video - I'm surprised at how few images actually use it .. people always comment on it, but don't seem to use it themselves!
Hey there - you'll need to reduce the F/Stop slider .. the lower this slider, the narrower the area of depth that is in focus .. thereby "blurring" the background even more (as it's out of focus). However, there's only so far you can go with the f/stop before parts of the model itself will begin to blur out of focus.
Thanks for your awesome tutorials! Can you please create an in depth tutorial on godrays, fog, dust, and atmospheric settings and how to set them up correctly. thanks
Thanks, Alejandro .. this was lit with a HDRI map providing most of the light (I can't remember off the top of my head which one .. an "overcast" light from HDR Haven) .. with a single point light off to her left providing a little bit of fill ..
Brilliant tutorial, thanks so much. I followed your instruction and the result was great. One question...do you apply post processing in Photoshop to your images? I had to apply Luts in PS to get the same look once rendered.
Its great to mess around with the camera raw filter. Check out all the settings and things you can change. Also, if you're using a pen with pressure you can create layers over your render with all kinds of different blend modes and just straight up paint like a rim light in your scene. A lot of useful stuff.
The image colour tones? Nothing within Daz (not much anyway, I sometimes play with the settings in Tone Mapping such as burn highlights, crush blacks and gamma) .. but I also have a number of actions in Photoshop which I have set up, things I've developed for years or some that I can't remember where I got them but which give different tones and then I mix and match until I get the look and feel that I want .. There's no secret sauce in it just different curves or shadow darkening ... however, there's not that much done in post .. there's not that much difference between final render and post render ..
Thanks for this tutorial! A question if I may. I did follow your instruction to the letter but somehow when I do render with DOF on, the subject, even if it's perfectly between the two boxes, come out with a light blur. It is notable especially if a second render without DOF is put side by side of it or one onto of the other with Photoshop as layers. Any idea what could cause such a issue?
Hey there ... there's probably going to be a transition area between "in" and "out of" focus .. I don't think the start and end of the box is a line in the sand that when crossed everything is suddenly in focus .. If you check the focus box .. you'll see a small 3d sphere dead in the center .. that will be the point where, mathematically at least, everything will be perfectly in focus .. and things will get incrementally out of focus the further from that spot - my guess is the box delineates the area that is acceptably in focus. So if you're noticing a little blur in the model at the front - move the box to a poistion where that sphere (and the green / red lines protuding from the center point) intersect where you want "perfect" focus .. then if you need to change the background focus .. play the the f/stop slider to get what you want .. Let me know if that sorts things out for you!
@@RaukoDaz3D woah...?? I can't even imagine how much it costed you! But it worth every penny, your renders look so incredible and realistic! Thank you again for sharing your knowledge to us. You're amazing!
I went to deviantART and saw your work. Why is it completely different from what I made?I don't know what went wrong.For example, in your last video, why is the light so soft, using only HDRI?I hope you post a tutorial video at a normal speed.
The next few videos I do on HDRI will be going into the exact process and workflow I go through when creating my own images .. but with HDRI, not every image is made equal .. there are some "poor" HDRI out there that don't do a good job .. you'll have to be patient to find the right one that produces the right light that you want .. I have 100s of different HDR images, but there's only about 10 that I use regularly .. I find which ones produce a good light that I like and then use it over and over in different images ..
I saw that image posted on Deviant, the one you used in your tutorial here. It was and is very good. To my secret shame I have often forgotten to turn it on; it's the main reason I haven't used it as much as I should to get images like the ones used in your video. (My other secret shame is making my lighting too bright/flooding scenes with light instead of trusting shadows).
Thanks for the kind words about the render .. As for your "secret shame" - as I mention in the tutorial .. I'm surprised I don't see DoF used that often when I look at galleries of others renders. Yes, it's here and there, but mostly not .. Don't just trust the shadows .. trust the light too .. Light that has chance to bounce around the scene produces natural environmental light .. the "nicest" light we can use .. too many images suffer when a spot light is added to "light up the scene" and ends up washing away the lovely natural light .. let the light shine and bounce!!! :)
Thanks for the video, excellent explanation on how to use it, but please don't encourage people to be an "artist" using DOF, the only reason you may need to use it on Daz Studio is if you have a crappy background or a crappy HDRI, if you saw Snyder's movie "Army of the Dead" you'll see how he saved money using and utterly abusing DOF, it was hurtful to watch, if you're reading this, in your mids 40's and starting to lose your sight you'll understand how frustrating it is to try to make focus on something you can't see clearly, in still pictures it gives the opposite result to the purpose intended, instead of drawing attention to the focused part of the picture people tends to try to focus in the background trying to see it more clearly but failing misserably causing to hate irreparably your work, you can try as a social experiment showing a couple of friends a couple of pictures (in paper) with DOF and some normal pictures you'll notice how they zoom in and out tryng to see clearly, that's how sociopats are born, just kidding, maybe not, lol
I appreciate the comment .. but if you're not using DoF in images then you're not getting the most out of your images .. To quote : "Depth of field is a key compositional element in many, if not most, photographs [images - my addition]. It is one of the most important tools a photographer [artist - my addition] can use to create striking images." You'll find this or similar quotes in nigh on every text about depth of field and composition ever written. So i appreciate what you're saying but I'll agree to disagree on this one with you .. :)
Asset Links (see description above for details) :
The Barbarian : tinyurl.com/6763eyt3
The Fur Cape : tinyurl.com/hwe35fat
The Inn : tinyurl.com/w23mr99s
Intro Model : tinyurl.com/y4bokqbo
I absolutely love your tutorials, so easy to follow and especially because you include all the assets used in your tuts. Brilliant 😍😍😎😎
Thanks for watching Dizzy! I aim to please! 😀
I have to thank you a lot for the help.
I had a hard time understanding how the cameras worked in DAZ.
I didn't use them for years when I used DAZ. These videos really helped a lot. IRay seems to work best with using a camera.
Glad I've been able to help you out somewhat!
@RaukoDaz3D I am glad you take the time to explain how things work. I have had other users that talked down to me.
It is great to see someone who shows the steps and admits if they don't know something.
The most simple and straightforward tutorial! Thank you SO much!
You're welcome tinker .. thanks for watching!
Greetings from Upstate, NY. After watching numerous tutorials you are the only one who makes it simple. I was able to solve an out of focus issue. Thank you!
Thanks Roger - glad to be some help!
Great tutorial, I was able to get DOF working right away.
Great that I could be of some help .. have fun with DOF!
DoF is a game changer !
Wow, this was easier than I thought. Thank you for making such a clear and concise tutorial!
You're welcome - glad to have been some help!
Thank you for your videos and tutorials. They are very informative and just the right duration.
I'm glad you get something out of them Laurent - and thanks for watching!
Another great tutorial! Cheers!!
You're welcome! Glad you like and hopefully I've been some help!
Excellent...
This channel rocks!
Glad you like Toapy! Thanks for watching and sticking around!
You are a splendid teacher. You are superb at getting information out in a short and informative manner. I dare say your series of Daz videos are among the best on the net. Please, keep at it! :)
Thanks Valiant, appreciate it. And I'll do my best to keep at it!
agreed!
Great tutorial and gorgeous render btw, I'm glad we have you here on UA-cam!
Thanks Arthur! And I'm glad you're enjoying the Videos and the render!
thank you for such a good tutorial ..
Thanks for another great tutorial. Great image too - will you be doing something on tips for creating poses as yours always seem so natural
Thanks Andy. I don't know if I have any hard and fast rules when it comes to posing .. I just tend to go with my gut and what feels right .. I start with a pose from a set on the Daz store and that just tweak it until I'm happy. But I'll make 40 small changes here and there over the entirety of the scene creation. It's just what feels right to me. One thing though that I'm big on is detail .. I'll happily play with a finger from a model for 30 minutes if I have to until it's "right".
Excellent video I learned alot about depth of field
Hey there - glad it helped!
Nice.
jump to 4:56 to skip the history of depth of field and want to just get to his tutorial brilliantly done on the renders
Good, simple, video. Thanks. Effective use of DoF draws the eye and highlights what's important. Creative use of DoF can challenge the viewer and make them think more about what the artist was trying to convey or say.
Yeah, I love using DoF .. draw the eyes to what's important. But, as I mentioned in the video - I'm surprised at how few images actually use it .. people always comment on it, but don't seem to use it themselves!
Excellent video, thank you for all the information. Is there a way to make the area that is blurry more fuzzy?
Hey there - you'll need to reduce the F/Stop slider .. the lower this slider, the narrower the area of depth that is in focus .. thereby "blurring" the background even more (as it's out of focus). However, there's only so far you can go with the f/stop before parts of the model itself will begin to blur out of focus.
@@RaukoDaz3D awesome, thank you!
Another great video
Glad you enjoyed it
Thanks for your awesome tutorials! Can you please create an in depth tutorial on godrays, fog, dust, and atmospheric settings and how to set them up correctly.
thanks
Hey there - are you meaning using the tools within Daz to create the Godrays or using 3rd party Apps?
@@RaukoDaz3D yes please
@@RaukoDaz3D the tools inside daz, not the 3rd party plugins.
@@checkmymovie Ok .. I'll add it to my list .. thanks for the suggestion!
great tutorial thx
You're welcome!
Excellent tutorial... what light did you use to make it look so real?
Thanks, Alejandro .. this was lit with a HDRI map providing most of the light (I can't remember off the top of my head which one .. an "overcast" light from HDR Haven) .. with a single point light off to her left providing a little bit of fill ..
@@RaukoDaz3D thx....i try ;)
Brilliant tutorial, thanks so much. I followed your instruction and the result was great. One question...do you apply post processing in Photoshop to your images? I had to apply Luts in PS to get the same look once rendered.
Glad to have been of some help, DrDredd ... As for post .. I do as little as possible .. maybe shift the colour tone around a little but that's it ..
Its great to mess around with the camera raw filter. Check out all the settings and things you can change. Also, if you're using a pen with pressure you can create layers over your render with all kinds of different blend modes and just straight up paint like a rim light in your scene. A lot of useful stuff.
Love your work. Quick question. How did you get the LUT effect if you could share please. Thanks
The image colour tones? Nothing within Daz (not much anyway, I sometimes play with the settings in Tone Mapping such as burn highlights, crush blacks and gamma) .. but I also have a number of actions in Photoshop which I have set up, things I've developed for years or some that I can't remember where I got them but which give different tones and then I mix and match until I get the look and feel that I want .. There's no secret sauce in it just different curves or shadow darkening ... however, there's not that much done in post .. there's not that much difference between final render and post render ..
thank u a lot
Happy to help
Thanks for this tutorial!
A question if I may.
I did follow your instruction to the letter but somehow when I do render with DOF on, the subject, even if it's perfectly between the two boxes, come out with a light blur.
It is notable especially if a second render without DOF is put side by side of it or one onto of the other with Photoshop as layers.
Any idea what could cause such a issue?
Hey there ... there's probably going to be a transition area between "in" and "out of" focus .. I don't think the start and end of the box is a line in the sand that when crossed everything is suddenly in focus ..
If you check the focus box .. you'll see a small 3d sphere dead in the center .. that will be the point where, mathematically at least, everything will be perfectly in focus .. and things will get incrementally out of focus the further from that spot - my guess is the box delineates the area that is acceptably in focus.
So if you're noticing a little blur in the model at the front - move the box to a poistion where that sphere (and the green / red lines protuding from the center point) intersect where you want "perfect" focus .. then if you need to change the background focus .. play the the f/stop slider to get what you want ..
Let me know if that sorts things out for you!
Hey there buddy, thank you so much! You're amazing!
Can you please tell me what PC you're using?
Thanks - glad you're here and finding things useful .. My PC is ..... AMD 5950x CPU, RTX 3090 GPU and have 64gb of memory.
@@RaukoDaz3D woah...?? I can't even imagine how much it costed you!
But it worth every penny, your renders look so incredible and realistic!
Thank you again for sharing your knowledge to us. You're amazing!
@@NenoVII I'm currently sat here with only one arm and one leg due to the cost .. :) .. thanks for your kind words and glad to have you on board!
I went to deviantART and saw your work. Why is it completely different from what I made?I don't know what went wrong.For example, in your last video, why is the light so soft, using only HDRI?I hope you post a tutorial video at a normal speed.
The next few videos I do on HDRI will be going into the exact process and workflow I go through when creating my own images .. but with HDRI, not every image is made equal .. there are some "poor" HDRI out there that don't do a good job .. you'll have to be patient to find the right one that produces the right light that you want .. I have 100s of different HDR images, but there's only about 10 that I use regularly .. I find which ones produce a good light that I like and then use it over and over in different images ..
I saw that image posted on Deviant, the one you used in your tutorial here. It was and is very good.
To my secret shame I have often forgotten to turn it on; it's the main reason I haven't used it as much as I should to get images like the ones used in your video.
(My other secret shame is making my lighting too bright/flooding scenes with light instead of trusting shadows).
Thanks for the kind words about the render ..
As for your "secret shame" - as I mention in the tutorial .. I'm surprised I don't see DoF used that often when I look at galleries of others renders. Yes, it's here and there, but mostly not ..
Don't just trust the shadows .. trust the light too .. Light that has chance to bounce around the scene produces natural environmental light .. the "nicest" light we can use .. too many images suffer when a spot light is added to "light up the scene" and ends up washing away the lovely natural light .. let the light shine and bounce!!! :)
Doing it in daz makes the render look like ass. I use Photoshop for that as I think most would? It's a great video thanks for sharing it.
I've always done it within Daz because I'm lazy .. 😀 .. Glad you liked the video!
+1
+2 to you ..
5:50 till about 6:30.. save the other 30 minutes of your life
Thanks for the video, excellent explanation on how to use it, but please don't encourage people to be an "artist" using DOF, the only reason you may need to use it on Daz Studio is if you have a crappy background or a crappy HDRI, if you saw Snyder's movie "Army of the Dead" you'll see how he saved money using and utterly abusing DOF, it was hurtful to watch, if you're reading this, in your mids 40's and starting to lose your sight you'll understand how frustrating it is to try to make focus on something you can't see clearly, in still pictures it gives the opposite result to the purpose intended, instead of drawing attention to the focused part of the picture people tends to try to focus in the background trying to see it more clearly but failing misserably causing to hate irreparably your work, you can try as a social experiment showing a couple of friends a couple of pictures (in paper) with DOF and some normal pictures you'll notice how they zoom in and out tryng to see clearly, that's how sociopats are born, just kidding, maybe not, lol
I appreciate the comment .. but if you're not using DoF in images then you're not getting the most out of your images .. To quote :
"Depth of field is a key compositional element in many, if not most, photographs [images - my addition]. It is one of the most important tools a photographer [artist - my addition] can use to create striking images."
You'll find this or similar quotes in nigh on every text about depth of field and composition ever written.
So i appreciate what you're saying but I'll agree to disagree on this one with you .. :)