Daz 3D Beginners Tutorial : How To Point Eyes At The Camera

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  • Опубліковано 28 січ 2025

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  • @RaukoDaz3D
    @RaukoDaz3D  Рік тому

    Asset Links (see desc for details):
    Model : tinyurl.com/ykfbyv6h
    Hair : tinyurl.com/2s37m7pj
    Outfit : tinyurl.com/4p372stp

  • @Tora-no-shi
    @Tora-no-shi 2 місяці тому +1

    This is much easier than the older method of pointing the eyes at the camera.
    The older method is to select the eye and right click the camera and select point at in the menu. You would have to do it for each eye.
    There is a way to select more than one item in the scene tab. If you hold down Control and click on another object it should select the new item and keep the other one selected as well. I learned it when I was making a lot of groups for a scene I was making. It should work for selecting both of the eyes.

  • @farfetchedtangmo7474
    @farfetchedtangmo7474 Рік тому +3

    I'd stumbled across this basic method a while back, and use it extensively. Your "way" is the way I wish I'd learned it, as almost happens with your vids. It's a more streamlined and complete method. Thanks, as always.

    • @RaukoDaz3D
      @RaukoDaz3D  Рік тому

      Never too old to learn something new! Thanks for watching and glad to help out!

  • @obviousalias9506
    @obviousalias9506 Рік тому +1

    Thanks, Rauko! Always happy to see a new video from you. I suspect your superpower may be the ability to anticipate my DAZ questions before I ask them. :-D Be well!

    • @RaukoDaz3D
      @RaukoDaz3D  Рік тому +1

      We shall tell if that's the case come the next video .. just close your eyes and concentrate and we'll see ..

  • @Mad_Catter_
    @Mad_Catter_ Місяць тому +1

    I'm looking for resources that help with staring through mirror and the camera being at obscure angles next to the character. Eye contact with the camera through the reflection.

    • @RaukoDaz3D
      @RaukoDaz3D  Місяць тому +1

      Hey there - you won't be able to use this exact technique to have the character to stare at the camera (through the mirror) .. You'll either have to position an object behind the mirror (create a primitive like a sphere) and have the characters look at that .. move it around until you get them looking at the camera (through the mirror) or simply move the eyes manually until you have it right!

  • @namelastname5432
    @namelastname5432 Рік тому +1

    Thanks for video! Could you show how do you make such cool gray background?

    • @RaukoDaz3D
      @RaukoDaz3D  Рік тому +2

      In this scene I used a background from the BOSS lighting setup. You can get it on the Daz store (tinyurl.com/2eapmvs7 ).
      However, I might do a video on how you can create your own or similar

  • @casenundra78
    @casenundra78 10 місяців тому

    Great tutorial as usual. Please, where did you get the tats for the model ?

    • @RaukoDaz3D
      @RaukoDaz3D  10 місяців тому

      Thanks .. and thanks for watching .. the face paint is from the Freja 9 bundle but can be found separate here : tinyurl.com/yfafa5jj .. while the body tatts are Runic Tattoos : tinyurl.com/2cykbxfe that came in the Ivar 9 bundle .. enjoy!

  • @Actkqk3
    @Actkqk3 Рік тому +2

    A question not related to the topic. Believe me, I have tried to find the solution before and I don't see any information anywhere. So I have nothing left but this... Lighting bug in cavities. I have an HDRI as a means of lighting, character (Genesis 8), mouth closed, no problem, character opens his mouth and his interior has uneven pink tones. It is as if the light penetrated the side of the skin of the cheek and illuminated the inside in a rather ugly way. Do you know how to avoid that problem?
    Obviously without needing to change the angle of the camera because that would ruin a lot of previous things.
    Thank you.

    • @RaukoDaz3D
      @RaukoDaz3D  Рік тому +1

      I'll have a think on that way and have a play around and get back to you .. can't say I've ever seen it myself but I'll see what I can come up with ..

    • @Actkqk3
      @Actkqk3 Рік тому

      @@RaukoDaz3D It certainly would have been more "interesting" if you hadn't responded instead of this old cliché of pretending to care and then never seeing each other again. You did what everyone does, zero points for creativity and one less subscriber. If you hadn't responded yet, I would still be one of your followers. It usually happens that one doesn't read everything, but showing an interest that you don't really have is quite ugly.

    • @RaukoDaz3D
      @RaukoDaz3D  Рік тому +1

      @Actkqk3 I help with over 100 requests each month from various sources .. some simple questions like yours .. some more in depth requests .. spending some 15+ hours a week helping people here or elsewhere.

      I do this freely .. in my own time .. without any recompense .. alongside working for a living ..
      I don’t have any obligation to help anybody beyond the videos I put out. But looking at these comments on these videos - you can see I do as much as I can and I have the time for.
      If I happen to forget about a request for help then a simple reminder is far more helpful for me and you rather than whiney bitchy response.
      Instead of a simple reminder "Hey Rauko - did you figure this one out" .. you’d rather act like a petulant child because I haven’t devoted all of my free time to you and just happened to do something human like "forget" while helping other, obviously far less important, people than you, then I’m more than happy to lose you as a subscriber. Thanks for watching whatever you watched. Goodbye.

  • @piscesdreams1023
    @piscesdreams1023 11 місяців тому +1

    Recommendation to all Daz users - use this method, then save the eyes out as a pose for the side-to-side and up-down parameters. Undo the "Look At" method in this video and then use the pose. Reason being, if you use this method, save, close and reload, the eyes aren't looking at the camera. But if you set the eye pose settings, they will stay saved.
    EDIT: Forgot to note, this is my workflow when preparing a batch of renders. If you're just doing a single render with no batch loading, then just nude a camera translation/rotation slider, then undo and Daz will tell the eyes to look.

    • @RaukoDaz3D
      @RaukoDaz3D  11 місяців тому

      That works .. but it's unnecessary really .. when you load the scene back in and find the eyes not looking at the camera .. just give one of the rotation / translation sliders of the camera the eyes should be looking at a little click so the it moves ever so slightly .. the eyes will then lock back onto the camera .. and just hit Undo to return the camera back to it's original position and the eyes will stay locked on ..

    • @piscesdreams1023
      @piscesdreams1023 11 місяців тому

      @@RaukoDaz3D Sorry, I left out a crucial element of my comment - this is the steps I use when I am preparing a large batch of renders. You're correct, that will definitely work and is fine for non-batch related renders.

    • @RaukoDaz3D
      @RaukoDaz3D  11 місяців тому

      @@piscesdreams1023 Ahhh yeah .. batch rendering .. yeah, will need to do that ..

  • @mkapa6700
    @mkapa6700 Місяць тому

    Thanks for the tutorial! When I did the same thing eyes are not following the camera when I move sides but they're following the camera when I moved up and down. Have any advice by any chance?

    • @RaukoDaz3D
      @RaukoDaz3D  Місяць тому

      Hhmm .. that's a strange one. Check that the slider for the eyes (up / down) isn't locked in place .. if they move side to side then they should move up and down

  • @chillinkted
    @chillinkted 6 місяців тому

    This seems like a fantastic method, only problem is that I don't have such a tab in there. I'm on 4.22 and my parameters tab doesn't have any of those options under it...😅 There's just "All/Favorites/Currently used." Any idea what's wrong with my program or how to make all those options show up?

    • @RaukoDaz3D
      @RaukoDaz3D  6 місяців тому

      No idea what's wrong with your program. If you have something selected in the scene tab then you should have more than just "All/Favorites/Currently Used" in the parameters tab. With something selected in the Scene Tab - check some of the other tabs near Parameters .. Shaping .. Posing .. and let me know if something appears under them? These are the basic tools of Daz and so if they aren't there - then there has to be an issue with your install and Daz will probably need re-installing.

  • @Pillock25
    @Pillock25 4 дні тому +1

    Save you scene before using point at, I've had countless crashes using this, particularly when I want two characters to look at each others eyes.

    • @RaukoDaz3D
      @RaukoDaz3D  4 дні тому

      The "looking at each others eyes" will always cause a problem as they'll get into some sort of feedback loop .. The eyes of Model A will shift to look at Model Bs eyes .. Model Bs eyes will then shift to look at the newly positioned Model As eyes .. which will then adjust to look at Model Bs eyes .. which will then move to ... You get the idea .. back and forth!
      Always avoid that! :)
      There's a "Centre Brow" bone located in the face .. when I want eyes to look at each other - I aim for that with at least one of the Models ..

    • @Pillock25
      @Pillock25 3 дні тому

      @@RaukoDaz3D "There's a "Centre Brow" bone located in the face" good call. Cheers

  • @reels_j
    @reels_j Рік тому

    Hi Rauko , yet another Best tutorial
    Please tell me about your PC spec and time taking for making it

    • @RaukoDaz3D
      @RaukoDaz3D  Рік тому

      Hey reels .. thanks for watching ..
      My pc is 7950x AMD CPU .. A RTX 4090 graphics card .. and 128gb of memory.
      If you mean how fast this render in this video took .. about .. 10 minutes? I never took much notice but it wouldn't have been far off that

  • @lumi4784
    @lumi4784 Рік тому

    Great tutorial, thank you. Is there any chance you'd do a tutorial on wet skin, possibly as well as the look on clothing and hair?

    • @RaukoDaz3D
      @RaukoDaz3D  Рік тому +1

      The best way to do anything wet is by using an asset from the store .. they can give far better results than just increasing the glossiness of the skin (which is the old way of doing it)

  • @mh_vector
    @mh_vector Рік тому

    i want to make a bodybuilding animation can i do that with daz studio i just instal it yesterday

    • @RaukoDaz3D
      @RaukoDaz3D  Рік тому

      You certainly can make animations in Daz - although it's maybe not the best option. However, if you've only just started with Daz though then you'd be best starting with the basics within Daz rather than jumping straight into Animations!

  • @mahirbird
    @mahirbird Рік тому

    Good method. But when I export a character from DAZ to Blender using DAZImporter the eyes become white. Can you help to solve this error? Thanks.

    • @RaukoDaz3D
      @RaukoDaz3D  Рік тому +1

      I don't think I can help you with that one as I don't use Blender ... If I had a guess .. remove the Eye Moisture texture ..

  • @joaosobral1618
    @joaosobral1618 Рік тому

    I can't download my animation and video form how do I do it I have researched a lot

    • @RaukoDaz3D
      @RaukoDaz3D  Рік тому

      Not quite understand what you mean .. are you trying to export an animation rather than render a single image?

    • @joaosobral1618
      @joaosobral1618 Рік тому

      @@RaukoDaz3D I want to save my character, like yours, in a walking video, but I don't know how it works, I've tried them all 🥺

    • @RaukoDaz3D
      @RaukoDaz3D  Рік тому

      ​@@joaosobral1618 Animation is a whole different topic and will need 10 videos to explain it. It's not simple.
      If you already have an animation and don't know how to export it .. it's quite easy
      Go to Render Settings > General > Render Type
      And select "Image Series" or "Movie"
      These will render out each frame in your animation and save them to file. There are differences though :
      "Image Series" will render and save all the frames as individual images and then you'll have to join them together in a movie creator like "Hitfilm Express" or "Adobe After Effects"
      "Movie" will render the frames and automatically create a movie file for you but you'll lose a lot of control in the editing process.
      I usually use "Image Series" when animating.
      However, as I say - you'll need an animation first and animation in Daz is a topic in itself and needs a number of videos to explain it.

    • @joaosobral1618
      @joaosobral1618 Рік тому

      @@RaukoDaz3D Is it normal to take 1 hour to save something that takes 1 second?😳😂

  • @Mudwyrm
    @Mudwyrm 8 місяців тому

    I clicked on the links and it said they no longer worked for the assets

    • @RaukoDaz3D
      @RaukoDaz3D  8 місяців тому +1

      Hey there - the asset links still work fine for me. It's possible that because they are shortened links with Tinyurl - an ad-blocker you have running or your anti-virus is preventing them from opening. But they still work fine. Is there any of the assets in particular you want to know about?

    • @Mudwyrm
      @Mudwyrm 8 місяців тому

      @@RaukoDaz3D there are a couple. I may need to switch browsers. I’ll try that first.

    • @Mudwyrm
      @Mudwyrm 8 місяців тому

      @@RaukoDaz3D It worked when I put the link in Bing, verses Brave, so I think it was my browser.

  • @Cane-k3d
    @Cane-k3d Рік тому

    Sir, could you clarify some things I don't understand? I don't know much about 3D software, but from what I have seen I can highlight the following:
    1. In DAZ you cannot work with the scene in real time in the final render quality. You have to do all the operations in a very simplified graphics and only after rendering, you will get the final visual result. This is extremely inconvenient way of workflow. In Unreal Engine you see the final result immediately on the screen and can work with it in real time.
    2. In your videos you often talked about HDRI. In Unreal Engine you can create a full-fledged 3D landscape, trees, rivers, mountains, even cities. You can create the sky, clouds and have full control over all the details at any time. And this will all be a real 3D scene, and not an illusory image like HDRI.
    What's the point of using DAZ instead of Unreal Engine then? Perhaps I don’t understand something and Unreal Engine uses a more simplified lighting model for real time work? But even if this is so, it is still many times better than what I see in DAZ. Im not even talking about how much better camera and navigation systems in UE comparing to DAZ.

    • @RaukoDaz3D
      @RaukoDaz3D  Рік тому

      Hey there
      You're talking two different things here.
      Unreal is a game engine first and foremost and not a true render engine. It's designed for fast updating and generating 60+ frames per second. To achieve this it "cheats" when it comes to rendering the scene. It does a good job of cheating but it's still not a 3D renderer in the strictest sense.
      A 3D render engine - whether that found within Daz or Blender or Maya etc ... realistically model light within a scene to give realistic results - it's not as simple as it sounds - it still takes a skilled user and lots of experience to get good.
      There are both pro's and cons to each. The pro's of Unreal are as you point out - however, for those unfamiliar with coding and the real nuts and bolts of setting up a scene - the cons are easy to see.
      Within a 3D render engine - literally anybody can quickly get into creating 3D art .. all that's needed is a model and a light. But, as it's not something that works in real-time, it can take a lot of time to render a full lit 3D scene.
      It ultimately depends on what your needs are. If you need something that updates quickly for animations then Unreal can be the answer.
      However, if you want more realistic lighting and ultimately a better final image (albeit, in the hands of a skilled user) then a 3D render engine will be the way to go if you just want flat images and no Animation.

    • @RaukoDaz3D
      @RaukoDaz3D  Рік тому

      Oh .. and you can work in Daz in "real time" if you have a powerful enough 3D card - it won't be as snappy as Unreal .. but for simple scenes you can work in "near" real time.
      There's also an almost-like render engine within Daz that is really quick (it's known as Filament) .. It doesn't produce as good as result as Iray and it's not as quick as Unreal - but it's there.

    • @Cane-k3d
      @Cane-k3d Рік тому

      Thank you for such a detailed answer. Such a simple and precise explanation is exactly what I was looking for. I'm an artist, but not a 3D artist. What I really like about your tutorials is how you explain the technical aspects within the program itself. As a regular artist, I know how to work with lighting and other stuff in real life, but I know practically nothing about how to configure this lighting in the program itself, so that it gives the desired realistic result. It would be interesting to see you someday have a tutorial for people like me. Something like a quick introduction to the DAZ course, for people who already know how to handle light, camera and compositional aspects in artistic sense, but know nothing about the program itself, settings, technical aspect of realization, etc.
      Your works with DAZ looks stunning. I'm looking forward to the release of your visual novel, this is a completely different level of skill compared to the novels, that I have seen.
      @@RaukoDaz3D

  • @QUA-LEIDENSCHAFT
    @QUA-LEIDENSCHAFT Місяць тому

    ı m gonna buy new video card because of u man ... u f..--ng perfect !!! ı lıke your all video !!! u rock !!! thnx for all man really...

    • @RaukoDaz3D
      @RaukoDaz3D  Місяць тому

      Ha! Thanks for your kind words - and thanks for watching! But - Pressure! Buying a new GPU because of me?? .. :) .. hope you get a good one and it all works out great for you!

    • @QUA-LEIDENSCHAFT
      @QUA-LEIDENSCHAFT Місяць тому

      @@RaukoDaz3D thnx ^^ really ı need ı cant use mesh options much max 3 :/ also other things too.. bdw most important things for much detail rendering video card and ram right ? i will save my all money for this at least rtx 4070ti... xd

    • @RaukoDaz3D
      @RaukoDaz3D  Місяць тому +1

      @@QUA-LEIDENSCHAFT Yeah, NVIDIA GPU is essential for Daz. The fastest with the most VRAM you can afford ..
      FYI : the new 5000 series will be getting announced in a couple of weeks .. might be best waiting to see what that brings - although, it might also mean you manage to get a 4000 card cheaper too ..

    • @QUA-LEIDENSCHAFT
      @QUA-LEIDENSCHAFT Місяць тому +1

      @@RaukoDaz3D yess u right ^^ thnx for helpıng and answering u best man ^^

    • @RaukoDaz3D
      @RaukoDaz3D  Місяць тому

      @@QUA-LEIDENSCHAFT You're welcome!

  • @mattheweble5550
    @mattheweble5550 Рік тому +1

    It has been awhile since I used the look at camera option....I stopped using it because I use Manfriday's Render Que....I don't know if it has been fixed with that or with maybe Daz in general it might be a glitch, but if you use this option and save it(if you're doing batch rendering), close it and then open it again and go into a render, the eyes on on the camera anymore. I don't know if this is a Daz glitch or a Manfriday's Render Que specific glitch. Might be worth to warn about that....hopefully they fixed that by now.

    • @RaukoDaz3D
      @RaukoDaz3D  Рік тому +2

      Yeah, that little glitch still exists (or did the last time I used it) .. Load a scene in and the eyes aren't looking at the camera but it quickly fixes itself if you rotate the camera by one notch and then take it back (or hit undo) .. It seems that the "point at" command doesn't work on a new load until something happens in the scene to cause it to update

    • @AtomicKnights
      @AtomicKnights Рік тому

      I also expected a warning about this because the problem does still exist in Daz. Moving the camera and undo may help but you can forget to do that. Also when you batch render even that is not an option. I was hoping you would tell us how to fix this.

    • @RaukoDaz3D
      @RaukoDaz3D  Рік тому +1

      @@AtomicKnightsI don't know if there is a way to fix it as it's a base Daz issue. I don't do batch rendering myself and so it's not something I come across often .. maybe once in a blue moon when i reload a saved scene (which is rarely!!) and it's only when @mattheweble5550 mentioned it that I remembered about it.

    • @PurpleSun8933
      @PurpleSun8933 Рік тому +1

      Well, you can do the eyes manually. Point them at the camera, get the exact side-side/up-down positions, and then apply them manually after you turn off the pointing at the camera.