Automation Car Modding Tutorial 3 - Creating the Target Mesh

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  • Опубліковано 13 січ 2025

КОМЕНТАРІ • 13

  • @Itsme64
    @Itsme64 Рік тому +3

    Hey, do you think you could explain what you're doing at 2:36 because it isn't working for me, thanks!

  • @mywifeleftmeforacheeseburg1179
    @mywifeleftmeforacheeseburg1179 4 роки тому +3

    thank you very much! i would even say this was a good tutorial for making cars in general and not just for automation hahaha

  • @janhalek6805
    @janhalek6805 3 роки тому +4

    wow blender looks so easy to use
    if you have the idk how many years of experience lol

  • @michaeljohnston225
    @michaeljohnston225 2 роки тому +1

    Hey, so I need a little advice: I'm trying to make the Mach 5 in blender to send it over to Automation. The problem is that it's not a normally shaped car and since it's fictional, there's no accurate blueprints on it. Do you have any applicable advice for making such a weirdly shaped car body?

  • @b.i.b7582
    @b.i.b7582 4 роки тому +1

    Good job Bro But Am new in Blender When I modeling A car like BMW the difficult is pumprs the vertex Gose wrong do Tutorial for this Thanks

    • @hardroosterlabs3814
      @hardroosterlabs3814  4 роки тому

      I don't understand

    • @b.i.b7582
      @b.i.b7582 4 роки тому

      @@hardroosterlabs3814 I mean when I modeling A car high poly some edges Not perfect or it's like not straight

    • @hardroosterlabs3814
      @hardroosterlabs3814  4 роки тому +2

      @@b.i.b7582 That's what the shrinkwrap modifier is for. If you follow this video, and the one after it, it should be clear how you can model a high poly object, but keep things straight. Otherwise, subsurface modeling is the easiest way to model a high poly object while keeping things smooth. Since you have so little actual geometry to work with, it's easy to make corrections.