Well, depending on what you mean, you can use the same method for ordinary photos. However, you have to be aware of lens distortions and other factors like that. At least with this approach, you can obtain good reference images. I used this technique for my own car, and it turned out okey. I took photographs and numerous measurements. Measurements are crucial here. Additionally, you might need multiple photos from different position on a side to minimise lens distortions.
Hi, Well I have several clips on this Chanel how to make a low poly cars from scratch from reference images. I hope one of those can help you but I will se what I can do
Thanks! When you mention 'next stage,' are you referring to the next stage of building a car? If so, I have several different videos demonstrating that process. Or is there something specific you'd like to see?
Thanks for the video. I have a simple question. I was a following a video for 2.7 and saw that you can hide the images fo different views (Image/All Views/Select the views). As I am using 3.2 .... Has that been done away in 3.0 and forward?? I am a blender newbie !!!
The image from the blueprints.com? Or how do you mean? Well yes you almost always need to rezise the image in blender if you want to use my method, see 1:16 in the video. But if scale and size is not important for your project you could use an image as it is. Or do you mean resize an image before you use it in blender, if so no, you don`t need to resize it before using it in blender.
@@3dplockis yes please umm do car it self like bugatti or any car because it will be good to understand because it's very complicated when modeling car
I don't completely understand? Because in this example, the blueprint is not a vector file (*.png). But as I mentioned at the end, you can obtain vector blueprints from blueprints.com. Another way to solve this, if you have a pixelated blueprint, is to convert it using a program like Adobe Illustrator, but that is a topic all in itself
please show how to do a detailed 3d model from multiple ref angles and different fovs please
Hi! Some of my car clips might be helpful. Thanks for the tip and I will try to do something like that in the future.
This is really cool man, keep up the good work! :)
Thank you!
Very helpful thank you!
Thanks 😊
Is there a way to use this method with non orthographic images? They are not always available
Well, depending on what you mean, you can use the same method for ordinary photos. However, you have to be aware of lens distortions and other factors like that. At least with this approach, you can obtain good reference images. I used this technique for my own car, and it turned out okey. I took photographs and numerous measurements. Measurements are crucial here. Additionally, you might need multiple photos from different position on a side to minimise lens distortions.
You can use fspy to be able to model in the same perspective or make it orthographic with shoebox
broo plz make a cource and teach us to make any car through refference image
Hi, Well I have several clips on this Chanel how to make a low poly cars from scratch from reference images. I hope one of those can help you but I will se what I can do
Excellent tutorial 👍👌🦫🇺🇸💰😎💪👏⛄🎄🍩
It's smart to scale your reference drawings before you start any modeling in my opinion....
Thank you and I agree
You are awesome bro, Thank you so much for help 😊🙂😍 please move to next stage...
Thanks! When you mention 'next stage,' are you referring to the next stage of building a car? If so, I have several different videos demonstrating that process. Or is there something specific you'd like to see?
Thanks for the video.
I have a simple question.
I was a following a video for 2.7 and saw that you can hide the images fo different views (Image/All Views/Select the views). As I am using 3.2 ....
Has that been done away in 3.0 and forward??
I am a blender newbie !!!
Do mean like I do in the video at 1:30? Or something else?
Do you need to resize the image or is it already the right size?
The image from the blueprints.com? Or how do you mean? Well yes you almost always need to rezise the image in blender if you want to use my method, see 1:16 in the video. But if scale and size is not important for your project you could use an image as it is. Or do you mean resize an image before you use it in blender, if so no, you don`t need to resize it before using it in blender.
Make a complete video on how to make 3d models from an image
Hi! I do this in my video "Low poly Nissan skyline GT-R R32"
ua-cam.com/video/_i2CVUvc3Gc/v-deo.htmlsi=LzRszodY0-As3V65
@@3dplockis bro the video is fast and your not explaining I can't understand
@@3dplockis it will be good if you explain everything how to door it I'm beginner
@@YoZzit Ok, then I understand, I Will se if I can do a video about it in the future. Any object you want me to model?
@@3dplockis yes please umm do car it self like bugatti or any car because it will be good to understand because it's very complicated when modeling car
is there a tutorial to create a model from reference image?
Yes I have several on this Chanel on how to create low poly cars from reference images, I recommend u start there
@@3dplockis thank you so much!
How does the blueprint become the vector file??
I don't completely understand? Because in this example, the blueprint is not a vector file (*.png). But as I mentioned at the end, you can obtain vector blueprints from blueprints.com. Another way to solve this, if you have a pixelated blueprint, is to convert it using a program like Adobe Illustrator, but that is a topic all in itself
Thank you
Happy I could help!
THANNK YOUUUU
Happy I could help!
miat
? Sorry I don’t understand