Great tut! On the comparison you made, you just missed to unclick the smooth subdiv, I'm sure the wall will not look that bad with the actual geometry and displacement on. But it's for sure a very good process to get the best of the displacement attribute. I'll keep that in mind. Thanx a lot!
@arnaudparel9925 adding smoothing cause some lose in the shape and hard corners. Model dependent really. I wanted to make sure I maintained the hard edges of the castle 🏰 but it prob would be fine with it too. More of a teaching moment, don't always need to smooth it. :) thanks btw!
@@effectatron I meant to unsmooth the geometry under Redshift object tag, smooth subdivision untick. Or maybe I missed something? But it's a detail after all, it will never look as clean as remeshing the geo. I'm impressed how much detail we can extract from the geo when the good subdivision level is applied.
Great tut! On the comparison you made, you just missed to unclick the smooth subdiv, I'm sure the wall will not look that bad with the actual geometry and displacement on. But it's for sure a very good process to get the best of the displacement attribute. I'll keep that in mind. Thanx a lot!
@arnaudparel9925 adding smoothing cause some lose in the shape and hard corners. Model dependent really. I wanted to make sure I maintained the hard edges of the castle 🏰 but it prob would be fine with it too. More of a teaching moment, don't always need to smooth it. :) thanks btw!
@@effectatron I meant to unsmooth the geometry under Redshift object tag, smooth subdivision untick. Or maybe I missed something? But it's a detail after all, it will never look as clean as remeshing the geo. I'm impressed how much detail we can extract from the geo when the good subdivision level is applied.