#33 Why Did It Have to be Psionics? (Syken & TapCat Let's Play Xcom2)
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- Опубліковано 4 лис 2024
- Welcome to "Two Against the Overlords," a thrilling XCOM 2: War of the Chosen Let's Play series! Join forces with the dynamic duo, Tapcat and Syken, as they embark on a psionically charged campaign to resist the alien overlords and save humanity from the brink of extinction.
Whether you're a seasoned XCOM veteran or a newcomer to the series, "Two Against the Overlords" offers an exciting journey filled with suspense, strategy, and the unpredictable nature of a resistance campaign. Will the commanders succeed in repelling the alien menace, or will Earth fall into the clutches of the Overlords?
Get ready for an XCOM 2 experience like no other!
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XCOM® 2: War of the Chosen, is the expansion to the 2016 award-winning strategy game of the year.
XCOM® 2: War of the Chosen adds extensive new content in the fight against ADVENT when additional resistance factions form in order to eliminate the alien threat on Earth. In response, a new enemy, known as the “Chosen,” emerges with one goal: recapture the Commander. This expansion includes new Hero classes to counter the “Chosen”, new enemies, missions, environments and increased depth in strategic gameplay.
NEW FACTIONS & HERO CLASSES
Three additional factions have emerged to strengthen Earth's resistance - the Reapers, Skirmishers and Templars - each with its own unique abilities and contrasting philosophies. These factions provide powerful hero class soldiers to aid in missions and new opportunities for the strategy layer.
THE CHOSEN
The Chosen are the most cunning enemies XCOM has ever faced, each with unique strengths and weaknesses that will be introduced with each new campaign. The Chosen are on the hunt for the Commander and will kidnap, interrogate, and kill XCOM’s soldiers to complete their objective. The Chosen can also invade the strategy layer and ravage XCOM’s global operations. Find and raid the Chosen’s strongholds to defeat the enemy for good.
NEW ALIEN & ADVENT THREATS
A deadly new alien known as the Spectre, capable of creating dark copies of XCOM soldiers, has snuck onto the battlefield. Adopt new tactics to counter it as well as the explosive attacks of the ADVENT Purifier and the psionically charged ADVENT Priest.
NEW ENVIRONMENTS AND MISSION OBJECTIVES
Engage in tactical missions across new environments from abandoned cities devastated by alien bioweapons during the original invasion, to underground tunnels and xenoformed wilderness regions.
ENHANCED STRATEGY LAYER
Manage XCOM’s relations with factions and counter The Chosen’s operations from the Avenger. Employ new Resistance Orders to prioritize your personal strategy. Soldiers, scientists, and engineers can now be deployed for Covert Actions that award supplies and boost faction favor if successfully completed.
GREATER CUSTOMIZATION & REPLAYABILITY
Soldiers can develop bonds with compatible teammates for new abilities and perks. The SITREP system dynamically adds new modifiers to the tactical layer to make sure every mission provides a unique challenge. Advanced campaign options allow for finer adjustments to game length and difficulty.
CHALLENGE MODE
Utilize the perfect strategy in new regular one-shot community challenges to claim the top spot on the global leaderboard.
SHARE THE RESISTANCE
Customize and pose your soldiers, then add filters, text and backgrounds to generate your own unique resistance posters that appear in-game and can be shared with friends.
XCOM 2: The Story So far - Earth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. XCOM, the planet's last line of defense, was left decimated and scattered. Now, in XCOM 2, the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda and eliminating all who dissent from their new order.
Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, and facing impossible odds, the remnant XCOM forces must find a way to ignite a global resistance, and eliminate the alien threat once and for all.
#XCOM2WOTC #Gaming #LetsPlay #collaboration #collabvideo #TacticalGaming #ChallengeAccepted #GamingCommunity #XCOM2 #Strategy #XCOM2Strategy #TacticalGaming #AlienMenace #legendary #legendaryironman #ironman
Ross: "Doc says Yamada is still unconscious, but he should wake up in a few hours"
Heather: "I have an idea" 💡
*Heather begins to tell Ross the plan*
Ross: "Alright, I'll ask Jones for help"
*Yamada wakes up in an old cart in one of the Avengers storage compartments below deck*
*Heather plays the open music for Skyrim*
Ross: "Hey, you. You’re finally awake. You were trying to cross the border, right?"
Yamada: "Whats happening?"
Ross: "Walked right into that Imperial ambush, same as us, and that thief over there."
*Yamada Turns*
Jones: "Darn you Stormcloaks. Skyrim was fine until you came along. Empire was nice and lazy."
Yamada: "Wait, I know this dialogue"
Jones: "If they hadn’t been looking for you, I could’ve stolen that horse and been half way to Hammerfell."
Yamada: "You guys are dorks" 😂
Jones: "It was either this or pretend you have been in a coma for 10 years" 😅
Ross: "But we didn't have fake beards"
*Yamada laughs and then rubs his head*
Yamada: "I don't remember much. Everything is still fuzzy, did Steve make it?"
Jones: "No, he didn't make it"
Heather: "Shame about Steve King, we should tell Central to notify his next of kin."
Ross: "He had a son"
Heather: "who's that?"
Ross: "Jo King"
*Everyone looks at Ross* 😑
Ross: "Too soon?"
That mission was crazy, and Advent Psyonics feel super OP even with us having plasma weapons, even Ray felt the need to chime in when it was getting hairy hahaha I'll let myself out
That pun at the end was too much!
Ray is always ready with the emotional support and consolation ❤
Indeed, although I loved the fact that he only came in once the mission was over.
Nerve-wracking mission! You've probably realised in re-watching, but that priest didn't go into stasis twice in a row - it was one of the other priests, so each one went into stasis once (which is annoying enough!)
Yes! I saw that when I watched the video this morning and was slightly mortified that I kept talking about the same guy going into stasis twice when it was the other priest who had run off to the ruined building that had done it the first time. But, overall, I'm glad that they can only pull that trick once because if they really could keep bouncing back up it would be a total pain!
I love your style of narrating your videos. Keep it up. Anyways I'm waiting for XCOM 3 to be announced.
You and me both!
You gotta get an expanded mag for that Reaper!
You and I are on the exact same wavelength on that one!
Great job on this one TC. That first part of the mission was really on a knife edge as you skirted around those other pods.
This is, incidentally, one of my main critiques of XCOM 2. Too often you spend 70% of the mission in the first 10% of the map because clustered pod placement hamstrings your movement. I hate using Templars without Reapers to scout for this very reason.
I always find templars fun but I'm more reluctant about turning them loose on a lot of missions for exactly that reason.
holy that execute was the xcom gods looking favorably upon you after the terrifying near one shot on the reaper and a bleeding out good as dead medic if there was one more round
also absolutely wild the reaper is out for longer than the person who was bleeding out
I know, right? He did get hurt badly but you'd think bleeding out would really keep the medic out for a long time. But that's the XCOM 2 wound system... the number of days is assigned randomly so sometimes you catch a break and sometimes it's terrible.
Omg, that was harder than anyone can expected. Nice one thought
Holy moly. When it ended, I exhaled audibly, realizing I had been holding my breath for most of that entire finale 😂
Damn those injuries were gnarly. Rip resistance guy
I'm surprised that neither you or Skyen start a mission by finding the map's edges/barriers. I always check so I can make sure what direction I am least likely to run into other pods.
Either way, both of you are pros and I enjoy watching your videos.
You're right, I only rarely check for the boundaries. It could certainly come in handy on supply raids or other missions without a timer.
Poor Steven too Young for a Hit, brutal mission thankfully that ghastly pod took the last grenade for breakfast.
In any case with how tight the doom clock it's coming in prehaps it's time to start building the skulljack and start splitting some Codex-es as they should be fairly easy to take down by now, also that extra Guerrilla ops sounds really tempting since there are two fairly bad dark events coming up, not to mentioned a Chossen's gonna add an extra one this month.
Seriously Resistance orders have been pretty mild this campain meanwhile dark events are not pulling any punches, it's been a thrill so far keep it going commanders :D!
Probably the hardest working resistance order has been the humble +2 contacts because we might well have lost the game by now without it. You're right, though, the overally power level of those has been solid but not spectacular.
You didn't actually have one guy go into stasis twice. Each of the fanatics went into stasis once - it was the one you forgot about (near the top of the map) who stasised up first.
Yup, I saw that in watching the replay. Glad to be wrong about that, it would be terrible if they could pull that trick repeatedly.
RIP Steve
Nice work, the health pools are becoming outrageous without abilities for multiple shots per turn. This playthrough is gonna get hectic.
Agreed, at least we have plasma coming but not a lot more abilities that ramp up damage in a major way.
I know I am a bit late to the party (I am slowly catching up with this series, it’s great so far!) but you reaally shot yourself in the foot by not bringing the mind-shields on your guys, could have ignored those dazed conditions from getting hit by the nasty fanatics(or whatever they are called). This one was a tough nut to crack all around though, 4 unit pac with one of them being a gatekeeper and the map itself was almost made to counter you! Glad you got your squad out alive (even if with heavy wounds).
Do Mindshield protect against their Psionic Blast, Stasis and Dazed Ability or only against mind control?
It should prevent any of the conditions that reflect a soldier's mental state. So they couldn't be dazed or stunned but they could be put into stasis or damaged by psionics. Syken uses them a LOT more than I do so he'd be able to speak to it more completely but that's my understanding.
Psionics seems to have died with XCOM 2. It played such an important role in the very first games (90s). Even these super psionic warriors only seem dangerous because of their high HP.
Not downplaying the difficulty of your mission, just noticing the difference between the games.
I felt very differently while playing it. Their attacks can go right through your cover and the ability to consistently go into stasis after taking lethal damage is a real bear!
RIP Mr.King😂
Indeed, but at least he left behind a large collection of novels for us to remember him by!
By happenstance He died in the pet semetry so it’s ok he’l be back
Three gravely wounded soldiers. And mission was saved by an execution. The rng gods owe you. Big time. Weird that reaper is wounded for longer recovery time than the soldier who was bleeding out. Still, mission finished and lost no Xcom personal. I guess a victory is a victory. Good vid
Whether you're gravely wounded or "just" wounded is partially random and the number of days a soldier is out is completely random. It's a strange system and I've never really understood the logic behind it.
Resistance orders have been carrying me this run through. So many deaths.
As tough as these mods make the game, they forced me to start doing a lot of things I never cared much about. For example, now I read the enemy list and plan accordingly. Before it was basically a template team: spec, reaper, gren, and whatever is available.
Having more of a plan is definitely a good idea. I also think that going up to a situation where the difficulty is higher will make the game that you were used to feel noticeably easier when you return to it.
You aren't getting any breaks on your missions at all Tap! I think Syken has been using up all the luck LOL. I'm running a playthrough myself and just a word of warning you will not like the new and improved sectopod!
Lol, I would expect nothing less!
I think that the problem with the sectoid moving after the grenade is tossed is due to the fact that the sniper is concealed. So if you blew up cover with a revealed soldier the sectoid would have stayed put.
Edit. Nevermind, I just saw that he moved after getting hit again. That's a really difficult mod behaviour to deal with 😮
While late would the lingering clouds/puddles from Gas and Acid grenades hit the priests coming out of stasis?
If they walk through it, yes. But if they stand still I don't believe it would. There's also the problem that it wouldn't do any damage until the next turn so it wouldn't help you a whole lot either way.
So, it feels like the mods have made things pretty screwy in terms of balance? You seem to be getting a lot more enemies with a lot more HP, and not really that much extra in terms of firepower to deal with it
Yes. The idea was to "fix" the way that XCOM 2 drops in difficulty in the mid-to-late game when you play without mods.
@@TapCat fair enough! It's definitely a lot more tense than the usual mission at this stage of the campaign.
Do you have a list of those mods, by the way? I'm getting an appetite to try them myself!
@@michaelslater9239 If you check the description of any of my videos in the series, you'll find a link to the whole list.
I was just about to ask if you can give a mimic beacon aid protocol 😂😂
So the answer is obviously yes, but I'm not confident that it actually did anything. Maybe the enemy just got lucky with their RNG but them hitting both shots was kind of disheartening.
@@TapCat what we need , hear me out it’s totally unrelated, is a Lego based XCom
@@FranktheBlindArtistYou mean a video game like the Star Wars Lego or do you want actual Lego sets of the Avenger.
@@TapCat was watching Sykes new wastelands 3 playthrough and I saw a roof that looks like Lego and I thought, imagine how cool a Lego version of the XCOM game would be 😂😂😂
My mind does the weird tangents thing too much
@@FranktheBlindArtist The Mario +Rabbids game was basically XCOM in that world and people enjoyed it quite a bit so I could see your idea being at least as fun.
@tapcat bro download the demo for classified France 44. Would like to hear your thoughts on the game. 💯👍🏾
50:00 94% hit chance and you miss. That's xcom 😑
Indeed!