14 tips and tricks in Godot!

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  • Опубліковано 27 січ 2025

КОМЕНТАРІ • 23

  • @benjattkk
    @benjattkk 2 місяці тому +11

    that plugin's feature was actually JUST merged into Godot !!!!

    • @jayman1462
      @jayman1462 2 місяці тому +1

      how do i use it? is it still experimental (like in 4.4 or something)?

    • @benjattkk
      @benjattkk 2 місяці тому +1

      @jayman1462 will be available in the next dev version

    • @jumpsneak
      @jumpsneak 2 місяці тому

      I believe it's in Godot 4.4 dev 4

  • @heagandev
    @heagandev 2 місяці тому +20

    That plugin is something else

  • @jumpsneak
    @jumpsneak 2 місяці тому +2

    You channel is gold! It's a missing category in Godot tutoriala, because most if the times videos are targeted at beginners or they just explain implementation if a certain feature. You, however, explain intermediate things about workflow and good practice. Keep up your good work, I'm sure it will pay off!

  • @usernamefortytwo
    @usernamefortytwo 2 місяці тому +9

    Was always confused about double hashtag comments before this, very cool!

  • @panampace
    @panampace 2 місяці тому +2

    I had no idea double hash tag was for documentation - I just saw it was brighter and used it for section headers of large scripts

  • @philnewberryls
    @philnewberryls 2 місяці тому +1

    Things I did not know 🤩 Wicked video man!!

  • @cherryblossoms5970
    @cherryblossoms5970 2 місяці тому

    I'm feeling dizy when I'm looking his Node editor and file manager tree.
    nice channel subscribed. your content is really so well explained very bigginer friendly. thankyou .

  • @richbuilds_com
    @richbuilds_com 4 години тому

    Didn't know about dragging out the guides in the editor! Obvious now I think about it: Every other app with rulers does this! :D

  • @studiotoby9952
    @studiotoby9952 2 місяці тому +1

    useful like always... thanks!!!

  • @marc.silden
    @marc.silden 2 місяці тому +1

    Nice! Thanks!

  • @kruth6663
    @kruth6663 2 місяці тому

    I have a beginner question, sorry if this sounds stupid
    Are there any pros and cons in the await create_timer VS timer node?
    Say, if I want to add a default timer on every single character animation (player, npc, objects, etc), which decides when the functionality activates and deactivates in an animation, in order to separate the functionality from the visual. Which is the better approach for this kind of purpose?

  • @Naveenfootballcr7
    @Naveenfootballcr7 2 місяці тому

    Very useful bro🎉

  • @generrosity
    @generrosity 2 місяці тому

    Hi! With inputting expressions, is there a way to bind a variable there (such as a global variable)? So whenever the variable changes that that field is updated too? Or can that only be done using code and callbacks or something?

    • @queblegamedevelopment4143
      @queblegamedevelopment4143  2 місяці тому

      Unfortunately that's not currently possible in Godot, but that's definitely something that should be added!
      Maybe it would be some sort of advanced export type?

  • @shindig9000
    @shindig9000 2 місяці тому

    Oh, nice extension.

  • @lHuskyy
    @lHuskyy 2 місяці тому

    Didn't explain how u colored your folders, didn't even know you can do that. :D

  • @Hino_dev
    @Hino_dev 2 місяці тому +1

    Frist, and i love you ❤🎉