On breakpoints, F11 will step the code by 1 line, the alternate print commands were great, Ive never seen those, and often would create a space in the print command
I'm glad they added the ability to customize warnings like that, I've used that in unity to ensure I don't go outside limits. Kinda wish they'd allow you to also tint the field red, a small bang icon on the left might be missed initially while something more obvious like tinting the field red in conjunction would be an instant heads up to the designer inputting data.
didn't know about the folder color thing, already grateful for this video.
You can also move a line of code by highlighting and dragging with your mouse.
On breakpoints, F11 will step the code by 1 line,
the alternate print commands were great, Ive never seen those, and often would create a space in the print command
I'm glad they added the ability to customize warnings like that, I've used that in unity to ensure I don't go outside limits. Kinda wish they'd allow you to also tint the field red, a small bang icon on the left might be missed initially while something more obvious like tinting the field red in conjunction would be an instant heads up to the designer inputting data.
Bonus tip: You can use control+k to comment out multiple lines.
Thank you, I learned something new.
the more vscode shortcuts/qol they bring to godot the better. it speeds up development so much
Thanks
P r o m o s m 🌸