Hfg nice videos boss any way u can push out a vid on steering_w animation not seen a recent vid on that subject i have a truck and the steering wheel does not go round n round...i would appreciate any help u can give thanks budd
As long as the bone is named steering_w you don't have to have anything in the animations.sui telling the game what the steering wheel bone name is. If that's not the case you have to import the interior animations, and name the bone steering_w.
@@Halffastgaming very new to the modding scene i bought this truck and recieved it with the wheel no working so i decided to try and get the wheel working myself been looking and looking but kant find anything to help a beginner so thats y i kame to you i dont kno where to start on this thing i have been watching ur vids and thought id ask thanks for the reply. utthat just didnt help a beginner
so im in now i imported the interior animb is what mine is called the wheel is called j_st_wheel with a bone next to it i amagine i need to rename the wheel to steering_w?..and i kno there is no code about steering wheel no where writin in the animations.sui
Hey bro any tips on how to make those crazy complex looking skins? Like I can make basic logos and stuff in photoshop, but when I see Wolverine skins and whole artwork skins and such im wondering how they do that.
Good day Please excuse my bad English. Thanks for the video . It is very helpful and important to me. Unfortunately there are no videos in German that are as instructive as yours. Because you speak very slowly, you can be understood even without knowledge of English. Thanks for that. Can you please make a video where you can see exactly how the paths to the textures are so that they are recognized in ETS / ATS in the game. Unfortunately I do not speak English. Thank you and best regards
@@Halffastgaming thank you so much ill have a look into that now :) appreciate you i have one more question, the things i seen like emblems seem to be using static lights, can you have other colours other than red orange and white because i assume the the backlit stuff doesnt use flares right?
Oh all mighty! I need your help. Following your videos, I attempted to "simply" add nodes to a truck mod(Viper2's Peterbilt 2.3). Settings: base archive(location A): SCS extracted folder from Steam containing base and def. I selected the base folder: base path(location B), folder where I extracted the mod, more specifically pointing to the folder of the part I'm modifying library files(multiples folders within location A) Shader presets(location C), somewhere in "documents" Conversion tool(location D), elsewhere in "documents" I imported the part from within the extracted mod folder. Modified the node, and tried to convert the project. Then, I get numerous errors... Since I'm only modifying 1 file from a whole mod, I suspect the process should be rather straight forward? Please enlighten me.
@@sebpv ok, how have you imported the file from within the extracted folder? That's not possible without converting with converterpix or importing with converterpix wrapper, into blender. Which method did you use
Really appreciate all your tutorials mate, and all your time taken to make them. Really helpful for someone trying to get into modding
🙏
Please do video about flares,interior lighting and about lighting at the most
Thank you!
Wow thank you very much for trying😊
Hfg nice videos boss any way u can push out a vid on steering_w animation not seen a recent vid on that subject i have a truck and the steering wheel does not go round n round...i would appreciate any help u can give thanks budd
As long as the bone is named steering_w you don't have to have anything in the animations.sui telling the game what the steering wheel bone name is.
If that's not the case you have to import the interior animations, and name the bone steering_w.
@@Halffastgaming very new to the modding scene i bought this truck and recieved it with the wheel no working so i decided to try and get the wheel working myself been looking and looking but kant find anything to help a beginner so thats y i kame to you i dont kno where to start on this thing i have been watching ur vids and thought id ask thanks for the reply. utthat just didnt help a beginner
so im in now i imported the interior animb is what mine is called the wheel is called j_st_wheel with a bone next to it i amagine i need to rename the wheel to steering_w?..and i kno there is no code about steering wheel no where writin in the animations.sui
Thanks man very helpful.
Hey bro any tips on how to make those crazy complex looking skins? Like I can make basic logos and stuff in photoshop, but when I see Wolverine skins and whole artwork skins and such im wondering how they do that.
I'm definitely not the person to ask about skins mate!
@@Halffastgaming Alright got ya bro, thanks anyway!
how do u make a visor with hidden ligths
How do you mean hidden? Like on the underside?
@@Halffastgaming yeh
@@kvon_ja using flares
@@Halffastgaming no as in making the visors wit holes for the flares
Good day
Please excuse my bad English.
Thanks for the video . It is very helpful and important to me. Unfortunately there are no videos in German that are as instructive as yours. Because you speak very slowly, you can be understood even without knowledge of English. Thanks for that. Can you please make a video where you can see exactly how the paths to the textures are so that they are recognized in ETS / ATS in the game. Unfortunately I do not speak English.
Thank you and best regards
Yes I can do this.
sir your mod tutorials is amazing would you please do one on how to make things light up in game such as led badges ect please
I've done a light mask video already. Should be in the tut playlist
@@Halffastgaming oooo fantastic is that how to make neon accesories ect then?
@@dmcedits7743 neons are made with flares
@@Halffastgaming thank you so much ill have a look into that now :) appreciate you i have one more question, the things i seen like emblems seem to be using static lights, can you have other colours other than red orange and white because i assume the the backlit stuff doesnt use flares right?
@@dmcedits7743 backlit on the interior (or exterior if you really want to) is a different material and can cover different colors
Hey brother, new sub here. Could you possibly do a video on how to lower the scs 389 or w900 suspension using blender?
Can do!
Oh all mighty! I need your help. Following your videos, I attempted to "simply" add nodes to a truck mod(Viper2's Peterbilt 2.3).
Settings:
base archive(location A): SCS extracted folder from Steam containing base and def. I selected the base folder:
base path(location B), folder where I extracted the mod, more specifically pointing to the folder of the part I'm modifying
library files(multiples folders within location A)
Shader presets(location C), somewhere in "documents"
Conversion tool(location D), elsewhere in "documents"
I imported the part from within the extracted mod folder. Modified the node, and tried to convert the project.
Then, I get numerous errors...
Since I'm only modifying 1 file from a whole mod, I suspect the process should be rather straight forward? Please enlighten me.
When you mean extract, did you extract using converterpix wrapper? Or extract another way
I just mean that I unzipped the file.
@@sebpv ok, how have you imported the file from within the extracted folder? That's not possible without converting with converterpix or importing with converterpix wrapper, into blender. Which method did you use
Converterpix. I added all the tools you suggested.
@@sebpv so you extracted the mod, then converted the entire folder that you extracted? Then you imported the pim file?