How To Mod for SCS | Step 8a | Setting Up and Animating a Switch!

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  • Опубліковано 1 січ 2025

КОМЕНТАРІ • 9

  • @DNASocial
    @DNASocial 2 роки тому +1

    Thank you so much for covering animations! Hoping to animate the landing gear on my trailer soon, and although this is for interior animations, I assume the process is about the same. I'm excited to give it a shot!

    • @Halffastgaming
      @Halffastgaming  2 роки тому +1

      I've done the trailer leg animations on stream already!

  • @aasguard
    @aasguard Рік тому

    what about if i want to do it from a obj and not a game ready anims is it the same way or is it all different

  • @intesiempire504
    @intesiempire504 2 роки тому

    super cool lesson !!!!!!!!!!!

  • @Tasnikur_Sifat
    @Tasnikur_Sifat Рік тому

    bro i can't do steering animation, can you make a video for this? it will be really helpful

    • @Halffastgaming
      @Halffastgaming  Рік тому +1

      There is no steering animation required anymore. Just need a steering_w bone

    • @Tasnikur_Sifat
      @Tasnikur_Sifat Рік тому

      @@Halffastgaming but i can't adjust steering_w bone in exact position. do you have a facebook group bro?

    • @Halffastgaming
      @Halffastgaming  Рік тому +1

      @@Tasnikur_Sifat I have a discord and a Facebook which you'll find in the description of the video as usual.

    • @deqa
      @deqa Рік тому

      @@Tasnikur_Sifat At 4:49, Jeff uses the Shift + S menu to set his origin point to the mesh, therefore the steering_w bone will spawn exactly on that mesh's origin point. That could help you out. Or consult a tutorial on how to use Blender's Shift + S pie menu to create objects on specific points of your scene.