Thank you so much for covering animations! Hoping to animate the landing gear on my trailer soon, and although this is for interior animations, I assume the process is about the same. I'm excited to give it a shot!
@@Tasnikur_Sifat At 4:49, Jeff uses the Shift + S menu to set his origin point to the mesh, therefore the steering_w bone will spawn exactly on that mesh's origin point. That could help you out. Or consult a tutorial on how to use Blender's Shift + S pie menu to create objects on specific points of your scene.
Thank you so much for covering animations! Hoping to animate the landing gear on my trailer soon, and although this is for interior animations, I assume the process is about the same. I'm excited to give it a shot!
I've done the trailer leg animations on stream already!
what about if i want to do it from a obj and not a game ready anims is it the same way or is it all different
super cool lesson !!!!!!!!!!!
bro i can't do steering animation, can you make a video for this? it will be really helpful
There is no steering animation required anymore. Just need a steering_w bone
@@Halffastgaming but i can't adjust steering_w bone in exact position. do you have a facebook group bro?
@@Tasnikur_Sifat I have a discord and a Facebook which you'll find in the description of the video as usual.
@@Tasnikur_Sifat At 4:49, Jeff uses the Shift + S menu to set his origin point to the mesh, therefore the steering_w bone will spawn exactly on that mesh's origin point. That could help you out. Or consult a tutorial on how to use Blender's Shift + S pie menu to create objects on specific points of your scene.