I'm Central American, so I can help clear up some of the comment questions: Central America has always a conglomerate of borderline American puppet-states (at least, since the 20th Century). The U.S. has had full-scale military incursions in Guatemala, Honduras, El Salvador, and Nicaragua, and that doesn't include the countless guerrilla rebel groups and brutal military dictators that they supported. In my country, Honduras, the U.S. always maintained some military presence; there's even an entire airbase/airport that's completely run by them. Enmity towards America has never been on a Venezuelan level, but on a popular level, they're extremely despised. I'm not going to claim the U.S holds full responsibility for all the shit we've gone through, but it's definitely a significant culprit.
So it's pretty much our version of how Russia wants to hold several states in Eastern and Central Europe and Central Asia as its own controled countries.
Let's face it; if us south americans are the bad guys in a CoD game they clearly ran out of ideas, we wouldn't put our differences aside to gang up on americans under any circumstance.
They made you south americans the bad guys because you are. You losers get your asses kicked in good connection so you connect to north american servers and lag your way to victory. Black Ops was full of fools like you!
I completely agree. They didn't show off all the cool stuff they created. A militarily-weak America, a navy-seal dog, and the middle east tension ending and they can only focus on Rorke? The whole 1980's action movie idea of "long story short: your former boss is now your worst enemy."
The stealth is one of the major elements that made MW 1 & 2 so great. I thought Ghosts may have followed in those footsteps, I mean the clue is in the title and the game's intro clip but it seems to throw this mostly completely out of the window. CoD has never done stealth like MW or focused on stealth at all since and all the games following have never felt as good or as tense. Just slowing things down and taking time to reflect for once. Coincidence? Who can say? (I don't include BO 1 or 2 in that because I think they had their own thing going on with the fresh 60's and 80's setting and the ambitious and wonderfully ridiculous story)
I just want to echo what others have said, Bunnyhop, that while from an American viewpoint it seems that Latin America is pretty amicable to the US, the US has a history of maliciously intervening in pretty much the entirety of South America, which has created a lot of profound resentment from the population. Not to be polemic, but the way the US manipulated the south for their own economic interest is just shy of Soviet Union levels of exploitation of their peripherary regions.
As a citizen of the United States, I take offense to that. You make it sound like we've been dicks to South America, but that's not fair at all. We've also been dicks to the Europeans, Asians, Africans, and our fellow North Americans.
Wonderful review, nice to see someone put together the kind of thoughtful analysis that's been weirdly absent from video games as an art and industry. Currently working my way through your back catalogue and have to just say thanks for your work. :)
Great video that seems to confirm what I expected: CoD hasn't really changed at all in these past 6 years. That'll help me save some money once again. Just a little bit of trivia: those quad-nightvision devices are a real deal. They're called "Panoramic night-vision goggles", that combine picture of two lenses for each of the eyes, and thus eliminate some of that restricting low field of view regular goggles cause. They look goofy, but they're meant for serious business.
You know what, I rewatched this review and although you were a bit knit picky in detailing each and every flaw or minor gripe, this is still one of the most unbiased reviews of this title out there so I commend you for it in the long run. Thank you.
"All the countries down there have always been in good terms with the US" (Disclaimer: I do not know that much about history) I realize that you wanted to say that it is highly unlikely that a south american country will invade the US, but considering all the military and economic interventions over south america that the US have perpetuated over the years, I think that wasn't the best choice of words. (As I said, I'm not that much of a smart guy. It would be great if someone more knowledgeable on this subject took this one... Or if I just got off my ass and read a book)
Believe it or not, one actually exists (Or in some regards existed); Shattered Horizon, developed by Futuremark's Game Studio. This game went ALL IN on the space shooting aspect, giving players total zero-gravity & full rotational axis, even a "silent running mode" in which the only audio you can hear is emitted from your player character's suit & vibrations. Here's the original gameplay trailer (There is a backstory/lore trailer for it's 2040 setting for armed conflict within Luna debris in Earth's orbit, but this game is all about it's combat): ua-cam.com/video/Dd-2dZMDAGw/v-deo.html Unfortunately, Shattered Horizon didn't get off to a great start (I believe DirectX 10 compatibility & Windows Vista's infamy at a time was a major factor), with it sadly ending with Futuremark ceasing support for the game (And subsequently removing it from Steam) then refocusing their Game Studio for mobile development whilst maintaining their computer benchmark developments. But before they left the game, they provided numerous updates including separating the shared multi-mode weapon into a class-based weapon loadout system with more various weaponry, importing it's "silent-running mode" into a standard game-mode feature with which you could power down your suit to drop off-radar with such trade-offs as your HUD was disabled along with your "audio-simulation" (Only allowing you to hear nothing but your player character's suit functions & vibrations), then providing bots in the final "Last Stand" Update. If you want to see it for yourself, disc copies still exist (They require a Steam account) & servers were community ran, but at this point, you'd only have bots to play with if not the seldom less than a dozen or two players that may shine light into it's dark void. And as a bonus, the soundtrack was released for free: ua-cam.com/video/-vrcFU3zLGM/v-deo.html Additionally, here's is a more detailed glace of the game in it's final form: ua-cam.com/video/FxTEVf9-4K4/v-deo.html
Revisting this just reminds me of how much I would love Military games that refuse to go back to the old 90s and early 2000s Tom Clancy style to just fully adopt an 80s G.I. Joe Cartoon and Comic style tone, with ludicrous villains and baffling plots, played as straightly as possible with no winking at the camera. Modern Special Ops Blood Dragon but with less self-awareness. My dream franchise!
hellcoregaming Extinction and zombies isn't really a risk when it's a separate game mode. Zombies is getting old and extinction is just infinity ward's version of zombies. They took a risk with space missions and dog mode, but weren't comfortable enough to make those sections longer, hence not really taking risks.
yeah i was wrong about ghost i just wonted it to be good so i did not wasted money but is not a good game and extinction is not as good as zombies and just a bad game i sold it for 15 pound 2 mouths ago and got metal gear rising with the money
Four years late, but this question REALLY needs answering. Why are you feeding sheep wallpaper adhesive? You might get a better return on those sheep if you fed them, like, clover, or something. Maybe oats and vegetables for a treat.
Thats the thing about current day COD games: Each setpiece sets the framework for an entire potential game, yet COD just brushes them aside for the next 5-10 minute setpiece. Its a shame really.
I think you are way too nice to this game. Its the typical point and click Michael Bay, explosions everywhere (of course scripted) Shit COD we got, since for 8 years now. Ghosts was the most unlogical story of all times, the Dog the ''new game changing feature'' was besides you for 3 missions. Wow.
When I played MW3 two weeks ago I felt like it was a constant barrage of endless enemies in a shooting gallery. And for as much as it tries to recreate the "magic" of CoD4 there was no pacing to the game. It totally put me off playing anything from "Infinity Ward" again. Also, maybe the South American thing was just to go further with Latin villains after Raul Menendez from Black Ops 2 being such a success.
actually the space combat can be explained, if you notice that device on the barrel of your gun with all the cables it actually creates a barrier of artificial air and gravity around the bullet allowing it to travel as if it was fired on earth. also its not a missile satellite its fires large metal rods.
i never understood why people always say its railroaded. like yes, theres one path to go about the story that game designers made. They obviously want a planned expierence for you, and i dont think thats a bad thing. of course i wont be the first to stand up for almost every game to feel the same.
It works better for some games rather than others. Half-Life sure is a railroad, but you don't hear people complain about it. Probably because the story is just more engaging and better paced. Metro too. I feel that if a game is deliberately making its story less interactive, then it's going to need to increase the quality of the story to compensate.
oh hey you replied! cool stuff. and yeah thats definitely a thing COD does awful. i played blops 2 story mode halfway through and had no idea what was going on. and i will say there are a lot of times in half life 1 where there sort of branching paths that lead to one place, giving you an open ended feel.
The horrible truth of this game is that it feels so disjointed because (in the absence of some real historic meat) the entire game is essentially an unconnected string of CHALLENGE LEVELS, a la the original Quake and Doom. "Let's see what you can do with only a shotgun! Let's flood the level so you can only stay crouched for a certain time before you have to come up for air! Let's give you a weak weapon and overwhelming enemies but give you the ability to call in airstrikes!"
Wouldnt you be able to at least hear part of the noise your own firearm makes in space? Because you're touching it wouldnt the matter of the barrel+the suit give the sound something to travel through? I dont know I'm just asking
Tell me George, the story may have its nonsensical parts and mandatory cliché elements and structure, but are there things that genuinely impressed you? Interesting themes, satisfying narrative arcs, or short moments of writing brilliance...?
Worst thing about Call of Duty 4 was the fact that it didn't matter much if you were able to shoot the enemies, if you could run to the check point, that was always a better option as every enemy would die when you did...
Hi SuperBunnyHop. Loved the review. There are some great reviewers out there, but yours is head and shoulders above them. I like the fact you take into account not just GPU's and frame rate issues. But you talked about social and objective talk points in this. The game being a "mass produced popcorn item" and realizing how it is part and parcel of the gaming world. I always someone to review games and consoles not just as gamers but from other aspects, like economical and social pov's. Def worth the subscription.
CoD is actually really unoptimized, not really good in quality in terms of visuals, the pacing is all over the place. I like how people say a game, which copies cod's like SP says its bad and then says CoD SP is okay in a straight face. Are they pressured into saying this? Is it cause of terror of dislike and rage? Probably is. Also, really?! Did you just compared Crysis visuals to Ghost -.-
Look at it this way; Crysis, the game that he's that comparing that single scene to, came out in 2007. This game came out just a little over a week ago.
BF's campaigns nowadays are total copycats of CoD's, and good god they're awful. Starting from this baseline level and THEN making a souless, uninspired ripoff from there REALLY fucks up the quality. And yes, I did. It's taken gaming 6 years to catch up to Crysis visuals. Except (the first half of) Crysis was still a much better game.
Gonna stop you there. Up until Black Ops, CoD actually was perfectly optimised. The fact that I could get 25FPS on my old Pentium 4 is all the proof you need. As for visuals, yes they're definitely lacking these days, but they used to be top-notch, and frankly just need some higher resolution textures to be pretty good.
halfhalo33 Uh yes, I am telling you it's well optimised. It runs great on old hardware, that's what I mean, if you're talking about some other kind of optimisation then i dont know
guns dont work in space at least not with some modification ive never seen. whenever you fire a gun the power in the shell exploding is what launches the bullet forward but in the vacum of space you cant an explosion
Anybody's gonna talk about how the animations in cutscene were literally copy pasted from previous game and even a movie? Or that the DLC is already found on the files of the game since launch and all the DLC does is unlock them
Only the one scene was the same animation from another call of duty ( Modern Warfare 2 to be exact ). And so what it was reused? They saved some time reusing an animation for a singular moment in the game, doesn't really matter.
There's one aspect you forgot about: the ending. Oh my god, that was the STUPIDEST fucking ending ever. You shoot the main bad guy in the heart with a .44 magnum and blood splatters everywhere (which is weird considering he's wearing a plate-carrier vest, but let's go along with it), only for him to magically reappear, drag you away, and suffer the same fate he did. It's illogical, dumb, and robs you of all satisfaction for beating the game.
Easy. The big verdict? 60fps. In current-gen, the only shooters that has 60fps is CoD and Rage (for X360). Every cod player will agree that the smoothness of the game is what makes them playable. That why its hard for a CoD player to play a game like Battlefield, which is 30fps. But, now Next-gen is all going 60fps and offers more than cod. It has a high probability of it dieing. KZ:SF, BF4, Titanfall, Destiny is all going for the 60fps (which in turn makes cod players more easy to migrate). And since more people are getting tired of it and the game not looking next-gen enough, its gonna happen eventually.
there are these weird attempts at realism in video games, especially in shooters. Medal of Honor in particular seems to make such a huge deal about it, they seem to chase it really anxiously but then turns out time of production they have to cut back into a somewhat marketable product. It's like they want the Hurt Locker and embarrassed that they are compared to 80s GI Joe Cartoon episodes everyone loves.
Just gonna call it: The Call of Duty reboot will be "Call of Duty: Laser Warfare". It'll be a 5-6 hour tightly scripted experience, showing off every single laser weapon in non-existence. Red lasers, blue lasers, x-ray lasers, grasers, microwave lasers, dog lasers, gatling lasers, pen-light lasers. The multi-player aspect will have perks to buff your lasers, and you'll be able to grind XP for new lasers.
Hi George, aboutthe whole south american countries and their relation with usa at 8:15 it wasn't always like that, at least on my country history (Argentina) and some of our neiughbors we didn't always like the united states, we had a long time "disagrement" about the influence of the United States over Latin America (specially since past U.S. goverments supported or financed most of the zone's dictartorships in the name of stoping communism, spoiler: it didn't go nice for anibody except the ultra right wing and the richs) so for that it's kind of logical that the writers of Ghosts saw in our history some kind of hate on the USA, although to this day it's economic and military impossible for us to go in a all out war with the United States (it's not like the developers cares, am sure they are the kind of people who might think that for living at the south of your country i am lazy, a thief, sexist, surely look like a mexican and i can only speak spanish and work taking care of babys or in constructions, oh and sure i must love tequila, fuck those guys). Love your work kepp doing it great and, most important, smart.
Is that footage in colourblind mode or are my eyes broken.... its like overall unsaturated but with prominent purples and greens... like a colourblind mode.
They could have used the bullet propelling aspect of a gunfight in space to their favour. Just imagine how cool it would be if you could use your gun as a hand-held jet pack !
8:10 Oh Dude, you could have done a bit of research about that one. We have janked around with various South and Central American countries' governments A LOT to tragic extent.
You did nail a lot of why this game felt so empty and stale when it was played. I once babysat my cousin and spent almost an entire night just playing through the Cod ghosts campaign, and such cinematic sequences and interesting themes just didn't feel exciting to me....it felt like a really predictable and flashy rollercoaster I was on. Those sequences were exciting, and then over way too fast. They were there as if to add some flavour to the experience, but that was their only purpose and it felt so empty. The beginning sequence in space is the biggest offender of this. It was really strange to play this game and I had zero attachment to the story nor characters and I thought the protagonist was boring as all Hell. Granted, I do typically much prefer RPG's and story rich games and that's not what COD is really made for so I wasn't playing the genre I even like that much. But it was still severely muted in a way I could just not enjoy it. When I finally put the game down to go to sleep at like 4am, after playing from 10pm, I couldn't remember any of the godamn story the next day nor did I have any motivation to pick it up again and keep playing I did the multiplayer mode for about two hours and got bored of that too. Never played Cod since, really
Yeah South america always had good relations with the US except when they sponsored dictatorships and tortures and let's not forget the years of economic subjulgation that still remain to this day,but other than that is all well and good im sure the population there loves America ;) ,good review though.
The citizens got screwed whether ruled by a government backed by the American government or the Soviets. Our country should have not supported either side like with Cuba, but Rulers who are anti-American do the exact same things they criticize us for doing such as Hugo Chavez.
I thought blops 2 took chances with its shit. Only issue was that was treyarch and this is infinity war/neversoft/raven software and they might have known diddly on what do do. Also, isn't raven software suppose to be shuttered? When's the last time they developed a game? Like 4 or 5 years ago?
Greatnocturn As hard as it is to imagine controlling that lightsaber with an analog stick, didn't JK2 have Gamecube and Xbox ports that went over fairly well?
I'm more disappointed that Neversoft is working on it as well. I know Robomodo has the Tony Hawk license, but they should be doing extreme sports games that aren't Tony Hawk, not this shit.
***** To me Raven Software is synonymous with Quake 4, that game was pretty good and I find it to be their best. I definitely would like to see a Quake 5.
Ghosts was and is my favorite call of duty. I love that it takes less bullets to kill someone and the hit detection is the best out of all the games. Of course im talking about the online. Campaign wise, i think there all skipable. Advanced warfare tried something new and ended up selling worse than ghosts. If cod continues exo suits im done with the series. Hope treyarch doesnt mess the new one coming out
I think it's better to add and use many features a little rather than force a feature like the dog level to be used again and again. Face it, if the dog mission feature was used maybe 3 or 4 times in the game people would be complaining about how they overused the dog feature.
i just love to think of anybody telling some kid of the 90's of any of the expierences the COD franchise would become, they would shit themselves and never believe them. But like anything, too much is bad. We have become so desensitized to them that honestly a space seen doesn't really grab me or being a dog (a little weird) its just plain out
I still think Modern Warfare 2 had the best campaign... there was a lot of more thoughtful, quiet sections, some involving stealth, the action set pieces were really good and for the most part highly interactive (think snowmobile escape), and the big dumb battles were usually over pretty quickly. On top of that was an actually good story with some depth to it, and characters and lines that I still remember to this day. Modern Warfare 3 was a big step down, and Ghosts yet another one. Not sure what they need to do to revitalize the series. Most likely, the big doofuses at Activision are looking at Battlefield 1 and demanding the next game go back in time to try to emulate that change of pace and setting that BF1 took advantage of. Maybe that will be a turning point.
Criticizing deadpan voices is valid, but that specific example with The Ghost reveal could be the storytellers showing how the character wants to behave. Surprised, but the situation doesn't allow for large emotional outbursts.
I'm Central American, so I can help clear up some of the comment questions:
Central America has always a conglomerate of borderline American puppet-states (at least, since the 20th Century). The U.S. has had full-scale military incursions in Guatemala, Honduras, El Salvador, and Nicaragua, and that doesn't include the countless guerrilla rebel groups and brutal military dictators that they supported. In my country, Honduras, the U.S. always maintained some military presence; there's even an entire airbase/airport that's completely run by them.
Enmity towards America has never been on a Venezuelan level, but on a popular level, they're extremely despised. I'm not going to claim the U.S holds full responsibility for all the shit we've gone through, but it's definitely a significant culprit.
So it's pretty much our version of how Russia wants to hold several states in Eastern and Central Europe and Central Asia as its own controled countries.
@@Mortablunt true
the quad eye goggles are actually more grounded than fishers triple ones. look it up the seals really use that stuff.
They're GPNVG 18s.
Man I'm super late but I saw that and was like "ooooooo boy you dont know shi....oh yeah this vid is old af"
Let's face it; if us south americans are the bad guys in a CoD game they clearly ran out of ideas, we wouldn't put our differences aside to gang up on americans under any circumstance.
They made you south americans the bad guys because you are. You losers get your asses kicked in good connection so you connect to north american servers and lag your way to victory. Black Ops was full of fools like you!
***** Okay.
enker26
Yeah okay!
*****
Yep.
You guys have problems?
"Call of Duty is going to die soon"
3 years later the last COD iteration reveal trailer is the second most dislike video in youtube history.
It's more like Infinity Ward is going to die soon. Treyarch has been doing just fine in making decent CoD games.
eelshark12345 yeah you're right Treyarch has been doing pretty good
Im no cod fan but those dislikes turned into sales.
Hopefully WWII is good.
IndianGamer doubtful
I completely agree. They didn't show off all the cool stuff they created. A militarily-weak America, a navy-seal dog, and the middle east tension ending and they can only focus on Rorke? The whole 1980's action movie idea of "long story short: your former boss is now your worst enemy."
The stealth is one of the major elements that made MW 1 & 2 so great. I thought Ghosts may have followed in those footsteps, I mean the clue is in the title and the game's intro clip but it seems to throw this mostly completely out of the window. CoD has never done stealth like MW or focused on stealth at all since and all the games following have never felt as good or as tense. Just slowing things down and taking time to reflect for once. Coincidence? Who can say?
(I don't include BO 1 or 2 in that because I think they had their own thing going on with the fresh 60's and 80's setting and the ambitious and wonderfully ridiculous story)
"Dad... t-this w-whole time y-you were o-one of them... youwereaghost"
"TRY THEE GHOST!!!!!"
I just want to echo what others have said, Bunnyhop, that while from an American viewpoint it seems that Latin America is pretty amicable to the US, the US has a history of maliciously intervening in pretty much the entirety of South America, which has created a lot of profound resentment from the population. Not to be polemic, but the way the US manipulated the south for their own economic interest is just shy of Soviet Union levels of exploitation of their peripherary regions.
As a citizen of the United States, I take offense to that. You make it sound like we've been dicks to South America, but that's not fair at all. We've also been dicks to the Europeans, Asians, Africans, and our fellow North Americans.
I think you're confusing South America with Central America.
XavierJ61 I conciously said Latin America. American interventionism hasn't been an exclusively central american phenomenon.
See: the US-backed overthrow of Chilean president Salvador Allende.
Wonderful review, nice to see someone put together the kind of thoughtful analysis that's been weirdly absent from video games as an art and industry. Currently working my way through your back catalogue and have to just say thanks for your work. :)
I just discovered your videos and now I'm subscribed and binge watching. Keep up the awesome work!
Great video that seems to confirm what I expected: CoD hasn't really changed at all in these past 6 years. That'll help me save some money once again.
Just a little bit of trivia: those quad-nightvision devices are a real deal. They're called "Panoramic night-vision goggles", that combine picture of two lenses for each of the eyes, and thus eliminate some of that restricting low field of view regular goggles cause. They look goofy, but they're meant for serious business.
You know what, I rewatched this review and although you were a bit knit picky in detailing each and every flaw or minor gripe, this is still one of the most unbiased reviews of this title out there so I commend you for it in the long run. Thank you.
I've had diareea all night but have been watching all your videos on my iPad.
Just want to say good job!
some say blaine remains on that toilet, shitting & farting & watching reviews to this day
TheSoulHarvester 😂
I don’t even remember putting this
Holy shit! Really!? My country are the bad guy!? Awesome!
+The Laser Beam123 its venezuela, i live there too
You're making it on the global stage, my son.
Venezuela's great, am I right guys?
Holy crap, chamo como estas?
"All the countries down there have always been in good terms with the US"
(Disclaimer: I do not know that much about history) I realize that you wanted to say that it is highly unlikely that a south american country will invade the US, but considering all the military and economic interventions over south america that the US have perpetuated over the years, I think that wasn't the best choice of words. (As I said, I'm not that much of a smart guy. It would be great if someone more knowledgeable on this subject took this one... Or if I just got off my ass and read a book)
Oh, man. I want to play a realistic zero-gravity space shooter SO much now.
Believe it or not, one actually exists (Or in some regards existed); Shattered Horizon, developed by Futuremark's Game Studio. This game went ALL IN on the space shooting aspect, giving players total zero-gravity & full rotational axis, even a "silent running mode" in which the only audio you can hear is emitted from your player character's suit & vibrations.
Here's the original gameplay trailer (There is a backstory/lore trailer for it's 2040 setting for armed conflict within Luna debris in Earth's orbit, but this game is all about it's combat): ua-cam.com/video/Dd-2dZMDAGw/v-deo.html
Unfortunately, Shattered Horizon didn't get off to a great start (I believe DirectX 10 compatibility & Windows Vista's infamy at a time was a major factor), with it sadly ending with Futuremark ceasing support for the game (And subsequently removing it from Steam) then refocusing their Game Studio for mobile development whilst maintaining their computer benchmark developments.
But before they left the game, they provided numerous updates including separating the shared multi-mode weapon into a class-based weapon loadout system with more various weaponry, importing it's "silent-running mode" into a standard game-mode feature with which you could power down your suit to drop off-radar with such trade-offs as your HUD was disabled along with your "audio-simulation" (Only allowing you to hear nothing but your player character's suit functions & vibrations), then providing bots in the final "Last Stand" Update.
If you want to see it for yourself, disc copies still exist (They require a Steam account) & servers were community ran, but at this point, you'd only have bots to play with if not the seldom less than a dozen or two players that may shine light into it's dark void. And as a bonus, the soundtrack was released for free: ua-cam.com/video/-vrcFU3zLGM/v-deo.html
Additionally, here's is a more detailed glace of the game in it's final form: ua-cam.com/video/FxTEVf9-4K4/v-deo.html
Revisting this just reminds me of how much I would love Military games that refuse to go back to the old 90s and early 2000s Tom Clancy style to just fully adopt an 80s G.I. Joe Cartoon and Comic style tone, with ludicrous villains and baffling plots, played as straightly as possible with no winking at the camera. Modern Special Ops Blood Dragon but with less self-awareness. My dream franchise!
Love your reviews, always so well thought out.
You're right, Call of Duty isn't bad. It's safe.
Safe, tasteless wallpaper paste fit only for the feeding of sheep.
dude maybe but they do take some risk with the 3rd co op mode extinction and zombies
hellcoregaming Extinction and zombies isn't really a risk when it's a separate game mode. Zombies is getting old and extinction is just infinity ward's version of zombies. They took a risk with space missions and dog mode, but weren't comfortable enough to make those sections longer, hence not really taking risks.
Try the single player instead of multiplayer.
yeah i was wrong about ghost i just wonted it to be good so i did not wasted money but is not a good game and extinction is not as good as zombies and just a bad game i sold it for 15 pound 2 mouths ago and got metal gear rising with the money
Four years late, but this question REALLY needs answering.
Why are you feeding sheep wallpaper adhesive?
You might get a better return on those sheep if you fed them, like, clover, or something. Maybe oats and vegetables for a treat.
Amazing review as always George. Your stuff never fails.
Who else wants "Call of duty: post-modern warfare"
Since CoD: Classic to CoD: Ghosts Infinity Ward never changed the audio for grenades and for walking on metal surfaces.
no I like it. those sounds are heir signature to the game BUT their gun sounds have been getting worse they sound like duds
Thats the thing about current day COD games: Each setpiece sets the framework for an entire potential game, yet COD just brushes them aside for the next 5-10 minute setpiece. Its a shame really.
The part with monitor breaking when your sidekick punches it, after you just shot it six times made me laugh so hard.
I think you are way too nice to this game.
Its the typical point and click Michael Bay, explosions everywhere (of course scripted) Shit COD we got, since for 8 years now.
Ghosts was the most unlogical story of all times, the Dog the ''new game changing feature'' was besides you for 3 missions. Wow.
GermanKraut I completely agree
What is really worth noting is that there are many sequences that you don't have to do a damn thing. You can just put the controller down and win.
Next one should be called Call of Duty: Puppies starring Riley's son.
When I played MW3 two weeks ago I felt like it was a constant barrage of endless enemies in a shooting gallery. And for as much as it tries to recreate the "magic" of CoD4 there was no pacing to the game. It totally put me off playing anything from "Infinity Ward" again.
Also, maybe the South American thing was just to go further with Latin villains after Raul Menendez from Black Ops 2 being such a success.
actually the space combat can be explained, if you notice that device on the barrel of your gun with all the cables it actually creates a barrier of artificial air and gravity around the bullet allowing it to travel as if it was fired on earth.
also its not a missile satellite its fires large metal rods.
I view Video Game as meaningful, stimulating products. I really appreciate the time and effort put into them.
The first cinematic explains why they are called "Ghosts".. where were you??
Mike Willett II They explain what they are, but they don't even do the things they explain, in the game
@@DeMomcalypseLive they were rumors from a enemy's perspective
13:30 well yeah the purpose of the Ground Panoramic Night Vision Goggles are to give users a wider field of view.
i never understood why people always say its railroaded. like yes, theres one path to go about the story that game designers made. They obviously want a planned expierence for you, and i dont think thats a bad thing. of course i wont be the first to stand up for almost every game to feel the same.
It works better for some games rather than others. Half-Life sure is a railroad, but you don't hear people complain about it. Probably because the story is just more engaging and better paced. Metro too. I feel that if a game is deliberately making its story less interactive, then it's going to need to increase the quality of the story to compensate.
oh hey you replied! cool stuff.
and yeah thats definitely a thing COD does awful. i played blops 2 story mode halfway through and had no idea what was going on. and i will say there are a lot of times in half life 1 where there sort of branching paths that lead to one place, giving you an open ended feel.
@@skaterdude7277 uh, black ops 2 was great
The horrible truth of this game is that it feels so disjointed because (in the absence of some real historic meat) the entire game is essentially an unconnected string of CHALLENGE LEVELS, a la the original Quake and Doom. "Let's see what you can do with only a shotgun! Let's flood the level so you can only stay crouched for a certain time before you have to come up for air! Let's give you a weak weapon and overwhelming enemies but give you the ability to call in airstrikes!"
@1:59 what performance art!!!! where do they get these people?
Wouldnt you be able to at least hear part of the noise your own firearm makes in space? Because you're touching it wouldnt the matter of the barrel+the suit give the sound something to travel through? I dont know I'm just asking
Tell me George, the story may have its nonsensical parts and mandatory cliché elements and structure, but are there things that genuinely impressed you?
Interesting themes, satisfying narrative arcs, or short moments of writing brilliance...?
Wish you'd review more of these, you always seem to put interesting discussion into these videos.
See the funny thing is those goggles actually exist unlike sam fishers fake ones
6:26 double facepalm, HIS NAME IS FUCKING RED, I FHE HAS A NAME IN FUCKING RED, IT MEANS HE'S AN IMPORTANT BAD GUY. GOD DAMNIT!
Worst thing about Call of Duty 4 was the fact that it didn't matter much if you were able to shoot the enemies, if you could run to the check point, that was always a better option as every enemy would die when you did...
The Ghosts, officially known as Task Force: STALKER, are a friendly faction composed of the remnants of the U.S. Special Operations Forces.
Hi SuperBunnyHop.
Loved the review. There are some great reviewers out there, but yours is head and shoulders above them. I like the fact you take into account not just GPU's and frame rate issues. But you talked about social and objective talk points in this. The game being a "mass produced popcorn item" and realizing how it is part and parcel of the gaming world.
I always someone to review games and consoles not just as gamers but from other aspects, like economical and social pov's. Def worth the subscription.
Also in the place scene, there were massive ropes attatched to your plane and the larger plane was dragging it through the air.
CoD is actually really unoptimized, not really good in quality in terms of visuals, the pacing is all over the place. I like how people say a game, which copies cod's like SP says its bad and then says CoD SP is okay in a straight face. Are they pressured into saying this? Is it cause of terror of dislike and rage? Probably is. Also, really?! Did you just compared Crysis visuals to Ghost -.-
Look at it this way; Crysis, the game that he's that comparing that single scene to, came out in 2007. This game came out just a little over a week ago.
BF's campaigns nowadays are total copycats of CoD's, and good god they're awful. Starting from this baseline level and THEN making a souless, uninspired ripoff from there REALLY fucks up the quality.
And yes, I did. It's taken gaming 6 years to catch up to Crysis visuals. Except (the first half of) Crysis was still a much better game.
Gonna stop you there. Up until Black Ops, CoD actually was perfectly optimised. The fact that I could get 25FPS on my old Pentium 4 is all the proof you need. As for visuals, yes they're definitely lacking these days, but they used to be top-notch, and frankly just need some higher resolution textures to be pretty good.
Ody -Chan Wait... Wait... Wait... Are you telling me MW2 is well optimized! That game was a horrible PC port.
halfhalo33 Uh yes, I am telling you it's well optimised. It runs great on old hardware, that's what I mean, if you're talking about some other kind of optimisation then i dont know
Says he kinda enjoys cod gets flamed, yep people just don't know how to respect other peoples opinions anymore
Really? Most of these comments have been pretty amicable so far. This review wasn't exactly glowing.
+Super Bunnyhop Finally, Someone who enjoy the Call of Duty series. By the way, did you any Call of Duty series on Veteran difficulty?
+Luciferum the horror
Don't remind me...
guns dont work in space at least not with some modification ive never seen. whenever you fire a gun the power in the shell exploding is what launches the bullet forward but in the vacum of space you cant an explosion
George you should get the Brack Friday Bunduru
Don't complain about the dog, who got up fast on his foots again. In a world of auto-heal that isn't really a thing.
Not gonna lie. This is honestly one of the best gaming videos I've ever seen.
13:34
"Well, congratulations, you got yourself caught. Now what's the next step in your masterplan?"
"Crashing this plane... with no survivors!"
Anybody's gonna talk about how the animations in cutscene were literally copy pasted from previous game and even a movie?
Or that the DLC is already found on the files of the game since launch and all the DLC does is unlock them
Only the one scene was the same animation from another call of duty ( Modern Warfare 2 to be exact ). And so what it was reused? They saved some time reusing an animation for a singular moment in the game, doesn't really matter.
***** It's fucking lazy
sergiocast345 I guess
"call of duty is going to die soon"
Yyyyeeeeaaaaahhhhhhhhhh
I love your content, really happy I found your channel
There's one aspect you forgot about: the ending. Oh my god, that was the STUPIDEST fucking ending ever. You shoot the main bad guy in the heart with a .44 magnum and blood splatters everywhere (which is weird considering he's wearing a plate-carrier vest, but let's go along with it), only for him to magically reappear, drag you away, and suffer the same fate he did. It's illogical, dumb, and robs you of all satisfaction for beating the game.
Are you going to do another video on CoD? Why it's doomed to die soon, perhaps?
Or is it time to move on to something, anything, more interesting?
Easy. The big verdict? 60fps. In current-gen, the only shooters that has 60fps is CoD and Rage (for X360). Every cod player will agree that the smoothness of the game is what makes them playable. That why its hard for a CoD player to play a game like Battlefield, which is 30fps. But, now Next-gen is all going 60fps and offers more than cod. It has a high probability of it dieing. KZ:SF, BF4, Titanfall, Destiny is all going for the 60fps (which in turn makes cod players more easy to migrate). And since more people are getting tired of it and the game not looking next-gen enough, its gonna happen eventually.
Contrast comes out tomorrow. So it's gonna be the latter ;D
+halfhalo33 How naive people were to think that games would be 60fps in the "next" gen.
Could you please do a review of Killzone: Shadow Fall's campaign?
there are these weird attempts at realism in video games, especially in shooters. Medal of Honor in particular seems to make such a huge deal about it, they seem to chase it really anxiously but then turns out time of production they have to cut back into a somewhat marketable product. It's like they want the Hurt Locker and embarrassed that they are compared to 80s GI Joe Cartoon episodes everyone loves.
Just gonna call it: The Call of Duty reboot will be "Call of Duty: Laser Warfare".
It'll be a 5-6 hour tightly scripted experience, showing off every single laser weapon in non-existence. Red lasers, blue lasers, x-ray lasers, grasers, microwave lasers, dog lasers, gatling lasers, pen-light lasers. The multi-player aspect will have perks to buff your lasers, and you'll be able to grind XP for new lasers.
What's the video called playing at !:59 ?
Swear to god, the last line in most SBH videos is what I hold to.
Hi George, aboutthe whole south american countries and their relation with usa at 8:15 it wasn't always like that, at least on my country history (Argentina) and some of our neiughbors we didn't always like the united states, we had a long time "disagrement" about the influence of the United States over Latin America (specially since past U.S. goverments supported or financed most of the zone's dictartorships in the name of stoping communism, spoiler: it didn't go nice for anibody except the ultra right wing and the richs) so for that it's kind of logical that the writers of Ghosts saw in our history some kind of hate on the USA, although to this day it's economic and military impossible for us to go in a all out war with the United States (it's not like the developers cares, am sure they are the kind of people who might think that for living at the south of your country i am lazy, a thief, sexist, surely look like a mexican and i can only speak spanish and work taking care of babys or in constructions, oh and sure i must love tequila, fuck those guys). Love your work kepp doing it great and, most important, smart.
Is that footage in colourblind mode or are my eyes broken.... its like overall unsaturated but with prominent purples and greens... like a colourblind mode.
They could have used the bullet propelling aspect of a gunfight in space to their favour.
Just imagine how cool it would be if you could use your gun as a hand-held jet pack !
i dont get it, the campaign is amazing and the multiplayer is actually quite fun, what is everyone complaining about?
8:10 Oh Dude, you could have done a bit of research about that one. We have janked around with various South and Central American countries' governments A LOT to tragic extent.
yeah, he should have ¬¬
You did nail a lot of why this game felt so empty and stale when it was played. I once babysat my cousin and spent almost an entire night just playing through the Cod ghosts campaign, and such cinematic sequences and interesting themes just didn't feel exciting to me....it felt like a really predictable and flashy rollercoaster I was on. Those sequences were exciting, and then over way too fast. They were there as if to add some flavour to the experience, but that was their only purpose and it felt so empty. The beginning sequence in space is the biggest offender of this. It was really strange to play this game and I had zero attachment to the story nor characters and I thought the protagonist was boring as all Hell. Granted, I do typically much prefer RPG's and story rich games and that's not what COD is really made for so I wasn't playing the genre I even like that much. But it was still severely muted in a way I could just not enjoy it. When I finally put the game down to go to sleep at like 4am, after playing from 10pm, I couldn't remember any of the godamn story the next day nor did I have any motivation to pick it up again and keep playing
I did the multiplayer mode for about two hours and got bored of that too. Never played Cod since, really
I couldn't care less about actually playing this series, but I have to say footage of that space fight level makes it look really fun.
the opening *shoot the television* clip had me in tears
It blows my mind every time I realise that I am right now looking at the most popular interactive entertainment thing ever.
Those four-eyed NVGs actually exist IRL
Call of duty needs to return to its Historical roots, then it will return to its former glory
Yeah South america always had good relations with the US except when they sponsored dictatorships and tortures and let's not forget the years of economic subjulgation that still remain to this day,but other than that is all well and good im sure the population there loves America ;) ,good review though.
The citizens got screwed whether ruled by a government backed by the American government or the Soviets. Our country should have not supported either side like with Cuba, but Rulers who are anti-American do the exact same things they criticize us for doing such as Hugo Chavez.
I thought blops 2 took chances with its shit. Only issue was that was treyarch and this is infinity war/neversoft/raven software and they might have known diddly on what do do.
Also, isn't raven software suppose to be shuttered? When's the last time they developed a game? Like 4 or 5 years ago?
We may never see another Jedi Knight game at this rate :(
Greatnocturn
As hard as it is to imagine controlling that lightsaber with an analog stick, didn't JK2 have Gamecube and Xbox ports that went over fairly well?
Super Bunnyhop Raven Software will always be in my heart as the guys who made Star Trek: Voyager - Elite Force. Oh, how the mighty have fallen.
I'm more disappointed that Neversoft is working on it as well. I know Robomodo has the Tony Hawk license, but they should be doing extreme sports games that aren't Tony Hawk, not this shit.
***** To me Raven Software is synonymous with Quake 4, that game was pretty good and I find it to be their best. I definitely would like to see a Quake 5.
What makes you say that CoD is on its last legs?
CoD is now just a Big Ironic Warning that "WAR IS BAD, AND HERE IS WHY!"
Ok when do you guys think this series turned into crap. after COD4 or CODWAW
OH MY GOD IT IS VENEZUELA.
I think this video lasted longer than the campaign in Ghosts..
When cod doesnt run well its considered a bad cod, this was 720p and like 40fps on xb1 at the time, ps4 hit 1080 but again around 40fps
I cant help but get the feeling that they tried to pseudo-rip off the Gravity movie at the one scene/act/action-commandsequence :/
Ghosts was and is my favorite call of duty. I love that it takes less bullets to kill someone and the hit detection is the best out of all the games. Of course im talking about the online. Campaign wise, i think there all skipable. Advanced warfare tried something new and ended up selling worse than ghosts. If cod continues exo suits im done with the series. Hope treyarch doesnt mess the new one coming out
I think it's better to add and use many features a little rather than force a feature like the dog level to be used again and again. Face it, if the dog mission feature was used maybe 3 or 4 times in the game people would be complaining about how they overused the dog feature.
A defeated, post apocaliptic America with a death satellite? I... What? Is this Fallout now?
>cod
>balanced
pick one
The dog music reminds me of a good game that I need to play again.
8:26 never change, CoD :P
"Your not a ghost" what!?!?
you are awesome! looking forward to see more from you.
Looking back, this game was epic. Especially compared to the games coming out in 2024.
You are more of a CoD fanboy compared to Battlefield ? No trollin, just curious ??
Can my laptop run Cod ghost on high setting?
Cpu: i7 6500U
Gpu: Nvidia Geforce 940m 2gb
Ram: 12gb DDR3
HDD: 1TB
should do.
ghosts is a pretty old game by now and that's a fairly high end laptop
You should be fine with most modern games.
If in doubt, check here www.systemrequirementslab.com/cyri
Thanks man
Ofc m8 with specs like that you are good for most games
RIP Black Ops IIII Campaign
"call of duty is going to die soon" 6 years later- the best selling game of 2018 on PlayStation.
i just love to think of anybody telling some kid of the 90's of any of the expierences the COD franchise would become, they would shit themselves and never believe them. But like anything, too much is bad. We have become so desensitized to them that honestly a space seen doesn't really grab me or being a dog (a little weird) its just plain out
2:03
Mr. Puniverse dares you to come at him.
I MISS YOU GEORGE
Can you review ArmA 3?
I still think Modern Warfare 2 had the best campaign... there was a lot of more thoughtful, quiet sections, some involving stealth, the action set pieces were really good and for the most part highly interactive (think snowmobile escape), and the big dumb battles were usually over pretty quickly. On top of that was an actually good story with some depth to it, and characters and lines that I still remember to this day. Modern Warfare 3 was a big step down, and Ghosts yet another one. Not sure what they need to do to revitalize the series.
Most likely, the big doofuses at Activision are looking at Battlefield 1 and demanding the next game go back in time to try to emulate that change of pace and setting that BF1 took advantage of. Maybe that will be a turning point.
We've actually been on really bad terms with pretty much every South American country at some point.
Criticizing deadpan voices is valid, but that specific example with The Ghost reveal could be the storytellers showing how the character wants to behave. Surprised, but the situation doesn't allow for large emotional outbursts.