Thanks for playing our game! There are some hidden areas and things you can decode that will give a bit more context to events for you to piece things together yourself if you feel so inclined to search off the path. - Rat Zone designer
You've really made such a captivating game here, super cool stuff. And from looking at your other projects, I'm sure you'll be one of the next rising stars in the indie scene. You're anything but creatively bankrupt and I can't wait for what you do next!
So three things you might want to try : 1. What happens if you smack right into the white fellas in front of the crash site?,they solid?,they go poof into a pile of snow? 2. In the manual tab,there was a mission briefing tab,did that perhaps also have words obstructed by an oily mess?,or was just a simple briefing? 3. I doubt this,but perhaps clicking on the redacted bits would reveal them? Good stuff,though,you,your buddy who needs to talk more,and the game. Also,I'm pretty sure the first white fellow disappears when you made that forest detour when you were looking for the path,that or his position wasn't shown on screen as you made that manuver. The tunnel ambush does make me wonder if you'd have enough time to hit the radio and listen in on them. And finally,I wonder,I wonder if that last fellow was waiting for you to crank the handle,because that was a perfect 180 flip to the back. You quite surely should be in the upper ranks,alongside AlphaBeta and Manly.
Interesting stuff here! maybe I did miss a few things, might be worth looking into. Thank you for the lofty comparisons though, Manly and ABG are some of my biggest inspirations for this channel. 🖤
Got some major The Long Dark vibes from this game, I dig it. Your buddy was wild at 3:38 lmao
honest to shit i did not see how many subs and views you have, and all i can say is you're doing grate keep it up
Thanks for playing our game! There are some hidden areas and things you can decode that will give a bit more context to events for you to piece things together yourself if you feel so inclined to search off the path. - Rat Zone designer
You've really made such a captivating game here, super cool stuff. And from looking at your other projects, I'm sure you'll be one of the next rising stars in the indie scene. You're anything but creatively bankrupt and I can't wait for what you do next!
wth how does this only have 400 views i was expecting thousands of them
This game looks really cool, it reminds me of Iron lung.
nuts from berk 👍
So three things you might want to try :
1. What happens if you smack right into the white fellas in front of the crash site?,they solid?,they go poof into a pile of snow?
2. In the manual tab,there was a mission briefing tab,did that perhaps also have words obstructed by an oily mess?,or was just a simple briefing?
3. I doubt this,but perhaps clicking on the redacted bits would reveal them?
Good stuff,though,you,your buddy who needs to talk more,and the game.
Also,I'm pretty sure the first white fellow disappears when you made that forest detour when you were looking for the path,that or his position wasn't shown on screen as you made that manuver.
The tunnel ambush does make me wonder if you'd have enough time to hit the radio and listen in on them.
And finally,I wonder,I wonder if that last fellow was waiting for you to crank the handle,because that was a perfect 180 flip to the back.
You quite surely should be in the upper ranks,alongside AlphaBeta and Manly.
Interesting stuff here! maybe I did miss a few things, might be worth looking into.
Thank you for the lofty comparisons though, Manly and ABG are some of my biggest inspirations for this channel. 🖤
@@ScaryJakey ,you're welcome.
Not that far in yet, but the audio mixing on your mic is fantastic.
This might be my favorite compliment I've gotten. 🙌🖤