Yami: I'll show you! I activate the Seal of Ori....! Yugi: Wait! If you lose, now, there's nothing at stake. If you play that card, you're risking your soul! Yami: You're right, Yugi, I don't know what I was thinking. Yugi: See? There's nothing wrong with accepting defeat every once in a wh... Yami: IActivateSealofOrichalcos! Yugi: Damnit, Yami...
My guess is 10) DEF gain 9) LP gain 8) preventing an attack 7) negating an effect (but not destroying it) 6) preventing an activation 5) looking at your opponent's hand 4) looking at the top X cards of your deck 3) looking at set cards 2) looking at your opponent's extra deck 1) shuffling your deck
uhh...can anything but offering handshakes and playing rock-paper-scissors be #1 and 2? It's kind of "positive" in a way ok for real. Forcing draws with Self-Destruct button probably others may be placing/clearing counters, changing hand size limit...
I think this list also needs: - granting "Immunity" effects - preventing summon/activation/any action by opponent - forcing opponent to tribute/send to GY/give you their monster - instead of nuking, cards that return to the hand/deck is a lot more valuable.
Imo, -granting immunity to anything could just be handled other ways like Kaijis or just being in a "BUT YOU STILL TAKE THE DAMAGE" kinda deal -Omi negates are already mentioned so that includes Ash blossom and the Solomons -Honestly most decks wouldnt care as long it still on the field cause they could recycle the cards, that's why banishing face-down is so devastating cause it's nearly impossible to get them back now. -returning cards is a very valid point
The best place to summon a card from is from outside the game which only can really happen with certain duel links skills but imagine how strong it would be not having to having to use a garnet cause the garnet comes from outside the duel.
SargeRanders yeah Alister is so annoying, especially when you are playing Shiranui since you can’t even destroy the Cocytus because it can’t be destroyed by card effect
My first deck in Duel Links was a Gemini deck and it was surprisingly good. Buuut that was the first year of the game and I'm pretty sure it wouldn't be able to do much anymore.
Most of the Gemini monsters are so terrible. Konami gave most of them shitty effects that require you to use up your normal summon in order to use them. There's a Fish Gemini who's effect literally turns it into Goblin Attack Force. Just use GAF.
It's like Konami didn't understand how to use the Gemini mechanic. When I first heard of it I assumed they would have effects that were stronger than other monsters of similar levels and stats, with the trade off being waiting a turn to use them. But then they went and made cards that had exactly the same effects as other cards with similar levels and stats, so you wait a turn to get something another card could already do immediately.
@@jameszetterman4487 the CARDS that have them are not good. The effect itself is... well, just the best a card could have. Imagine having a card that just said "When you activate this card, you win the Duel", with no restrictions. It'd be broken, right? Well, that's the point lol
@@toropazzoide match winners in particular are useless in a competitive context because your opponent would surrender the duel if you ever were about to use the match winning effect.
I mean I would play it casually if I had anyone to play it with.... never going to go competitive though, just not happening. My deck is a silly black/white zombie deck that originally had like no damage dealers. I’ve since tried it fix it... but again nobody to play against soooo no idea if it worked!
That suggestion of yours to watch the playlist while we do something is actually what I do all the time lol I’m currently doing it while washing my car, keep it up my dude
@@spearsage Oh, that card... I actually got a deck together that didn't suck *too* much, and could get that lock. Speaking of these random decks, I actually had a good shooting star dragon deck, and I believe I could go into red nova dragon and shooting quasar dragon too... Or was the red nova dragon another deck? It's been too long.
"Trap cards are balanced around the fact you have to set them and wait a turn to activate" Red reboot, impermanence and evenly matched: "allow us to introduce ourselves"
Hey TheDuelLogs, this one is probably my favorite top 10 so far. I've always been fascinated with the effects and mechanics of Yu-Gi-Oh in general. I was wondering if you'd ever consider doing a top 10 on yugioh effect types. i.e. Ignition effects, continuous effects, quick-like effects, lingering effects. I would be interested to hear your opinion on them. Personally, I think the most powerful effects are actually lingering effects. Other effect types can usually be dealt with in the conventional way, but lingering effects are rare. For example, Last Will is actually a continuous lingering effects, and once it resolves you can summon a monster whenever the conditions are met. But the opponent can't negate it when the lingering effect resolves, as the card effect has already resolved. Lingering effects just float around in nowhere space and they can't be targeted or negated. The only real way to deal with them is to make your cards unaffected by them. I don't know if it's enough to warrant a top 10, but I think it would be something interesting that's rarely talked about.
In b4 #1 is an insta-win condition 👀 Edit: called it! Great list btw, though I'm somewhat surprised that neither "unaffected by card effects" or "take control of an opponent's monster" were up there though, especially the former, being the primary reason that Ultimate Falcon is the go-to "cheat out of the Extra Deck" card.
What about the command effects like "Get your game on!" or "Yu-Jo Friendship". With the first one you can brag you were in a 15 y/o tournament; whilst with the latter your opponent can give you a firm handshake.
Before watching I was like "Number 1 HAS TO BE the ability to win/draw the game. If not, I must of stopped playing for a long time and missed out on something Super OP". In the end, I was right. Yay
@@Kylada-o5t And also 'even if no good cards exist with that effect'. For example with Victory Dragon you have to summon a relatively hard-to-search monster that cannot be Special Summoned, requires 3 specific tributes, and requires you literally win the duel in a specific way to gain its effect. Cases can be made for the extra deck variants being good cards, but ultimately the trigger for the effect is "You have literally already won the duel, but if you did it in a specific way you gain an effect." An effect that only triggers when you have already won isn't really all that viable when you first have to focus on winning in the first place and that winning is ultimately the point that decks are built to aim for. Also since surrendering is always an option, for the "Win the match" effect to work you would need to have it on a surprise effect - like activating a Spell or Trap card - not an effect your opponent can read and go "Oh, I know how to stop you getting this multiple duel winning effect." (Surrenders to lose 1 duel instead of the entire match.) Sorry this was probably a bit of a rambling response, but hopefully I got across what I mean and intended to convey.
Top 10 Best Balanced Cards I know you've said balanced cards don't get played but hear me out : So much of your Top 10s are about card design; what makes them good, bad or broken in terms of costs and benefits. It teaches me a lot about the game and his design. I would love to see a list that is just examples of what you think are well designed cards. Ones with good upsides but also clear counterplay or reasonable trade-offs.
Such a weird request. This is a top 10, these cards simply pertain to a situation. I guess black hole is a pretty well designed cars because it clears the board
background sound is basically what i use this channel for, i dont even play yugio but i do have 1 card of the red eyes that i friend game when i was a kid
The Madlad did it! You pretty much covered every important effect in the game. I will add a mention to a card that has an effect that you mentioned, Skipping your opponent's turn, because this happened to me. Arcana Force XXI - The World, they used Light Barrier and chose the good effect, got two monsters out and skipped my turn, all this on the first turn.
I did originally have it on the list but I removed it to add the "Trap cards from hand" effect, mainly because all cards that can skip your opponents turns are terrible and there are good versions of everything else on the list.
Yeah, I think it deserved a spot, thought, he basically mentioned it as a honorable mentions when talking about Insta Win effects. Skipping opponents turns it's either ridiculously broken to the point it's ban, or very convulted to do.
@@TheDuelLogs You most certainly did, I quickly checked and found out there are only 5 cards in the entire game that can skip your opponent's turn, 1 I mentioned, 2 are specific to archetypes (Six Samurai and Valkyries) 1 is a gamble and 1 is banned. So not enough for a list but DuelLogs, How does "Top 10 cards that skip at least a Phase" sound?
Beaver Warrior and Tatsunootoshigo used to be effect monster but Konami needed to change them into normal monster because how OP their effect and still OP even with errata.
My list Ss from the deck Searching a card from the deck Spell speed 2 destruction eff Negating a card effect Send to the graveyard Non destruction removal Summoning from the graveyard
My list Special summoning to deck Negation Searching from deck Non targeting banish Non targeting removal Non destruction removal Sending cards from deck to grave Drawing Face down banishing Grave eff Special from from grave
My favorite card effects is *multi-attack.* Nothing feels better than a come from behind win beating over their monsters with natural battle damage, and not just "attack directly for game".
Yeah I run a aleister the invoker deck. Invoked purgatrio can be really nasty if they have a big field. If they have 6 monsters out then purgatrios starting attack is 3500. It can attack all enemies and does piercing. And aleister which bounces back to the hand can boost that to 4500. And it can get even more nasty if they have back row or you have more than 1 aleister. Won many games with that gem. Probably the best multi attack I've seen.
I feel like stopping your opponent from summoning, stopping your opponent from activating card effects and skipping your opponent's turn were a few missed opportunities for the list - even if turn skipping was given an honourable mention during the #1.
0:15:21 - lmao, Temple of the Kings used to let you summon ANY monster from your Extra Deck. And now it is only Fusion Monsters (because that was what was intended). :-D
I would’ve included winning the match with instant win. Being able to win the match is even rarer an effect than being able to instantly win the duel, and is definitely the best possible effect that can be done.
Maybe the ability to be "unaffected by anything" like the ultimate falcon.. It's really great and sometimes can win you the game if it's such a powerful monster with high attack and also unaffected
Spellbook of Judgement (lets you search out the cards that you used this turn, so you get about 4 or more cards and you can special summon from the deck) Change of Heart (steals monster with no downside. If this card wouldn't be banned, you could randomly win duels with no skill) Delinquent Duo (opponent has to discard 2 cards so (s)he starts with 4 cards) Fiber Jar (resets nearly the whole duel execpt for lif points and banished cards) Magical Scientist (can be used infinitly during first turn and lets you summon a bunch of fusion monsters) Makyura (you can activate traps from your hand which can FTK your opponent) Cold Wave (your opponent cannot play the game anymore) That Grass looks greener (in an 60 cards deck with a lot of cards that have graveyard effects, you can go +10 or so) Sixth Sense (1/6 + 1/6 so 33,33% to draw 5-6 cards) Selfdestruct Button (there is literally no reason for this card to exist)
Sorry i only know the effects of old cards. Maybe cards like Azathot, Firewall, Gumblar are more broken. In Fact, there are around 50 cards or so that were stupidly designed. And there are still a lot cards which are not banned (yet) but can be potentially be broken.
Imagine how many of these effects would be inconsequential if they have some kind of resource cost attached to them, like Mana or Energy in other games.
@@Cyberium yeah, but this is where the funny of playng yugioh are. The ban list exist to make infiniti combos playable against. So no one have reason to try make some. Actualy, in general, decks who use this they will end with one or two monster boss in the board who have costed more than half of their deck. Witch u can easy deal with one gameciel or something. So if being with 10 card in the deck in the turn 1 isint a cost, i dont know what it is.
@@MestreDuelista The problem isn't about how many cards you need to use, but how early you can get your wincon out. Games that use a mana system require setting up over a few turns, in YuGiOh you can just complete your entire wincon on turn one. Yes, you use cards/life as resources, but even if you have to use ten, nay, twenty or thirty cards, a YGO player is capable of getting a board full of monsters with hand/magic/trap to disrupt whoever comes second, all on the FIRST turn. That's where the problem is. Which, leads to the reason why they need to ban so many cards, because OTK is significantly easier to accomplish without needing to set up your resources over a few turn like other games. MtG had the same problem back when they had free-mana in older sets, and they had corrected that mistake after the first five years, while YGO continues to print cards like Red-Eyes Dark Dragoon to this day, how does Konami even justify that?
Honestly summoning from the extra deck using materials from the deck is insanaly broken. It's a rare effect, like red-eyes fusion, but all cards that does it are kind of overpowered. I totally agree that using traps from the hand and cheat extra deck monsters are one of the best effects a card can have, I used to play paleozoic and the archetype lets you play traps from the hand, I know that could be painful. Also cards like instant fusion and Nekroz Kaleidoscope are competitive due to the ability of cheat extra deck monsters.
*Video Idea* Top 10 best generic link monsters (Not specific to a level, type, attribute, or archetype) (Things like 2 monsters and/or monsters with different names)
I don't know if this is broken but gaining extra turns. If they errataed tellarknight ptolomaeus to bring it off the ban list, then people could start gaining extra turns. It is in mtg and I kinda wish we had better than using the arcana force monsters or six sam shinobi, though it is kind of fun.
How about top 10 best decks/archetypes for new/beginner players? Subscribed and followed you here from your WoW vids, and am interested in the game! What do you recommend?
Hey man, you got me and my housemate to start playing yu gi oh again and its super fun. We are still figuring out the new rules established after we stopped playing. One of our biggest questions is what is the difference between the TCG and the OCG? Are some cards in one category and not the other? We are really confused and could use anyones help
Drawing Adding in general Taking opponents resources (covers a lot) Negations Cards that restrict the game state such as floodgates Special summoning effects Effects that is or makes other cards uneffected and or (spell speed 4) Mali is fine at 3 its a potential brick and works best in its original deck
8:08 Aren't trap cards the hardest to search out? If I'm correct, I think the dark cat card, that tornado trap card, and Uranus can search a trap card. I haven't been keeping up with new cards so correct me if I'm wrong.
Destroying monster is better than destroying spell & trap.. this is true. I remember the first Yu-Gi-Oh guide handbook I got from Kaiba Structure Deck back in 2003, more or less states,"No matter how many strong spell & trap you have on the field, no monster on the field means you have nothing to defend your life points"
Does Omni negates included summons aswell or is that just a bonus? For example cards like trigate and the tenki trap was shown which does not negate summons.
I think the best monster to cheat out of the extra deck is the brand new Dragun of Red-Eyes. Neither player can target or destroy it with ANY card effects. And it also the omni negation effect alongside the permanent ATK gain after the negated card is destroyed.
Wouldn't returning cards to the deck or skipping your opponents draw phase be really good too? Sending something on your opponents field or in their hand back to deck makes that card effectively useless for that turn, right? And how many cards allow you skip your opponent's draw phase that don't have some goofy activation requirement?
Besides winning the game (which is obviously the best effect), drawing (number 3) or searching (number 2) the deck are the best of these. A searcher can do anything on the list, when you need it. Drawing cards always gives you more options, gets you to your good cards quicker. It's useful in literally every deck in every situation, whereas activating a trap card from your hand really depends on the trap cards you have in your hand.
an idea i had was cards that was the founder of a archetype so like blue eyes white dragon, dark magician, red eyes black dragon, thunder dragon are founders of their respective archetype. And i guess how it would get listed is which archetype or the card is good.
I actually ran that one draw spirit monster in a synchro deck. Getting summon materials was pretty easy with quillbolt iorn wall.... Hu, endless link deck idea (probubly wouldn't be competitive).
Fun little exercise, figure out how many/what decks have managed to be meta without any of these and on the flip side the worst deck with the most :) Think my only real issue with this list (as a concept) is dealing with the quality of cards with the effect. Say there was a no cost non once per turn pop one card quick effect, would poping cards suddenly be higher without the effect changing? Or when when Mekk-knight get there new card and can actually use (well practically I mean) the discard opponents whole hand And extra deck, what happens to discards then? Anyway my vote for effects that should make this list but can't because there more like concepts are locking certain actions (so floodgates basically) and non once per turn effects in general.
The ability to return cards to your deck + spin your opponents cards back to their deck to break boards is op. Madolche Tiaramisu's effect is impossible to power creep.
What about lock-down effects..... cards that can stop your opponent from doing something crucial to there strategy, such as searching combo pieces (Mistake) or special summoning "Fossil Dyna". If a lot of decks can wind up forcing because you played 1 card with one effect (Macro Cosmos) then I could consider that to be a pretty powerful effect.
I have to disagree that in the pokemon games you have necessarily to pay a cost like discard some card of your hand, it exists some like N, which is a card destroy, with the difference both player draw 5 cards, but some card that can be used only once for turn, can gave +2 advantage, or, I remember Bianca, an once for turn card that you can draw card up to 6 cards in your hand, gaining +5, if this card is the only you have in the hand, you gain advantage like spellbook of judgment, but most pokemon cards that can be used once per turn, have broken effect for yugioh standards (those card I mentioned are legal in very old meta, but generally these cards have some clones that are legal in current meta)
I thought of another really great effect: Skipping your opponent's Draw Phase. I can only think of two cards that have that effect, Yata and Time Seal, but they're both still banned for being too good.
they aren't banned because they are good, they are banned because they are degenerate they could be unbanned right now and they wouldn't see any play, but those only cause frustration to the once in a while situation they work which isn't what any game company would want
Why is discarding your opponent's hand on here but not skipping their turn? Doesn't this also prevent your opponent from playing? Or are handtraps more common than graveyard effects?
3x all pieces 3x into the void 3x pot of greed 3x graceful charity 3x one day of peace 3x chicken game 3x dark world dealings 3x upstart goblin 2x spell book of knowledge 2x pot of duality That's banned
That Grass looks greener would have been an impossibly good card before the 60 card max rule was introduced, I remember people playing with 100 card decks because they were afraid of decking out, filling them up with cards that search out monsters, but they never really ever brought anything good out. Imagine sending 50 cards to the GY in a turn.
If destroying 1 monster per turn on a quick effect is good what about mirrorjade the iceblade dragons effect where you send 1 fusion monster from your extra deck that needs the material fallen of albaz to banish a monster every 2 turns on a quick effect
Zodiac drident is busted with Zeus also its funny how dark hole and raigeki can destroy all of the quick effects monsters before they disrupt your plays
You forgot the actual best effect in the game, "both players must turn their decks upside-down."
Convulsions of nature. One of my best deck build around it.
Ceremonial Bell + Convulsion of Nature = fun times
@Alexander Jose damn shut up and stop advertising shady scams
Not best effect but rather a quirk and feature *with super animated head motion and hand gestures*
"and then continue with the current duel"
"If you lose the duel, you lose your soul!"
That effect was good in the old days, it's too slow now.
JOEY!!! IF YOU LOOOOSE THE DUUUUEEEL!! YOU LOOOSE YOUR SOUUUUL!!!
Lol i don't have a soul
Gee, thanks for the reminder...
Yami: I'll show you! I activate the Seal of Ori....!
Yugi: Wait! If you lose, now, there's nothing at stake. If you play that card, you're risking your soul!
Yami: You're right, Yugi, I don't know what I was thinking.
Yugi: See? There's nothing wrong with accepting defeat every once in a wh...
Yami: IActivateSealofOrichalcos!
Yugi: Damnit, Yami...
I wanna see a "top 10 worst kinds of positive effects" list now
#1 is gonna be 'gaining life point' I bet
Ancient telescope
My guess is
10) DEF gain
9) LP gain
8) preventing an attack
7) negating an effect (but not destroying it)
6) preventing an activation
5) looking at your opponent's hand
4) looking at the top X cards of your deck
3) looking at set cards
2) looking at your opponent's extra deck
1) shuffling your deck
Shawn Li How is negating an effect alone bad? Ash Blossom does that and everyone uses it
uhh...can anything but offering handshakes and playing rock-paper-scissors be #1 and 2? It's kind of "positive" in a way
ok for real. Forcing draws with Self-Destruct button probably
others may be placing/clearing counters, changing hand size limit...
“Is even better-err-errr” I don’t know know why but that made me laugh a little lol
I think it's because you found that funny
What's the character for your profile pic
Forrest D'Abadie it’s Yura from the anime inuyasha
Ty I must have forgot
A mí me excitó jaja salu2
I think this list also needs:
- granting "Immunity" effects
- preventing summon/activation/any action by opponent
- forcing opponent to tribute/send to GY/give you their monster
- instead of nuking, cards that return to the hand/deck is a lot more valuable.
Also the "Banish cards" from the opponent's
@@ianr.navahuber2195 Yes, only if banish face down.
Imo,
-granting immunity to anything could just be handled other ways like Kaijis or just being in a "BUT YOU STILL TAKE THE DAMAGE" kinda deal
-Omi negates are already mentioned so that includes Ash blossom and the Solomons
-Honestly most decks wouldnt care as long it still on the field cause they could recycle the cards, that's why banishing face-down is so devastating cause it's nearly impossible to get them back now.
-returning cards is a very valid point
I would add tributing or stealing the opponent's cards is usually a pretty damn powerful piece of removal.
Those are all great effects too! (just not as OP as the top 10)
"The best place to summon from it's the deck... but it's even better to summon from the extra deck!"
hmmm.....
the extra deck is a type of deck, therefore the sentence logical value is true
The best place to summon a card from is from outside the game which only can really happen with certain duel links skills but imagine how strong it would be not having to having to use a garnet cause the garnet comes from outside the duel.
Well, it's the same dude who said "betterer-er" so go figure lol
That Grass Looks Greener: exists
Yami Yugi in Duel links with spell specialists, giving you an 80% chance to start with Grass: Hold my beer
Then use Magicalized fusion to go into Quintet Magician, or the Shiranui Graveyard Setup
Egypt beer
SargeRanders depends yeah, preferably Quintet especially if you use 5 different spellcaster monsters
Or go into a invoked monster because everyone runs that spellcaster 🤦🏾♂️🤦🏾♂️
SargeRanders yeah Alister is so annoying, especially when you are playing Shiranui since you can’t even destroy the Cocytus because it can’t be destroyed by card effect
I'm still waiting for the best Gemini monsters list. They may be lackluster as a gimmick but you said it'd be easy.
My first deck in Duel Links was a Gemini deck and it was surprisingly good. Buuut that was the first year of the game and I'm pretty sure it wouldn't be able to do much anymore.
@@yetiornot5726 decklist?
Nah I'm pretty sure they're all trash
Most of the Gemini monsters are so terrible. Konami gave most of them shitty effects that require you to use up your normal summon in order to use them. There's a Fish Gemini who's effect literally turns it into Goblin Attack Force. Just use GAF.
It's like Konami didn't understand how to use the Gemini mechanic. When I first heard of it I assumed they would have effects that were stronger than other monsters of similar levels and stats, with the trade off being waiting a turn to use them. But then they went and made cards that had exactly the same effects as other cards with similar levels and stats, so you wait a turn to get something another card could already do immediately.
#1 is going to be "you win the duel/match"
Let's see
Well shit :|
Match winner effects are not actually good though.
@@jameszetterman4487 the CARDS that have them are not good. The effect itself is... well, just the best a card could have. Imagine having a card that just said "When you activate this card, you win the Duel", with no restrictions. It'd be broken, right? Well, that's the point lol
@@toropazzoide match winners in particular are useless in a competitive context because your opponent would surrender the duel if you ever were about to use the match winning effect.
James Zetterman yea, but it would still win you the game, so it’s that good,
When April Fools comes around, could you consider doing a Magic The Gathering top 10 list?
That would be hilarious.
If he play it why not making other mtg videos or live streams
Perhaps
I dont know enough about magic to even play the game casually, let alone make a video on it
I mean I would play it casually if I had anyone to play it with.... never going to go competitive though, just not happening. My deck is a silly black/white zombie deck that originally had like no damage dealers. I’ve since tried it fix it... but again nobody to play against soooo no idea if it worked!
This is a great beginner video for anyone getting back into the game. Nice
That suggestion of yours to watch the playlist while we do something is actually what I do all the time lol
I’m currently doing it while washing my car, keep it up my dude
I thought I was the only one doing this. I'm doing a physics take home exam while listening to his lists.
Honorary mention: the effect that stop your opponent from playing Yu-Gi-Oh
Like number 86. It and gossip shadow are legal in link evolution.
I play my trap card armbar! During your opponents turn get them in an armbar until their end phase.
Like, Arcana Force The World does?
Yata Lock ?
@@spearsage Oh, that card...
I actually got a deck together that didn't suck *too* much, and could get that lock.
Speaking of these random decks, I actually had a good shooting star dragon deck, and I believe I could go into red nova dragon and shooting quasar dragon too...
Or was the red nova dragon another deck? It's been too long.
"Trap cards are balanced around the fact you have to set them and wait a turn to activate"
Red reboot, impermanence and evenly matched: "allow us to introduce ourselves"
those cards are also balanced around that fact. if they were spell cards and not traps then they would be broken.
"I activate my credit card!"
I activate your unpaid bills
"I activate my Counter Trap, Debt!"
I activated card decline counter trap
I activate my trap card , Screw the rules.
I ACTIVATE MY QUICK PLAY:QUICK LOAN
I haven’t played Yu-Gi-Oh in years but I watch all these videos
Hey TheDuelLogs, this one is probably my favorite top 10 so far. I've always been fascinated with the effects and mechanics of Yu-Gi-Oh in general. I was wondering if you'd ever consider doing a top 10 on yugioh effect types. i.e. Ignition effects, continuous effects, quick-like effects, lingering effects. I would be interested to hear your opinion on them. Personally, I think the most powerful effects are actually lingering effects. Other effect types can usually be dealt with in the conventional way, but lingering effects are rare. For example, Last Will is actually a continuous lingering effects, and once it resolves you can summon a monster whenever the conditions are met. But the opponent can't negate it when the lingering effect resolves, as the card effect has already resolved. Lingering effects just float around in nowhere space and they can't be targeted or negated. The only real way to deal with them is to make your cards unaffected by them. I don't know if it's enough to warrant a top 10, but I think it would be something interesting that's rarely talked about.
In b4 #1 is an insta-win condition 👀
Edit: called it! Great list btw, though I'm somewhat surprised that neither "unaffected by card effects" or "take control of an opponent's monster" were up there though, especially the former, being the primary reason that Ultimate Falcon is the go-to "cheat out of the Extra Deck" card.
What about the command effects like "Get your game on!" or "Yu-Jo Friendship".
With the first one you can brag you were in a 15 y/o tournament; whilst with the latter your opponent can give you a firm handshake.
"Most decks only have a handful of graveyard effects."
Shaddolls: allow us to introduce ourselves.
That ending is why I play this when gardening. Among other things.
The chapters in this video would be better as the Top 10 effects, because that's why people clicked on the video XD
Before watching I was like "Number 1 HAS TO BE the ability to win/draw the game. If not, I must of stopped playing for a long time and missed out on something Super OP". In the end, I was right. Yay
#0 is "You win the match", though it certainly meets the stipulation of 'even if no good cards exist with that effect'.
@@BloodfelX Last Turn is kinda way too easy.
@@DrGandW I'm talking about effects that win you multiple duels (i.e. a match), rather than just one duel. =)
@@BloodfelX there are cards whose allow to win the match but they cannot be used in a duel or are banned
@@Kylada-o5t And also 'even if no good cards exist with that effect'. For example with Victory Dragon you have to summon a relatively hard-to-search monster that cannot be Special Summoned, requires 3 specific tributes, and requires you literally win the duel in a specific way to gain its effect.
Cases can be made for the extra deck variants being good cards, but ultimately the trigger for the effect is "You have literally already won the duel, but if you did it in a specific way you gain an effect." An effect that only triggers when you have already won isn't really all that viable when you first have to focus on winning in the first place and that winning is ultimately the point that decks are built to aim for.
Also since surrendering is always an option, for the "Win the match" effect to work you would need to have it on a surprise effect - like activating a Spell or Trap card - not an effect your opponent can read and go "Oh, I know how to stop you getting this multiple duel winning effect." (Surrenders to lose 1 duel instead of the entire match.)
Sorry this was probably a bit of a rambling response, but hopefully I got across what I mean and intended to convey.
Top 10 Best Balanced Cards
I know you've said balanced cards don't get played but hear me out :
So much of your Top 10s are about card design; what makes them good, bad or broken in terms of costs and benefits. It teaches me a lot about the game and his design.
I would love to see a list that is just examples of what you think are well designed cards. Ones with good upsides but also clear counterplay or reasonable trade-offs.
Such a weird request. This is a top 10, these cards simply pertain to a situation. I guess black hole is a pretty well designed cars because it clears the board
background sound is basically what i use this channel for, i dont even play yugio but i do have 1 card of the red eyes that i friend game when i was a kid
The Madlad did it! You pretty much covered every important effect in the game. I will add a mention to a card that has an effect that you mentioned, Skipping your opponent's turn, because this happened to me. Arcana Force XXI - The World, they used Light Barrier and chose the good effect, got two monsters out and skipped my turn, all this on the first turn.
I did originally have it on the list but I removed it to add the "Trap cards from hand" effect, mainly because all cards that can skip your opponents turns are terrible and there are good versions of everything else on the list.
Yeah, I think it deserved a spot, thought, he basically mentioned it as a honorable mentions when talking about Insta Win effects.
Skipping opponents turns it's either ridiculously broken to the point it's ban, or very convulted to do.
@@troykv96 I did mention them in the insta win section though!
@@TheDuelLogs You most certainly did, I quickly checked and found out there are only 5 cards in the entire game that can skip your opponent's turn, 1 I mentioned, 2 are specific to archetypes (Six Samurai and Valkyries) 1 is a gamble and 1 is banned. So not enough for a list but DuelLogs, How does "Top 10 cards that skip at least a Phase" sound?
From your first line where you said "even if there isn't a good card with that effect" makes me feel like "win the game" is definitely number 1
nah man, zone eater has the best effect
you mean cursed fig
You mean Gate guardian
Beaver Warrior and Tatsunootoshigo used to be effect monster but Konami needed to change them into normal monster because how OP their effect and still OP even with errata.
My list
Ss from the deck
Searching a card from the deck
Spell speed 2 destruction eff
Negating a card effect
Send to the graveyard
Non destruction removal
Summoning from the graveyard
Facedown banishment too
My list
Special summoning to deck
Negation
Searching from deck
Non targeting banish
Non targeting removal
Non destruction removal
Sending cards from deck to grave
Drawing
Face down banishing
Grave eff
Special from from grave
My favorite card effects is *multi-attack.* Nothing feels better than a come from behind win beating over their monsters with natural battle damage, and not just "attack directly for game".
Yeah I run a aleister the invoker deck.
Invoked purgatrio can be really nasty if they have a big field. If they have 6 monsters out then purgatrios starting attack is 3500. It can attack all enemies and does piercing. And aleister which bounces back to the hand can boost that to 4500. And it can get even more nasty if they have back row or you have more than 1 aleister.
Won many games with that gem. Probably the best multi attack I've seen.
The best effect is preventing your opponent’s turn.
I still remember pulling a 1st edition Last Turn at books-a-million long time ago. Was the best feeling.
Would be interesting to see how and if those have changed now in the handtrap-heavy meta with tons of monster effects.
I feel like stopping your opponent from summoning, stopping your opponent from activating card effects and skipping your opponent's turn were a few missed opportunities for the list - even if turn skipping was given an honourable mention during the #1.
I still can't get over the fact you say archfiend as arch-a-fiend
I’ve been waiting for this video!
We needed this. Thank you man
Don't forget about the hard reset effects (shuffle everything back into the deck). Tierra, Source of Destruction is a good example.
Idea for next video : Best deck for each summoning mechanic (Tribute, Fusion, Pendulum ,etc...)
My favorite storyteller
I was proposing such topic and here it is \o/ Thank youu
Left arm offering artwork always gives me an indescribable agony, I wouldn't mind seeing an alternate art
0:15:21 - lmao, Temple of the Kings used to let you summon ANY monster from your Extra Deck. And now it is only Fusion Monsters (because that was what was intended). :-D
I would’ve included winning the match with instant win. Being able to win the match is even rarer an effect than being able to instantly win the duel, and is definitely the best possible effect that can be done.
Although it can't really be done since the only legal card that can do that can be countered by any opponent before its effect actually goes off.
@@maxsync183 I’m pretty sure Victory Dragon can reliably be resolved in the OCG due to some ruling differences.
Witchcrafter cards have pretty much all of these effects.
Maybe the ability to be "unaffected by anything" like the ultimate falcon.. It's really great and sometimes can win you the game if it's such a powerful monster with high attack and also unaffected
This video actually give us another 10 top 10 topic
"top 10 cards that shouldn't have been made"
Spellbook of Judgement (lets you search out the cards that you used this turn, so you get about 4 or more cards and you can special summon from the deck)
Change of Heart (steals monster with no downside. If this card wouldn't be banned, you could randomly win duels with no skill)
Delinquent Duo (opponent has to discard 2 cards so (s)he starts with 4 cards)
Fiber Jar (resets nearly the whole duel execpt for lif points and banished cards)
Magical Scientist (can be used infinitly during first turn and lets you summon a bunch of fusion monsters)
Makyura (you can activate traps from your hand which can FTK your opponent)
Cold Wave (your opponent cannot play the game anymore)
That Grass looks greener (in an 60 cards deck with a lot of cards that have graveyard effects, you can go +10 or so)
Sixth Sense (1/6 + 1/6 so 33,33% to draw 5-6 cards)
Selfdestruct Button (there is literally no reason for this card to exist)
Sorry i only know the effects of old cards. Maybe cards like Azathot, Firewall, Gumblar are more broken. In Fact, there are around 50 cards or so that were stupidly designed. And there are still a lot cards which are not banned (yet) but can be potentially be broken.
Day 45: What about top 10 cards with retrains, ie Magician of Black Chaos -> Dark Magician of Chaos?
I would really like this too. Black Luster Soldier -> Black Luster Soldier Envoy of the Beginning
Top 10 best continous trap cards? I feel like u need THIS kind of video in ur Channel !
I love you to cover Red-Eyes at some point. Probably the worst cards since we've had Blue-eyes and Dark Magician already.
Imagine how many of these effects would be inconsequential if they have some kind of resource cost attached to them, like Mana or Energy in other games.
And they have.
The cost in yugi oh is just another cards.
@@MestreDuelista But because there's no other cost attached, it's very easy to cycle those cards endlessly.
@@Cyberium yeah, but this is where the funny of playng yugioh are. The ban list exist to make infiniti combos playable against. So no one have reason to try make some. Actualy, in general, decks who use this they will end with one or two monster boss in the board who have costed more than half of their deck. Witch u can easy deal with one gameciel or something.
So if being with 10 card in the deck in the turn 1 isint a cost, i dont know what it is.
@@MestreDuelista The problem isn't about how many cards you need to use, but how early you can get your wincon out. Games that use a mana system require setting up over a few turns, in YuGiOh you can just complete your entire wincon on turn one. Yes, you use cards/life as resources, but even if you have to use ten, nay, twenty or thirty cards, a YGO player is capable of getting a board full of monsters with hand/magic/trap to disrupt whoever comes second, all on the FIRST turn. That's where the problem is.
Which, leads to the reason why they need to ban so many cards, because OTK is significantly easier to accomplish without needing to set up your resources over a few turn like other games. MtG had the same problem back when they had free-mana in older sets, and they had corrected that mistake after the first five years, while YGO continues to print cards like Red-Eyes Dark Dragoon to this day, how does Konami even justify that?
Put ygo epaoides...(sarcastically breathing)
Ok any type of animations sometimes won't hurt but still love the clean style...pretty much it keep it up
Honestly summoning from the extra deck using materials from the deck is insanaly broken. It's a rare effect, like red-eyes fusion, but all cards that does it are kind of overpowered.
I totally agree that using traps from the hand and cheat extra deck monsters are one of the best effects a card can have, I used to play paleozoic and the archetype lets you play traps from the hand, I know that could be painful. Also cards like instant fusion and Nekroz Kaleidoscope are competitive due to the ability of cheat extra deck monsters.
*Video Idea*
Top 10 best generic link monsters
(Not specific to a level, type, attribute, or archetype)
(Things like 2 monsters and/or monsters with different names)
I don't know if this is broken but gaining extra turns. If they errataed tellarknight ptolomaeus to bring it off the ban list, then people could start gaining extra turns. It is in mtg and I kinda wish we had better than using the arcana force monsters or six sam shinobi, though it is kind of fun.
How about top 10 best decks/archetypes for new/beginner players? Subscribed and followed you here from your WoW vids, and am interested in the game! What do you recommend?
You should do top 10 best 'Deebo' monsters(best monsters that steal your opponents cards and use them)
Hey man, you got me and my housemate to start playing yu gi oh again and its super fun. We are still figuring out the new rules established after we stopped playing. One of our biggest questions is what is the difference between the TCG and the OCG? Are some cards in one category and not the other? We are really confused and could use anyones help
The OCG is the game as it is played in Japan. Basically they have some cards not released in the west, and also a different banlist
Drawing
Adding in general
Taking opponents resources (covers a lot)
Negations
Cards that restrict the game state such as floodgates
Special summoning effects
Effects that is or makes other cards uneffected and or (spell speed 4)
Mali is fine at 3 its a potential brick and works best in its original deck
kaiju is a good effect too
Top 10 most top videos of duelogs' tops
8:08 Aren't trap cards the hardest to search out? If I'm correct, I think the dark cat card, that tornado trap card, and Uranus can search a trap card. I haven't been keeping up with new cards so correct me if I'm wrong.
Trap Trick alone makes trap searching pretty bonkers.
Trap cards have Trap Trick and Lilith
Thanks to the both of you ^^
Destroying monster is better than destroying spell & trap.. this is true. I remember the first Yu-Gi-Oh guide handbook I got from Kaiba Structure Deck back in 2003, more or less states,"No matter how many strong spell & trap you have on the field, no monster on the field means you have nothing to defend your life points"
Does Omni negates included summons aswell or is that just a bonus? For example cards like trigate and the tenki trap was shown which does not negate summons.
Idea of a video- you go over cards from other card games(like magic and pokemon) and either turn them into yugioh or idk
I think the best monster to cheat out of the extra deck is the brand new Dragun of Red-Eyes.
Neither player can target or destroy it with ANY card effects.
And it also the omni negation effect alongside the permanent ATK gain after the negated card is destroyed.
Wouldn't returning cards to the deck or skipping your opponents draw phase be really good too? Sending something on your opponents field or in their hand back to deck makes that card effectively useless for that turn, right? And how many cards allow you skip your opponent's draw phase that don't have some goofy activation requirement?
Besides winning the game (which is obviously the best effect), drawing (number 3) or searching (number 2) the deck are the best of these. A searcher can do anything on the list, when you need it. Drawing cards always gives you more options, gets you to your good cards quicker. It's useful in literally every deck in every situation, whereas activating a trap card from your hand really depends on the trap cards you have in your hand.
Top ten cards with effects when they get banished would be a cool list
The only one I'm surprised I didn't see was shuffling a card from the field (or GY) into the deck.
"Exodia is super iconic to ban"
So is Pot of Greed and that didn't stop them from giving that card 25 to life.
Yeah but exodia isnt good enough, and keep in mind all the exodia cards are limited.
@@mikeockhurts904 Having more copies wouldn't help you since they would just brick your hand.
@@vanitaspero1043 yeah exactly, I dont know why they chose to limit them.
@@mikeockhurts904 Probably to make them "extremely rare and exclusive" just like in the anime.
I would say turning duels into Shadow Games is a pretty strong effect.
Absolutely, Marik has showed it
Virgin Duelist:Struggles to draw 2 cards
Chad Tavern Visiter:Draws his entire deck to pull off their combo
an idea i had was cards that was the founder of a archetype so like blue eyes white dragon, dark magician, red eyes black dragon, thunder dragon are founders of their respective archetype. And i guess how it would get listed is which archetype or the card is good.
Now, I need a "top 10 worst kinds of card effects"
You lose the Duel. Relay Soul
Honorable mention to cards that say your opponent cannot activate cards or affects in response to this card activation
drawing cards is onpar with instant win imo, because it enables more wins than just "i hab a card i win" as well as enabling that
this video was loaded in the date of my birthday
Is there a way for you to special summon a monster from your opponent's extra deck?
That should still allow you to set Lost Winds from the graveyard.
I actually ran that one draw spirit monster in a synchro deck. Getting summon materials was pretty easy with quillbolt iorn wall.... Hu, endless link deck idea (probubly wouldn't be competitive).
Good video. I enjoy the video.
Another OP card effect is activating spells (usually field spells) from your deck. I'm looking at you Triamids and Vampires
Fun little exercise, figure out how many/what decks have managed to be meta without any of these and on the flip side the worst deck with the most :)
Think my only real issue with this list (as a concept) is dealing with the quality of cards with the effect. Say there was a no cost non once per turn pop one card quick effect, would poping cards suddenly be higher without the effect changing? Or when when Mekk-knight get there new card and can actually use (well practically I mean) the discard opponents whole hand And extra deck, what happens to discards then?
Anyway my vote for effects that should make this list but can't because there more like concepts are locking certain actions (so floodgates basically) and non once per turn effects in general.
The ability to return cards to your deck + spin your opponents cards back to their deck to break boards is op. Madolche Tiaramisu's effect is impossible to power creep.
What about lock-down effects..... cards that can stop your opponent from doing something crucial to there strategy, such as searching combo pieces (Mistake) or special summoning "Fossil Dyna". If a lot of decks can wind up forcing because you played 1 card with one effect (Macro Cosmos) then I could consider that to be a pretty powerful effect.
I have to disagree that in the pokemon games you have necessarily to pay a cost like discard some card of your hand, it exists some like N, which is a card destroy, with the difference both player draw 5 cards, but some card that can be used only once for turn, can gave +2 advantage, or, I remember Bianca, an once for turn card that you can draw card up to 6 cards in your hand, gaining +5, if this card is the only you have in the hand, you gain advantage like spellbook of judgment, but most pokemon cards that can be used once per turn, have broken effect for yugioh standards (those card I mentioned are legal in very old meta, but generally these cards have some clones that are legal in current meta)
Do top 10 (unbanned) cards that are literally unusable
You mean cards like neo bubbleman and that one guardian that needs butterfly knife?
@@mikeockhurts904 Yup. Like cards that doesn't work up to their potential because another card is banned or something
I think he's already done this: Top 10 useless cards
In the words of one of the best people in our community, the best card effect is the one that give us more volcanic support.
I disagree with that statement about all lists being of equal quality, imo they have gotten better over time
"If you want something to play in the background" is there any other way to watch these? They're great for playing while doing other things
And did you know i've prob watched almost all top 10's on this chanel in the background, while playing other games :)
I thought of another really great effect:
Skipping your opponent's Draw Phase.
I can only think of two cards that have that effect, Yata and Time Seal, but they're both still banned for being too good.
idk if yata is that good now since you have to clear field to activate effect.
they aren't banned because they are good, they are banned because they are degenerate
they could be unbanned right now and they wouldn't see any play, but those only cause frustration to the once in a while situation they work which isn't what any game company would want
@@TheVictor126
True enough, in the modern game I suppose they'd be more a nuisance than a threat.
TheDuelLogs: The ability of banishing monsters/cards are more valuable unlike some of the options you mentioned :)
Could you also make a top 10 worst positive card effects?
Why is discarding your opponent's hand on here but not skipping their turn?
Doesn't this also prevent your opponent from playing?
Or are handtraps more common than graveyard effects?
What about an if destroyed it euiq to an opponent monster and u control that monster effect monster card like graydle cobra, graydle Alligator
Please make a banned exodia deck
3x all pieces
3x into the void
3x pot of greed
3x graceful charity
3x one day of peace
3x chicken game
3x dark world dealings
3x upstart goblin
2x spell book of knowledge
2x pot of duality
That's banned
That Grass looks greener would have been an impossibly good card before the 60 card max rule was introduced, I remember people playing with 100 card decks because they were afraid of decking out, filling them up with cards that search out monsters, but they never really ever brought anything good out. Imagine sending 50 cards to the GY in a turn.
The shadoll structure deck is sold out everywere in town, just like the magical hero packs
If destroying 1 monster per turn on a quick effect is good what about mirrorjade the iceblade dragons effect where you send 1 fusion monster from your extra deck that needs the material fallen of albaz to banish a monster every 2 turns on a quick effect
Zodiac drident is busted with Zeus also its funny how dark hole and raigeki can destroy all of the quick effects monsters before they disrupt your plays