the problem with duelists is they dont love yugioh they only care about building the most op deck they can build and try and win nationals or world tournaments
@@AlexisStreams The makers of the game ruined it! Too many archetypes make it so that you're forced to build a deck a certain way. You can skip buying booster packs now and just buy 2 or 3 copies of a starter or structure deck and mash the 60 best ones together and throw the excess in the trash. It's fucking lame!
Well, with Foolish Burial, Ra is a free attribute in Elementsabers. I'd still rather Side Ra in in games 2 and 3 if my opponent pulls a Sphere on game 1.
@@07ghost13 You're better off putting your resources into different cards. Ra isn't worth the investment. It's still incredibly easy to run over, since it has little protection, and its effect is just a worse Raigeki.
Hey, I knew what they do :) Though I do wish they expanded on the level manipulation stuff, to really push home that they could be the best XYZ toolboxing archetype in the game.
There is actually a lore explanation regarding the ice barrier synchro being way stronger than the main deck monsters. The ice barrier tribe we're called that because they keep the seal to the syncro monsters. They are only allowed to unleash the syncroes when world is in the brink of destruction. The syncroes are designed to be op
better move raidraptor arsenal falcon in a harpie deck that runs harpie channeler with harpie's pet dragon acting as a garnet that is useful arsenal also helps flood the field lv4 harpies for easy xyz/link fodder using perfumer to search elegant egotist on summon for even faster swarming
@@CrymeScene Kiwi makes spellcasters unable to be targeted or destroyed, not unaffected. If it did, Kiwi might help make a spellcaster deck meta similar to how Miscellaneousaurus helps Dinos. Also it would have been a staple in Endymion decks.
dinowrestlers struggle SUPER HARD to summon their link 3 boss monster, let alone their fusion and synchro boss monster....the deck is a complete waste of potential
I run Dinowrestlers with cards like Transmodify, Living Fossil and Call of the Haunted. I know I’m using the archetype differently than what was actually designed (aka the effects happen when your opponent has more monsters), but turboing out a 3500 beatstick with one-time protection isn’t too bad. SS Valeonyx or Coelasilat, NS another Dinowrestler, Link them into Terra Parkourio, use Living Fossil to bring back one of your Dinowrestlers, then use Tyrant Dino Fusion to summon Chimera T Wrextle. You burn your hand in one turn but hey
Very true. I run them with Lost World and the corresponding cards. Gives them a huge boost, but its a shame they can't function very well without help.
Shawn Li Numbers are barely an archetype, though. They’re just a collection of Xyz monsters. As someone who has tried to put together a “Number deck”, it usually ends up barely resembling anything to a “pure” Number archetypal deck.
So, the thing about how Ice Barriers suck at bringing out their own Synchro Monsters: As described in the DUEL TERMINAL LOOOOOOOOOOORE the Ice Barrier troops were meant to act as wardens keeping those things trapped.
@@nexusshark uh, yes. Seriously though, it's supposed to be a bad stall/lockdown deck from what I gather from the effects. In theory the deck does work, but it doesn't have the swarming that the deck needs to make it work
@@nexusshark the basic gimmick is have more than one of them on the field to lock your opponent. The real problem is none of them could special summon itself and the only one that could special summon other ice barier is a level 7 monster (and pretty slow on that since he can only special summon 1 from grave at your end phase). *and to be honest their level is a bit awkward to special summon their synchro anyway
@@AxisChurchDevotee never forget the difference between cost and effect. There was a video about effects, but this suggestions is about costs, usually distinguishable by a ; in the card text.
I appreciate how you thoroughly explain how each card on the list is ranked and summarize complicated effects. Thank you for the videos! They always help me chill out when I need it.
You forgot an extra effect that Raidraptor - Ultimate Falcon has. If your opponent has no face-up monsters on their field, inflict 1000 points of damage to them at the end of each turn.
I have a funny story with raid raptor xd I only have budget decks, and one of them (and the second deck i made) was Phantasm spiral. In a little tournament i was playing against a dude with the field spell that summon tokens on your side and reduce your monsters atk by half (i don't remember the card), and he manages to summon the xyz raidraptor Now, i had my field full of those anoying tokens, but had the Phantasm spiral field spell, if you know about the arquetype you know that drawing into Phantasm spiral dragon is a dead card in your hand, but i realize something, not only in my hand i draw the Phantasm spiral dragon, but also in my hand i had "together we stand" Sooooo i did something i never expected to do in my life, tribute summon Phantasm spiral with 2 of those tokens, then with the field spell Pacifis i added to my hand Phantasm spiral grip (the one thar adds you 500 atk), then i equip both p.s. grip and togheter we stand to my dragon, and thanks to the tokens, my dragon surpased the attack of the raidraptor and i managed to kill it, not only that but manage to win the round :D
Top 10 cards that needs a specific monster on the field Top 10 ritual Monsters Top 10 banish face down cards Top 10 xyz Monsters Top 10 cards that makes your opponent scoop Top 10 comeback cards
I think I mentioned it before awhile ago but a “Top 10 Cards That Need an Errata” and the idea can be used twice like an errata for bad cards to make them good and an errata to nerf “broken” cards.
I guess you will never have erratas for bad cards... 1. It doesn't get Konami money 2. There are too many 3. Just print a new card with a similiar effect, community happy because of nostalgie/ new support and money But I like your other idea. I would really like to see, for example a errata of the PK-Link (regarding the summonig condition)
2:20 that’s cause the idea was “oh if we have the main character use monsters who can change their levels naturally we don’t have to rework the archetype later when the main character starts getting their hands on number monsters who’s varying in level”
Ouroboros is a corrupt trishula, but it's not a retrain, which is what he meant in the video. Although I wouldnt mind a video listing monsters based on how many different artworks they appear in.
When the Ice Barriers were released I loved using them so much. The archetype is pretty bad if used on its own, but that's why you would have lots of supports to help it out. Then when I realized that the Synchros made for this deck got banned because they were able to be used and abused in other archetypes it made my heart hurt. :( I love the Ice elemental so I wanted to make a deck specifically based around it, yet Ice counters are garbage and Ice Barriers (at the time) were the only other option for me.
I can remember a time back in the late 2000's when Brionac was an extremely popular card, and Trishula had already been banned, and they were hot trade items out of packs; until this video, over a decade after that craze, I didn't even know there was such an archetype as "Ice Barrier".
There's a part of me that's kind of surprised Harpie's Feather Duster didn't make the list. I mean, you could argue it's part of the "Harpie Lady" archetype, except that instead of having anything to to with the Harpie Ladies, it's just a backrow Raigeki, which is pretty damn good, to the point that it is currently limited to 1 to this day.
A bit sad that the Naturia extradeck isnt here since all of them are really powerful - Beast and Exterio being by far some of the best Negation the game has to offer while technically being in a super bad archetypes.
I actually thought about Naturia, since they have problems similar to Ice Barriers, but I think their main deck monsters are just slightly good enough to where they wouldn't be a high contender. They do revolve around their annoying negation methods which can actually be effective if they establish a decent board. They can also summon and technically use all their extra deck monsters, which is more than can be said for some on the list.
Before I watch I'm guessing Trishuls, naturally beast, castor, & red eyes darkness metal Edit: Trishula was given (thumbnail), castor made 10, surprise no Naturia Beast tho
Helios duo would definitely make that list, it's based around Macro Cosmos and needs to be sent to the graveyard in order to activate its revival effect
Celestial sword Eatos is a meme for guardian decks Eatos (the monster the card was supposed to have Synergy with) can destroy it to activate her own effect its just unfortunate that the card misses timing with her
Super Anti-Kaiju War Machine Mecha-Thunder-King What other archetype has a card that was designed specifically to counter the archetype it is part of (and nothing else), while at the same time being pretty much unusable in said archetype? (Outside of mirror matches or the occasional Gameciel, and even then it is tied for weakest Kaiju with Gameciel)
Gagaga Cowboy primary usage is the effect damage like you mentioned in the video, but I believe it was, and still is prominent today not because of the effect damage finishing an opponent off but because if your opponent has less life points than you when time runs out at a tournament, you win the duel. So Gagaga Cowboy was the 'make it or break it' for a lot of duels simply due to time; a quick and easy 800 burn to get the edge in lifepoints, and then winning by time since your lifepoints are slightly higher than your opponents.
Shame they lack a solid consistency in their artwork. Dont get me wrong, each AoJ is good looking on it's own But as a group, only the Synchro monsters have a vaguely consistent Silvery white, Gold, Black, and Red scheme. Basically the Synchros are RWBY themed
Not bad, but there's just way too many good Hero cards. Even Elemental Heroes specifically have some great options, like Stratos, along with some of the best support in the game.
Coming back this video so long after it came out, it is interesting how Gagaga Cowboy had such an impact in the TCG/OCG whereas Gagaga Samurai had a smaller but still notable impact in Duel Links. Since there is no Main Phase two for Cowboy to work with and his effect damage got cut in half, it makes sense that Gagaga Cowboy didn't see major play in Duel Links, but I wasn't expecting Gagaga Samurai to be used as much as it has been
10. Rata brought this up years ago 9. Ah Cowboy for game, good days. Hope he gets some new alter art. 8. The untouchable Thunder Turkey. Biggest Birb 7. The only consistently useful Noble Knight 6. Dino Hulk Cyber Removal 5. The Link in the most generic and vanilla Fusion archetype so far 4. Even as ghosts, they cast as teacher and apprentice 3. Fire snek of ultimate self mill for GY shenanigans 2. As Hardleg would say, "Gendo." TheDuelLogs forgot Phoenix Mode 1. *John Cena music intensifies*
Maybe "Top 10 cards that grant effects when used as tributes/materials"? For example the Djinn of Rituals series for ritual monsters, Hardened Armed Dragon for when used in Tribute summons, or monsters that grant effects when used as Xyz materials, like Zoodiac Ratpier
Isn't Raidraptor Ultimate Falcon's other effect is that opponent receives 1k damage if they don't have monsters in the field in the end phase? Correct me if I'm wrong because this is the only thing I remember because I play Raidraptor on Legacy of the Duelist.
Even though it’s not in the TCG yet, you definitely should’ve have Dragun of Red-Eyes on here. It’s seen more success in its short lifespan in the OCG than Dark Magician and Red-Eyes combined, probably in the TCG and OCG combined too.
Probably because Gem-knight and Predaplant aren't half bad. They have solid engines and good boss monsters. Performage is too small an archetype to be seen as anything more than engine pieces.
Besides. G-K toolbox, while old, can still pull in at locals. While the FTK/OTK can happen easier if Master Diamond is at 2. Quite clowning around or I'll anacondya.
@@lord-of-roses6647 i see some people pull predaplant deck really well as their fusion boss monster is so good as really easy to summon,as Scorpio and cobra combo still good even in today meta deck because it give up a fusion card so easily to make combo games as their strongest boss monster,venom dragon as their banned card ssv dragon (because nightgale) so broken
You might have missed a couple off the top of my head. The big one being genex undine which was a key player in water synchro (sending fishborg blaster) and then later in mermail and nekroz? Its partner (genex controller) was also the 'original' Garnet. Neo-spacian grand mole. Used to see play in the side of pretty much every deck as a generic answer to synchro et al.
I agree! Grand Mole probably doesn't see enough play on its own anymore to warrant a spot, but Genex as an archetype is such garbage with 1 or 2 standouts. Now that you mention Fishborg blaster, would Fishborg itself technically be an archetype?
@@kimyona9746 dude just run Onomatiopaira Onomatopick Gagaga magician which can make its level 6 and Onomatopick which lets you make all levels of monsters you control the same as a monster you control.
Gogogos are a fine rank 4 toolbox. The Gagaga xyz monsters don’t fit the archetype at all. Gogogo are a bit slow out of the gate, but once they get going they can be competitive. And their xyz monster helps out by recycling the key card Gogogo Giant.
I always look forward to your videos every week, they make me super excited when I see it as my first video in recommended.I have been in love with yugioh ever since I was a kid, and it is still cool to see how passionate people are about this card game. Thank you for informing me more and more about all the cards that are in the game and how people use them
Lavalval Chain was originally designed to be used in Lavalval and Gishki decks, not only the first. So, it is a double support card that was better outside its archetypes.
but at the rate the game is going to far, it's very, very unlikely that Lavalval Chain will ever come off the ban list....most likely the only way he's ever going to come off is if his effect get's nerfed (which they could very well make it a hard "Once per duel" effect if they needed too...ik that sounds like overkill but that's just an example)
It isn't that amazing, but even with dark being one of (if not the) most popular attributes, catastor still has plenty of removal potential. It's basically a worse Shaddol Construct, since it doesn't hit all special summoned monsters and is smaller/arguably a little harder to summon.
ayo i friggin love winged dragon of ra it looks sick and can get some real high damage pretty quick and it can be a pain in the butt to remove not to mention you can regain the lost life points if played correctly
Honorable mentions to Naturia Beast, Barkion, and Exterio, which have seen pretty consistent play in any Earth focused deck that can reliably spam them out. And like Ice Barriers, Naturia haven't really done anything competitively, and tend to struggle to get out their own extra deck monsters (though they can still summon them waaaaay better than the Ice Barriers can get out their dragons).
I would like to add that raidraptors at the moment are bloody terrifying to go against. Though they don't usually end on ultimate falcon. Their current end board that can play around 1-2 negates to get to it is simorgh link 3, cyber dragon infinity, number 39: utopia and barrier statue of stormwinds. Raidraptors before were a joke before duel overload. Duel overload was a powerful set for raidraptors and I honestly expect them to be at least tier 2 this format.
The ice barrier synchro monsters being so good makes sense with the dual terminal lore of them being locked away for being so powerful and getting released multiple times to fight more world ending threats.
I actually have all 4 ice barrier monsters because I wanted to learn how to play since it always seemed fun so I bought the deck at Walmart but did not know it was that good at least the synchro
Yeah, the reason the Gagagas worked the way they did was so that Yuma could use all the Numbers if he had to in what was otherwise just Utopia Turbo. Funny story: there are circumstances where you CAN profitably use the monster you searched with Isolde. The most common is probably Pendulums, as only their monster effects are prevented so activating it as a spell basically removes the drawback. Imagine summoning 2 Trishulas and then overlaying into Enterblathnir (which is flavorfully connected to the Mecha Phantom Beasts who could earn an honorable mention on this list with Auroradon much like Crystron kinda did when you showed Halq at the start, but isn't actually part of the archetype). That's 3 handrips and Virtual World could probably do it if you were allowed to run it in multiples. That said, the Ice Barrier tribe was actually built around keeping its dragons imprisoned so of course it can't actually summon them. (It's a Duel Terminal archetype, putting lore above sanity is on-brand given Flamvell Magician.)
Definitely make a part 2 of this Other cards that could make the list: Gamaciel for Kaijus, Rhongomyniad for Heroic Champions, Utopia Lightning for Utopia, Kirin for Majespecters, Monkeyboard for Performapals, Draccossack for Mecha Phantom Beast, Ptolemaeus for Tellarknights and Terrortop/Taketomborg for Speedroids
I agree with most of these, but I can’t really agree with Terrortop and Taketomborg. In my opinion, the simple fact alone that these two cards in a single archetype are useful together means you can’t put either of them on a list like this. Something similar also applies for Predaplant Ophrys Scorpio and Darlingtonia Cobra, the other Predaplant cards in the archetype(except maybe the Link monster) aren’t the best, but the mere fact that two of these cards are great together and see play in other decks together would prevent either of them from going on this kind of list. If you disagree, that’s fine, deckbuilding itself in YuGiOh is always up to personal preference anyway, so why should our opinions on a similar topic be the exact same? Have a nice day!
@@M3G4T3RR4 I mentioned the speedroids because I remember when I personally built a full speedroid deck and those 2 cards were so good, I tried them out in a monarch deck and they had much more utility and fulfilled potential than for their synchro summoning archetype. The stats don't lie either, the engine was insane, much better than the rest of the archetype cards, which were subpar minus the synchros. But the predaplant cards are also good examples too
I think the "Gagaga" archetype is perfect for my Level Tyrant strategy. I built a deck for Total Defense Shogun that revolved around the idea of changing battle position for effect. I included the two Level Limit cards to force L1-L3 monsters into AP and L4-L12 monsters into DP. For bonus effect, I included Dream Clown and Crass Clown so that I could change their position every turn to activate their effects. I even had Copycat and Relinquished to copy/absorb high power enemy monsters. Because they're L1, they're forced into AP with a high damage output. It was a nice little idea that was completely outside-the-box.
Do a top 10 cards that have been on the banlist due to other cards. like A assault core getting limited because of firewall i'm interested in knowing which cards that are fair or somehow couldn't be abused until something unfair showed up i know spyral master plan is now banned specifically because magicians soul making it consistent to place it in the gy. i don't know about other cards and it will be nice to find out more about them.
I played dark world competitively when trishula dropped. I learned early on just how broken it was with a couple of judge rulings on the card versus the interactions of my dark world monsters, which at the time they were still a lot of people who didn't understand how they worked. But it was pretty messed up when I learned that I literally could not change anything to the effect of trishula. I compensated by doing my best to Target tuners as they hit the field and annihilate them before they could get a chance to synchro summon. The problem with that is it did expend my resources the same as if I would let trishula hit the field, although this would be over several turns rather than one turn. No matter what you did, you would constantly be fighting trishula and it's minus effects one way or another. Skill drain and necro valley helps, but as we all know, everybody runs mystical space typhoon work cards similar. There were only so many ways me as a dark world player could combat any deck that ranchula, and just about every single way involved putting cards into the deck that did not contribute to its synergy. This basically made my check really janky to play and my usual techs were nearly unusable. I started having to find other combos to play to see if I could find something that would contribute to the synergy lost by the cards I needed to answer a single card. This is the reason why I believe trishula was ultimately banned. It's effect was too easy to abuse and with it in the format, literally every single deck had to change that wasn't a top-tier deck to counter it. Even if they erad it so its effect says only once return, people would still find a way to abuse it. Not only would they be summoning it in their turn, but they would find ways to summon it in their opponent's turn. That makes literally every single turn for you and them a -3 to you while they plus off cards like hyperlibrarian and formula synchron repeatedly
Ra Sphere mode is a reference to Mai screwing herself by tributing her harpie sisters for Ra, who only came out as ball with 0 ATK/0 DEF until Yami Marik reclaimed him, Marik probably really enjoys the trollish effects of this card
@@firehunterz2311 _water attribute_ That's the blue deck, alongside black are the most likely to be broken in yugioh. Winged Words is a three mana card that costs one less if you have a creature with flying and the effect is to draw two. Fleeting Distraction target creature gets -1/-0 until turn end and draw one card Unsummon is literally just compulse. Befuddle target creature gets -4/-0 until the turn end and draw a card Cloudkin Seer is a three mana card which draws a card on summon The list goes on and on, but those are just the ones I have by my side. The only thing keeping them in check is the mana cost, which you can at best increase your mana cap by one each turn. What I love the most is they have their own memes, we have firewall pass and they have island go
"Why can't we be together?!"
"Baby, it's not you. It's your archetype."
Yami Yugi to Tea
Me to the cards I pull out of my packs
the problem with duelists is they dont love yugioh they only care about building the most op deck they can build and try and win nationals or world tournaments
The conversation I had with pretty much every card I got from a booster pack in the past 20 years.
@@AlexisStreams
The makers of the game ruined it! Too many archetypes make it so that you're forced to build a deck a certain way. You can skip buying booster packs now and just buy 2 or 3 copies of a starter or structure deck and mash the 60 best ones together and throw the excess in the trash.
It's fucking lame!
Joke's on you, I main deck Winged Dragon of Ra to counter Sphere mode
Ra still sucks though so I don't know how you intend to win with it.
Well, with Foolish Burial, Ra is a free attribute in Elementsabers.
I'd still rather Side Ra in in games 2 and 3 if my opponent pulls a Sphere on game 1.
@@AxisChurchDevotee yh it sucks but you could use it for link plays or just keep a 4k beat stick.
@@07ghost13 You're better off putting your resources into different cards. Ra isn't worth the investment. It's still incredibly easy to run over, since it has little protection, and its effect is just a worse Raigeki.
ya fokin madlad
“Many of you probably don’t know what this archetype did.” *cries with my Gagaga deck*
Owerford Amazington same here my GaGaGa brother
“But no one really played them anyways, so I guess it didn’t matter.”
Word all zexal gagaga fans rise up
I also have one.
Hey, I knew what they do :) Though I do wish they expanded on the level manipulation stuff, to really push home that they could be the best XYZ toolboxing archetype in the game.
It's actually very thematically fitting because the entire Ice Barrier archetype exists to _contain_ those monsters.
There is actually a lore explanation regarding the ice barrier synchro being way stronger than the main deck monsters.
The ice barrier tribe we're called that because they keep the seal to the syncro monsters. They are only allowed to unleash the syncroes when world is in the brink of destruction. The syncroes are designed to be op
bro how did you misspell synchro twice even WITH the correct spelling being right there?
@@Green24152 because English might not be his first language?
This is why i wish Ice barrier lean more into stun or control. Sadly it stumbled too hard and konami decide to let it synchro easier instead
@@donovanlocust1106 Okay, valid point.
Still, they could have just looked at the first instance of the word "synchro" for the good spelling.
@@Green24152 yeah I understand but it isn't that big of a deal
Pro gamer move: Use Trishula to banish all of your opponents Magicians' Souls
I see you and I raise you Kiwi Magician Girl. All spellcasters are immune to destruction and card effects.
@@CrymeScene It banishes though without targeting so it would bypass Kiwi's protection effect.
@@shadowspector3611 Unaffected. Trishula wouldn't be able to banish her. Even so, Imperial Iron Wall
better move raidraptor arsenal falcon in a harpie deck that runs harpie channeler with harpie's pet dragon acting as a garnet that is useful arsenal also helps flood the field lv4 harpies for easy xyz/link fodder using perfumer to search elegant egotist on summon for even faster swarming
@@CrymeScene Kiwi makes spellcasters unable to be targeted or destroyed, not unaffected. If it did, Kiwi might help make a spellcaster deck meta similar to how Miscellaneousaurus helps Dinos. Also it would have been a staple in Endymion decks.
if dark magician's souls is so good why hasn't there been a dark magician's souls 2?
Because the first one fills all of our dirtiest needs
Is the Dark Magician here Big Hat Logan?
because the sequel will never be as good as the original
Magicians'
because its the 3, the 1 and 2 were rod and robes
dinowrestlers struggle SUPER HARD to summon their link 3 boss monster, let alone their fusion and synchro boss monster....the deck is a complete waste of potential
Bro upload lol
I run Dinowrestlers with cards like Transmodify, Living Fossil and Call of the Haunted. I know I’m using the archetype differently than what was actually designed (aka the effects happen when your opponent has more monsters), but turboing out a 3500 beatstick with one-time protection isn’t too bad.
SS Valeonyx or Coelasilat, NS another Dinowrestler, Link them into Terra Parkourio, use Living Fossil to bring back one of your Dinowrestlers, then use Tyrant Dino Fusion to summon Chimera T Wrextle.
You burn your hand in one turn but hey
Very true. I run them with Lost World and the corresponding cards. Gives them a huge boost, but its a shame they can't function very well without help.
What did you expect wrestling a just for show
Hell the entire Dino archetype might be just for show
It definitely could’ve used a good link 1
Top Ten Cards that Dosen't fit in it's archetype.
Ex the Time Lord Syncro, that the typically Time Lord deck can't even bring out.
That's because it came from the Arc-V manga and not 5D's. Similar to Number XX which has nothing to do with numbers
Shawn Li Numbers are barely an archetype, though. They’re just a collection of Xyz monsters. As someone who has tried to put together a “Number deck”, it usually ends up barely resembling anything to a “pure” Number archetypal deck.
So is there a TARDIS card yet?
Noble Knight Synchro Lancelott count?
The whole Sparrow family
So, the thing about how Ice Barriers suck at bringing out their own Synchro Monsters: As described in the DUEL TERMINAL LOOOOOOOOOOORE the Ice Barrier troops were meant to act as wardens keeping those things trapped.
But is it actually possible to bring them out in this deck? What exactly is this deck's gimmick?
@@nexusshark uh, yes.
Seriously though, it's supposed to be a bad stall/lockdown deck from what I gather from the effects. In theory the deck does work, but it doesn't have the swarming that the deck needs to make it work
What a genius Idea can't say the same for Orcust tho
@@nexusshark the basic gimmick is have more than one of them on the field to lock your opponent. The real problem is none of them could special summon itself and the only one that could special summon other ice barier is a level 7 monster (and pretty slow on that since he can only special summon 1 from grave at your end phase).
*and to be honest their level is a bit awkward to special summon their synchro anyway
Yu-Gi-Oh has lore?
2:18 "You might not know what this archetype does." But that's literally one of the archetypes yuma uses throughout zexal as a whole.
Well yeah. But he also played gogogo.. other 3 2 words repeated cards. Gosh his deck was dumb.
@@epicgamer-ny4fj and yet he still won the heartland tournament
@@swagmasterthedonutslayer2165 plot armor lol
@@swagmasterthedonutslayer2165 Yeah and Judai saved the world by playing Neos so I don't think this is a very good point
Who watches the anime anymore?
Top 10 cards that require strange things to activate (hand shakes, screaming a word, etc.)
we did make that list tbh.
He made a video for cards with weird or unique Effects
@@AxisChurchDevotee never forget the difference between cost and effect. There was a video about effects, but this suggestions is about costs, usually distinguishable by a ; in the card text.
Nah, there a video for both unique activation requirements and unique effects.
I appreciate how you thoroughly explain how each card on the list is ranked and summarize complicated effects.
Thank you for the videos! They always help me chill out when I need it.
"cowboy for game"
You mean Ookazi for game.
What about the legendary Clay charge for game
Michelangelo Foti duelist kingdom*
APAKI
Abaki for game? Or Gustav MAX for game?
Nah bro abaki for game
You forgot an extra effect that Raidraptor - Ultimate Falcon has. If your opponent has no face-up monsters on their field, inflict 1000 points of damage to them at the end of each turn.
It's a shame that Raidraptors fell short as an archetype because Ultimate Falcon actually has pretty good effects if brought out properly
I have a funny story with raid raptor xd
I only have budget decks, and one of them (and the second deck i made) was Phantasm spiral. In a little tournament i was playing against a dude with the field spell that summon tokens on your side and reduce your monsters atk by half (i don't remember the card), and he manages to summon the xyz raidraptor
Now, i had my field full of those anoying tokens, but had the Phantasm spiral field spell, if you know about the arquetype you know that drawing into Phantasm spiral dragon is a dead card in your hand, but i realize something, not only in my hand i draw the Phantasm spiral dragon, but also in my hand i had "together we stand"
Sooooo i did something i never expected to do in my life, tribute summon Phantasm spiral with 2 of those tokens, then with the field spell Pacifis i added to my hand Phantasm spiral grip (the one thar adds you 500 atk), then i equip both p.s. grip and togheter we stand to my dragon, and thanks to the tokens, my dragon surpased the attack of the raidraptor and i managed to kill it, not only that but manage to win the round :D
The Yugioh Gods were with you that game.
@@isaaca9123 don't you mean the heart of the cards :/
Black garden?
@@aleksandarpocanic4659 it has to be
Top 10 cards that needs a specific monster on the field
Top 10 ritual Monsters
Top 10 banish face down cards
Top 10 xyz Monsters
Top 10 cards that makes your opponent scoop
Top 10 comeback cards
Time wizard
hungry burger
Top ten cards with complicated summoning requirements that are worth the effort.
@@matteste Holactie, number 1?
Joao Guilherme Neres top 10 underrated archetypes
I think I mentioned it before awhile ago but a “Top 10 Cards That Need an Errata” and the idea can be used twice like an errata for bad cards to make them good and an errata to nerf “broken” cards.
I guess you will never have erratas for bad cards...
1. It doesn't get Konami money
2. There are too many
3. Just print a new card with a similiar effect, community happy because of nostalgie/ new support and money
But I like your other idea. I would really like to see, for example a errata of the PK-Link (regarding the summonig condition)
Make butterfly dagger Elma a once per turn
2:20 that’s cause the idea was “oh if we have the main character use monsters who can change their levels naturally we don’t have to rework the archetype later when the main character starts getting their hands on number monsters who’s varying in level”
"There are currently two other monsters in the game who were created directly based off of Trishula"
Evilswarm Ouroboros: *Am I a joke to you?*
Ouroboros is a corrupt trishula, but it's not a retrain, which is what he meant in the video. Although I wouldnt mind a video listing monsters based on how many different artworks they appear in.
Even in this card game, Ouroboros is present.
When the Ice Barriers were released I loved using them so much. The archetype is pretty bad if used on its own, but that's why you would have lots of supports to help it out.
Then when I realized that the Synchros made for this deck got banned because they were able to be used and abused in other archetypes it made my heart hurt. :(
I love the Ice elemental so I wanted to make a deck specifically based around it, yet Ice counters are garbage and Ice Barriers (at the time) were the only other option for me.
Good news, Ice Barrier will get a structure deck which hopefully makes them playable.
I can remember a time back in the late 2000's when Brionac was an extremely popular card, and Trishula had already been banned, and they were hot trade items out of packs; until this video, over a decade after that craze, I didn't even know there was such an archetype as "Ice Barrier".
There's a part of me that's kind of surprised Harpie's Feather Duster didn't make the list. I mean, you could argue it's part of the "Harpie Lady" archetype, except that instead of having anything to to with the Harpie Ladies, it's just a backrow Raigeki, which is pretty damn good, to the point that it is currently limited to 1 to this day.
Harpies do be pretty lit as an archetype back in the ol'days tho.
So not that huge a gap?
Oh damn, my suggestion made it!
good for you you useless goddess
Hooray for you! Great expression of your Avatar.
Finally you have your uses after all
A bit sad that the Naturia extradeck isnt here since all of them are really powerful - Beast and Exterio being by far some of the best Negation the game has to offer while technically being in a super bad archetypes.
I actually thought about Naturia, since they have problems similar to Ice Barriers, but I think their main deck monsters are just slightly good enough to where they wouldn't be a high contender. They do revolve around their annoying negation methods which can actually be effective if they establish a decent board. They can also summon and technically use all their extra deck monsters, which is more than can be said for some on the list.
Don't have to worry about this if you play a Pyro type deck...
Day 396 of waiting for New Volcanic Support to arrive
Wouldn't that technically be a bad thing?
I see you on pretty much every Yu-Gi-Oh videos 🤣🤣🤣
Yeah, no room for one card to be massively better than the rest of the archetype. Aside from Rocket. He's way better than all the rest.
Maybe if you stanned pyro types, Konami wouldn't have banned your favorite card 💅💅💅💅
You'll get the ultimate pyro abuse sooner or later
Cards that don’t work with their archetype, not bad support, just cards that shouldn’t really be part of an archetype
Literally any card in Ice Barriers
Batteryman Solar.
Most red-eyes cards. That deck has no clue what it wants to be.
Flamvell Magician
Ally of Justice Enemy Catcher.
I absolutely love throwing your top 10s and dzeeffs top 10s on in the background while playing videogames
Your voice is quite relaxing! Good video
Before I watch I'm guessing
Trishuls, naturally beast, castor, & red eyes darkness metal
Edit: Trishula was given (thumbnail), castor made 10, surprise no Naturia Beast tho
also genex undine saw a lot of competitive play but genex archetype is horrible
Top 10 Cards that can’t be used (effectively) in there own archetype
Helios duo would definitely make that list, it's based around Macro Cosmos and needs to be sent to the graveyard in order to activate its revival effect
The Bls link would make that list
Batteryman C
Flamvell magician
Celestial sword Eatos is a meme for guardian decks Eatos (the monster the card was supposed to have Synergy with) can destroy it to activate her own effect its just unfortunate that the card misses timing with her
Super Anti-Kaiju War Machine Mecha-Thunder-King
What other archetype has a card that was designed specifically to counter the archetype it is part of (and nothing else), while at the same time being pretty much unusable in said archetype? (Outside of mirror matches or the occasional Gameciel, and even then it is tied for weakest Kaiju with Gameciel)
Catastor might as well have been the only ally of justice card ever printed, and nothing of value would have been lost
Escalation of the Monarchs is a good tech choice for Sphere Mode. It's so satisfying to tribute your opponents monsters mid-combo
I'm surprised that you didn't even mention Galaxy-Eyes Dark Matter Dragon
Galaxies are nice, but Dark Matter was LEAGUES better than its archetype.
Gagaga Cowboy primary usage is the effect damage like you mentioned in the video, but I believe it was, and still is prominent today not because of the effect damage finishing an opponent off but because if your opponent has less life points than you when time runs out at a tournament, you win the duel. So Gagaga Cowboy was the 'make it or break it' for a lot of duels simply due to time; a quick and easy 800 burn to get the edge in lifepoints, and then winning by time since your lifepoints are slightly higher than your opponents.
Oh Ally of Justice , you have such amazing card artwork why did you have to be hot garbage.
Duel Terminal lore unfortunately as they were made to stop the Worm archetype.
Shame they lack a solid consistency in their artwork.
Dont get me wrong, each AoJ is good looking on it's own
But as a group, only the Synchro monsters have a vaguely consistent Silvery white, Gold, Black, and Red scheme.
Basically the Synchros are RWBY themed
Wicked Erebus You're a squid now You're a mech now You're a squid You're a mech
"Which is the perfect thing to put on the background while you are doing other things or playing video games"
Shit, we have been discovered.
Elemental Hero Absolute Zero: Where'd everyone go?
Not bad, but there's just way too many good Hero cards. Even Elemental Heroes specifically have some great options, like Stratos, along with some of the best support in the game.
Destiny hero malicious?
@@JorgePerez-re1ew
With the recent support, Destiny Heroes actually kinda decent now.
@@higonakamura1236 yes I have a second hero deck with a lotnofbd hero's and they're great
Top Ten Archetype Gimmicks.
Ex: Dream Mirror
Arcana Force: now it's my time to shine *ZA WARUDO*
Does zoo with one card xyz count?
Ghostricks
Dragon Maids: Are we a joke to you
Warrior beasts. The ones that like tag out for one monster to another monster from the deck
Coming back this video so long after it came out, it is interesting how Gagaga Cowboy had such an impact in the TCG/OCG whereas Gagaga Samurai had a smaller but still notable impact in Duel Links. Since there is no Main Phase two for Cowboy to work with and his effect damage got cut in half, it makes sense that Gagaga Cowboy didn't see major play in Duel Links, but I wasn't expecting Gagaga Samurai to be used as much as it has been
Dude please make more replays! They are my favorite part of this channel 👍
I agree with you.
But you have to admit, TheDuelLogs's channel didnt start growing this massively until the Top 10s came out
10. Rata brought this up years ago
9. Ah Cowboy for game, good days. Hope he gets some new alter art.
8. The untouchable Thunder Turkey. Biggest Birb
7. The only consistently useful Noble Knight
6. Dino Hulk Cyber Removal
5. The Link in the most generic and vanilla Fusion archetype so far
4. Even as ghosts, they cast as teacher and apprentice
3. Fire snek of ultimate self mill for GY shenanigans
2. As Hardleg would say, "Gendo." TheDuelLogs forgot Phoenix Mode
1. *John Cena music intensifies*
did he maybe also forgot holactie the creator god?
That moment when Infernoble Knights are now rampaging the OCG metagame.
Maybe "Top 10 cards that grant effects when used as tributes/materials"?
For example the Djinn of Rituals series for ritual monsters, Hardened Armed Dragon for when used in Tribute summons, or monsters that grant effects when used as Xyz materials, like Zoodiac Ratpier
0:45 "Although synchro monsters don't get used as much"
Laughs in MR5
I mean he’s not wrong.
Day 53: What about top 10 cards with retrains, ie Magician of Black Chaos -> Dark Magician of Chaos?
Dude, I love Ice Barriers! My favorite deck is Ice Barriers and they're really fun to play.
I think Evolzar Laggia and Dolkka deserve an honourable mention. Also I think about Naturia Beast, Scrap Dragon, and all the Galaxy XYZ monsters.
Exterio saw play once cyber stein got unbanned.
Isn't Raidraptor Ultimate Falcon's other effect is that opponent receives 1k damage if they don't have monsters in the field in the end phase? Correct me if I'm wrong because this is the only thing I remember because I play Raidraptor on Legacy of the Duelist.
“Cowboy is the most used xyz monster in the history of the game” *Dante wants to know your location*
I thought it was gonna be rebellion dragon or castel. When I played, castle was everywhere
Dude what about Honor Ark? Zenmaines? You guys are new lol
Evilswarm exciton knight and silent honor ark?
@@Nobodyss21 utopia and shockmaster tho
@@underpressure1954 utopia in gadgets + ultimate offering
Even though it’s not in the TCG yet, you definitely should’ve have Dragun of Red-Eyes on here.
It’s seen more success in its short lifespan in the OCG than Dark Magician and Red-Eyes combined, probably in the TCG and OCG combined too.
What about brilliant fusion, trick clown, and verte anaconda? I see them played much more outside their own respective archetypes
Verte anaconda hasn't been out for that long, maybe that's why he didn't include it in the list. For the rest, idk
Probably because Gem-knight and Predaplant aren't half bad. They have solid engines and good boss monsters. Performage is too small an archetype to be seen as anything more than engine pieces.
Besides. G-K toolbox, while old, can still pull in at locals. While the FTK/OTK can happen easier if Master Diamond is at 2.
Quite clowning around or I'll anacondya.
Naturia beast
@@lord-of-roses6647 i see some people pull predaplant deck really well as their fusion boss monster is so good as really easy to summon,as Scorpio and cobra combo still good even in today meta deck because it give up a fusion card so easily to make combo games as their strongest boss monster,venom dragon as their banned card ssv dragon (because nightgale) so broken
You might have missed a couple off the top of my head.
The big one being genex undine which was a key player in water synchro (sending fishborg blaster) and then later in mermail and nekroz?
Its partner (genex controller) was also the 'original' Garnet.
Neo-spacian grand mole. Used to see play in the side of pretty much every deck as a generic answer to synchro et al.
I agree! Grand Mole probably doesn't see enough play on its own anymore to warrant a spot, but Genex as an archetype is such garbage with 1 or 2 standouts.
Now that you mention Fishborg blaster, would Fishborg itself technically be an archetype?
I recently started playing 2011 WCS and Catastor is my best friend on turn 2
Gagagas aren’t that good.
*cries in dododo, gogogo, utopic, and omnitopia*
I tried running the rank 6 engine in orcust which involves dododo warrior, chronograph, magician's souls, and apprentice so i can make beatrice xd
@@kimyona9746 dude just run Onomatiopaira Onomatopick Gagaga magician which can make its level 6 and Onomatopick which lets you make all levels of monsters you control the same as a monster you control.
Gogogos are a fine rank 4 toolbox. The Gagaga xyz monsters don’t fit the archetype at all. Gogogo are a bit slow out of the gate, but once they get going they can be competitive. And their xyz monster helps out by recycling the key card Gogogo Giant.
For all those questioning gagagas worth I recommend watching a video called
Gagaga 101 it’s really just a combo vid
Cries in poker face.
Sphere mode won me so many duels aganst almost unbeatable boards.
Funny that sphere mode is better than Ra itself.
well Ra is only good in otk decks, that gain some lifepoints and can spam a load of monsters on the field without using the normal summon
Nibiru, Kaijus...
@@vonwolfe1310 They work as well but Nibiru only works if the opponent SS 5 times and kaijus can only deal with 1 monster.
Top 10 *Every synchro support card that got banned*
I fully expected Neo-Spacian Grand Mole to be in here
I always look forward to your videos every week, they make me super excited when I see it as my first video in recommended.I have been in love with yugioh ever since I was a kid, and it is still cool to see how passionate people are about this card game. Thank you for informing me more and more about all the cards that are in the game and how people use them
Lavalval Chain was originally designed to be used in Lavalval and Gishki decks, not only the first. So, it is a double support card that was better outside its archetypes.
but at the rate the game is going to far, it's very, very unlikely that Lavalval Chain will ever come off the ban list....most likely the only way he's ever going to come off is if his effect get's nerfed (which they could very well make it a hard "Once per duel" effect if they needed too...ik that sounds like overkill but that's just an example)
Catastor:
Me with my lair of darkness deck:
Catastor: D=
"Ally of justice catastor is so good"
Me running blackwing : weak
I would have used Shadow Imprisoning Mirror against it
It isn't that amazing, but even with dark being one of (if not the) most popular attributes, catastor still has plenty of removal potential. It's basically a worse Shaddol Construct, since it doesn't hit all special summoned monsters and is smaller/arguably a little harder to summon.
ayo i friggin love winged dragon of ra it looks sick and can get some real high damage pretty quick and it can be a pain in the butt to remove not to mention you can regain the lost life points if played correctly
Honorable mentions to Naturia Beast, Barkion, and Exterio, which have seen pretty consistent play in any Earth focused deck that can reliably spam them out. And like Ice Barriers, Naturia haven't really done anything competitively, and tend to struggle to get out their own extra deck monsters (though they can still summon them waaaaay better than the Ice Barriers can get out their dragons).
As soon as I read the title I thought "Engage engine"
Then I remembered wait a second that archetype has been meta for too long so it doesn't count
I love how this guy narrates. Even when i know everything he is saying, its just amusing to hear him say it
I would like to add that raidraptors at the moment are bloody terrifying to go against. Though they don't usually end on ultimate falcon.
Their current end board that can play around 1-2 negates to get to it is simorgh link 3, cyber dragon infinity, number 39: utopia and barrier statue of stormwinds. Raidraptors before were a joke before duel overload. Duel overload was a powerful set for raidraptors and I honestly expect them to be at least tier 2 this format.
The ice barrier synchro monsters being so good makes sense with the dual terminal lore of them being locked away for being so powerful and getting released multiple times to fight more world ending threats.
Top 10 archetypes that needs to support
Egyptian Gods and Jar series.
someone used the winged dragon of Ra's sphere mode on me but luckily I had winged dragon of Ra in my deck.
I actually have all 4 ice barrier monsters because I wanted to learn how to play since it always seemed fun so I bought the deck at Walmart but did not know it was that good at least the synchro
huh, I remember there being a time in duel links where ice barriers were meta, but then again its duel links
Love cowboy. He's my boi for life.
Yeah, the reason the Gagagas worked the way they did was so that Yuma could use all the Numbers if he had to in what was otherwise just Utopia Turbo.
Funny story: there are circumstances where you CAN profitably use the monster you searched with Isolde. The most common is probably Pendulums, as only their monster effects are prevented so activating it as a spell basically removes the drawback.
Imagine summoning 2 Trishulas and then overlaying into Enterblathnir (which is flavorfully connected to the Mecha Phantom Beasts who could earn an honorable mention on this list with Auroradon much like Crystron kinda did when you showed Halq at the start, but isn't actually part of the archetype). That's 3 handrips and Virtual World could probably do it if you were allowed to run it in multiples. That said, the Ice Barrier tribe was actually built around keeping its dragons imprisoned so of course it can't actually summon them. (It's a Duel Terminal archetype, putting lore above sanity is on-brand given Flamvell Magician.)
Just a note: Lavalval Chain is also related to the Gishki Archetype, which is why it's sea serpent instead of pyro. Duel Terminal Lore.
Making it (as far as I'm aware) the only monster in the game with that combination
Definitely make a part 2 of this
Other cards that could make the list: Gamaciel for Kaijus, Rhongomyniad for Heroic Champions, Utopia Lightning for Utopia, Kirin for Majespecters, Monkeyboard for Performapals, Draccossack for Mecha Phantom Beast, Ptolemaeus for Tellarknights and Terrortop/Taketomborg for Speedroids
I agree with most of these, but I can’t really agree with Terrortop and Taketomborg. In my opinion, the simple fact alone that these two cards in a single archetype are useful together means you can’t put either of them on a list like this. Something similar also applies for Predaplant Ophrys Scorpio and Darlingtonia Cobra, the other Predaplant cards in the archetype(except maybe the Link monster) aren’t the best, but the mere fact that two of these cards are great together and see play in other decks together would prevent either of them from going on this kind of list. If you disagree, that’s fine, deckbuilding itself in YuGiOh is always up to personal preference anyway, so why should our opinions on a similar topic be the exact same? Have a nice day!
@@M3G4T3RR4 I mentioned the speedroids because I remember when I personally built a full speedroid deck and those 2 cards were so good, I tried them out in a monarch deck and they had much more utility and fulfilled potential than for their synchro summoning archetype. The stats don't lie either, the engine was insane, much better than the rest of the archetype cards, which were subpar minus the synchros. But the predaplant cards are also good examples too
I guess now Magician's Souls could be changed for Dragun of Red-Eyes, which works for two archetypes.
lmao I use 3 copies of Souls in a Turbo Dragoon deck I built last year
0:25 Rank 10 RATA intensifies
"When it battle dark monster,it gain 200ATK!!!!!!!!!! during the damage step"
@@13thKingMu truly the most broken card in the game
Top ten best cards that allows you to extra normal summon/set monster(s)
Gem knight seraphinite
Atlantean Heavy Infantry
I think the "Gagaga" archetype is perfect for my Level Tyrant strategy. I built a deck for Total Defense Shogun that revolved around the idea of changing battle position for effect. I included the two Level Limit cards to force L1-L3 monsters into AP and L4-L12 monsters into DP. For bonus effect, I included Dream Clown and Crass Clown so that I could change their position every turn to activate their effects. I even had Copycat and Relinquished to copy/absorb high power enemy monsters. Because they're L1, they're forced into AP with a high damage output. It was a nice little idea that was completely outside-the-box.
Hearing you say "EE-soul-DAY" hurts me so much! Her name is pronounced "EE-zold"
Dino wrestlers are actually pretty good. They can be fun and fit perfectly in a normal Dino deck
Trisula is now back on the list at 1.
Also shutouts to the tiger ice barrier monster for being limited due to hand loops
Noble knight is my all time favorite deck and with their new support which indirectly also support battlin' boxers they are pretty much very effective
.
_See you Gagaga Cowboy_
What other decks is magicians’ souls played in other than dark magician?
spyral
Endymion
Marincess
Spyral until the recent ban list.
Lunalight
No idea what modern yugioh is about but I love watching these videos
Holy shit, the trishula de-synchro play is insane
Calling Trishula as at least top 3
Ice Barriers aren’t good because they have no theme, all their members have random effects
The alternate title for this video was “Cards that make UP for their archetype’s low power level”
Do a top 10 cards that have been on the banlist due to other cards.
like A assault core getting limited because of firewall i'm interested in knowing which cards that are fair or somehow couldn't be abused until something unfair showed up i know spyral master plan is now banned specifically because magicians soul making it consistent to place it in the gy.
i don't know about other cards and it will be nice to find out more about them.
The quality of your videos is unparalleled
Top 10 cards that sucks for their Archetype :
Example : Sephylon, the Ultimate Timelord
Preach
Eh, Sephylon can be useful, but at least it *has* a use unlike the synchro. I should know, I only play one of the these two in my deck
Sephylon in the anime would have been better
I'm surprised Dragun of Red-Eyes isn't here, or Red Eyes Darkness Metal Dragon
Actually, Red-eyes Darkness Metal Dragon gives so much consistency to dragon decks that I played it every time I could
@@andreaseverin1346 right it's way too good for a red eyes deck
Yeah, Red-Eyes Darkness Metal Dragon could be a contender for the list.
I played dark world competitively when trishula dropped. I learned early on just how broken it was with a couple of judge rulings on the card versus the interactions of my dark world monsters, which at the time they were still a lot of people who didn't understand how they worked. But it was pretty messed up when I learned that I literally could not change anything to the effect of trishula. I compensated by doing my best to Target tuners as they hit the field and annihilate them before they could get a chance to synchro summon. The problem with that is it did expend my resources the same as if I would let trishula hit the field, although this would be over several turns rather than one turn. No matter what you did, you would constantly be fighting trishula and it's minus effects one way or another. Skill drain and necro valley helps, but as we all know, everybody runs mystical space typhoon work cards similar. There were only so many ways me as a dark world player could combat any deck that ranchula, and just about every single way involved putting cards into the deck that did not contribute to its synergy. This basically made my check really janky to play and my usual techs were nearly unusable. I started having to find other combos to play to see if I could find something that would contribute to the synergy lost by the cards I needed to answer a single card. This is the reason why I believe trishula was ultimately banned. It's effect was too easy to abuse and with it in the format, literally every single deck had to change that wasn't a top-tier deck to counter it. Even if they erad it so its effect says only once return, people would still find a way to abuse it. Not only would they be summoning it in their turn, but they would find ways to summon it in their opponent's turn. That makes literally every single turn for you and them a -3 to you while they plus off cards like hyperlibrarian and formula synchron repeatedly
Hmmm You forgot Scrap dragon I would but it like 5 or 6 on the list! At locals and YCS I saw everybody have that card! Oh and Wind-up zenmans!
Wind up decks saw play tho
I like how Ra is finally the best god card again....just as a ball. The anime is probably doing confused marik screeches now
Ra Sphere mode is a reference to Mai screwing herself by tributing her harpie sisters for Ra, who only came out as ball with 0 ATK/0 DEF until Yami Marik reclaimed him, Marik probably really enjoys the trollish effects of this card
Green 4ever marik deserved to lose to Joey
"Top 10 normal/regular/weak effects in MTG that would be broken in Yugioh"
Drawing cards would probably be number one.
More than likely XD but I bet Hiru can have some fun with it
That water attribute Pot of Greed, damn that's good
@@firehunterz2311 _water attribute_
That's the blue deck, alongside black are the most likely to be broken in yugioh.
Winged Words is a three mana card that costs one less if you have a creature with flying and the effect is to draw two.
Fleeting Distraction target creature gets -1/-0 until turn end and draw one card
Unsummon is literally just compulse.
Befuddle target creature gets -4/-0 until the turn end and draw a card
Cloudkin Seer is a three mana card which draws a card on summon
The list goes on and on, but those are just the ones I have by my side. The only thing keeping them in check is the mana cost, which you can at best increase your mana cap by one each turn. What I love the most is they have their own memes, we have firewall pass and they have island go
Three words: "Enter the infinite" How would you balance that without a resource system like MTG's mana?
Gagaga Cowboy, Is so nostalgic to me. I usually played Infernity AND Lightsworn and known all the Otks that can enabled just by my 1ed Gagaga Cowboy
Goes into combo plays, passes, gets served with a sunny-side up egg.