Something interesting that wasn't mentioned in this video, is that NPCs in Morrowind will sometimes talk about how the Imperials say they're opposed to abolitionists due to the Armistice, and yet make no actual real moves to actually stop them. Which is essentially the Empire's soft 'wink and nod' giving their unspoken approval without actually having to be overt about it.
@@thalmoragent9344 Well, it's not surprising. Tiber was pretty much a tyrant himself in many ways. He was power hungry and destructive. The way he established his empire of conquest, it's not surprising it's starting to crumble. I wouldn't be surprised to learn he owned slaves himself.
@@staticcharm3808 The big difference here is that the Nazis wanted to take over most of Eastern Europe and kill/deport over half of the Slavic population to Siberia, leaving the rest as peasants. Dunmer are really xeonophobic and do practice slavery but they’re content to stay within Morrowind. Plus, they don’t check off most of the fascist characteristics. And the elder scrolls exists in a feudal setting where fascism is really only a post feudal phenomena. en.m.wikipedia.org/wiki/Generalplan_Ost
@@TonberryQueen Considering the terms upon which Rome took slaves they were probably mostly Altmeri because they put up the greatest resistance, vassals that joined the Roman Empire via diplomacy like Egypt were given full citizenship at the cost of conscription, for the most part they enslaved those who had to be conquered, like the Gauls.
It was exciting learning about the Twin Lamps while playing Morrowind. I always wished there was more Twin Lamps content. I wanted to be able to free everyone, not just clusters of people here and there. Thanks for covering this topic!
Hmm maybe there is a parch for it, or maybe u can create a key at construction set which is like an universal slave key (idk if u choose second way then maybe u should check an actual slave key, idk how it is related to the bracers.)
there was a cool mod that expanded the twin lamps quest line, and gave a chance (at later stages in the game) to abolish slavery in vvardenfell. another mod added some options to buy, own, sell and free slaves. wonder if those mods still exist...
Helseth does eventually Abolish Slavery, so it would be cool to tack on a quest to the end of Tribunal where he gives you authority to break up the slave markets and various smuggling operations.
Slavery helped show the contrast between Morrowind's regions and factions. It was great for role-playing both antislavery good guys and the morally questionable characters. It gave you a choice to support or oppose it. Which helps define your character.
Ahh all these images of Dren Plantation bring back childhood memories. I used to always kill all non-slave inhabitants of Dren Plantation (legally of course, through spamming the taunt button). Then all the slaves I "freed" that would follow me I would take back to Dren Plantation as our new home in Vvardenfell. I even put down all these nice daedric items on the floor near the stalls and organised them to look like shops..until I learnt about how games delete items like this.... I always played argonian and did this in most save files, but I never noticed the twin lamps organisation.
As someone who roleplays as a high elf from Alinor, I don't even mind. I'm pissed about the idea that the Tribunal gave Tiber Septim the Numidium like little cowards. So yeah, I'm not even angry that Morrow was invaded by Argonians after that lol
Video clips like this make me resent the Marxists out there, all the racist assholes in the US who genuinely believe you cannot be racist if you're black. ua-cam.com/video/0WhN7xlqHpw/v-deo.html Anyway, this makes me not want to watch the movie, even if there are a bunch of fun parts in it. And I don't like Quentin Tarantino, and I don't the rise of neo-Progressivism, neo-Feminism, and neo-Marxism in Western countries these days.
This game contains more than u think. Sometimes read the books. Did u know u can make a bunch of money with alchemy? From foods (like saltrice, or hound meat etc. even from chokeweed) u can make restore fatigue. Highest alchemy give u higher values. Just drop mortar on ur character like weapons. Well stoneflower petals and kresh fiber u can make fortify personality which is good when u sell rare or many items (kresh and stoneflower is together between balmora and caldera). At Azura's coast u can found saltrice and marshmerrow together many places, they give restore health (inside grazelands u can found many whickwheat which also restore health, so the corkbulb root). At ashlands u can mix racer plumes with trama root, there is many about them too, this way you can do levitate potions. Those are my discoveries in that game. And oh at the swampy place, you can mix the two blue mushroom, they will give u some poison, but you can sell that too. I dont remember more. That game is just fantastic, maybe i will redig it. But alchemy truly worth as i remember near 50 skillpoints u can make potions with 100 value which is like a value of a pearl.
@@ddoomsday7313 I’ve played morrowind bit by bit over the years and the last few days I’ve really been diving into all the mechanics and tricks, I’ve really been enjoying it the last few go arounds but this current play through has been the most fully realized so far
@@kylejones1828 idk about any "political" bs that'd stop that, considering Dres are still openly practicing slavery during the Ebonheart Pact. I guess one realistic reason they didn't switch to enslaving more Khajiit is partially due to their location (with many settlements like Stormhold established in northern Black Marsh for this purpose). Given that the more traditionalist Dunmer (to which Dres 100% conform) they have a strong cultural belief that they are untouchable and thus it may have just seemed like an obvious choice for them to say balls to the alliance and just continue as normal.
@@euanprior1798 Instead of saying the Dres openly practicing slavery, I would say slave labor in Dres territory is an open secret. Instead of raids on Elsweyr, they could get Khajiiti slaves through military conflicts with the Aldmeri Dominion.
@@kylejones1828 Why do you say that? There is literal slavery in the Elder Scrolls Online in Vvardenfell...I mean there are Khajiit and Argonians in cages
I usually use Rise of House Telvanni when I play through Morrowind. One of the main decisions you can make as Archmagister is to abolish slavery in Telvanni territory on Vvardenfell and if you use the Twin Lamps mod this is even further detailed. I highly recommend using that mod it is the only one of its kind that really adds depth to the Great Houses. Use it in conjunction with Uvirith's Legacy (which allows you to turn Tel Uvirith into a tower worthy of the Archmagister) and Building up Uvirith's Legacy which is a version of Building up Uvirith's Grave that is compability with the previous mod. Use this with Morrowind Rebirth and Tamriel Rebuilt and the texture and graphic packages of your choosing and you'll have the greatest morrowind experience. The mod can be a bit confusing and a common problem is everything in the tower is duplicated. It's because in the plug in list you need to be sure you activate only the mods you need as some of the plug-ins included have requirements for other mods. Children of Morrowind is one of them I don't use. Necessities of Morrowind is another. Also make sure you only activate the Rebirth version of Uvirith's Legacy and disable the non Rebirth version. This is what causes the duplication. You won't find Uvirith's Legacy or Building up Uvirith's Legacy on a mod page. If you Google it will take you directly to the author site which you can download from there using Google drive. It will ask you for a membership but decline and click the download. Worked for me. Seems like a hoop I know but the mods are so well written similar to Tamriel Rebuilt. You can't tell they weren't made during game development. I only want to spread the word because there is only one location to get those two mods and once it's gone they are gone. While you are there grab her compability patches and books of vvardenfell. It adds the books in these mods to the sort list in the library. One last thing. When I set up my mods I experienced a constant crash due to the Telvanni Tower Slippers added to the mod. To fix this you need to mess around with the load order of Tel Uvirith and the compability patch for ROHT. I don't even know the proper load order but moving them around and relaunching eventually stopped it. Don't use Nexus mod manager to download morrowind mods. Use Mod Organizer. Just remember the load order it assigns will cause that slipper crash. Don't use auto order. I have this order and it works: Rise of House Telvanni, UL ROHT compability patch, Building up Uvirith's Legacy, Uvirith's Legacy for Rebirth, Fast Eddie Fix. This launches without the crash.
Honestly, if you went up to the *telvanni* of all people, and illegalized slavery. I guarantee you that it'd be reinstated as soon as you left office by the Dunmer equivalent of George Wallace.
@@thaneofwhiterun3562 If you can even push through such a decision as Arch Magister. I mean, you have the rest of the Telvanni Magisters and let's say you don't or they don't oppose you.. Then you have the Telvanni house... Then the Telvanni populace.
@@tysej4 Exactly, like, can't they like veto you or something? Illegalizing slavery would be mean a massive economic change to just do out of the blue, and it'd probably be completely unenforced, as the other tellvani go "make me" and the guards sympathize with them.
Indeed. And it has created a wonderful conflict between the Empire and Morrowind, and made the dunmer dark in another sense, you know, not just obsidian elves hiding in a hole in the ground being edgelords.
That brings up my biggest issue with ESO. The story is missing shades of gray. With few exceptions, every villain you face is evil and the leader of every alliance is too virtuous. The game need more complex characters like Ulfric Stormcloak or Mankar Camoran.
Thanks for posting this video! I was not aware of this organization prior. Would've been nice to see clips of slavers biting the dust but an excellent video as always.
Seems like a "civil war" between the two factions would be an interesting scenario for some quests, like running an underground railroad or like another large faction conflict.
@@CyrodiilCome Nope, they freed themselves after the red year and burned 70% of Morrowind to the ground. Only being stopped by the Redoran, who then proceeded to reconquer the province. Hence why Blacklight(The Redoran capital) is now the capital of Morrowind.
@@thaneofwhiterun3562 Helseth Abolished Slavery before the Oblivion Crisis, The Argonians of Blackmarsh who where roided up from the Hist to fight the Daedra where able to invade Morrowind because of the Red year destroyed most of Morrowinds Infrastructure. If you wanted to make a good quest line put a general order from Helseth at the end of Tribunal to abolish the slave markets and have some Great houses help you and some resist you.
It's ironic that Molag Bal is a member of the house of troubles yet the dunmer of a very long time have been know for dominating others and keeping slaves.
I feel like the hierarchy of enjoyable enemies goes in reverse order. 5) bandits and raiders (they started it) 4) robots/giant bugs (satisfying crunch) 3) the main villain (hopefully a challenging fight) 2) the guy that betrayed you (they know why) 1) slavers (no explanation necessary)
@fredreich groypson your comment is the definition of ironic. All morality is subjective fictional or otherwise. Morals come from the person holding them. If you've ever read/watched/heard a story and thought "that guy is a jerk" you've imposed your view of morality onto that character. Rather be cringey over being an edgelord.
@fredreich groypson "being the good guy" is understood as the social default. That is why many people are afraid of the concept of psychopaths/sociopaths. Given the fact morality is a social construct it makes sense people would "be themselves" in a video game.
As a Dunmer main, I look to house Dres and the entire slave trade with disgust and pity. They are so weak that they can't even take care of themselves, and must parasite off the backs of others. This goes against the teachings of Lord Boethiah, whom demands that we be strong of our own accord.
@@hunterswepic Yeah, true. It's just funny when Fudgemuppet makes it seem like it's something every race of Mer has done, and completely forgets the Redguards who (rarely, since they usually just killed them) took Nedic Slaves, and the fact Ysgramor also took slaves, etc.
This is a faction I wish would get expanded on in Skywind. Maybe one day when that mod actually releases someone will take it up. You got all those random slaves who don't have any dialogue that could be turned into quest NPCs or maybe even companion characters.
There are some Hllalu who own slaves in Morrowind (the game). A lot of those hllalu plantations in southern Vvardenfell are worked by slaves, which I though implied that Hllalu owns even more than Telvanni since most telvanni use slaves as a status symbol.
Hlaalu are a bunch of Hypocrites, they present themselves as the pro-imperial, most open to foreigners house, yet they secretly work with the Commona Tong to undermine the Empire and actually have less humans in their ranks than the Telvanni.
Telvanni Slaves are used by Wizards that lock themselves in their towers and don't trust anyone. They're more than a little insane. Master Aryon tries to break away from that tradition by replacing Gothren who holds on to old measures that keep Telvanni out of major decisions like the Ebonheart pact because he knows major Shiz is about to go down (Oblivion Crisis).
"Slavery was once widespread throughout Tamriel, and unfortunately... " *sweats profusely* I know you like the Dunmer but don't do it. "... it was racially motivated." Oh thank God.
The part of this lore that messes with me is why didn't Black Marsh and Elsweyr didn't just declare open war on Morrowind? They were being raided illegally under Imperial Law by Morrowind Houses, Which if the Empire isn't stopping which it wasn't in this case would give them just cause for war against Morrowind. Plus with slavery being illegal everywhere else in the Empire it is highly unlikely the Empire could side with Morrowind and send the Legion against Black Marsh and Elsweyr without inciting a civil war that would make the crap in TES5:Skyrim look like another Tuesday by comparison.
Well for one, Elsweyr has generally been a bit of weak kingdom. Anequina and the Pellitine aren't easy terrain to rule as one kingdom and I think Khajiit have always been a bit of wanderers and not keen on the idea of loyalty to a specific kingdom per se. They're sort of like real cats haha, they just are sorta loners. So I think you'd have trouble getting Khajiit to unite. But also, since literally every race in Tamriel is racist as hell (including the Khajiit, they literally don't talk to outsiders), it's not a war-able offense that Morrowind is racist and practices slavery. Considering all the Daedric activity, vicious beasts and monsters, bandits, warring clans, tribes, and so on, the Argonians and the Khajiit, along with most other races, have too much on their daily issues list. I think this is why the Argonians only invaded parts of Morrowind AFTER Red Mountain erupted, because suddenly it was WAY easier to do so. And yes, Argonians aren't known for their unification. Most Argonians are fiercely loyal to their specific tribe/village and hate other Argonian tribes just as much as Dark Elves hate Argonians, haha. Argonians make slaves of Argonians on the regular as well, maybe not all tribes, but there are some sketchier tribes that do so that Argonians living IN Black Marsh don't have the manpower or time to be like "why don't we unite the tribes and invade Morrowind?".
@@TrevorH89 The first time the Valar tried to light up the world and Morgoth, the Dark Enemy of the World said, "F**k you!" and gave the entire cohort PTSD from that crisis. I didn't make that connection myself since I was firmly in the land of the Elder Scrolls.
Many, or even most, TES3 players know they can free slaves by having the slave key in their inventory, but in theory, you could 'probably' free every slave in the gameworld with a "Ring of Permacommand Humanoid" (or whatever name you like) but it's potentially glitchy and certainly time consuming. When you can't find the local slave key (most don't even exist) simply permacommand the slave, then lead them to Addamasartus (the cave just outside of Seyda Neen, your first chance to free slaves, just remember to keep that first slave key in your inventory forever,) lead them inside, and THAT key should work now, if not, lead them all the way into the slavepen. There are other locations and keys that would work, but this one is right by a Silt-Strider. To make this OP magical item of Permacommand (beware: misuse can make the whole game "super easy, barely an inconvenience") enchant an exquisite ring or amulet with this spell: On use, on Target, Calm Humanoid 1 point for 10 seconds. 2nd effect: Touch, Command Humanoid 65 points for 2 secs. Recommend a Grand Soul Gem with either a Golden Saint or Ascended Sleeper at minimum. Then, stand near the slave for the Touch part, but aim at the ground and MISS the Target part, you'll see the Calm spell hit the ground and hear (and see) the Command spell take effect. The Command spell is now more-or-less permanent, in theory. In actual practice, you may often have to re-use the spell. To break the spell at any time, just teleport away, using either an Intervention or a Recall spell, and stay away for three days. Edit: Damn my eyes, got the spell effects order backwards, fixed now
In celebration of someone finally covering the slavery abolishinist movement in the Elder Scrolls lore, I'm going to comment the lyrics to an American Civil War-era song about the real life slavery abolishinist, John Brown; "John Brown's body lies a-moldering in the grave. John Brown's body lies a-moldering in the grave. John Brown's body lies a-moldering in the grave. But his soul goes marching on! The stars above in Heaven are looking kindly down! The stars above in Heaven are looking kindly down! The stars above in Heaven are looking kindly down! On the grave of old John Brown! Glory, Glory, Hallelujah! Glory, Glory, Hallelujah! Glory, Glory, Hallelujah! His soul goes marching on! He captured Harper's Ferry with his nineteen men so true! He frightened old Virginia till she trembled through and through. They hung him for a traitor, they themselves the traitor crew! But his soul goes marching on! Glory, Glory, Hallelujah! Glory, Glory, Hallelujah! Glory, Glory, Hallelujah! His soul goes marching on!"
@@themangledwither I'm guessing that Telvanni's 'might makes right' philosophy could lead to other races rising through the ranks through magical talent
You can only join* The Twin Lamps if you are a member of House Hlaalu, and it's only three quests, and you can do the second and third quest without joining it, once you've freed twenty slaves and gotten the topic 'the twin lamps' in your dialog box. *This faction never actually appears on your faction list.
Don't forget Jobasha and the Argonian Mission in Ebonheart. Jobasha will reward you for the number of slaves released while the Argonian mission will give you rewards for bringing Argonian slaves back to them, both know the Twin Lamps phrase.
Hey guys! Just wanted to say I love the channel. Y’all are incredible storytellers and my go-to lore masters. I’m just getting into mods on an Xbox One S, would you guys do a Mod Load Order video? Even if it’s not geared towards XB1 players, I’d love to see your guys’ set-up for your playthroughs. Keep up the amazing work!
Given that Morrowind is largely destroyed thanks to the eruption of Red Mountain, I would think that the Dunmer are now at the mercy of the very races they used to enslave. It may still be considered an important part of their culture, but they're probably in no real position to practice it.
Morrowind is at an interesting point in their history: Slavery was outlawed, but not only is Morrowind no longer under Imperial jurisdiction, even if it was we know from the past that just because slavery is outlawed doesn't mean those laws will be followed. Hell, Almalexia herself called for an end to slavery during the formation of the Ebonheart Pact, and Houses Dres and Telvanni just said "nah". All that said, the Dunmer have no real legal obligation to maintain the ban on slavery, assuming it was ever even taken seriously. And given Morrowind's current sorry state, slavery would probably be a big help to getting the province back on its feet. But at the same time, Morrowind was hit pretty hard by the Argonians, who still hold at least some of the province's southern territory. Not only are the Dark Elves in no real position to go out raiding for fresh slaves, but for the first time, the lizard dudes are poised to properly defend themselves. And on top of all this is the fact House Redoran are pretty much the controlling interest in the region, and while they were never outright opposed to slavery as a practice, I could see them investing more into the Dunmer's own self-reliance to rebuild their nation instead of taking shortcuts via slaves. Can't wait for *TES VI,* if for no other reason than to see how things in Morrowind and Black Marsh continue to play out.
hated how hard it was to do anything meaningful about slavery in morrowind. even attempting to free individual slaves required luck and effort, and I dont remember any twin lamps missions once you became friendly with the faction
You can get three from Ilmeni Dren and a continuing quests based on the number of slaves released from Jobasha in Vivec. There is also the Argonian in Ebonheart that leads the Mission there who will give you rewards for Argonian slaves you bring back there.
It’s a shame that some ESO stuff like the Ropefish at Khartag Point or Nilvyn Omaren weren’t mentioned. Would’ve tied pretty well into the Twin Lamps as the follow-on from them.
While on the topic of Morrowind's slavery laws (and considering the fact that King Helseth was the one to finally purge mainstream slavery from Tamriel), I gotta ask: What did Helseth do to House Indoril to send them into ruins?
Was it helseth that led them into ruin? or their inability to accept & adapt to the fall of the tribunal and the Reclamations? pretty sure that was on me, not Helseth.
Got to remember Helseth was a Hlaalu noble and was actively looking for ways to undercut the great houses and the Tribunal. He used their power when it was necessary but he was raised in the Imperial courts and then in Highrock so he had a different thinking than the rest of the Dark Elves when it came to Tradition.
What i will never understand is why the dunmer and khajiit enslave oneanother, yes the khajiit do it to dunmer too but on a lesser degree, theyre both related to azura, both venerate boethia and mephala Even during the tribunal era tgis still applies kindof, the dunmer and khajiit should be joining forces and banish threaths like the 3rth aldmeri dominion and the mede dynasty
They worship the same deities only in name, for example, Azura and Azurah in their understandings are far different individuals. It is inevitable that conflict would brew. Also you have to consider that Dunmer traditionally have a superiority complex.
@@the_corvid97 ofcourse, the superiority complex is an issue But both versions are virtualy the same, mephala both tought the secrets, boethia taught both to fight back, azura litteraly shaped both races
Any ideas why/how there are so many Khajiit slaves in TES 3? Seems there's about as many dear Khajiit in chains as our beloved Argonians and Elsweyr is rather far away.
Consider this: Morrowind mainly takes place on Vvardenfell. An island. A lot of the Argonian slaves might be found on the mainland, in Dres territory. While Vvardenfell, being an island, seems to be better suited for Khajiit.
The logistics seem unclear to me. How prevalent are navies and how serious a crime is slaving outside of Morrowind? Sure the Dunmer only have to circumnavigate Black Marsh to get to Elsweyr, but they must cross Topal Bay where there would be a large imperial presence hostile to the practice. Then land on Elsweyr, a place I don't think the Dunmer have any foothold, and start capturing Khajiit while being outnumbered in unfamiliar lands and short on time (for fear of discovery). Maybe they could nab some every once-in-a-while, hide them below deck, but to move large numbers enough to establish a regular supply seems doubtful.
@@willem1703 Considering that for the Armistice the Empire permits the Dunmer to continue slavery, I don't see the Imperial navy opposing the slave trade. Though I would agree that the logistics aren't explained too well. Maybe they round up Skooma addicts? Perhaps they buy slaves off of local criminal organizations?
I had assumed a good portion of the Kajiit slaves were born into slavery and not grabbed directly from Elsweyr by the time we see them in Morrowind. Sure, a handful would probably have been kidnapped off the streets, but I don't think that's the reality. A large number of people wouldn't need to be moved if they're breeding.
Morrowind lets you form your own nuanced opinion about a province with many different cultures, opinions and competing groups. It does not force feed you some pseudo intellectual garbage about unscientific race-morality.
@@godhand291 That's precisely what critical race theory is - that's what makes it critical. In the US it's banned because they need to indoctrinate the population with pro-whyte patriotic propaganda.
Don't the Ashlanders talk about how their ancestors used to take slaves like the settled people, but now no longer enslave Khajiit and Argonians due to a distaste for permitting any non-native born dunmer physically residing in Morrowind?
See this is the thing I try to tell people about TES when they don't know much about the lore haha! But everyone's like "Mah Thalmor" and I'm like...uh...how about "Muh every race in TES is racist as fuck which is what makes for lots of interesting conflicts and lore" #Pelinal
@@wowomah6194 This! Tiber septim was literally a colonizer and a tyrant who slaughtered many innocents. Even the heroes of old and the empire itself has blood on its hands. Every group has done some fucked up shit and is bigoted to some capacity.
@@shadownite3378 Precisely! And it's what makes the Elder Scrolls world interesting...Any culture that you could favor and side with is going to have some very ugly skeletons in their proverbial closet. Dunmer with their Daedric worship and rituals, slavery, totalitariansim of the Tribunal and its Ordinators to some extent, etc. But I just keep running into people who want to boringly say "Yeah well the Thalmor are just like the Nazis" and they try to make it seem like the High Elves are some sort of objectively evil bad guy race in Tamriel. It's just not even true...of course, there are definitely going to be some evil or twisted characters in the Thalmor, but most High Elves are not Lord Naarfin nor are most Thalmor themselves.
@@wowomah6194 I think the issue is those ppl have only really played Skyrim and even then have only scratched the surface of the overall lore in that game. I cant fault them for being misinformed since lore details in Skyrim have been kinda dumbed down from Oblivion onwards. Skyrim doesn't really do the best job at explaining all the nuances and historical details of the lore. Hell I was one of those very same people before I decided to actually dive in and research a lot of the lore myself and play the previous games in the franchise.
Before. Not that it would likely have meant much. Wouldn't even be the first time slavery was outlawed in Morrowind: After the second Akaviri invasion was thwarted by the Nords, Dunmer and Argonians, Keshu the Black Fin petitioned Almalexia to free the former's people, and as part of the formation of the Ebonheart Pact, Almalexia agreed. Not all of the Dunmer Great Houses cooperated, however, as Houses Dres and Telvanni continued their slave trade and refused to participate in the Pact. If the Dunmer's own Living Gods couldn't get all the Houses to give up the slave trade, I have a hard time believing an Imperial puppet king would be able to do any better.
Are there any OMW-compatible mods that allow you to buy/build and own a plantation and buy slaves to work on it (or make such use of the few slaves you can buy and not do anything useful with in vanilla)?
Something interesting that wasn't mentioned in this video, is that NPCs in Morrowind will sometimes talk about how the Imperials say they're opposed to abolitionists due to the Armistice, and yet make no actual real moves to actually stop them. Which is essentially the Empire's soft 'wink and nod' giving their unspoken approval without actually having to be overt about it.
Funny since Tiber Septim didn't seem to care much about the slaves when he got his shiny new Dwemeri toy
@@thalmoragent9344 Well, it's not surprising. Tiber was pretty much a tyrant himself in many ways. He was power hungry and destructive. The way he established his empire of conquest, it's not surprising it's starting to crumble. I wouldn't be surprised to learn he owned slaves himself.
Aren't the dark elves extremely racist and practice slavery? Aren't they basically Nazis?
@@staticcharm3808
The big difference here is that the Nazis wanted to take over most of Eastern Europe and kill/deport over half of the Slavic population to Siberia, leaving the rest as peasants. Dunmer are really xeonophobic and do practice slavery but they’re content to stay within Morrowind. Plus, they don’t check off most of the fascist characteristics. And the elder scrolls exists in a feudal setting where fascism is really only a post feudal phenomena.
en.m.wikipedia.org/wiki/Generalplan_Ost
@@TonberryQueen Considering the terms upon which Rome took slaves they were probably mostly Altmeri because they put up the greatest resistance, vassals that joined the Roman Empire via diplomacy like Egypt were given full citizenship at the cost of conscription, for the most part they enslaved those who had to be conquered, like the Gauls.
It was exciting learning about the Twin Lamps while playing Morrowind. I always wished there was more Twin Lamps content. I wanted to be able to free everyone, not just clusters of people here and there. Thanks for covering this topic!
Hmm maybe there is a parch for it, or maybe u can create a key at construction set which is like an universal slave key (idk if u choose second way then maybe u should check an actual slave key, idk how it is related to the bracers.)
Right on, breaker of chains.
there was a cool mod that expanded the twin lamps quest line, and gave a chance (at later stages in the game) to abolish slavery in vvardenfell. another mod added some options to buy, own, sell and free slaves. wonder if those mods still exist...
Helseth does eventually Abolish Slavery, so it would be cool to tack on a quest to the end of Tribunal where he gives you authority to break up the slave markets and various smuggling operations.
Gay
Slavery helped show the contrast between Morrowind's regions and factions. It was great for role-playing both antislavery good guys and the morally questionable characters. It gave you a choice to support or oppose it. Which helps define your character.
its definitely a touchy subject but i liked the story of morrowind a lot
@@Lcgx That's understating it...
These beasts aren’t fit to even stand like dunmer, they should all walk on their hands and feet with their tails wagging like all the other animals.
@Alaìn Only thing I’m getting is a deal when I buy more of you filthy furries
@@sercravenmohead3631 Cringe
Ahh all these images of Dren Plantation bring back childhood memories.
I used to always kill all non-slave inhabitants of Dren Plantation (legally of course, through spamming the taunt button). Then all the slaves I "freed" that would follow me I would take back to Dren Plantation as our new home in Vvardenfell.
I even put down all these nice daedric items on the floor near the stalls and organised them to look like shops..until I learnt about how games delete items like this....
I always played argonian and did this in most save files, but I never noticed the twin lamps organisation.
Mer expanded into the very heart of Tamriel because there were so many unmet Nedes.
Jokes like this are why I'm visually impaired.
I just finished the sun-in-shadow quest in ESO. What a perfect time to have this video. That quest was rough :/
I feel like eso gets a lot of undeserved hate
nowadays eso is a really great mmo, long time player here and still enjoying it a lot
I should clarify. That I really liked that quest. And I meant rough in the sense that it was really depressing. Great quest! Great game!
"Imagine Django Unchained but it's a thousand Godzillas"- AllinAll
Vengeance for the people of Blackmarsh.
As someone who roleplays as a high elf from Alinor, I don't even mind. I'm pissed about the idea that the Tribunal gave Tiber Septim the Numidium like little cowards. So yeah, I'm not even angry that Morrow was invaded by Argonians after that lol
Video clips like this make me resent the Marxists out there, all the racist assholes in the US who genuinely believe you cannot be racist if you're black.
ua-cam.com/video/0WhN7xlqHpw/v-deo.html
Anyway, this makes me not want to watch the movie, even if there are a bunch of fun parts in it. And I don't like Quentin Tarantino, and I don't the rise of neo-Progressivism, neo-Feminism, and neo-Marxism in Western countries these days.
I’ve been playing morrowind and I literally just got twin lamps topic for the first time last night and I read all about it, talk about crazy timing
This game contains more than u think. Sometimes read the books. Did u know u can make a bunch of money with alchemy?
From foods (like saltrice, or hound meat etc. even from chokeweed) u can make restore fatigue. Highest alchemy give u higher values. Just drop mortar on ur character like weapons.
Well stoneflower petals and kresh fiber u can make fortify personality which is good when u sell rare or many items (kresh and stoneflower is together between balmora and caldera).
At Azura's coast u can found saltrice and marshmerrow together many places, they give restore health (inside grazelands u can found many whickwheat which also restore health, so the corkbulb root).
At ashlands u can mix racer plumes with trama root, there is many about them too, this way you can do levitate potions. Those are my discoveries in that game. And oh at the swampy place, you can mix the two blue mushroom, they will give u some poison, but you can sell that too. I dont remember more. That game is just fantastic, maybe i will redig it.
But alchemy truly worth as i remember near 50 skillpoints u can make potions with 100 value which is like a value of a pearl.
@@ddoomsday7313 I’ve played morrowind bit by bit over the years and the last few days I’ve really been diving into all the mechanics and tricks, I’ve really been enjoying it the last few go arounds but this current play through has been the most fully realized so far
@@ryansilvia188 good when u know what to do by urself, and then where to join
It would be interesting lore if House Dres expanded slavery of Khajiits during their participation in the Ebonheart Pact.
Yeah it would , that's actually really cool, but political bs wouldn't allow it...
@@kylejones1828 How so? The Dunmer are allied with Argonian tribes, while at war with Elsweyr. This seems like a good pretense.
@@kylejones1828 idk about any "political" bs that'd stop that, considering Dres are still openly practicing slavery during the Ebonheart Pact. I guess one realistic reason they didn't switch to enslaving more Khajiit is partially due to their location (with many settlements like Stormhold established in northern Black Marsh for this purpose). Given that the more traditionalist Dunmer (to which Dres 100% conform) they have a strong cultural belief that they are untouchable and thus it may have just seemed like an obvious choice for them to say balls to the alliance and just continue as normal.
@@euanprior1798 Instead of saying the Dres openly practicing slavery, I would say slave labor in Dres territory is an open secret.
Instead of raids on Elsweyr, they could get Khajiiti slaves through military conflicts with the Aldmeri Dominion.
@@kylejones1828 Why do you say that? There is literal slavery in the Elder Scrolls Online in Vvardenfell...I mean there are Khajiit and Argonians in cages
I usually use Rise of House Telvanni when I play through Morrowind. One of the main decisions you can make as Archmagister is to abolish slavery in Telvanni territory on Vvardenfell and if you use the Twin Lamps mod this is even further detailed. I highly recommend using that mod it is the only one of its kind that really adds depth to the Great Houses. Use it in conjunction with Uvirith's Legacy (which allows you to turn Tel Uvirith into a tower worthy of the Archmagister) and Building up Uvirith's Legacy which is a version of Building up Uvirith's Grave that is compability with the previous mod. Use this with Morrowind Rebirth and Tamriel Rebuilt and the texture and graphic packages of your choosing and you'll have the greatest morrowind experience. The mod can be a bit confusing and a common problem is everything in the tower is duplicated. It's because in the plug in list you need to be sure you activate only the mods you need as some of the plug-ins included have requirements for other mods. Children of Morrowind is one of them I don't use. Necessities of Morrowind is another. Also make sure you only activate the Rebirth version of Uvirith's Legacy and disable the non Rebirth version. This is what causes the duplication. You won't find Uvirith's Legacy or Building up Uvirith's Legacy on a mod page. If you Google it will take you directly to the author site which you can download from there using Google drive. It will ask you for a membership but decline and click the download. Worked for me. Seems like a hoop I know but the mods are so well written similar to Tamriel Rebuilt. You can't tell they weren't made during game development. I only want to spread the word because there is only one location to get those two mods and once it's gone they are gone. While you are there grab her compability patches and books of vvardenfell. It adds the books in these mods to the sort list in the library. One last thing. When I set up my mods I experienced a constant crash due to the Telvanni Tower Slippers added to the mod. To fix this you need to mess around with the load order of Tel Uvirith and the compability patch for ROHT. I don't even know the proper load order but moving them around and relaunching eventually stopped it. Don't use Nexus mod manager to download morrowind mods. Use Mod Organizer. Just remember the load order it assigns will cause that slipper crash. Don't use auto order. I have this order and it works: Rise of House Telvanni, UL ROHT compability patch, Building up Uvirith's Legacy, Uvirith's Legacy for Rebirth, Fast Eddie Fix. This launches without the crash.
Honestly, if you went up to the *telvanni* of all people, and illegalized slavery. I guarantee you that it'd be reinstated as soon as you left office by the Dunmer equivalent of George Wallace.
Liked, because this post helps preserve mod history, but the use of "paragraphs" would help immensely in the quality-of-life for the reader.
@@reesetorwad8346 Soooooo true. Although I'd only correct you in one thing. The paragraphs are there, They need spacing.
@@thaneofwhiterun3562 If you can even push through such a decision as Arch Magister. I mean, you have the rest of the Telvanni Magisters and let's say you don't or they don't oppose you.. Then you have the Telvanni house... Then the Telvanni populace.
@@tysej4 Exactly, like, can't they like veto you or something? Illegalizing slavery would be mean a massive economic change to just do out of the blue, and it'd probably be completely unenforced, as the other tellvani go "make me" and the guards sympathize with them.
I like having slavery in the games, if nothing else for the reason of making the world feel a bit more dark, gritty, and medieval.
Indeed. And it has created a wonderful conflict between the Empire and Morrowind, and made the dunmer dark in another sense, you know, not just obsidian elves hiding in a hole in the ground being edgelords.
I like having slavery in the world, if nothing else for the reason of making the world deel a bit more dark, gritty and medieval.
I like it because you really can't just be letting Arg*nians run around
@@lbrlrsfdj8895
Our world is as dark as it is, even without Slavery. No need to have it here
That brings up my biggest issue with ESO. The story is missing shades of gray. With few exceptions, every villain you face is evil and the leader of every alliance is too virtuous.
The game need more complex characters like Ulfric Stormcloak or Mankar Camoran.
Thanks for posting this video! I was not aware of this organization prior. Would've been nice to see clips of slavers biting the dust but an excellent video as always.
"have you seen the twin lamps?"
"Mine is in the shop"
Whenever you find yourself lost in Morrowind, ask for scott. Best guide from The mainland to Vvardenfell
How do I get out of vivec city?
Seems like a "civil war" between the two factions would be an interesting scenario for some quests, like running an underground railroad or like another large faction conflict.
It did happen. Slaves were freed in Morrowind little bit before Oblivion
@@CyrodiilCome Nope, they freed themselves after the red year and burned 70% of Morrowind to the ground. Only being stopped by the Redoran, who then proceeded to reconquer the province. Hence why Blacklight(The Redoran capital) is now the capital of Morrowind.
@@thaneofwhiterun3562 Helseth Abolished Slavery before the Oblivion Crisis, The Argonians of Blackmarsh who where roided up from the Hist to fight the Daedra where able to invade Morrowind because of the Red year destroyed most of Morrowinds Infrastructure. If you wanted to make a good quest line put a general order from Helseth at the end of Tribunal to abolish the slave markets and have some Great houses help you and some resist you.
@@seawind930 Maybe he did, but slavery was still rampant in Telvanni and Dres lands.
Legal or not, slavery was still very real in morrowind.
It's ironic that Molag Bal is a member of the house of troubles yet the dunmer of a very long time have been know for dominating others and keeping slaves.
I didn’t expect a Twin Lamps video with this much content!
There are few pleasures greater than killing slavers in a roleplaying game. Whether it’s morrowind or fallout, I always get a smile.
I feel like the hierarchy of enjoyable enemies goes in reverse order.
5) bandits and raiders (they started it)
4) robots/giant bugs (satisfying crunch)
3) the main villain (hopefully a challenging fight)
2) the guy that betrayed you (they know why)
1) slavers (no explanation necessary)
Yeah I bet...
@fredreich groypson your comment is the definition of ironic. All morality is subjective fictional or otherwise. Morals come from the person holding them. If you've ever read/watched/heard a story and thought "that guy is a jerk" you've imposed your view of morality onto that character.
Rather be cringey over being an edgelord.
Few causes are so noble, even if it is just a game.
@fredreich groypson "being the good guy" is understood as the social default. That is why many people are afraid of the concept of psychopaths/sociopaths. Given the fact morality is a social construct it makes sense people would "be themselves" in a video game.
Hey fudgemuppet!!! do you have a video on the lore of the Atronach Forge??? I'm curious about it
As a Dunmer main, I look to house Dres and the entire slave trade with disgust and pity. They are so weak that they can't even take care of themselves, and must parasite off the backs of others. This goes against the teachings of Lord Boethiah, whom demands that we be strong of our own accord.
Slavery seems more like the domain of Molag Bal - member of the house of troubles.
Then what do we do with the Arg*nians?
@@thaneofwhiterun3562 They have their shithole, don't they? Leave them there! Profit from trade and services rather than from slavery!
@@goransekulic3671 hmm...gotta get that salt tho...
Do you hate argonians?
0:21 _"Most commonly it has been the races of Mer enslaving the races of men"_
*Meanwhile, the Bosmer, Falmer, and Orsimer;*
Most commonly it has been the races of Mer enslaving
Fixed it.
Greetings mr. Thalmor agent, how's the plan towards the last towers going?
What happened to the Bosmer?
Yet the Falmer even as a blind twisted creature nowadays still practice slavery in Black Reach
@@hunterswepic
Yeah, true. It's just funny when Fudgemuppet makes it seem like it's something every race of Mer has done, and completely forgets the Redguards who (rarely, since they usually just killed them) took Nedic Slaves, and the fact Ysgramor also took slaves, etc.
This is a faction I wish would get expanded on in Skywind. Maybe one day when that mod actually releases someone will take it up. You got all those random slaves who don't have any dialogue that could be turned into quest NPCs or maybe even companion characters.
I am trying to enter Skywind's writing team with the intent to make it happen
I'm doing a house telvanni playthrough while freeing all the slaves it's kind of big tough
hell yeah brother, did the same on my telvanni mage
Abolitionists in the Elder Scrolls. Neat
Love the Twin Lamps, especially when I play Morrowind with my Argonian Nerevar.
There are some Hllalu who own slaves in Morrowind (the game). A lot of those hllalu plantations in southern Vvardenfell are worked by slaves, which I though implied that Hllalu owns even more than Telvanni since most telvanni use slaves as a status symbol.
Hlaalu are a bunch of Hypocrites, they present themselves as the pro-imperial, most open to foreigners house, yet they secretly work with the Commona Tong to undermine the Empire and actually have less humans in their ranks than the Telvanni.
Telvanni Slaves are used by Wizards that lock themselves in their towers and don't trust anyone. They're more than a little insane. Master Aryon tries to break away from that tradition by replacing Gothren who holds on to old measures that keep Telvanni out of major decisions like the Ebonheart pact because he knows major Shiz is about to go down (Oblivion Crisis).
"Slavery was once widespread throughout Tamriel, and unfortunately... " *sweats profusely* I know you like the Dunmer but don't do it. "... it was racially motivated." Oh thank God.
The part of this lore that messes with me is why didn't Black Marsh and Elsweyr didn't just declare open war on Morrowind? They were being raided illegally under Imperial Law by Morrowind Houses, Which if the Empire isn't stopping which it wasn't in this case would give them just cause for war against Morrowind. Plus with slavery being illegal everywhere else in the Empire it is highly unlikely the Empire could side with Morrowind and send the Legion against Black Marsh and Elsweyr without inciting a civil war that would make the crap in TES5:Skyrim look like another Tuesday by comparison.
Well for one, Elsweyr has generally been a bit of weak kingdom. Anequina and the Pellitine aren't easy terrain to rule as one kingdom and I think Khajiit have always been a bit of wanderers and not keen on the idea of loyalty to a specific kingdom per se. They're sort of like real cats haha, they just are sorta loners. So I think you'd have trouble getting Khajiit to unite. But also, since literally every race in Tamriel is racist as hell (including the Khajiit, they literally don't talk to outsiders), it's not a war-able offense that Morrowind is racist and practices slavery. Considering all the Daedric activity, vicious beasts and monsters, bandits, warring clans, tribes, and so on, the Argonians and the Khajiit, along with most other races, have too much on their daily issues list. I think this is why the Argonians only invaded parts of Morrowind AFTER Red Mountain erupted, because suddenly it was WAY easier to do so. And yes, Argonians aren't known for their unification. Most Argonians are fiercely loyal to their specific tribe/village and hate other Argonian tribes just as much as Dark Elves hate Argonians, haha. Argonians make slaves of Argonians on the regular as well, maybe not all tribes, but there are some sketchier tribes that do so that Argonians living IN Black Marsh don't have the manpower or time to be like "why don't we unite the tribes and invade Morrowind?".
This is a positive comment for the UA-cam algorithm.
I saw "twin lamps" and was like "who put the Silmarillion in my Elder Scrolls?!"
Nice! I can’t wait to see how many people get that one.
Michael Kirkbride did, maybe you’ve heard of him.
You have my respect, mellon.
@@TrevorH89 The first time the Valar tried to light up the world and Morgoth, the Dark Enemy of the World said, "F**k you!" and gave the entire cohort PTSD from that crisis. I didn't make that connection myself since I was firmly in the land of the Elder Scrolls.
I can't wait for the argonian Nathaniel Turner! Revolution is coming
New video right before working on cars all day yes. Great start to my day. I play a little skyrim everymorning in my shop before I open lol
Many, or even most, TES3 players know they can free slaves by having the slave key in their inventory, but in theory, you could 'probably' free every slave in the gameworld with a "Ring of Permacommand Humanoid" (or whatever name you like) but it's potentially glitchy and certainly time consuming.
When you can't find the local slave key (most don't even exist) simply permacommand the slave, then lead them to Addamasartus (the cave just outside of Seyda Neen, your first chance to free slaves, just remember to keep that first slave key in your inventory forever,) lead them inside, and THAT key should work now, if not, lead them all the way into the slavepen.
There are other locations and keys that would work, but this one is right by a Silt-Strider.
To make this OP magical item of Permacommand (beware: misuse can make the whole game "super easy, barely an inconvenience") enchant an exquisite ring or amulet with this spell: On use, on Target, Calm Humanoid 1 point for 10 seconds. 2nd effect: Touch, Command Humanoid 65 points for 2 secs. Recommend a Grand Soul Gem with either a Golden Saint or Ascended Sleeper at minimum.
Then, stand near the slave for the Touch part, but aim at the ground and MISS the Target part, you'll see the Calm spell hit the ground and hear (and see) the Command spell take effect. The Command spell is now more-or-less permanent, in theory. In actual practice, you may often have to re-use the spell. To break the spell at any time, just teleport away, using either an Intervention or a Recall spell, and stay away for three days.
Edit: Damn my eyes, got the spell effects order backwards, fixed now
Could you guys do a video on the Scarlet Judge?
That'd be pretty cool.
In celebration of someone finally covering the slavery abolishinist movement in the Elder Scrolls lore, I'm going to comment the lyrics to an American Civil War-era song about the real life slavery abolishinist, John Brown; "John Brown's body lies a-moldering in the grave.
John Brown's body lies a-moldering in the grave.
John Brown's body lies a-moldering in the grave.
But his soul goes marching on!
The stars above in Heaven are looking kindly down!
The stars above in Heaven are looking kindly down!
The stars above in Heaven are looking kindly down!
On the grave of old John Brown!
Glory, Glory, Hallelujah!
Glory, Glory, Hallelujah!
Glory, Glory, Hallelujah!
His soul goes marching on!
He captured Harper's Ferry with his nineteen men so true!
He frightened old Virginia till she trembled through and through.
They hung him for a traitor, they themselves the traitor crew!
But his soul goes marching on!
Glory, Glory, Hallelujah!
Glory, Glory, Hallelujah!
Glory, Glory, Hallelujah!
His soul goes marching on!"
I really enjoy these videos. You have helped me develop a continued love and appreciation for The Elder Scrolls universe.
Not sunday Nor long podcast, but coffee and weed it is nevertheless
I'm literally onboard, hit the accelerator!
I like the lore that House Telvanni wouldn't join the Ebonheart Pact due them not wanting to give up slavery.
Can confirm ;) tho im not gonna lie dan bull almost sold me with his ebonheart rap.
Then there's my argonian in skyrim who's now a member of house telvanni
Time to eliminate a Dunmer House
@@ryguy1483 mhm easiest way is infiltrate there house
@@themangledwither I'm guessing that Telvanni's 'might makes right' philosophy could lead to other races rising through the ranks through magical talent
I never understood the rumors in Oblivion that House Dres were supporting King Helseth's abolition of slavery.
Getting some Underground Railroad vibes from the Twin Lamps.
You can only join* The Twin Lamps if you are a member of House Hlaalu, and it's only three quests, and you can do the second and third quest without joining it, once you've freed twenty slaves and gotten the topic 'the twin lamps' in your dialog box. *This faction never actually appears on your faction list.
Don't forget Jobasha and the Argonian Mission in Ebonheart. Jobasha will reward you for the number of slaves released while the Argonian mission will give you rewards for bringing Argonian slaves back to them, both know the Twin Lamps phrase.
@@seawind930 I suspect you're talking about a mod.
Hey guys! Just wanted to say I love the channel. Y’all are incredible storytellers and my go-to lore masters. I’m just getting into mods on an Xbox One S, would you guys do a Mod Load Order video? Even if it’s not geared towards XB1 players, I’d love to see your guys’ set-up for your playthroughs. Keep up the amazing work!
YESSS been waiting for a twin lamps episode
I see a video about Argonians I click so simple it is
The day you run out of Tes Legends Card art will be a dark day for whoever makes the Thumbnails
Given that Morrowind is largely destroyed thanks to the eruption of Red Mountain, I would think that the Dunmer are now at the mercy of the very races they used to enslave. It may still be considered an important part of their culture, but they're probably in no real position to practice it.
Morrowind is at an interesting point in their history:
Slavery was outlawed, but not only is Morrowind no longer under Imperial jurisdiction, even if it was we know from the past that just because slavery is outlawed doesn't mean those laws will be followed. Hell, Almalexia herself called for an end to slavery during the formation of the Ebonheart Pact, and Houses Dres and Telvanni just said "nah".
All that said, the Dunmer have no real legal obligation to maintain the ban on slavery, assuming it was ever even taken seriously. And given Morrowind's current sorry state, slavery would probably be a big help to getting the province back on its feet.
But at the same time, Morrowind was hit pretty hard by the Argonians, who still hold at least some of the province's southern territory. Not only are the Dark Elves in no real position to go out raiding for fresh slaves, but for the first time, the lizard dudes are poised to properly defend themselves.
And on top of all this is the fact House Redoran are pretty much the controlling interest in the region, and while they were never outright opposed to slavery as a practice, I could see them investing more into the Dunmer's own self-reliance to rebuild their nation instead of taking shortcuts via slaves.
Can't wait for *TES VI,* if for no other reason than to see how things in Morrowind and Black Marsh continue to play out.
They light the way to freedom!
Great video as always!
Hippity hoppity argonians are property
Dres, duress, slavery... coincidence? I think not
hated how hard it was to do anything meaningful about slavery in morrowind. even attempting to free individual slaves required luck and effort, and I dont remember any twin lamps missions once you became friendly with the faction
You can get three from Ilmeni Dren and a continuing quests based on the number of slaves released from Jobasha in Vivec. There is also the Argonian in Ebonheart that leads the Mission there who will give you rewards for Argonian slaves you bring back there.
It’s a shame that some ESO stuff like the Ropefish at Khartag Point or Nilvyn Omaren weren’t mentioned. Would’ve tied pretty well into the Twin Lamps as the follow-on from them.
Can we do a twin lamps build
So happy your making videos again
optimus dovahkiin :freedom is the right of all sentient beings and sweetrolls
when you can back up that statement with a dragon shout, whos going to tell you no?
“I’m here to Fus Ro and liberate sweetrolls, and I’m all out of sweetrolls…”
While on the topic of Morrowind's slavery laws (and considering the fact that King Helseth was the one to finally purge mainstream slavery from Tamriel), I gotta ask: What did Helseth do to House Indoril to send them into ruins?
Was it helseth that led them into ruin? or their inability to accept & adapt to the fall of the tribunal and the Reclamations? pretty sure that was on me, not Helseth.
Got to remember Helseth was a Hlaalu noble and was actively looking for ways to undercut the great houses and the Tribunal. He used their power when it was necessary but he was raised in the Imperial courts and then in Highrock so he had a different thinking than the rest of the Dark Elves when it came to Tradition.
Thanks for another good video! Maybe consider a phrase besides "ladies and gentlemen" though
Why?
Damn y’all almost at 1 million subscribers
They light the way to freedom.
Video is called 'The heroic Twin-Lamps', but for the most part talks about slavery as a phenomenon.
Who would win?
Powerful and rich slave owners or 2 lamps?
Me with my loverslab mods (looks side to side nervously)
Such a shame you couldn't join and progress through ranks of House Dres.
What i will never understand is why the dunmer and khajiit enslave oneanother, yes the khajiit do it to dunmer too but on a lesser degree, theyre both related to azura, both venerate boethia and mephala
Even during the tribunal era tgis still applies kindof, the dunmer and khajiit should be joining forces and banish threaths like the 3rth aldmeri dominion and the mede dynasty
The Khajiit enslave dunmer?
@@badluck5647 and their own, and sell them to morrowind, to be specefi house dres
Story of southern elsweyr
They worship the same deities only in name, for example, Azura and Azurah in their understandings are far different individuals. It is inevitable that conflict would brew. Also you have to consider that Dunmer traditionally have a superiority complex.
@@the_corvid97 Agree. Think about the wars between groups of Christians about differences in religious beliefs.
@@the_corvid97 ofcourse, the superiority complex is an issue
But both versions are virtualy the same, mephala both tought the secrets, boethia taught both to fight back, azura litteraly shaped both races
Bless 'em~
I needed one of these videos today.
raven rock is a part of morrowind we visit in the fourth era
How does he not have 1m yet!?
He? There's 3 FudgeMuppets lol.
I got the code and went to Dren, like Google said, and she doesn't have any new dialog
Fudgemuppet just doxxed the whole organization uh oh
What was that bug in Morrowind from at 1:10??
More Morrowind content, please!
Any ideas why/how there are so many Khajiit slaves in TES 3? Seems there's about as many dear Khajiit in chains as our beloved Argonians and Elsweyr is rather far away.
Slave trade was a practice IRL, I have no doubt Dunmer set sail and do the same
Consider this: Morrowind mainly takes place on Vvardenfell. An island. A lot of the Argonian slaves might be found on the mainland, in Dres territory. While Vvardenfell, being an island, seems to be better suited for Khajiit.
The logistics seem unclear to me. How prevalent are navies and how serious a crime is slaving outside of Morrowind? Sure the Dunmer only have to circumnavigate Black Marsh to get to Elsweyr, but they must cross Topal Bay where there would be a large imperial presence hostile to the practice. Then land on Elsweyr, a place I don't think the Dunmer have any foothold, and start capturing Khajiit while being outnumbered in unfamiliar lands and short on time (for fear of discovery). Maybe they could nab some every once-in-a-while, hide them below deck, but to move large numbers enough to establish a regular supply seems doubtful.
@@willem1703 Considering that for the Armistice the Empire permits the Dunmer to continue slavery, I don't see the Imperial navy opposing the slave trade. Though I would agree that the logistics aren't explained too well. Maybe they round up Skooma addicts? Perhaps they buy slaves off of local criminal organizations?
I had assumed a good portion of the Kajiit slaves were born into slavery and not grabbed directly from Elsweyr by the time we see them in Morrowind. Sure, a handful would probably have been kidnapped off the streets, but I don't think that's the reality. A large number of people wouldn't need to be moved if they're breeding.
Guess I found my new favourite faction, whether it be in TES or Fallout, slaver headhunting, when done righteously is a chore like any other.
I wish people talked about real history as well as you guys talk about Elderscrolls Lore. More people might actually take an interest in it.
Can you please make another skyrim build or fallout 4 build
Yesss love you guys 🔥❤️
It was unlawful not unjust, the law isn't always just.
This footage from a farm using Argonian slaves; Is that mod-based?
i think it's one of mihails mods House Dres or something check the nexus or his YT.
Ahh the Knee-Medium
Also Knee-Medium vs the whole neat race xD
What mods are you using?
Cyrodiil would be more interesting if it were still Ayleid, change my mind.
"Hello? Town guard? Someone stole my farm equipment."
Making me want to play Morrowind again.
Interesting, thank you! 😊
♥️💜💙 Fudgemuppet
Wait, Morrowind has critical race theory? I'm surprised it's not banned already in the US
If it came out today a lit of people would probably loose their shit about the game, 😂
@@angela_merkeI no one would
Morrowind lets you form your own nuanced opinion about a province with many different cultures, opinions and competing groups. It does not force feed you some pseudo intellectual garbage about unscientific race-morality.
@@godhand291 That's precisely what critical race theory is - that's what makes it critical. In the US it's banned because they need to indoctrinate the population with pro-whyte patriotic propaganda.
@@winterburden Say it with me s'wit
THERE IS NOTHING WRONG WITH BEING A DUNMER
Don't the Ashlanders talk about how their ancestors used to take slaves like the settled people, but now no longer enslave Khajiit and Argonians due to a distaste for permitting any non-native born dunmer physically residing in Morrowind?
>be dunmer
>say that the altmer elfs are racist
>everyone agrees
>the dunmer then goes back to his slave estate
See this is the thing I try to tell people about TES when they don't know much about the lore haha! But everyone's like "Mah Thalmor" and I'm like...uh...how about "Muh every race in TES is racist as fuck which is what makes for lots of interesting conflicts and lore" #Pelinal
@@wowomah6194 I mean I would personally choose dunmer and have slaves
@@wowomah6194 This! Tiber septim was literally a colonizer and a tyrant who slaughtered many innocents. Even the heroes of old and the empire itself has blood on its hands. Every group has done some fucked up shit and is bigoted to some capacity.
@@shadownite3378 Precisely! And it's what makes the Elder Scrolls world interesting...Any culture that you could favor and side with is going to have some very ugly skeletons in their proverbial closet. Dunmer with their Daedric worship and rituals, slavery, totalitariansim of the Tribunal and its Ordinators to some extent, etc. But I just keep running into people who want to boringly say "Yeah well the Thalmor are just like the Nazis" and they try to make it seem like the High Elves are some sort of objectively evil bad guy race in Tamriel. It's just not even true...of course, there are definitely going to be some evil or twisted characters in the Thalmor, but most High Elves are not Lord Naarfin nor are most Thalmor themselves.
@@wowomah6194 I think the issue is those ppl have only really played Skyrim and even then have only scratched the surface of the overall lore in that game. I cant fault them for being misinformed since lore details in Skyrim have been kinda dumbed down from Oblivion onwards. Skyrim doesn't really do the best job at explaining all the nuances and historical details of the lore. Hell I was one of those very same people before I decided to actually dive in and research a lot of the lore myself and play the previous games in the franchise.
For the ALGORITHM
Thanks for telling me the anti slave members
I like Morrowind
Hold on did you say slavery was abolished before or after the oblivion crisis?
Before.
Not that it would likely have meant much. Wouldn't even be the first time slavery was outlawed in Morrowind:
After the second Akaviri invasion was thwarted by the Nords, Dunmer and Argonians, Keshu the Black Fin petitioned Almalexia to free the former's people, and as part of the formation of the Ebonheart Pact, Almalexia agreed. Not all of the Dunmer Great Houses cooperated, however, as Houses Dres and Telvanni continued their slave trade and refused to participate in the Pact.
If the Dunmer's own Living Gods couldn't get all the Houses to give up the slave trade, I have a hard time believing an Imperial puppet king would be able to do any better.
are these mods for skyrim? what am I seeing here?
Yes
Twin lamps as in Like Lord of the Rings Twin lamps?? Interesting I love you guys 😍😍😍😍
Argonian-ish episodes are the best episodes. Also fuck the dark elves ;)
Are there any OMW-compatible mods that allow you to buy/build and own a plantation and buy slaves to work on it (or make such use of the few slaves you can buy and not do anything useful with in vanilla)?
Houses Dres & Telvanni are the best as always.
*grumbling* where's that slave...
description: "there role"
yw :P
what mods do you use?