One of Potato's most riveting series of late. Sometimes watching a master at work is more entertaining than playing, since I will inevitably wind up in bad situations thinking, "Hey, I'll just Potato my way out of this". (narrator: he does not Potato his way out of this).
I like watching from time to time. I only play civ 6 when i can get my only friend who wants to play against me to actually do that. The AI is just so horrendously bad that there is no fun in defeating it. Solo I'd always rather Rimworld or EU4 (even though I love civ 6 gameplay, but AI man, AI).
My favourite thing about Civ VI: "Let's declare a military emergency on the player! How dare he capture that city."= The AI, sitting in their captured City State. Bonus points if they call a military emergency on you AFTER declaring an aggressive war on you.
My personal favorite is when the ai attacks a city state. then makes eye contact and razes it and im just wondering why... and then i figure huh maybe theyll plant their own city there and the answer is no, they never made a city there...
Had a game where this AI declared a military emergency every single time on me when i wasn't the agressor. Even after they wiped out another civilization. I then wiped out everyone out of frustration.
Watched the livestream. Really put into perspective how much you play, and how much gets cut out. It is a different experience, I will continue to watch both 10/10
Potato: This archer will definitely become a machine gun! Also Potato: I'm gonna turn this into a paradise and go for a culture victory. Me: That Archer is now next to useless.
~25:00 Offworld Trading Company is pretty much the game you're describing. It's an economic 4x game where you settle and develop a space-colony and compete against rival colonies. While the game does feature various means to sabotage the other players, the main focus is on gathering&managing resources, expanding the colony and making efficient use of the trading and stock market systems to ultimately buy out the competition. You can't just build space-marines and take over the map.
Uhhh... I know that this was played on stream, but wow I just noticed that Wilhemina has 4/5 civs converted for a religious victory. Wonder how long it'll be until someone mentions that.
@@cptKamina i counted 5 tiles in the wambert lake alone if potato dumps the crabs, and the huey lake has 5 as well. I see two spots where a bunch could be placed on the coast, one near sushiville and the cultural city state, and a second between the desert. He comments on the next video that a norway game would be great because the eastern side of the new continent has a chain of small islands with single coast tiles seperating. Polders only need 3 land tiles; they can have hills, they just cant have mountains.
I really enjoyed the slight bit of extra explanation you gave for your choices this game. It appears that the Huey will improve 10 of your 11 lake tiles in your empire, thereby providing upwards of 10 production a turn, quickly paying for that 700 investment you pointed out and making the decision much easier to understand and follow along with. Thanks as always for the informative and entertaining content!
Laughed out loud at Potato explaining his golden age dedication. 'Plus 2 movement, so what?' *moves unit like 3 tiles and crashes into the new continent* Don't question the Tattie man!
Isn't that exactly what Potato was saying? 1 production stone means it's on flat land (of course, gathering storm with it's potential disaster-induced bonuses changes this --- but at the core, a flat land stone tile is still often times better to make a quarry than harvest, even if it's been boosted by disasters
@@andrewsercer9538 you might be right. But I think he improved the 1 production stone anyway at 54:51 despite having other means of production in that city. Which is fine, it's not wrong. Jusy personally, unless I was starved for production like that city back near his capital, I like to harvest a 1 production stone.
I loveee this series!!! Potato! I am working so much over time with my job right now. Your videos grab my whole attention. Your content is my favorite thing. Period.
I would absolutely have gone Hic Sunt there. Combined with the ancestral hall and serfdom, you can actually get productive cities immediately on the new continent, have increased loyalty against anyone already there, and while you are correct that the production made the other cities stronger, you could have easily settled a city on the new continent that could make settlers, and combined with Magnus spammed them out without stopping for anything, cutting that 4 turn period down to 0. Heck, colonial offices and taxes would've made it even better. In my mind, there weren't enough campuses built to properly take advantage of heartbeat, while there was plenty of land to abuse Hic Sunt.
@@thebenqisme this was an Indistrial Era Golden Age. Monumentality wasn't available. It was Heartbeat of Steam, Hic Sunt, To Arms, or Reform the Coinage. Of those three, Hic Sunt would've made the most sense from where I'm looking. Heartbeat is great if you're looking to do something besides settle, but since Potato was gearing up go settle the new continent, Hic Sunt just made more sense. Maybe you can argue the extra production would be useful in case he got attacked again, but otherwise...
While I would agree with you, I'd also like to point out that it's only after seeing such a huge landmass that was unsettled. Hindsight is always 20/20. It could have been just a small continent and with only about 3-4 relevant cities to settle. I feel like Potato made a very strong case for heartbeat dedication --- so strong in fact that I will probably be play-testing industrial age heartbeat strategies for the foreseeable future
@@andrewsercer9538 honestly, I still would've argued for Hic Sunt even if it were a smaller landmass or more heavily contested by other civs. I fully understand his argument, as it does greatly improve his current cities (that have campuses built), but seeing the situation he was in, being so heavily constricted by the other civs, being so far behind them, etc, it was obvious that more cities were needed. Settling wasn't really optional. In that regard, I personally feel like Hic Sunt would've been a better fit. 4 pop let's you immediately place two districts on settle, you get the free 5 charge builder to improve the land, and no need to wait to ramp up production. You got 4 hills around a city? That's 4 mines immediately able to be worked, putting those newly settled cities on par if not above all of the previously settled land. Luxuries can immediately be brought online, resources harvested, etc. The settlers might be marginally more expensive to produce, but you get a lot of value from them. I dunno, maybe its just that I really like Hic Sunt. I like the dedications that give you something that persists throughout the game. Monumentality might only last an era, but the cities it settles will continue to benefit you. Hic sunt might only last an era, but you still have the much stronger start for these new cities to work with, even if they're only settled the last turn of the era, you get the full benefit.
The sheer amount of production that heartbeat gave me is absurd, it literally doubled or tripled the production of my empire so I was able to crank out more settlers for the new world. Now this is a spoiler, but if I was any slower to settle, I wouldn't have claimed enough land at the end of the game
Still amazes me your knowledge of the game. Its insane. Would really enjoy a new guide of the over explained. I enjoyed that pace and makes it easier to learn.
38:30 Just in case you wanted to know the outcome of that World Congress, I frame by frame advanced until I saw: Ranged Units +5 PASSED, Wilhelmina +20% pop growth but -5 Loyalty per turn for cities PASSED
24:19 "how much are other policies helping me here?" Diplomatic league on all those CS you're getting free envoys from for being the first one to meet would be a lot of free second envoys.
17:50 "this is an interesting wonder we won't be building." I'm curious about this, as it's theoretically a very good game for it, as he's about to have a bunch of cities on another continent. Maybe he just means there's other things he has to prioritize. I'm also not sure there's a vacant tile next to his govt plaza to build it.
Civ 4 had a lot of cool features that never made it into later installments, sadly. Citizens having their innate yields was one of my favourites, and I liked how amenities had an actual impact (and it was also 2 separate things). Roll out the Potato mod, Potato
Yeah, that's why he said he shit the bed when seeing heartbeat of steam pop up right after he changed his government. And why he put that card back in at his next free government change.
i might have to cut myself if I hear you pronounce stirrups again lol thank you for your dedication to working even though your neck is killing you. hope that gets better soon!
very easy way to have a plantation with no resources: plantation some bananas with Liang in the city, then a volcano erupts and destroys the bananas, but not the plantations. Very funny, but very convenient when plantations give +1 culture.
So umm, another thing about Hic Sunt...your cities don't start at 3 pop. They start at 4 pop. You get to lock production on 2 districts right when you settle the city.
If someone is spamming you with missionaries, always leave your apostles with one charge left, then you can swarm them in religious combat. I've had a dozen or more running around killing other players missionaries and apostles in wolf packs before, quite fun.
Indeed. In fact, usually I end up with about a half-dozen single charge apostles or inquisitors in my empire even if I'm not going for religious victory to do just that & defend my religion in my cities
At 24:18 Potato Point and Calls the religious city state. That's kinda like japanese train operators do for safety. Its consciously acknowledges the data reducing error
The console version of civ, Civilization: Revolution, did avidly have an economic victory condition. You needed 10k gold and then had to build a wonder called the world bank. No warfare needed, just build up an economy and use that to build up your economy.
Well technically the production goes towards building the district, so that would be exactly the same as assigning population to work production tiles.
I know hindsight in 20/20 and there is so much to do but not upgrading your double shot archers into crossbows immediately seems like folly. The tech wasn't far away and you were at war with two civs each of which had twice your science.
24:50 No one is likely to see this comment but I would like to see a CIV REV II. The games were short and small. I really enjoyed the gameplay. It would have to be cheap but I would love to revisit that style of gameplay.
Man it made me really sad when potato decided to go for culture victory. Feels like every game goes there, and his empire was not at all prepared for it other than the fact he was about to get a lot more land. Building up powerful cities is so much more interesting than placing a hundred national parks
Titles are good but any chance of every getting ones that have a number and a playlist link in the description? If you want to come a long later and follow along it makes it difficult so I tend to give up and find videos elsewhere.
in my brain I value gold as about .5 of a yield in the early game down to .25 of a yield later (.25 being the actual gold-to-production exchange rate in game for purchases) no idea if that's a good way to think about it and no idea how I landed on that, but the power of flexible buying / unit upgrading just seems so much more important in the early game
Being able to buy an archer or crossbowman in the early game can make the difference between getting over run by the AI or not. Also, in the late game you can get a lot of easy gold from trade routes, making gold yields from tiles a bit redundant.
One of Potato's most riveting series of late. Sometimes watching a master at work is more entertaining than playing, since I will inevitably wind up in bad situations thinking, "Hey, I'll just Potato my way out of this". (narrator: he does not Potato his way out of this).
Dude i watched this live, and I spent 150 turns in disbelief that he didn't reroll. And then he picked it back up on another day for part 2.
That and him flaming chat for like 90%of it xD
I like watching from time to time. I only play civ 6 when i can get my only friend who wants to play against me to actually do that. The AI is just so horrendously bad that there is no fun in defeating it. Solo I'd always rather Rimworld or EU4 (even though I love civ 6 gameplay, but AI man, AI).
My favourite thing about Civ VI:
"Let's declare a military emergency on the player! How dare he capture that city."= The AI, sitting in their captured City State.
Bonus points if they call a military emergency on you AFTER declaring an aggressive war on you.
Tell you the truth, though, haven't seen a non-agressive war thus far, don't think it's possible mate
My personal favorite is when the ai attacks a city state. then makes eye contact and razes it and im just wondering why... and then i figure huh maybe theyll plant their own city there and the answer is no, they never made a city there...
Had a game where this AI declared a military emergency every single time on me when i wasn't the agressor. Even after they wiped out another civilization. I then wiped out everyone out of frustration.
International tiffs aplenty
Very realistic actually
I like to just imagine there is no chat, and he's just making up people to argue with about the settling things.
"3 pop is like 80 turns? Your mom is like 8 turns; she loves it." Top tier Civ analysis.
Watched the livestream.
Really put into perspective how much you play, and how much gets cut out.
It is a different experience, I will continue to watch both 10/10
yeah, its great that so much annoying crap is cut out
@@lolwhatidk Annoying crap is a pretty harsh phrase.
@@cptKamina annoying and boring*
Potato: This archer will definitely become a machine gun!
Also Potato: I'm gonna turn this into a paradise and go for a culture victory.
Me: That Archer is now next to useless.
But he's the legend that made the paradise possible
~25:00 Offworld Trading Company is pretty much the game you're describing. It's an economic 4x game where you settle and develop a space-colony and compete against rival colonies. While the game does feature various means to sabotage the other players, the main focus is on gathering&managing resources, expanding the colony and making efficient use of the trading and stock market systems to ultimately buy out the competition. You can't just build space-marines and take over the map.
I was thinking the same thing. Hope he sees this!
Tropico and Anno are pretty close as well, though not 4x
Absolutely loving the butchered pronunciation of the finnish town name of "Jyväskylä" , too bad the gameplay is too clutch to pay attention (:
Timestamp?
@@thetechcorner7204 1:05 (to Finnish ears he butchers it like "jävskilja" - when writing the pronounciation in Finnish)
@@Merrinen I am half finnish so I'd just like to hear how badly he butchered it haha
Sound like he was going for a Swedish accent too
I'm guessing he captured the city from Sweden so that's why
"Your mom is like 8 turns. She loves it" Well played
LOL I just love how casually he said it
Uhhh... I know that this was played on stream, but wow I just noticed that Wilhemina has 4/5 civs converted for a religious victory.
Wonder how long it'll be until someone mentions that.
Was looking in the comments to see if anyone else noticed lol
I’m pretty sure the lighthouse does affect lake tiles, even though it doesn’t say it
You're right... And the in-game encyclopedia says coast and lake...
reminds me how CIV 5 labels huge inland bodies of water as Coast and ocean.
rip
Huey is great for Netherlands because lakes can easily be turned into polders. Besides that, its probably pretty bad until they make a Michigan Civ
Whats about agriculture?
Lakes can easily be turned into polders? How?
I get maybe 2 polders in my Netherlands games.
@@cptKamina lakes tend to only be 1 to 2 tiles deep, so you can get a lot of polder outta them
@@elsanto2401 Deep? What? The limiting factor is you need the lake to be bordering three flat tiles. Which is almost impossible.
@@cptKamina i counted 5 tiles in the wambert lake alone if potato dumps the crabs, and the huey lake has 5 as well. I see two spots where a bunch could be placed on the coast, one near sushiville and the cultural city state, and a second between the desert. He comments on the next video that a norway game would be great because the eastern side of the new continent has a chain of small islands with single coast tiles seperating. Polders only need 3 land tiles; they can have hills, they just cant have mountains.
I really enjoyed the slight bit of extra explanation you gave for your choices this game. It appears that the Huey will improve 10 of your 11 lake tiles in your empire, thereby providing upwards of 10 production a turn, quickly paying for that 700 investment you pointed out and making the decision much easier to understand and follow along with. Thanks as always for the informative and entertaining content!
Good thing you turned down Cleo's flirting, it has only ended badly for emperors in the past
45:30 For a second I thought Potato started playing a flute
Laughed out loud at Potato explaining his golden age dedication.
'Plus 2 movement, so what?'
*moves unit like 3 tiles and crashes into the new continent*
Don't question the Tattie man!
52:59 I usually harvest stone if it's only 1 production. When I see unimproved stone with 2 production I'll improve it
Isn't that exactly what Potato was saying? 1 production stone means it's on flat land (of course, gathering storm with it's potential disaster-induced bonuses changes this --- but at the core, a flat land stone tile is still often times better to make a quarry than harvest, even if it's been boosted by disasters
@@andrewsercer9538 you might be right. But I think he improved the 1 production stone anyway at 54:51 despite having other means of production in that city. Which is fine, it's not wrong. Jusy personally, unless I was starved for production like that city back near his capital, I like to harvest a 1 production stone.
I loveee this series!!! Potato! I am working so much over time with my job right now. Your videos grab my whole attention. Your content is my favorite thing. Period.
I would absolutely have gone Hic Sunt there. Combined with the ancestral hall and serfdom, you can actually get productive cities immediately on the new continent, have increased loyalty against anyone already there, and while you are correct that the production made the other cities stronger, you could have easily settled a city on the new continent that could make settlers, and combined with Magnus spammed them out without stopping for anything, cutting that 4 turn period down to 0.
Heck, colonial offices and taxes would've made it even better. In my mind, there weren't enough campuses built to properly take advantage of heartbeat, while there was plenty of land to abuse Hic Sunt.
hic sunt instead of monumentality make you cant use faith to buy settler
i do that on my own japan game. instantly miss monumentality once i switch
@@thebenqisme this was an Indistrial Era Golden Age. Monumentality wasn't available. It was Heartbeat of Steam, Hic Sunt, To Arms, or Reform the Coinage.
Of those three, Hic Sunt would've made the most sense from where I'm looking. Heartbeat is great if you're looking to do something besides settle, but since Potato was gearing up go settle the new continent, Hic Sunt just made more sense. Maybe you can argue the extra production would be useful in case he got attacked again, but otherwise...
While I would agree with you, I'd also like to point out that it's only after seeing such a huge landmass that was unsettled. Hindsight is always 20/20. It could have been just a small continent and with only about 3-4 relevant cities to settle.
I feel like Potato made a very strong case for heartbeat dedication --- so strong in fact that I will probably be play-testing industrial age heartbeat strategies for the foreseeable future
@@andrewsercer9538 honestly, I still would've argued for Hic Sunt even if it were a smaller landmass or more heavily contested by other civs.
I fully understand his argument, as it does greatly improve his current cities (that have campuses built), but seeing the situation he was in, being so heavily constricted by the other civs, being so far behind them, etc, it was obvious that more cities were needed. Settling wasn't really optional. In that regard, I personally feel like Hic Sunt would've been a better fit. 4 pop let's you immediately place two districts on settle, you get the free 5 charge builder to improve the land, and no need to wait to ramp up production. You got 4 hills around a city? That's 4 mines immediately able to be worked, putting those newly settled cities on par if not above all of the previously settled land. Luxuries can immediately be brought online, resources harvested, etc. The settlers might be marginally more expensive to produce, but you get a lot of value from them.
I dunno, maybe its just that I really like Hic Sunt. I like the dedications that give you something that persists throughout the game. Monumentality might only last an era, but the cities it settles will continue to benefit you. Hic sunt might only last an era, but you still have the much stronger start for these new cities to work with, even if they're only settled the last turn of the era, you get the full benefit.
The sheer amount of production that heartbeat gave me is absurd, it literally doubled or tripled the production of my empire so I was able to crank out more settlers for the new world.
Now this is a spoiler, but if I was any slower to settle, I wouldn't have claimed enough land at the end of the game
Pops only sustaining themselves, i think that is called subsistence's farming. was quite common back in the day.
Still amazes me your knowledge of the game. Its insane. Would really enjoy a new guide of the over explained. I enjoyed that pace and makes it easier to learn.
When he said he wanted a primarily economic game with some warfare all I could think is that this sounds like Victoria 3
Chat trolling. Production is king!
38:30 Just in case you wanted to know the outcome of that World Congress, I frame by frame advanced until I saw: Ranged Units +5 PASSED, Wilhelmina +20% pop growth but -5 Loyalty per turn for cities PASSED
24:19 "how much are other policies helping me here?" Diplomatic league on all those CS you're getting free envoys from for being the first one to meet would be a lot of free second envoys.
17:50 "this is an interesting wonder we won't be building." I'm curious about this, as it's theoretically a very good game for it, as he's about to have a bunch of cities on another continent.
Maybe he just means there's other things he has to prioritize. I'm also not sure there's a vacant tile next to his govt plaza to build it.
I assumed he was saying that he got to it too late. In my experience, the AI usually prioritizes that one.
13:42 potato be like: “my life is a comedy “
24:41
so, Victoria 3, basically.
Civ 4 had a lot of cool features that never made it into later installments, sadly. Citizens having their innate yields was one of my favourites, and I liked how amenities had an actual impact (and it was also 2 separate things). Roll out the Potato mod, Potato
Been a while since your videos showed up in my recommended, I’m glad it popped up today!!
20:30 wouldn't the campus adjacency bonus, with the golden age bonus, also give production?
Yeah, that's why he said he shit the bed when seeing heartbeat of steam pop up right after he changed his government. And why he put that card back in at his next free government change.
i might have to cut myself if I hear you pronounce stirrups again lol thank you for your dedication to working even though your neck is killing you. hope that gets better soon!
Thank goodness you brought back the Hey Spudies. The recap last time was a little odd.
I’m pretty sure that was just because of the cliffhanger ending the episode before
very impressive, very entertaining. And congrats on your upcoming Suzerainty over marble! (22:40ish)
very easy way to have a plantation with no resources: plantation some bananas with Liang in the city, then a volcano erupts and destroys the bananas, but not the plantations. Very funny, but very convenient when plantations give +1 culture.
So umm, another thing about Hic Sunt...your cities don't start at 3 pop. They start at 4 pop. You get to lock production on 2 districts right when you settle the city.
I keep looking at your eastern city and thinking about how you could get a great harbor-commercial diamond there if you settled on the desert
If someone is spamming you with missionaries, always leave your apostles with one charge left, then you can swarm them in religious combat. I've had a dozen or more running around killing other players missionaries and apostles in wolf packs before, quite fun.
Indeed.
In fact, usually I end up with about a half-dozen single charge apostles or inquisitors in my empire even if I'm not going for religious victory to do just that & defend my religion in my cities
17:50 I like the Penninsular pronunciation of the "c"
Osaka's preserve was placed by not preserving the local wildlife at all.
To be honest, I liked the triple city max adjacency plan better...
fire series, still cant wait to see some more tierlists
At 24:18 Potato Point and Calls the religious city state. That's kinda like japanese train operators do for safety. Its consciously acknowledges the data reducing error
51:45 I like to think that the iron is hidden underneath the pile of gold
Thanks for bringing back the minimap!
One time, I had a plantation near a volcano, it erupted and removed the resource but it was still a plantation without a resource
This series is fun ! They always see but this one in particular !
Where is the clip of potato finding out for the first time that districts give/reduce appeal to adjacent tiles?
At 25:00 he's literally just describing Tropico and Anno
25:00 sounds like you whould want to try vic3 as they will have far less war
Missed the last livestream - just hoping your back's on the mend
This is series has been a thrilling roller coaster ride.
For that Economic Civ game, call it EU simulator.
This really is great content. Cheers.
Mausoleum is satisfaction.
How do I get the Policies to show their effective resource effects? That's such an insanely helpful ui that isn't on by default.
Its a mod called extended policy cards
The console version of civ, Civilization: Revolution, did avidly have an economic victory condition. You needed 10k gold and then had to build a wonder called the world bank. No warfare needed, just build up an economy and use that to build up your economy.
Rest in peace civ beyond earth, you deserved so much better than you got
How are the cities with like few tiles with 2-3 yields still good? Just moving governors around or just placing down improvements and districts?
I just started a game with Japan. Their adjacency mechanic is so fun.
what if you make a mod where you can assign POP to building a district to reduce construction time
Well technically the production goes towards building the district, so that would be exactly the same as assigning population to work production tiles.
I know hindsight in 20/20 and there is so much to do but not upgrading your double shot archers into crossbows immediately seems like folly. The tech wasn't far away and you were at war with two civs each of which had twice your science.
japan is really fun. i play it myself on terra map after i saw ep 1
Hic Sunt Dracones may be good in a continents map where you have to settle land with loyalty pressure?
I swear Potato is becoming more and more Irish with every video.
Today i won my first game on Immortal (2nd hardest). With Rome and a starting location full of bananas.
I am new in the game and i have a question, what do you get if you buy a luxury item from other civs?
I was hopping mad when you just parked your settler in the ocean. You wot, bro?
24:50 No one is likely to see this comment but I would like to see a CIV REV II. The games were short and small. I really enjoyed the gameplay. It would have to be cheap but I would love to revisit that style of gameplay.
He has La Venta too. The tourism potential of the colossal heads is, er, colossal.
25:10
You mena victoria 2?
Man it made me really sad when potato decided to go for culture victory. Feels like every game goes there, and his empire was not at all prepared for it other than the fact he was about to get a lot more land. Building up powerful cities is so much more interesting than placing a hundred national parks
I still love Sim Tower
How is the submode that shows the added benefits of every policy called ?
lmao…legendary hic son dracones rant
Does he record these on Twitch? If so I'll need to get Twitch cause I caught one of these live on UA-cam and loved it live
Such a painful let’s play to watch, behind on everything possible 😭😭😭
You can always set it to world age new for more hills for production.
Local Irishman threatens to nuke Protestantism, situation normal.
epic beef wellington center reference
This series produced a lot of memes in a short time xd
game is far enjoyable and balanced without heroes and guilds
38:23 lololol an Irishman talking about using bombs to remove Protestantism from his country. Based
Potato confirmed Cleo simp
I’ve never been this far behind and pulled out a victory other then domination lol
I am choosing 7 production over 17 production......
"Your mom is like 8 turns" 🤣
Now imagine this game with barbarians and zombies
You should make a video where you try out a bunch of shitty mobile 4x games. Stuff like Great Conqueror Rome or any of the games by that game studioS
Try out Ofworld Trading Company! It's completely economic 4x game from one of creators of civ 4
Has Potato tried Offworld Trading Company?
i wish + chat is visible
Married to God? You mean married to Wilhelmina :D
nice video
I feel dumb but… Why do campuses give production?
That's part of the golden age effect of the heartbeat of steam dedication.
@UCnsUhJ5c--jhBJKdacr2Vcw Ah no worries, that's quite a specific detail to remember.
An irish guy talking about nuclear bombing protestantism.
Uh-oh
Titles are good but any chance of every getting ones that have a number and a playlist link in the description? If you want to come a long later and follow along it makes it difficult so I tend to give up and find videos elsewhere.
You can find the playlist on my channel by clicking on my avatar
@@PotatoMcWhiskey I hadn't noticed they'd been updated recently. Thanks.
I just want economic victory conditions 😂😂
technically all victory conditions are economic
Ok, I want to win due to currency or being able to buy other countries infrastructure or land. I.e. China
in my brain I value gold as about .5 of a yield in the early game down to .25 of a yield later (.25 being the actual gold-to-production exchange rate in game for purchases)
no idea if that's a good way to think about it and no idea how I landed on that, but the power of flexible buying / unit upgrading just seems so much more important in the early game
Being able to buy an archer or crossbowman in the early game can make the difference between getting over run by the AI or not. Also, in the late game you can get a lot of easy gold from trade routes, making gold yields from tiles a bit redundant.
This game should be called “pay for peace” rather than civilisation
I read the potato manga so I know what happens in the anime....spoiler alert: he has livestreams so tune into those to know the future too