I don't think it's really meant to reference anything, it's just more funny because of the absurdity of the trap of having all your cash taken away from killing one seemingly innocuous creature.
Matthias, you're totally right. If it had a map function, some better graphics, less punishing gameplay, this would've been a nice Zelda alternative. But alas.
My overall favorite segment to watch. I seriously want DragonDarch to run this again, or just have him come back with the couch for a new game with new commentary. I laugh everytime despite knowing the whole segment by memory
very nice to see this game beaten. i remember having this when i was a child, but i never got far of course. the only thing bothering me is that i swear there was a dragon in this game with a long-ish neck.
Oh great when I get around to playing this and get to this area all I can hear now in with the music is "gorilla gorilla gorilla hand grenade" XD Also awesome run
Wondering if the Buffalax that donated during this is the same one who did all those "bad translation" music videos way back in the early days of UA-cam? Big fan of their work (I'm the one who made the "BennyLavaPLZ" account on DeviantArt in honor of one of Buffalax's videos forever ago). They disappeared from YT, but the donation message said they are a 6-year cancer survivor... so the timeframe matches up. So anyways, even if it's not the same person, still... to either Buffalax, I hope you're doing well out there.
I used to play this game a lot Q_Q I didn't know it would be an "awful" game...well truth be told though, I don't recall ever beating it and I couldn't even remember the name of it until I saw this video and was like "OH HEY!! I PLAYED THAT!"
Proud to say I beat the game without any help what so ever. only took 8 years to figure out what the fuck is going on !!!! lol I wonder how many people beat this game ever? 50?
This game. This game! THIS FUCKING GAME! I made the mistake of buying this pile of garbage with my birthday money when I was a kid. I eventually figured out how beat it after several months of rage and frustration, then went on to beat it at least 20 more times out of pure spite.
I remember that one. Have you found it yet? I remember being so mad when I overwrote it with the equipment that could have two separate shots on screen.
I actually like Deadly Towers. Sure, it has its flaws, but for 1986, it was a good RPG for the NES. It was very hard to beat back then without all the cheats.
I've never beaten this game but I've never found it to be so bad as everything thinks it is. Its just as cryptic and maze like as Zelda and Metroid but people love those games.
hondragrid alot of games arent bad as people say they are. Its just people dont have patience. And start nitpicking every dumb thing, and give up. Before you know it, its the worst game ever to them.
I owned the game back then, as a child, and still own it today. I actually enjoy Deadly towers more then I enjoyed Zelda or Metroid. Sure the sword sucks at first but just like any Zelda or Metroid there are upgrades. The sames goes with armor. There are more armors in the game besides the ones you find. Just as an example you can see them in the shop in this playthough. This game suffers from, 'The internet says its bad, so it must be true' mentality just like Duke Nukem Forever is a mediocre game that is just labeled by the internet as bad and everyone plays along.
Actually Metroid had more than a few "death pits". If you're playing through the game without maps, chances are you're not finding the Varia anytime soon (if ever, it was absolutely possible to go through the entire game without certain items purely because you couldnt find them) due to the seriously screwy location it's in. So falling in lava is really bad. You take incredible amounts of damage from it if you dont have the Varia, and your movement and jumping gets all screwed up, so you're probably dead (in some specific spots, you're probably dead even WITH the Varia). Even if you have a bunch of energy tanks. There's also the area near the ice beam in Brinstar, which is basically a trollish trap: break though the bridge on the left instead of the bridge on the right in the blue bubble passage, and you fall into a pit from which there is no escape. There's no platforms anywhere in it, it's very deep (like, three or four full screens), and full of monsters. Oh, you could maybe use bombs to boost yourself back out, but just ONE mistimed bomb jump would drop you all the way back, or you'd just crash into monsters on the way up. Not to mention all of the hidden walls throughout the entire game that you *must* find and break in order to get through the game, which have no visual indications that they are there. You're going to be shooting and bombing random blocks for a long, long time. There were also some sections with really, really questionable (bad) design in them. Like the nasty vertical section in Kraid's area. I've seen plenty of ragequits from that one section alone. Or even the fabled "fake Kraid", which made no sense whatsoever from a design standpoint. I think alot of people look back on NES games (particularly the early ones) with rose-tinted glasses, and they forget that LOTS of them were cryptic, weird, nonsensical, and had a general lack of hints, yet plenty of rather cheap moments. It was the norm back then. Alot of players also forget that when they went through something like Metroid the first time, chances are, they had a guide. I dont know *anyone* that played through Metroid back then without a map. And the original Zelda had it's own issues too. It wasnt as cryptic with important items, but it still had alot of problems (and it WAS still cryptic enough that many players got stuck for a long time in various areas). These older games are very, very subjective on how "good" or not they are. I still personally love them though. Even some games that many see as "bad", I often really like. But then, I'm used to them. Notice I'm also not using the "git gud" arguement here. Dont get me wrong, there was a higher level of skill required for most games back then than there is nowadays, but most players were totally used to that. It was just normal back then, so nobody really complained. The idea of "git gud" wasnt a very intimidating one like it is today and the average player's skill level was just outright higher (by alot) than it is nowadays. Taking time to practice in games back then wasnt something people shied away from.
I use that phrase regularly. Especially at work in retail. "We discontinued that item. It moved at the speed of smell. Quick to arrive, but then it lingered forever."
Those ,dungeons I guess, that you end up in when walking thru an invisible door are friggin AWFUL! It happens almost immediately at the start of the game & you have no clue what just happened. Now you are dead lost and the enemies are all over. Talk about programing a game that makes you wanna stop playing 10 minutes in.
“That’s a Pixie. If I kill it, I’ll lose all my money.”
One of the best comedic line deliveries I’ve heard in a while.
I don't think it's really meant to reference anything, it's just more funny because of the absurdity of the trap of having all your cash taken away from killing one seemingly innocuous creature.
What a delightful run of Sinister Skyscrapers
What a fun run of Life-threatening Lighthouses.
It was an amazing run of def-defying skyscrapers
It’s not as bad as its sequel, Badass Bungalows.
This was my first nes game besides mario, it took me a year to get through the game with no strat guide back in the 80's.
Probably one of the most entertaining runs I’ve ever seen, loved the couch and runner
"The last time I saw towers this deadly was when they decided the horses needed more fiber in their diets."
Avgn lol
But the horses' diet is entirely fiber.
- huge difficulty curve
- sprawling stone dungeons
- bonfire
- gigantic bosses
this game should be named "deadly souls"
I love dragondarch. He's in my top 3 best speedrunner to watch
I watch this for his commentary in particular
This is one my favorite runs. I must have watched it a hundred times. Nice work dragondarch.
"This game is so bad that Satan wouldn't accept it if you offered it along with your soul!"
You obliterated that run of Eviscerating Edifices.
Lecherous Lookouts in this installment of Amusements Performed Rapidly.
Nobody got the Fawlty Towers reference. It was a British sitcom from the early 80's I believe with John Cleese.
You vicious bastard!
Cantankerous condominiums is not a phrase I ever expected to hear in my life.
It feels like this game had a lot of ideas that are great in theory, but didn't quite pan out in execution.
Even just getting rid of the knockback would have done wonders. This could have actually been a decent game with a little bit of polishing.
My top "great in theory, not so great execution" NES games would be Die Hard and...Battletoads :(
i mean, it's the closest to dark souls in 1987
Matthias, you're totally right. If it had a map function, some better graphics, less punishing gameplay, this would've been a nice Zelda alternative.
But alas.
11:30 Gorilla, gorilla, gorilla, gorilla, Hand! Grenade! :D
Run stars : 7:12
MrEntaroadun ty
My overall favorite segment to watch. I seriously want DragonDarch to run this again, or just have him come back with the couch for a new game with new commentary. I laugh everytime despite knowing the whole segment by memory
very nice to see this game beaten. i remember having this when i was a child, but i never got far of course. the only thing bothering me is that i swear there was a dragon in this game with a long-ish neck.
My main question is, though, "how the FUCK were we supposed to figure all this shit out as kids?"
Awesome speed run. Can't say I was the biggest fan of this game, but kudos to the speed runner for making this game look easy!
What fantastic run of Perilous Palace, good job Dragondarch
"Because: Reasons". He should have said that more.
don't worry, speedrunners say that shit compulsively constantly all the fucking time always. i hate GDQ humor.
Man, I love Atrocious Abodes.
Oh great when I get around to playing this and get to this area all I can hear now in with the music is "gorilla gorilla gorilla hand grenade" XD Also awesome run
watching this is going to give me anxious fever dreams
Today I learned wearing boots makes it *easier* to climb stairs.
"Can you run full speed up stairs?"
"Yes."
I really like this Medieval Game of Death
16:12 Aaaaaaall that grinding on the balls again...
16:44 do not touch balls
Dragondarch - 2018
thanks for that song. its the only reason i bought the game!
Wondering if the Buffalax that donated during this is the same one who did all those "bad translation" music videos way back in the early days of UA-cam?
Big fan of their work (I'm the one who made the "BennyLavaPLZ" account on DeviantArt in honor of one of Buffalax's videos forever ago). They disappeared from YT, but the donation message said they are a 6-year cancer survivor... so the timeframe matches up.
So anyways, even if it's not the same person, still... to either Buffalax, I hope you're doing well out there.
Fun fact: this is the first game I ever rage quit. I hate this game so much :(
Very enjoyable run at the Grungy Gables! 😆
I would love a hole awful games done quick
GorillaGorillaGorillaGorillaGorilla Hand Grenade
the leaning supermassive dude in the back
I remember having only this game as a kid😞
Man, I love me some Treacherous Bungalows.
the developers of this actually made a really fantastic SNES game called gunman's proof
torsey the torso horse donation caught me off guard. not into botw, but god i hope torsey won
-greatjob!-
I played this game for HOURS as a kid. Never got anywhere. Never understood it.
As stairs are one of the banes of my existence, I would gladly venture through this land to get summa dem shoes.
Dude I love bonkers bellfries
The "FE" password thing works btw
I used to play this game a lot Q_Q I didn't know it would be an "awful" game...well truth be told though, I don't recall ever beating it and I couldn't even remember the name of it until I saw this video and was like "OH HEY!! I PLAYED THAT!"
Sadistic Spires
tha's a very nice game , i play him long time
This game is maddeningly repetitive (and hard) but the payoff is the music. It has to be some of the best of the NES.
Villanous Villas
Calamitous Cabins
Proud to say I beat the game without any help what so ever. only took 8 years to figure out what the fuck is going on !!!! lol
I wonder how many people beat this game ever? 50?
great run of an awful game.
@@CheapJabroni no this game is just horrible
"Putrid Pad"
dark souls before dark souls.
Truly the Dark Souls of videogames.
Dark Souls. The modern Deadly Towers.
Dubious Duplexs.
Grungy gazebos!!
the hero's sprite looks like the one from pro wrestling on the nes
My favorite thing about GDQ this year is that they added a start time to the description thats usually nowhere close to the actual start time.
A special category of awful is needed for this game. It deserves its own place in Bad Nes Games you wish you never bought.
11:35
Loathsome/ Lethal Lodge
Run starts at 7:15 and not 5 minute something like the description says
Fatal firehalls
This game. This game! THIS FUCKING GAME! I made the mistake of buying this pile of garbage with my birthday money when I was a kid. I eventually figured out how beat it after several months of rage and frustration, then went on to beat it at least 20 more times out of pure spite.
The laugh at 23:38
Anybody ever remember a powerup where the knight throws two parallel swords? I cant find it anywhere
I remember that one. Have you found it yet? I remember being so mad when I overwrote it with the equipment that could have two separate shots on screen.
AVGN anyone?
Shady B no
There's a glitch. Once you burn a bell you can just continue to touch the flame and collect burned bells
Fuck yea, Deadly towers!
oh come on this game isn’t bad...
*_ITS FRIKEN HORRIBLE_*
I actually like Deadly Towers. Sure, it has its flaws, but for 1986, it was a good RPG for the NES. It was very hard to beat back then without all the cheats.
I've never beaten this game but I've never found it to be so bad as everything thinks it is. Its just as cryptic and maze like as Zelda and Metroid but people love those games.
hondragrid alot of games arent bad as people say they are. Its just people dont have patience. And start nitpicking every dumb thing, and give up. Before you know it, its the worst game ever to them.
Hooded Man here comes someone to prove my point.
pryt86 A lot of those things aren't dumb nitpicks. Most of them are extremely sour game design decisions. Kinda proves your point wrong, really.
I owned the game back then, as a child, and still own it today. I actually enjoy Deadly towers more then I enjoyed Zelda or Metroid. Sure the sword sucks at first but just like any Zelda or Metroid there are upgrades. The sames goes with armor. There are more armors in the game besides the ones you find. Just as an example you can see them in the shop in this playthough.
This game suffers from, 'The internet says its bad, so it must be true' mentality just like Duke Nukem Forever is a mediocre game that is just labeled by the internet as bad and everyone plays along.
Actually Metroid had more than a few "death pits". If you're playing through the game without maps, chances are you're not finding the Varia anytime soon (if ever, it was absolutely possible to go through the entire game without certain items purely because you couldnt find them) due to the seriously screwy location it's in. So falling in lava is really bad. You take incredible amounts of damage from it if you dont have the Varia, and your movement and jumping gets all screwed up, so you're probably dead (in some specific spots, you're probably dead even WITH the Varia). Even if you have a bunch of energy tanks. There's also the area near the ice beam in Brinstar, which is basically a trollish trap: break though the bridge on the left instead of the bridge on the right in the blue bubble passage, and you fall into a pit from which there is no escape. There's no platforms anywhere in it, it's very deep (like, three or four full screens), and full of monsters. Oh, you could maybe use bombs to boost yourself back out, but just ONE mistimed bomb jump would drop you all the way back, or you'd just crash into monsters on the way up. Not to mention all of the hidden walls throughout the entire game that you *must* find and break in order to get through the game, which have no visual indications that they are there. You're going to be shooting and bombing random blocks for a long, long time. There were also some sections with really, really questionable (bad) design in them. Like the nasty vertical section in Kraid's area. I've seen plenty of ragequits from that one section alone. Or even the fabled "fake Kraid", which made no sense whatsoever from a design standpoint.
I think alot of people look back on NES games (particularly the early ones) with rose-tinted glasses, and they forget that LOTS of them were cryptic, weird, nonsensical, and had a general lack of hints, yet plenty of rather cheap moments. It was the norm back then. Alot of players also forget that when they went through something like Metroid the first time, chances are, they had a guide. I dont know *anyone* that played through Metroid back then without a map.
And the original Zelda had it's own issues too. It wasnt as cryptic with important items, but it still had alot of problems (and it WAS still cryptic enough that many players got stuck for a long time in various areas). These older games are very, very subjective on how "good" or not they are. I still personally love them though. Even some games that many see as "bad", I often really like. But then, I'm used to them.
Notice I'm also not using the "git gud" arguement here. Dont get me wrong, there was a higher level of skill required for most games back then than there is nowadays, but most players were totally used to that. It was just normal back then, so nobody really complained. The idea of "git gud" wasnt a very intimidating one like it is today and the average player's skill level was just outright higher (by alot) than it is nowadays. Taking time to practice in games back then wasnt something people shied away from.
Merci JDG de m'avoir fait découvrir ce jeu
Killer Cabins
The final boss is the shopkeeper???
I don't know why, but I lost it at 38:54
wait, is secret of evermore is in the awfullblock?
Attrocious Abodes
All of the silly names in the world can't compare to what its actual name was in Japan: Hell's Bells.
(Seriously, look it up.)
This game is rated A for Anaiiiiiiiiiiiii
Agitating alcoves
Is he shanking the enemies???? I thought this was a kid's game.
Gorilla gorilla gorilla gorilla hand grenade
Gorilla gorilla gorilla gorilla hand grenade
>inb4 avgn memes
Lies. It start 7:13 not 5:30
Horrendous Homestead
Wow
"At the speed of smell" - I've gotta remember that one. It should've got a better reaction xD
I use that phrase regularly. Especially at work in retail. "We discontinued that item. It moved at the speed of smell. Quick to arrive, but then it lingered forever."
This game needs a remake.
It's called Dark Souls
Basically Darksouls ripped off this game
Wat
You didn't get the double shot, parallel shot, or the blue necklace...
is there a speedrun of the garbage game milon's secret castle???? game sucks
Milon's Secret Castle is not bad
Wish you made you own opinions instead of AVGN or Game Chumps huh? Lmao
man, this is the worst resident evil i have ever seen... after 6 i mean.
Hostile Hostels
Those ,dungeons I guess, that you end up in when walking thru an invisible door are friggin AWFUL!
It happens almost immediately at the start of the game & you have no clue what just happened. Now you are dead lost and the enemies are all over. Talk about programing a game that makes you wanna stop playing 10 minutes in.
Shoutouts to armake21
Never heard of this game. Zelda ripoff I guess?
NES Dark Souls