Solid tips and advice! Definitely never thought too much about how the player ahead in turn order will most of the time snatch your strategy if theirs is similar to yours. Next time I see them going heavy econ, I'll go heavy conflict, or vice versa.
These are definitely some next level thinking. Surprised how your character and seat position could play that much of a factor like in a game with skilled players and you pick the wrong person you might lose before the game even starts.
It was lovely to meet you guys there, it was a great time and you making the quarter finals I think showed the learning you underwent while there. Also, liking the shirt!
I think that shows that either the strategy of dune is really under developed or that dune is a higher variance lower skill game. Could you imagine entering a chess tournament against the "best" players in the world and not getting completely smashed every single game.
@@tomtang7463 This is something that's been thought about but in our ranked elo systems and comps, the better players are usually those going the distance. There IS more luck in this than Chess but I don't believe it's a fair comparison, ANYTHING has more luck than that.
@@BlackShadow993 Replace chess with Backgammon, Team fight tactics, hearthstone and the analogy still stands. The spread of elo can be used to determine the amount of skill in a game. If you implement a normalish elo system and let people play it out, then in the game of Go the best players tend to be in the 3000's, for Chess its high 2000's and backgammon mid 2000's. Do you know what the spread for dune is?
@@tomtang7463 They have far higher play bases then DI currently does, the point is that in noted competitions, the stronger players more often win games still. There's hidden info and some random deck drawing but I think it's more feature anyways that upsets can and do happen. I imagine that Ryan would second the sentiment.
@@BlackShadow993 I think that just proves my point of dune strategy being very under developed. Texas holdem only started to get "solved recently" in the 2010's and was played for decades before then by a much wider player base then DI. None of the best players from the 90s would stand a chance against good players from today. I wonder how large a gap exists in DI that has yet to be discovered.
I’ve wondered if the cost of revealing a turn early for a particular card was worth the action your agent goes to and the resources you get which could set up a future turn. Good to know these pros do it so now go for it.
It really depends ob a lot of things if it's worth it or not. Sometimes you have a bad hand so the actions you can place are already blocked or just not that good. In that case the choice is easier.
About that first tip and Muad'Dib going second. It's actually not guaranteed to get hooks first, it depends on your hand, if you got two access or no access in the first round then other players can block you. So it's actually a coin toss ;)
Opinions differ depending on the player, but both of us (and just about everyone in the competitive community we were introduced to) prefer Uprising overall.
Hi there, I play with my boys Dune Uprising almost everyday. As a regular player, not a pro, I believe that Uprising is more balanced and more fun! We played both of versions more then 40 times. You can also combine older expansions with Uprising but it can disbalance the game. GL and HF!
@@meeple sorry - what's the draft variant? I don't see any mention of that. And assuming you're just following the rulebook setup, as @Erik20766 said, you pick your leader first before you dish out objectives and find out who will start as player 1 - so no-one knows that bit of info before choosing/getting a leader. Or am I missing something?
THANKS FOR THESE VALUABLE TIPS LOVE YA Also: No wonder Research Station has TWO spy observation posts! Mind is blown over how much thought Mr Paul did in making this masterpiece!🤯
I would say not at all. These guys have done the math and it's pretty even - it isn't about one seat being stronger than any other, it's about learning how your seat order can impact your play.
@@meeple I’m skeptical, I mean I own the game and love playing it, but not obviously at that high level. I worry that any chance seat order could impact play is not a good sign for the game. Same problem as drafting games.
@@Squatch_needs_no_heroes Of course seat order impact the game. Depending of your order of row, you might have a advantage early or late game. It all depend on how you use it to your advantage. Does it break the game or make it unfair? Absolutely not, or else no one would play this game at high level.
Spies are very confusing, and not well explained in the rules. Do you still need to pay the "fee" when you move your agent to a place linked with a spy? Can you move your agent to the place linked with a spy anytime, even without the card with an eye=spy symbol?
They only allow you to use a space that you would otherwise not be able to (due to another player being there already), OR use is as you normally would (if not blocked) but with a little bonus of drawing a card. There are board spaces and cards which have an icon indicating that you can place a spy out into any observation post. There are also cards with a "remove spy" icon which provide various effects. Hope this helps.
Rules are pretty clear on this. Spies dont change anything about the turn and placement rules. You still need to have the area symbols on your cards to place agents there. You only ever retreat spies if your agent uses them (thematically speaks with them) to use an already used action or get an additional card.
@@adamkramer9080 come on over and check it out.. I did more then these experts on my channel last year including 136 new games played.... all played and uploaded... well over 400 videos posted in one year.
About the best 6 cards: Guild Spy should definitely be in that 6, and I don't think Captured Mentat is exceptionally good. It has kinda bad access and mid power effects. Generating resources/faction bumps is usually more beneficial than cycling cards/shifting your faction bumps, so on its own Captured Mentat isn't that great. Guild Spy just simply has too much value for its cost and an insane reveal effect, so it's always a great card to your deck.
Was a pleasure playing with you Ryan, I hope we can do it again one day!
Solid tips and advice! Definitely never thought too much about how the player ahead in turn order will most of the time snatch your strategy if theirs is similar to yours. Next time I see them going heavy econ, I'll go heavy conflict, or vice versa.
Exactly!
These are definitely some next level thinking. Surprised how your character and seat position could play that much of a factor like in a game with skilled players and you pick the wrong person you might lose before the game even starts.
It was great to meet you - glad you guys were there!
It was lovely to meet you guys there, it was a great time and you making the quarter finals I think showed the learning you underwent while there. Also, liking the shirt!
I think that shows that either the strategy of dune is really under developed or that dune is a higher variance lower skill game. Could you imagine entering a chess tournament against the "best" players in the world and not getting completely smashed every single game.
@@tomtang7463 This is something that's been thought about but in our ranked elo systems and comps, the better players are usually those going the distance. There IS more luck in this than Chess but I don't believe it's a fair comparison, ANYTHING has more luck than that.
@@BlackShadow993 Replace chess with Backgammon, Team fight tactics, hearthstone and the analogy still stands. The spread of elo can be used to determine the amount of skill in a game. If you implement a normalish elo system and let people play it out, then in the game of Go the best players tend to be in the 3000's, for Chess its high 2000's and backgammon mid 2000's. Do you know what the spread for dune is?
@@tomtang7463 They have far higher play bases then DI currently does, the point is that in noted competitions, the stronger players more often win games still. There's hidden info and some random deck drawing but I think it's more feature anyways that upsets can and do happen. I imagine that Ryan would second the sentiment.
@@BlackShadow993 I think that just proves my point of dune strategy being very under developed. Texas holdem only started to get "solved recently" in the 2010's and was played for decades before then by a much wider player base then DI. None of the best players from the 90s would stand a chance against good players from today. I wonder how large a gap exists in DI that has yet to be discovered.
I’ve wondered if the cost of revealing a turn early for a particular card was worth the action your agent goes to and the resources you get which could set up a future turn. Good to know these pros do it so now go for it.
It really depends ob a lot of things if it's worth it or not. Sometimes you have a bad hand so the actions you can place are already blocked or just not that good. In that case the choice is easier.
About that first tip and Muad'Dib going second. It's actually not guaranteed to get hooks first, it depends on your hand, if you got two access or no access in the first round then other players can block you. So it's actually a coin toss ;)
hi there, how good is the Uprising instead of Dune imperium + Ix ?
Opinions differ depending on the player, but both of us (and just about everyone in the competitive community we were introduced to) prefer Uprising overall.
Hi there, I play with my boys Dune Uprising almost everyday. As a regular player, not a pro, I believe that Uprising is more balanced and more fun! We played both of versions more then 40 times. You can also combine older expansions with Uprising but it can disbalance the game. GL and HF!
For the first tip, what about how the rules actually tell you to pick leader before handing out objective cards (and thus determining starting order)?
If you're doing the draft variant, you need to know player order so you can draft in the correct order.
@@meeple sorry - what's the draft variant? I don't see any mention of that. And assuming you're just following the rulebook setup, as @Erik20766 said, you pick your leader first before you dish out objectives and find out who will start as player 1 - so no-one knows that bit of info before choosing/getting a leader. Or am I missing something?
Thanks for sharing. Extremely helpful.
Just started dune imperium. Do you have content on the base game?
We do! We even live streamed it!
Pleasure meeting and playing with you! Great video!
THANKS FOR THESE VALUABLE TIPS LOVE YA
Also: No wonder Research Station has TWO spy observation posts!
Mind is blown over how much thought Mr Paul did in making this masterpiece!🤯
Is a game that can be won or lost by seating position broken?
I would say not at all. These guys have done the math and it's pretty even - it isn't about one seat being stronger than any other, it's about learning how your seat order can impact your play.
@@meeple I’m skeptical, I mean I own the game and love playing it, but not obviously at that high level. I worry that any chance seat order could impact play is not a good sign for the game. Same problem as drafting games.
@@Squatch_needs_no_heroes Of course seat order impact the game. Depending of your order of row, you might have a advantage early or late game. It all depend on how you use it to your advantage. Does it break the game or make it unfair? Absolutely not, or else no one would play this game at high level.
Doesn’t first player get to next player to the left after each round?
Yes so the order really matters. If you go last in the first round it will be awhile before you get first pick of locations.
Spies are very confusing, and not well explained in the rules. Do you still need to pay the "fee" when you move your agent to a place linked with a spy? Can you move your agent to the place linked with a spy anytime, even without the card with an eye=spy symbol?
They only allow you to use a space that you would otherwise not be able to (due to another player being there already), OR use is as you normally would (if not blocked) but with a little bonus of drawing a card. There are board spaces and cards which have an icon indicating that you can place a spy out into any observation post. There are also cards with a "remove spy" icon which provide various effects. Hope this helps.
Rules are pretty clear on this. Spies dont change anything about the turn and placement rules. You still need to have the area symbols on your cards to place agents there. You only ever retreat spies if your agent uses them (thematically speaks with them) to use an already used action or get an additional card.
Great tips! I have had the feeling to revel early a few games but didn’t because I always thought it was a bad idea. Now I know to trust my gut.
That is one of the harder ones because there is a lot to evaluate but sometimes it can feel bad to forgo actions but many times it can be worth it.
You forgot the card which give u a chance to buy a win point for 4 spices and it cost only 4
That's a good one too
well done... sorry they didn't invite me... maybe next time... guess they were scared.. but its to be expected..
Why? Youd have been knocked out in round 1 anyway. 😮
And you are...?
@@adamkramer9080 come on over and check it out.. I did more then these experts on my channel last year including 136 new games played.... all played and uploaded... well over 400 videos posted in one year.
Just so ya know, it’s pronounced “Moo-Ah Deeb”, not “Moo-Ah Dibb”.
Thanks for the great video!
Can't imagine he went to the event saying it like that the whole time with no one clowning him
why would you clown on someone for that
DUUUUUNE!!!
About the best 6 cards: Guild Spy should definitely be in that 6, and I don't think Captured Mentat is exceptionally good. It has kinda bad access and mid power effects. Generating resources/faction bumps is usually more beneficial than cycling cards/shifting your faction bumps, so on its own Captured Mentat isn't that great.
Guild Spy just simply has too much value for its cost and an insane reveal effect, so it's always a great card to your deck.
don't listen to felk he's washed
@@JoshTheWag lol