AVA AND QUINNS: "I dislike how slow and long this game is!" MATT: "I like to intentionally make my turns take longer to mess with people!" Ah, I think I see what's happened here,
My girlfriend and I had a blast with this game. Our games were very tight and on more than one occasion, came down to an intrigue card played during the final combat. There was also one time where I stole an intrigue card that gave me a one point victory during the endgame. I have also enjoyed it solo.
Need an episode of The Opener showing me how to make G̸̟͍̜̖̦͓͚̰̖͚̥̳̗͕̏̆̍̋͊̋͆̍̂̀̉̄̿ͅh̴̨̲͕̘̘͕̟̖̾ḁ̵̛͙͈̤̳̙̻̩̇̔͝u̷̧̘̟͈̪̦̘͖͛̽̒͂a̵̦̱̼̗͙̍̊ģ̷͚͍͚̖͖̟̗͍͖͎̝̆̏̈́͂͘h̴̡͍̙̺̙͍͎̜̺̩̙̮͜͝ͅǎ̵̫̮̗͈̓̌̉̐̾̓̌́͋̚͝͝͠͝g̶̪̥͈̞̭̖͈̳̝̝͊͆̌͑͑̃̊̑̅̀̅̈́͂̅͘u̷̼͑͛̾̊̃̎̃̚͘ȃ̶̢̠͓̲̦̙̥̰͓̹͔͘g̸̟̫̮̹̬͚̍̿́̒̉̋͌͘h̷̳̖̜̔̇̾̋ and custard.
@@dirtybird99Existing here two years later to say the same. Just took it out of the shrink last weekend and played my second solo game today. Walloped even on Mercenary (Novice), but ijdc.
When you mention the Bene Gesserit "Bond" not been displayed like the other one, it is because there is a difference. Bond mean they get activated even if a card is played after. Normally this keyword is used for the Reveal phase. Here, you need to have played another Bene Gesserit card during your Agent phase in a previous turn. This is harder to achieve since you only get 2-3 agents per turn.
I think the sword bluffing reveals and the intrigue cards are what helps save the game as a Dune game instead of just another euro. It could be exactly Lords of Waterdeep + Dominion without it, but isn't some of the Dune theme about outthinking and surprising your enemy? My group all really liked Dune: Imperium. No mechanics are new, but the designer did a great job taking bits from other games and mixing them into something that just works really well. Live it really isn't that long either, our 4p games are maybe 75-90 min.
I agree, my group found the seemingly strange combination of deck building and worker placement to be a lot of fun and the intrigue cards/bluffing create some hilarious moments. Personally, I think I lean toward Dune Imperium now over Lords of Waterdeep for scratching my "worker placement" itch
@@revimfadli4666 To be honest I found it to be a bland worker placement game with a Dune skin on it. Like the game mechanics doesn't really embrace the Dune theme.
The alien desserts segment is exactly the kind of irreverent nonsense that makes SUSD the best channel on UA-cam. I'm not even that interested in the game (though I do find the colorful wooden bits strangely alluring) but I knew whatever you had cooked up would be worth the watch anyway and I was not disappointed!
Game gets a definite recommendation from me, at least. Full of tough decisions about which cards to use for workers and which to reveal, which fights you should try to contest and which you should stay out of.
I've played Dune 3 times now and have enjoyed it more every time. It really does a great job of simulating the feel of the story with politics, intrigue, and combat woven into almost every decision. I was also impressed at the synergy available in the cards once you understand what it is they're capable of. About the only thing I really don't like is that some of the character powers flat out stink.
As a big deck builder fan, I'd say this is more of a worker placement game with deck building elements. You can't really play it like a deck builder, as cards only get you so far. It's a lot more driven by worker placement. I'd say it's more fair to compare it to Lords of Waterdeep than Dominion.
@@RickJaeger yes, - that tastes can vary that much while the people in my gaming community all love it despite very differing tastes on many other games and things in general. I enjoy those different views and think it is a plus for the hobby.
That cracked me up so much! I think that last one is celeriac with aubergine sticking out of it, no idea what the weird spikey bits are but overall looks very spacey even though it's just random veg 😆 Reminds me a bit of the Peter serofinowitz Butterworth diet plan foods. "Hoisin owl, bonbon bonbonbon bons"
I played this with 4, and had a blast. The other 3 players also enjoyed it, and I am definitely down to play it many more times especially with the expansion coming out later this year.
11:31 Interestingly my 4-player board game group much prefers playing Imperium with all of us rather than just 2 or 3 of us. Perhaps that's just because we like having the whole group, but personally at least, I found having more spots on the board being taken up, more cards being bought and more people fighting over alliances made the game so much more dynamic. There's so much more that can go wrong with your plans that it really keeps you on your toes. 2 player games on the other hand, always felt a little too independent - there wasn't enough interference and overlap between what the players were planning, meaning often the only change you'd have to make to your plans was how aggressively you wanted to go into a conflict. There's nothing inherently wrong with that of course and 2 & 3 player were still great, it's just that we love 4 player even more.
This has become a favorite of our group in no time! We’re also frequent players of TI4 and this came across as a shorter, Euro version of it. I think it is a bit of a missed opportunity that the review didn’t mention all the intrigue cards, how combat works, different opportunity cost decisions you have to make etc.
This pleasantly reminded me of the review on Taverns of Tiefenthal. Another nourishing video of Matt teaching us that games don't have to be perfect. I really appreciate those honest nuances. And those desserts looked so much better than anything the replicators in Star Trek TNG ever created!
@@raffaelsteinmann7296 You can get intrigue cards from various sources, and they let you do stuff like recall a worker, go to a space you don't have symbols for, get some extra resources or a combat boost. They're one time use, and don't go in your regular deck. And one of the cool things is that one of the Bene Gesserit action spaces lets you steal a random intrigue from each opponent who has at least 4 of them, so you don't want to hoard them too much.
@@raffaelsteinmann7296 They're cards you get that you keep hidden. There are some that give you bonuses during the Agent Phase, some will give you a boost in combat that you play during the combat phase, and others will give you bonus victory points in the end game. It adds extra tension because if someone has intrigue cards you're never quite sure if you're winning the combat or even the game.
Dune Imperium is a near perfect game almost entirely ruined by extremely random, extremely powerful intrigue cards that are at least as powerful as an entire turn and force the first two players to choose the two spaces that give intrigue cards before being able to make interesting decisions with their following turns (if playing to win). But the game is great!
When we want more casual deck-building + worker placement, we play Lost Ruins of Arnak. When we want a more tense strategy tussle, we play Dune: Imperium. Lots of fun had by all either way.
It feels really bad when you absolutely love a game and you're the only person in the playgroup that does so. It's the main reason I won't touch anything without a solo mode.
I disagree with 2 points here: 1) it is _very_ similar to Lost Ruins of Arnak 2) unlike LRA, it plays _extremely_ well at 4 players. Do be prepared for a 3-hour game but for those 3 hours to feel like 40 minutes (as long as you're all in the room, which team SU&SD unfortunately weren't)
We played a 3-player game of this recently and we all really enjoyed it! Tense, exciting, and satisfying. The theme is worn a little too loosely, but that was the only downside for us.
Two magnificent jokes: "Fremen with Bene Gesserets" - Superb. "Global situation with pandas or something" - I thought we had run out of Covid jokes. This is beautiful
@@andiarbeithb certainly. “Fremen with Bene Gesserets” sounds a bit like “Friends with benefits” a slang term for someone you have sex with but are not in a relationship with.
@@richardkirke thank you! I wouldn´t have figured that out in a million years... although I know who the Fremen and BG are, I am lucky enough to have watched the Lynch movie when it hit the screen back in the 80s and have read the first trilogy when I was younger. Again, thanks for the explanation! The Panda joke made my day yesterday, now I am excited to try the game (already here but not yet unboxed).
Just popping in to say, this is an excellent game and I absolutely love it in 1, 2, 3 or 4 player configurations. To everybody that is commenting about how this is an "okay worker placement game" I say unto you: the deckbuilding part is where the magic is happening. You're certainly missing out if you view this within the category of worker placement. I would describe that part as the segment of the rocket that falls away once it has left the atmosphere, leaving you with a sleek deckbuilding spaceship.
No mention of the intrigue cards? Oh well, it is an amazing game... I've never read the books, but I get the theme (it's there, not strong), but the mechanics fit together so very well. What a fun game. SU&SD's opinion on the game was predictable, but being predictable isn't always bad. Keep up the good work, even if this game is much better than you think. ;)
Wait i just looked up ameritrash and it includes Twilight imperium, war of the rings AMD the original Dune and you reccomded all of them. Whats your definition of ameritrash then? This doesnt seem that thematic pvpey.
I actually think it's quite thematic but to me, it's most definitely more on the euro side. (Although those terms have become kinda meaningless nowadays) It's worker placement and no dice. I think this further emphasizes to me why these terms should just fade away. We've evolved past it.
how i take it. games centered on randomness and not necessarily strategy. distilled: roll dice move around board, winner is the person who rolled the highest numbers.
@@gregoryford2532 I don't think most people who watch SUSD think of Hasbro games when they think Ameritrash. There's very little in common between Monopoly and Twilight Imperium. I generally think of Ameritrash as typically theme over mechanics and often using dice and maybe more hidden information...but again, I think these are not very useful terms anymore and people should just substitute with more descriptive terms (eg: indirect-conflict, direct-conflict, thematic, etc) because they're no longer shortcuts when everyone has different concepts of what makes one a euro vs ameritrash game. They're antiquated terms in our current landscape.
Dune Imperium reminded me of 2 other games : - Underwater Cities for the 'Worker Placement + play a card with a bonus' part - Arctic Scavengers for the "fight for victory points and other ressources at the end of the round with cards you didn't use during your turn" Great mix ! :) My only complaint is the difficulty to trash cards from your deck...
I don't see the Ameritrash comparisons at all, frankly. Like many others, a bit shocked that neither intrigue cards nor the blandness of the cubes and central dune board were mentioned. This felt like a significantly lower effort review than the SUSD standard (though it's still a strong review, their standards are quite unfair). Overall, I have enjoyed the game a lot. I think I haven't played it with quite the right group yet, but it's still been good fun every time. Messy honestly feels like the worst word for it though, my take was that it's tight and crisp while trying to tie together some impressively disparate mechanics.
I’ve played Dune: Imperium twice in Solo Mode. The choices I faced as a player were delicious, but I definitely felt like it was a little too RNG for my taste. When the plan you’ve been setting up all turn can be ruined by a random flip of a card, that’s a little feel-bad. Still, fun game and I’ll definitely hold onto it for a while.
Doon … Arruckus … Dessert Planet …. Covered in sugar and roamed by dangerous giant pretzels, it is the source of the most valuable and addicting substance in the universe, beer. NONE of that sentence can I take credit or blame for - it is from a 40 year old National Lampoon parody.
The game I play the most from my 50 game collection. Simple, short, and fun. It’s a game to enjoy, to let go off your daily routine. Absolutely love it. And I have only played it with another player (2 players). Can’t imagine with three.
I have a lot of fun playing this game. My only complaint is that the game is so short/you cant acquire cards fast enough. Building card combos is almost impossible. Once you get the cards you need there's only a a round or two left at best.
If you want another excellent deck building and worker placement game, try Lost Ruins of Arnak. Also, please have Matt get back in his sleeping bag, and crawl around, or just poke his head up from the table as a worm. I need more WorMatt in SU&SD videos. Please and thank you.
@@kevinrivera5554 Dune Imperium seems nothing like Dune - the story is just not thematically appropriate for a deck-building work-placement game. Where's the intrigue, treachery, dumb luck, and family atomics? Gale Force Nine's re-release of the original Dune, for all of it's faults, feels just like the game Herbert would have designed. Does it take forever? Do you test friendships? Are there a dozen edge-case rules that can make or break the game? Yes, yes, and yes. Can you trick the Harkonnen and the Emperor into attacking you in Arakeen, unleash the family atomics and bring down the shield wall, bringing to fruition a plan that took hours to build and could have collapsed at any moment during your backroom deals with the Fremen and the Bene Gessirit? Also yes.
@@kevinrivera5554 i Was blown away by the Review here, the old game seems to be epic, hated i would never have anyone to play it. For a Dune Fan it should be a blast even mire, so greatly captures the atmoshere. Yeah thus obe looks good, but could have any other theme also.Nit so typical Dune-y.
@@ichifish the intrigue cards come in three styles, those played during placement, those played during combat and those played at the end. Your rivals never know which you hold unless they make use of the Bene to attempt to find out some of which you hold, but only if you hold so many secret intrigue cards that it thematically makes sense that you have become spied upon and information leaked. Highly recommend people playing this more than a few times, it builds on Arctic Scavengers which was solid in itself. There are plenty of mind games and a solid expansion on the way this month.
They LITERALLY put a glass of water on the table when they clearly don't need to drink it ONLY to hurt me in my OCD (right next to another table that they DEFINITELY could put it on)
0:40 - It's not excreted by worms. Tiny, plant-like worm-larvae bind together to create a sack around underground water pockets. The fungus these plant-larvae excrete would chemically react with the water, creating a mass and a giant bubble that would eventually explode. The explosion caused the mass to be spread around the area, where it could dry-bake in the sun. And *that* is spice. So in short: it's baby worm fungus with water baked in the sun.
Dune is one of those games that you can basically teach as you go. At first it seems so complex, but after we "try" a first turn everyone just agrees to keep playing since now they now the rules. And the game has got just standing ovations across every group i have introduced it to
I quite like it and it's in my collection though I only played it once so far due to Covid. It reminds me a good bit of Quinn's favorite Arctic Scavengers which is why I'm so surprised he bounced off it (though that seems to largely stem from the random card selection for him). As a DUNE fan I'm just over the moon to have another good, simpler, game in that setting to play.
Just played this with my friends and loved it. I’m the kind of gamer who wants a mental workout and thinking through all the systems and how they work together and this game really hit the spot. Loved the honesty in the review and was hilarious.
I totally loved this game. One of the things that I really liked was the thematic feel of the game, the importance of spice. And the immense difficulty of getting 💧. I absolutely recommend it.
I agree with the two or three player recommendation. I'd also say burn the right most card from the deck pool at the end of every round. I like the game so much, I'd even consider doing a draft for a full refresh of the card pool in between each round to add some strategic meat. There's a feature in the app that also adds variability into the game which I'm playing with. It's a fun game and one of my favorite more recent titles. I'm hoping the new expansion takes it even higher.
I was pretty "meh" about this game. It was OK, and I can appreciate what it was trying to do, but it felt like there weren't a lot of options in your turn and I don't think it has much staying power.
Maybe you could've linked this one to Quinn's review of Arctic Scavengers, which is a deckbuilder with conflict. And I know you guys didn't love Lost Ruins of Arnak... Still, good on you Matt for standing up for what you believe.
Upon perhaps my third watch since this video dropped, I think this is Matt's best solo video. I've never played this game, but the jokes and depth of this review is top notch for all SUSD content.
If you haven't already, you have to watch battle of five armies review. It's not only filled with jokes, but also deep introspection and thoughts about what gaming really is (mostly through wargaming lens).
AVA AND QUINNS: "I dislike how slow and long this game is!"
MATT: "I like to intentionally make my turns take longer to mess with people!"
Ah, I think I see what's happened here,
Yeah it seems like if 1 player does a bit of tomfoolery like this it's going to drag it out a bit lol
That's boardgames!
😅 lol lol
The Matt in a Sleeping Bag "worm" is my favorite SU&SD running joke and might be my favorite Crawling Joke of all time.
a Crawl-back joke, if you will
I want to meet Matt once and let him sign my sleeping bag!
"we've got matt-sign!"
I do hope that panda situation gets resolved, but it's rare there's a black and white solution.
👏🏻 👏🏻
In america some of the blame can go to the fox community for the panda situation.
@@TheErnieforss is that what the fox says?
🥁
Mighty big of you to include the rest of the team’s thoughts despite them being Wrong About Games, Matt. Downright upright of you, I’d say.
My girlfriend and I had a blast with this game. Our games were very tight and on more than one occasion, came down to an intrigue card played during the final combat. There was also one time where I stole an intrigue card that gave me a one point victory during the endgame. I have also enjoyed it solo.
The way this reads it sounds like she flipped the table and left you to play on your own.
Just amazing game
Just saw the film yesterday. Immediately noticed a minor spoiler from a card.
Need an episode of The Opener showing me how to make G̸̟͍̜̖̦͓͚̰̖͚̥̳̗͕̏̆̍̋͊̋͆̍̂̀̉̄̿ͅh̴̨̲͕̘̘͕̟̖̾ḁ̵̛͙͈̤̳̙̻̩̇̔͝u̷̧̘̟͈̪̦̘͖͛̽̒͂a̵̦̱̼̗͙̍̊ģ̷͚͍͚̖͖̟̗͍͖͎̝̆̏̈́͂͘h̴̡͍̙̺̙͍͎̜̺̩̙̮͜͝ͅǎ̵̫̮̗͈̓̌̉̐̾̓̌́͋̚͝͝͠͝g̶̪̥͈̞̭̖͈̳̝̝͊͆̌͑͑̃̊̑̅̀̅̈́͂̅͘u̷̼͑͛̾̊̃̎̃̚͘ȃ̶̢̠͓̲̦̙̥̰͓̹͔͘g̸̟̫̮̹̬͚̍̿́̒̉̋͌͘h̷̳̖̜̔̇̾̋ and custard.
I'm not sure a raw eggplant/aubergine covered in custard is that hard to make....or delicious.
played this at the weekend with 3 others. was fun, brisk and tatical. I lost but I understand why I lost and want to play again
I always seem to understand HOW I lost and still unable to do anything about it the next time . . . And I want to play again . . .
@@dirtybird99Existing here two years later to say the same. Just took it out of the shrink last weekend and played my second solo game today. Walloped even on Mercenary (Novice), but ijdc.
When you mention the Bene Gesserit "Bond" not been displayed like the other one, it is because there is a difference. Bond mean they get activated even if a card is played after. Normally this keyword is used for the Reveal phase. Here, you need to have played another Bene Gesserit card during your Agent phase in a previous turn. This is harder to achieve since you only get 2-3 agents per turn.
I just wanted to mention the same.
Best space desserts from a dessert planet I've ever seen!
I'm all in for spicy desserts. I believe the slow-passing shields are a direct reference to custard.
I love how much effort clearly went into that throwaway bit :D
I think the sword bluffing reveals and the intrigue cards are what helps save the game as a Dune game instead of just another euro. It could be exactly Lords of Waterdeep + Dominion without it, but isn't some of the Dune theme about outthinking and surprising your enemy? My group all really liked Dune: Imperium. No mechanics are new, but the designer did a great job taking bits from other games and mixing them into something that just works really well. Live it really isn't that long either, our 4p games are maybe 75-90 min.
I agree, my group found the seemingly strange combination of deck building and worker placement to be a lot of fun and the intrigue cards/bluffing create some hilarious moments. Personally, I think I lean toward Dune Imperium now over Lords of Waterdeep for scratching my "worker placement" itch
Dune is probably in my top 5 games, maybe top 3 actually.
@@laglover Good to hear. Everyone I've introduced Lords of Waterdeep to has loved it. Dune seems like a tougher sell though.
So it's Lords of Waterdeep + Arctic Scavengers instead then?
@@revimfadli4666 To be honest I found it to be a bland worker placement game with a Dune skin on it. Like the game mechanics doesn't really embrace the Dune theme.
After 5 months, I finally got the "Fremen with Bene Gesserits" joke. Bravo, well done.
what is the joke here?
@@akos544 A bit of a stretch, but it kind of sounds like "Friends with Benefits."
@@am19228 hmm ok. Can't say I am rolling on the floor :)
The long awaited return of the worm costume!
"costume" :D
I didn't realise how much I wanted to see those clips again...
Its been a tough couple of years.
I've enjoyed this game immensely each time I've played it.
The alien desserts segment is exactly the kind of irreverent nonsense that makes SUSD the best channel on UA-cam. I'm not even that interested in the game (though I do find the colorful wooden bits strangely alluring) but I knew whatever you had cooked up would be worth the watch anyway and I was not disappointed!
Terra Mystica has similarly alluring coloured wooden bits if you are interested in something different 😊
They are so funny. In a Monty Pyton style
Now I'm wondering what comprises those desserts, with equal parts amazement and alarm.
The eggplant shoved into a ... I don't know what at the end, it's like an emoji dessert.
looks like a celeriac and some spring onion/shallots
Space Flan - cheesecake + aftereffects ($537/wk, no option to cancel)
Caramel Neutrons - dihydrogen monoxide, cerium-doped phosphor, and chocolate sauce
Quobric Splodge - Pleurotus ostreatus, Lycium barbarum, off-brand smurf, and sugar syrup
Profiteroles - [censored by The French]
ត̵̨̰̫͎̗̳̜̣̖̺̟̈́ែ̷̧̨̹͕͇̥̉͊អ̶̢̛̘͊͂̒͑͒̎ͅម̴̧̭̺͉̞̈́̽̃̃̽ត̷͙͍̠͓̓ៈ̷͕͓͇̜̜͎͔̼͆͝ ̵͍̞̳̭̭̝̺̲̀̄͆̆̊̓̊̍̈́̈ and Custard - (hopefullly non-poisonous variant of) Solanum melongena, Apium graveolens v. rapaceum root, and custard.
Nothing I love more than cozying up by the fire on a rainy day and reading gripping tales from Herbert Heberberpt
He's the pherbpehbect scifi author
Good to see the colonel's moustache is still getting roles. Oscar-worthy performance as Dr. Google.
Game gets a definite recommendation from me, at least. Full of tough decisions about which cards to use for workers and which to reveal, which fights you should try to contest and which you should stay out of.
I've played Dune 3 times now and have enjoyed it more every time. It really does a great job of simulating the feel of the story with politics, intrigue, and combat woven into almost every decision. I was also impressed at the synergy available in the cards once you understand what it is they're capable of. About the only thing I really don't like is that some of the character powers flat out stink.
Same here. Love the game, but found some playable characters really weak or nonsensic theme-wise (or both, I'm looking at you Memnon Thorvald).
As a big deck builder fan, I'd say this is more of a worker placement game with deck building elements. You can't really play it like a deck builder, as cards only get you so far. It's a lot more driven by worker placement.
I'd say it's more fair to compare it to Lords of Waterdeep than Dominion.
This is one of the games where I am mesmerized that there are people that do not like it .... Such a great game.
But hey, tastes....
Fair review Matt.
mesmerized?
@@RickJaeger yes, - that tastes can vary that much while the people in my gaming community all love it despite very differing tastes on many other games and things in general. I enjoy those different views and think it is a plus for the hobby.
@@hanseathl Ah I see. Out of curiosity, how would you say this game compares to other Dune board games, if you happen to have played any of them?
@@RickJaeger nothing much in common aside of the setting
@@mescaLEO Okay.
Believe it was a panda mech. Roving about crushing the elderly. Much safer to stay indoors.
Sounds like you need an Old Glory insurance policy.
ua-cam.com/video/g4Gh_IcK8UM/v-deo.html
@@bosef1 fantastic. Perfect. Best comment EU
That desserts gag at the end may well have the highest effort:payoff ratio I've seen in a SUSD vid and it is well appreciated
I am conflicted - a great gag, but also such a blatant waste of custard, a crime second only to allowing a cup of tea to go cold.
That cracked me up so much! I think that last one is celeriac with aubergine sticking out of it, no idea what the weird spikey bits are but overall looks very spacey even though it's just random veg 😆
Reminds me a bit of the Peter serofinowitz Butterworth diet plan foods.
"Hoisin owl, bonbon bonbonbon bons"
You might say it was a little... over-dune
[ducks for cover]
I played this with 4, and had a blast. The other 3 players also enjoyed it, and I am definitely down to play it many more times especially with the expansion coming out later this year.
11:31 Interestingly my 4-player board game group much prefers playing Imperium with all of us rather than just 2 or 3 of us. Perhaps that's just because we like having the whole group, but personally at least, I found having more spots on the board being taken up, more cards being bought and more people fighting over alliances made the game so much more dynamic. There's so much more that can go wrong with your plans that it really keeps you on your toes. 2 player games on the other hand, always felt a little too independent - there wasn't enough interference and overlap between what the players were planning, meaning often the only change you'd have to make to your plans was how aggressively you wanted to go into a conflict. There's nothing inherently wrong with that of course and 2 & 3 player were still great, it's just that we love 4 player even more.
My thoughts too. Found thr game too flacid at 1-2 and prefer the tightness of 3-4 players.
This video looks great! The lighting, colors, framing, etc. are all excellent!
This has become a favorite of our group in no time! We’re also frequent players of TI4 and this came across as a shorter, Euro version of it. I think it is a bit of a missed opportunity that the review didn’t mention all the intrigue cards, how combat works, different opportunity cost decisions you have to make etc.
This pleasantly reminded me of the review on Taverns of Tiefenthal. Another nourishing video of Matt teaching us that games don't have to be perfect. I really appreciate those honest nuances. And those desserts looked so much better than anything the replicators in Star Trek TNG ever created!
"Fremen with Bene Gesserits." Oh. My. God. You earned that thumbs up.
I didn't get that joke, could you explain?
@@ahiskali1 listen again to 4:30. The way he pronounces those names makes "Fremen with Bene Gesserits" sound like "Friends with benefits"
You didn't even mention one of the spiciest parts of the game with the Intrigue cards.
Hehe spice
Enlighten me.
@@raffaelsteinmann7296 You can get intrigue cards from various sources, and they let you do stuff like recall a worker, go to a space you don't have symbols for, get some extra resources or a combat boost. They're one time use, and don't go in your regular deck. And one of the cool things is that one of the Bene Gesserit action spaces lets you steal a random intrigue from each opponent who has at least 4 of them, so you don't want to hoard them too much.
@@raffaelsteinmann7296 They're cards you get that you keep hidden. There are some that give you bonuses during the Agent Phase, some will give you a boost in combat that you play during the combat phase, and others will give you bonus victory points in the end game. It adds extra tension because if someone has intrigue cards you're never quite sure if you're winning the combat or even the game.
Dune Imperium is a near perfect game almost entirely ruined by extremely random, extremely powerful intrigue cards that are at least as powerful as an entire turn and force the first two players to choose the two spaces that give intrigue cards before being able to make interesting decisions with their following turns (if playing to win). But the game is great!
„I‘m teleporting through Time and Space, mother..!“
When we want more casual deck-building + worker placement, we play Lost Ruins of Arnak. When we want a more tense strategy tussle, we play Dune: Imperium. Lots of fun had by all either way.
Yup that's my thoughts on it as well.
How is it not called a "Bene Gesserit scheme" when you play two cards. I demand a reprint!
anything the Bene Gesserits do is a scheme, cards or no cards.
or Molto Bene.
It feels really bad when you absolutely love a game and you're the only person in the playgroup that does so. It's the main reason I won't touch anything without a solo mode.
Good thing this game has a solo mode, and it's pretty fun!
I was about to say: Like you. But realising you being a girl i know i have to behave. :-D
@@herzkinenevroing to say you're a weirdo creep
I disagree with 2 points here:
1) it is _very_ similar to Lost Ruins of Arnak
2) unlike LRA, it plays _extremely_ well at 4 players. Do be prepared for a 3-hour game but for those 3 hours to feel like 40 minutes (as long as you're all in the room, which team SU&SD unfortunately weren't)
lol Herbert Herberberpt what the hell haha
I rewound that several times just to hear that! nice one
I can't stop laughing.
Came for the Desert. Stayed for the Dessert.
7:07 "I frankly resent giving the screentime to people who are wrong about board games..." ZING! 😂
We played a 3-player game of this recently and we all really enjoyed it! Tense, exciting, and satisfying. The theme is worn a little too loosely, but that was the only downside for us.
Damn, that printer has some excellent comedic timing.
What about intrigue cards? those are the best part about the game
is that... an aubergine stuck onto a celeriac dyed green? Impressive
Celeriac does sound a bit alien.
Looks like it should be served in a Heston restaurant
I NEED the return of the Matt board-game/meal episodes after this amazing ‘dessert’ highlight :)
The Angel Delight must flow!
I had just finish listening to your dune: imperium pod cast when this showed up in my recommended feed, lol
I've only ever played it with four, and everyone has enjoyed it a great deal.
Two magnificent jokes: "Fremen with Bene Gesserets" - Superb. "Global situation with pandas or something" - I thought we had run out of Covid jokes. This is beautiful
I don't get the first one (my English is probably lacking). Would you mind explaining it?
@@andiarbeithb certainly. “Fremen with Bene Gesserets” sounds a bit like “Friends with benefits” a slang term for someone you have sex with but are not in a relationship with.
Fremen and Bene Gesserets are both factions in Dune, which you also need to know to understand the word-play
@@richardkirke thank you! I wouldn´t have figured that out in a million years... although I know who the Fremen and BG are, I am lucky enough to have watched the Lynch movie when it hit the screen back in the 80s and have read the first trilogy when I was younger. Again, thanks for the explanation! The Panda joke made my day yesterday, now I am excited to try the game (already here but not yet unboxed).
@@andiarbeithb You are very welcome. Happy gaming
Just popping in to say, this is an excellent game and I absolutely love it in 1, 2, 3 or 4 player configurations.
To everybody that is commenting about how this is an "okay worker placement game" I say unto you: the deckbuilding part is where the magic is happening. You're certainly missing out if you view this within the category of worker placement. I would describe that part as the segment of the rocket that falls away once it has left the atmosphere, leaving you with a sleek deckbuilding spaceship.
No mention of the intrigue cards? Oh well, it is an amazing game... I've never read the books, but I get the theme (it's there, not strong), but the mechanics fit together so very well. What a fun game. SU&SD's opinion on the game was predictable, but being predictable isn't always bad. Keep up the good work, even if this game is much better than you think. ;)
The custard bit got me real good, lol. Great review, man. Cheers.
As it's now #13 all time on BGG, I guess he can say he was right.
Wait i just looked up ameritrash and it includes Twilight imperium, war of the rings AMD the original Dune and you reccomded all of them.
Whats your definition of ameritrash then? This doesnt seem that thematic pvpey.
I actually think it's quite thematic but to me, it's most definitely more on the euro side. (Although those terms have become kinda meaningless nowadays) It's worker placement and no dice.
I think this further emphasizes to me why these terms should just fade away. We've evolved past it.
how i take it. games centered on randomness and not necessarily strategy. distilled: roll dice move around board, winner is the person who rolled the highest numbers.
The terms have definitely degraded over time. TI is Ameritrash but Quacks is a Euro???
@@gregoryford2532 I don't think most people who watch SUSD think of Hasbro games when they think Ameritrash. There's very little in common between Monopoly and Twilight Imperium. I generally think of Ameritrash as typically theme over mechanics and often using dice and maybe more hidden information...but again, I think these are not very useful terms anymore and people should just substitute with more descriptive terms (eg: indirect-conflict, direct-conflict, thematic, etc) because they're no longer shortcuts when everyone has different concepts of what makes one a euro vs ameritrash game. They're antiquated terms in our current landscape.
@@ericreck9347 so is every roll and write game a ameritrash? And every deck builder cause you draw cards?
Is netrunner ameritrash?
Dune Imperium reminded me of 2 other games :
- Underwater Cities for the 'Worker Placement + play a card with a bonus' part
- Arctic Scavengers for the "fight for victory points and other ressources at the end of the round with cards you didn't use during your turn"
Great mix ! :) My only complaint is the difficulty to trash cards from your deck...
This was the most fun vid you've made in a while!
I don't see the Ameritrash comparisons at all, frankly.
Like many others, a bit shocked that neither intrigue cards nor the blandness of the cubes and central dune board were mentioned. This felt like a significantly lower effort review than the SUSD standard (though it's still a strong review, their standards are quite unfair).
Overall, I have enjoyed the game a lot. I think I haven't played it with quite the right group yet, but it's still been good fun every time. Messy honestly feels like the worst word for it though, my take was that it's tight and crisp while trying to tie together some impressively disparate mechanics.
I’ve played Dune: Imperium twice in Solo Mode. The choices I faced as a player were delicious, but I definitely felt like it was a little too RNG for my taste. When the plan you’ve been setting up all turn can be ruined by a random flip of a card, that’s a little feel-bad.
Still, fun game and I’ll definitely hold onto it for a while.
Literally no one: "SUSD doesn't like euros"
SUDU: "But what we do hate is Ameritrash"
Buuuut they liked Eldritch Horror and Imperial Assault, so I kinda confused =)
Doon … Arruckus … Dessert Planet …. Covered in sugar and roamed by dangerous giant pretzels, it is the source of the most valuable and addicting substance in the universe, beer. NONE of that sentence can I take credit or blame for - it is from a 40 year old National Lampoon parody.
Herbert Herberberpt is a really underrated SUSD joke
duinen in dutch are hills made of sand and held together by grass. I don't think dune is made up, but a deviation of other words.
Neat, thinking of adding this one to the collection and this helps a lot
would be good to compare it with your views of Lost Ruins of Arnak?
Best Matt review, the quirk is in overdrive.
I just picked up this game and look forward to playing it this weekend! I am a huge fan of Clank! Feed the Quinn paper to the worm shredder.
Oh boy and it's not even worm month!!
The game I play the most from my 50 game collection. Simple, short, and fun. It’s a game to enjoy, to let go off your daily routine. Absolutely love it. And I have only played it with another player (2 players). Can’t imagine with three.
Played this recently with 3 other people. All 4 of us now own this game...
I have a lot of fun playing this game. My only complaint is that the game is so short/you cant acquire cards fast enough. Building card combos is almost impossible. Once you get the cards you need there's only a a round or two left at best.
If you want another excellent deck building and worker placement game, try Lost Ruins of Arnak. Also, please have Matt get back in his sleeping bag, and crawl around, or just poke his head up from the table as a worm. I need more WorMatt in SU&SD videos. Please and thank you.
Meanwhile, the original Dune board game is still a work of genius 40 years later.
better than this one?
@@kevinrivera5554 Dune Imperium seems nothing like Dune - the story is just not thematically appropriate for a deck-building work-placement game. Where's the intrigue, treachery, dumb luck, and family atomics? Gale Force Nine's re-release of the original Dune, for all of it's faults, feels just like the game Herbert would have designed. Does it take forever? Do you test friendships? Are there a dozen edge-case rules that can make or break the game? Yes, yes, and yes. Can you trick the Harkonnen and the Emperor into attacking you in Arakeen, unleash the family atomics and bring down the shield wall, bringing to fruition a plan that took hours to build and could have collapsed at any moment during your backroom deals with the Fremen and the Bene Gessirit? Also yes.
@@kevinrivera5554 i Was blown away by the Review here, the old game seems to be epic, hated i would never have anyone to play it. For a Dune Fan it should be a blast even mire, so greatly captures the atmoshere. Yeah thus obe looks good, but could have any other theme also.Nit so typical Dune-y.
@@ichifish the intrigue cards come in three styles, those played during placement, those played during combat and those played at the end. Your rivals never know which you hold unless they make use of the Bene to attempt to find out some of which you hold, but only if you hold so many secret intrigue cards that it thematically makes sense that you have become spied upon and information leaked.
Highly recommend people playing this more than a few times, it builds on Arctic Scavengers which was solid in itself.
There are plenty of mind games and a solid expansion on the way this month.
@@TheOnlyTata Now that you say Arctic Scavengers I'm intrigued. That's a great game. Thanks for the info.
I think at this point I'd quite happily watch several hours of Matt worming around
The space desserts part was just 🤣🤣🤣🤣🤣
I don't fully understand why but 'Herbert Herberberpt' made me laugh very loudly.
Wow, that final bit was fantastic. 😂
The jokes in this are phenomenal. I haven't laughed this hard at one of their videos in awhile.
I second your motion pal. Take some spice for the road. Getting to the sietch can dangerous with the Harkonen patrolling.
Would you do an update once it is possible to play it in person?
Great review as always, interested to know why you reversed the points system?
Excellent review. Very entertaining, but also truly helpful in deciding whether this game is for you.
They LITERALLY put a glass of water on the table when they clearly don't need to drink it ONLY to hurt me in my OCD (right next to another table that they DEFINITELY could put it on)
This is a great game. It can run a bit long though. If you’re not into the sci-fi theme, try Viticulture. I think they feel surprisingly similar.
0:40 - It's not excreted by worms. Tiny, plant-like worm-larvae bind together to create a sack around underground water pockets. The fungus these plant-larvae excrete would chemically react with the water, creating a mass and a giant bubble that would eventually explode. The explosion caused the mass to be spread around the area, where it could dry-bake in the sun. And *that* is spice.
So in short: it's baby worm fungus with water baked in the sun.
with the risk of soundling like the fanboy who loves sand because it gets everywhere; thats not how you get spice...
Dune is one of those games that you can basically teach as you go. At first it seems so complex, but after we "try" a first turn everyone just agrees to keep playing since now they now the rules. And the game has got just standing ovations across every group i have introduced it to
Is it doon or june?
Honestly loving that water glass next to the box through the whole video, I just really like geometric glassware.
I quite like it and it's in my collection though I only played it once so far due to Covid. It reminds me a good bit of Quinn's favorite Arctic Scavengers which is why I'm so surprised he bounced off it (though that seems to largely stem from the random card selection for him). As a DUNE fan I'm just over the moon to have another good, simpler, game in that setting to play.
Just played this with my friends and loved it. I’m the kind of gamer who wants a mental workout and thinking through all the systems and how they work together and this game really hit the spot.
Loved the honesty in the review and was hilarious.
I totally loved this game. One of the things that I really liked was the thematic feel of the game, the importance of spice. And the immense difficulty of getting 💧. I absolutely recommend it.
It's funny because I've heard plenty people say the thematic elements of the game are weak, but I agree it absolutely shines there. 😁
I agree with the two or three player recommendation. I'd also say burn the right most card from the deck pool at the end of every round. I like the game so much, I'd even consider doing a draft for a full refresh of the card pool in between each round to add some strategic meat. There's a feature in the app that also adds variability into the game which I'm playing with.
It's a fun game and one of my favorite more recent titles. I'm hoping the new expansion takes it even higher.
What's this 'June' game?
For the people who read the books, are the sequels written by Herbert Herberberpt's son Sherbert Herberberpt equally good?
To my caput, the abrupt throughput of “Wyms & Herbs of Lilliput” by Shrebert Herberberpt is surely a surety of kaput output.
Looks like a great army! Interested to know how well it can deal with enemy aircraft though?
The first 20 seconds especially of this video were hilarious
I was pretty "meh" about this game. It was OK, and I can appreciate what it was trying to do, but it felt like there weren't a lot of options in your turn and I don't think it has much staying power.
Did you do the updated video on the game with expansions.. especially the Immortality ?
Maybe you could've linked this one to Quinn's review of Arctic Scavengers, which is a deckbuilder with conflict. And I know you guys didn't love Lost Ruins of Arnak... Still, good on you Matt for standing up for what you believe.
Finally a Dune review I can relate to...played something about 20 games already and still don´t have enough in our group.
We are now living in an alternate reality where Matt is the biggest euro gamer at SUSD
Upon perhaps my third watch since this video dropped, I think this is Matt's best solo video. I've never played this game, but the jokes and depth of this review is top notch for all SUSD content.
I love his jokes too 😂
If you haven't already, you have to watch battle of five armies review. It's not only filled with jokes, but also deep introspection and thoughts about what gaming really is (mostly through wargaming lens).
12:12 12:12 12:12 12:12 12:12 job😅 at@
Perhaps the SUSD review with which I disagree the most. DI is a great game, my favorite from last year.