NOTE: This is a re-upload from Sunday. When presenting the starting decks in the original upload, I mistakenly missed two of the required cards. However, with this upload, I took the opportunity to add in the full rules for the CHOAM Module (which the original upload didn't have), so a little bonus content for my mistake!
@@milanstevic8424 No, because most prisons do not allow you to play board games, and reckless behavior like you are describing is only committed by criminal sociopaths.
@@EasyForYouToSay.mp3 Well I'm not convinced. There is nothing *reckless* about pointing a gun to a stranger and going like "Sir, you are going to play Dune Imperium with me tonight! Or else..." And then they're like "What?! Is it at least Uprising?" You nod your head in acknowledgement and they're like "Can I bring some friends?" "Sure. As long as you can carry a gun. We're playing 3v3 btw, got 2, 4 to go" And then you both scream an obligatory "Yeehaa" to show that you're natural-born Americans, before you part ways looking for more future teammates appearing to be in dire need of persuading. Not all people know what they like or what they're missing out on. A lot of them need a little nudge however. Or a little .357 bullet --- just choose whichever makes them more compliant with the universe that lives inside your head. Yeehaa!
Take heart, there will always be new games - that doesn't invalidate the enjoyment you can get from games that previously released - have a great time with Dune Imperium!
I played a lot of DI plus iX or immortality and theres enough there for dozens of plays especially if you get a regular group that establishes a meta. I think there is enough of a difference that base dune plus expansions and uprising can and will stand on their own as unique gaming experiences.
You can use about 90% of base DI with DI:U as well as both of the expansions. The only thing you can’t use (or they advise against) is the conflict cards and a couple of imperium row cards and a couple intrigue cards. Not a waste of money at all! And get the Deluxe Upgrade set too! The plastic minis are so much better than cubes and meeples.
Another brilliant and high quality video Rodney!! I always enjoy when new content comes from you!! By far the best at explaining any game that comes out! I always watch these before teaching my friends and family!! Keep up the great work!!
just played this game with 3 of my friends and I gotta say, if everyone can be patient enough to learn the rules, it's super rewarding! spies can be a bit confusing but give you such an advantage in the later stages of the game. can't wait to play this again
I'm always amazed how clear your explanations are, even though I´m French, I can understand every words you pronounce without any problem, it's perfect .. as always
Very, very, very well explained! As a person that reluctantly needs to learn this game to play with friends, you made it very easy and enjoyable to learn!
Rodney, you've done it again! Made it so a fool, in this case myself, can understand the complicated. Looking forward to getting this on the table!. Thanks for this!
Such a great overview. I have appreciated how you have kept your quality high and continue to be such a great resource. I don't have any idea how much work it takes to be able to lay all of that out and then edit it together, and it is appreciated. I am so happy you have been able to continue to pursue this dream and have really created a brand. I think I am going to need a WIP Tee pretty soon. Others have said this, but yes the box flip that always appears to be perfect the first time after who knows how many enthusiastic takes is very special. P.S. I cherish all of the add-ons I have obtained for my games of WIP people, like Paula as Final Girl and your son from Dead of Winter. I am sure there are some I don't have, but now I need to see if they are for games I actually own. "Now, let's go to the table and learn how to play."
Douggie, what a kind word to pass on about the show. Thank you for taking the time to leave such nice feedback, that really means a lot. I am fortunate to able to do what I do, and that's because people like you watch and enjoy!
Wow Rodney, I´m publishing rule instruction videos myself in German for some months now (way lighter games up to this point). And I can barely tell how hard it was to produce this masterpiece covering all these extras and unusual cases. Chapeau! My next big mile stone shall be Dune Uprising how to play, since it was shipped in Germany the past week. This is gonna be tough, but I´ll use your explanation as inspiration ❤
Came here looking for answers to something that I felt wasn't really explained enough in the rulebook. Boom - Rodney to the rescue as usual 👍. Thank you and Happy New Year.
Rodney the god, I love this game, but I had forgotten the deploy troop when controlling an area that comes again in the conflict deck. And I also missed it when I got the IX expansion for dreadnoughts. Came for improving my future, but also improved my current experience. Thanks!
When presenting the starting decks, I foolishly missed two of the required cards. But also with this upload, I took the opportunity to add in the full rules for the CHOAM Module (which the original upload didn't have), so a little bonus content for my mistake.
at 28:45 you talk about going on an occupied space... does this work if you are the one who occupied it such as after play you now have 2 agents on the same space
27:45 does this means that one observation post can only have one spy? I am asking because I recall seeing some pictures with more than one spy in the same spot
Incredible video again. The precise order in which you explain things really helps. Even the “we’ll come back to that later” comment stops our minds wandering to things that aren’t important yet. I haven’t got either of the 2 dune imperium games yet. Would it be a good choice to skip dune imperium and get uprising instead. Or in other words, is there anything that Dune imperium offers that uprising doesn’t. Thanks
Very kind of you to say Scott! I always hope by calling out the parts that have to be delayed for later, will at least help a viewer put their mind at ease that something hasn't been forgotten. I don't think you'd be disappointed to pick up Uprising before the original. I tend to avoid personalized recommendations, because what I like might not be what someone else would, but there you go :)
I was worried that you wouldn't throw a card to the side willy nilly when you were explaining trashing effects, but I was relieved to see you did the same in this video. Thanks Rodney! :D
For the spy eye symbol at 28:28, when you assign an agent to a space being spied on, do they still need to pay any costs on that space or does the spy eye negate space costs?
Thanks for the video Rodney! One question, you mentioned at 17:55 that trashed cards go back into the box, just wondering if the other players should get to see the card I trashed?
Hi Rodney, thank you for being the premium go to for us when we are learning new games. Anyways I have a random question for everyone. I only own the base game for now. Would you recommend expansions for the base or just simply get uprising? The 6 player mode does seem interesting since my group is usually at that player count
Very glad you enjoyed! I avoid giving personalized recommendations (what I would prefer may not match with your tastes), but hopefully you end up enjoying whichever title you end up getting!
Hi @Kelferaz. My group owns base game and all expansions as well as Uprising. The Uprising is quite different and not fully compatible with the previous expansions so I can guarantee they will release expansions/addons as they did for the main base. We are fanatics of the dune so we can actually enjoy playing the base version online on Steam :D. If you just started with Dune and have no expansion it will be your personal choice based on: 1. do you enjoy base game and just want more cool stuff (then go for expansions) 2. do you enjoy base but wish it could be played in different way (then go for Uprising and wait for new expansion for it)
@@traconisek Thank you for your insight! I have the game on steam as well so maybe I will just get Uprising for the team component since Dire Wolf would probably implement the base expansions on steam before implementing uprising
Once earned, do maker hooks stay in your garrison for the rest of the game, or are they returned to the supply after sandworms are called into battle? (And must you then re-earn them again later?)
You're exactly right. The intention was to be able to point at the symbol and explain a concept (not the precise rules for that exact spot), but I can also see how that could be misleading.
really great video, im excited to play uprising me and my friend have been smashing stream og version, my uprising is being delivered and i cant wait !!
Hi Rodney, just one quick question (haven’t read through instructions yet and did not hear it mentioned on video) but once you gain the hook and break down the shield; do you ever loose the hook after bringing worms in? Or does it stay with you for rest of game? Same with shield question.. once broken does it stay broken for entire game? I’ve watched this many times and super excited to play this with friends this weekend! Have a great day!
Hi Rodney. Great video. When you want to infiltrate, can you use a card with a spy symbol ? I'm asking because I'm questionning the order of play. First you remove the spy to infiltrate, then you use the card. So the spy is not there anymore to use the spy symbol on the card ??? Maybe I'm searching to far.
Would you mind giving me a time stamp to the specific section of the video you're asking about? I just want to make sure we're talking about the same thing. I've had my nose in some other rule books of late, so I'm going to have to reacquaint myself with the situation you're referring to.
@@yvesgauthier1609Thank you. I think "maybe" you're reading too much into the timing? Does it help if you think of it as all happening at once? You play the card with the correct symbol (either the symbol at the location, or a spy symbol), place your agent at the location with the spy piece, and if the space has an opponent's piece, you take the spy back. That help?
Great and helpful content as always Rodney! One question from my side: regarding spies, do you need to play a card in order to place your Agent (and recall the spy) on space occupied by opponent Agent or you can do it without playing card as well (with benefits for recalling) thanks in advance and keep up the good work!
I'm not sure if I have the question right, but let me put it this way. If you want to go to a space where you have a spy, you still have to play a card to go there (including if an opponent is there, and you're reclaiming the spy). Hope that helps!
@@WatchItPlayedit does, thanks! I’m completely new to the game and this was only thing that confused me, since on rules it says: A Spy may also be recalled (without the use of a card), for one of two effects: 1) Infiltrate 2) Gather Intelligence. So my understanding was if I already have a spy deployed I don’t need to play a card to do 1). But thanks for clarification, really appreciate it.
@@markozunic497 I believe the reason for the rules saying "A Spy may also be recalled (without the use of a card)", is because it wanted to distinguish itself from the previous paragraph which is about playing cards with the "recall spy" icon on it: "When the Recall Spy icon appears on a card, you may return one of your Spies from an observation post to your supply. (This will usually be a cost to get a powerful effect.)." So, the next paragraph is effectively saying " A Spy may also be recalled (without the use of a card "showing the recall spy icon)". That's my understanding of the intent. I will double check with the publisher, and if I hear that I'm incorrect, I'll reply. If not, you can assume I have the above correct.
I think you are definitely right. It does make sense after additional thinking and reading. It just didn’t “clicked” on me at first so my mind created a space for confusion and ambiguity. I think now I got the whole concept of spies. Once again big thank you Rodney, for your time and effort. Keep doing a great job!
As always, great video! Question regarding spies, if I have a spy at a location and place an agent (not a double occupancy), can I decide to leave my spy there and NOT draw a card? Is it optional to recall a spy and draw a card?
That’s not a detail I cover in this video and haven’t tried personally, so can’t weigh in on. That said, I believe I have that section of the rules on screen at the end if you want to pause and check it out.
These videos are so helpful, thank you. Question: In Uprising with Rise of Ix, would a Rival still horde their spice for Tech Tiles (until Conflict Level III), and instead save up their *other* resources to buy their 3rd swordmaster? Or-would they get their 3rd SM no matter the resource type, and *then* start caring about buying Tech?
@@WatchItPlayed Well thanks anyway for the response. I think for my games, and maybe this will help others decide or even challenge this idea, is to have the Rivals horde spice from the get-go and only use their other resources to get their SM. One big reason being that Uprising’s House of Hagal cards can dole out resources more plentifully than before. Due to that one of mine acquired almost all their SM quota on just one turn and was already halfway down the Tleilaxu track (from Immortality of course). Being Rise of Ix diversifies the Rival’s approach and forces the rivals to care a lot about spice and acquiring Tech, I’m going to apply that approach to Uprising. Anyone else please sound off if I’m looking at this the wrong way! And long live the fighters!!
Oh man, as a lover of Dune Imperium, these new additions look super fun. And I got so excited when I discovered I can use my expansions with it, too! If Amazon delivers on time, we'll be playing Uprising this weekend. Thanks so much for the video! :D
My most burning question is: which is the best combination of Dune Imperium with Ix or Immortality, or the new Uprising with Ix or Immortality, or some other combination?
I avoid giving personalized recommendations, because what I like, someone else might not - hopefully you get a chance to try and see what might appeal to your tastes!
Question about leaders abilities. Lady Fenring has the ability to get 2 spice if she has 2 influence with the bene gesserit. Is this just once or every turn she has this influence?
Question about the Battle for Arrakeen conflict card : It says for the first place that you can recall two spies to gain one victory point. However, if you have one or more sandworms in the conflict, the rules say that you can pay the cost another time to gain the rewards another time too. The things is, we don’t have 4 spies in our supply. Is there a specific rule for this card? Or can you simply not pay the cost twice with sandworms because there is just 3 spies in our supply?
I do my best to answer all rules questions on the games I cover, but I avoid individual card effects, as that's a level of detail beyond what I can manage across all the videos I do. I'd suggest checking the rules forum for the game on BoardGameGeek or the publishers website. I hope you can find your answer there - have fun playing!
I know youre not planning on doing a 6 player video, but maybe you know the answer to this: I know the Emperor's team can't gain maker hooks. But can they travel to Sietch Tabr? Does the Fremen influence requirement to go there translate to "Fringe Worlds" influence the way it does for travel to Controversial Technology or Expedition?
Question here: If I go to "Imperial Privilege" on my first agent turn .. so in this case I have no other agents anywhere else on the board yet, can I still gain the "recall an agent" benefit? Meaning I recall this very agent that I just used back to be able to use it again next turn? ... Also I think you forgot to talk about the special Harkonen leader with the white cube that you put on its leader card
Hi Zain, would you say this part of the video answers your first question? ua-cam.com/video/3cwzF63F0ks/v-deo.htmlfeature=shared&t=1100 I didn't really forget to discuss the Harkonen leader, I just don't cover every individual special ability/card effect.
Hi Rodney, I just recently ordered Dune: Imperium the base game. It hasn't arrived yet. I didn't realize that Uprising existed until after I ordered it. In your opinion, should I return Imperium and instead get Uprising? I know it comes down to my own personal opinion but wanted others thoughts. I understand that the original 8 houses that are included in Imperium are not in the Uprising version. But does that matter? Would I be missing out on not having those houses available to use?
Hey, thanks for the interest. I tend to avoid giving personalized recommendations. What I like, someone else might not, so I prefer to just show the games and allow the viewer to decide what seems to suit their taste.
Hey, tell me please if i place a spy from card with eye icon, does that mean I have theoretically one more turn for placing agents? And if i place 2 spies, this gives me 2 more turns for agents?
Hey there, I'm always happy to try to help with rules questions, but if the answer is provided in the video, than I have to direct you there. You'll find an index in the description to help you find the section you might be looking for.
Hey Rodney, Do you see any real benefit to skipping the CHOAM module? It seems like it would be easier to just learn/teach it rather than sort out the CHOAM components every time.
If you place a agent to a space which allows you to put soldiers into the battle. Can you also place the soldiers you recruited with a card in addition to those recruited from the space?
How is this new expansion supposed to be compatible with Rise of Ix when there is a new Landsraad board which is also covered by the Ix Landsraad board?
If you go here and pause the screen, you can find the provided information on using the previous expansions with this new stand-alone title: ua-cam.com/video/3cwzF63F0ks/v-deo.htmlfeature=shared&t=2795
We had a issue regarding swords - There is a card that gives you the option to get swords from it, and the player sent his agent on a sword space -> he wanted to put 4 troops in the conflict, but we didn't allow it. My question is does the sword symbol stack? In that scenario can he put 4 troops or is he limited to 2(+ any eventual on the board)?
Sorry, I'm actually having a bit of trouble understanding the question. I do my best to answer all rules questions on the games I cover, but I tend to avoid individual card effects, as that's a level of detail beyond what I can manage across all the videos I do. I'd suggest checking the rules forum for the game on BoardGameGeek or the publishers website. I hope you can find your answer there - have fun playing!
A card with green and yellow space tags has in its imperium box the swords symbol (to get troops into the conflict) it was used to step on a yellow board space with swords symbol (the player wanted to deploy 4 troops from the garrison)@@WatchItPlayed
NOTE: This is a re-upload from Sunday. When presenting the starting decks in the original upload, I mistakenly missed two of the required cards. However, with this upload, I took the opportunity to add in the full rules for the CHOAM Module (which the original upload didn't have), so a little bonus content for my mistake!
I’m convinced you got it right this time.
Always a pleasure to watch your videos, thank you Rodney!
God of Rules of Gameboard made a mistake 😱😱😱
@@MarcoGrandia Thank you kindly!
@@francklinflory Hey, I like to be a little unpredictable!
Definitely struggled to grasp what to do reading the instructions. This made it wayy easier for me. Thank you!
Very glad to know this was helpful!
Can we appreciate the amazing box toss for a minute? 3 full axis flips before landing in a perfect position to showcase the box.
Rodney, you genius!
*takes a bow*
@@WatchItPlayedall done in only two takes eh Rodney? 😊
@@Endeva09 Are you suggesting I didn't get it on the first try? *gasp*
Would love to see the outtakes on how many times he tried beforehand...:-)
What timestamp?
Rodney you’re incredible at ‘how to plays’ so clear and easy to understand. Thank you 🙏🏽
Thanks so much for the kind words Julian. Very glad you enjoyed!
seconded
Now the most difficult part of the game - finding, teaching, and convincing 5 other guys to play 🙃
I believe in you!
It's so weird! There seem to be tons of us, but we can't find each other.
@@milanstevic8424 No, because most prisons do not allow you to play board games, and reckless behavior like you are describing is only committed by criminal sociopaths.
@@EasyForYouToSay.mp3 Well I'm not convinced.
There is nothing *reckless* about pointing a gun to a stranger and going like "Sir, you are going to play Dune Imperium with me tonight! Or else..."
And then they're like "What?! Is it at least Uprising?"
You nod your head in acknowledgement and they're like "Can I bring some friends?"
"Sure. As long as you can carry a gun. We're playing 3v3 btw, got 2, 4 to go"
And then you both scream an obligatory "Yeehaa" to show that you're natural-born Americans, before you part ways looking for more future teammates appearing to be in dire need of persuading.
Not all people know what they like or what they're missing out on. A lot of them need a little nudge however. Or a little .357 bullet --- just choose whichever makes them more compliant with the universe that lives inside your head.
Yeehaa!
This is so true lol
Damn just bought the original with the expansions, and now they come out with this...great timing
Take heart, there will always be new games - that doesn't invalidate the enjoyment you can get from games that previously released - have a great time with Dune Imperium!
I played a lot of DI plus iX or immortality and theres enough there for dozens of plays especially if you get a regular group that establishes a meta. I think there is enough of a difference that base dune plus expansions and uprising can and will stand on their own as unique gaming experiences.
You can use about 90% of base DI with DI:U as well as both of the expansions. The only thing you can’t use (or they advise against) is the conflict cards and a couple of imperium row cards and a couple intrigue cards. Not a waste of money at all! And get the Deluxe Upgrade set too! The plastic minis are so much better than cubes and meeples.
@@allthingsnerd.4484 After watching your comments I decided to keep both including the ix expansion.
Beautifully done! Clear, thorough, well organized, and concise.
Thank you kindly!
You are seriously the best commentator at explaining games. Thanks!
Very nice of you to say - thanks for checking out the video!
Another brilliant and high quality video Rodney!! I always enjoy when new content comes from you!! By far the best at explaining any game that comes out! I always watch these before teaching my friends and family!! Keep up the great work!!
So very kind of you to say Matthew - thanks for watching and enjoying, and taking the time to leave such nice feedback.
just played this game with 3 of my friends and I gotta say, if everyone can be patient enough to learn the rules, it's super rewarding! spies can be a bit confusing but give you such an advantage in the later stages of the game. can't wait to play this again
Very glad you enjoyed playing!
I'm always amazed how clear your explanations are, even though I´m French, I can understand every words you pronounce without any problem, it's perfect .. as always
That's really encouraging to hear - glad you're finding this helpful to follow!
Superb video!
As for the game, ill stick with the current version it got more than enough plays remaining for me still!
Glad you were able to convince yourself of his :)
Lots to explore in the original, and this version will be here when you're ready!
Absolutely brilliant, thank you for yet another fantastic how to play.
Very kind of you to say!
Thank you for adding the CHOAM module!
I was glad to add that in after consideration - neat to be able to see this new wrinkle in the game play.
Very, very, very well explained! As a person that reluctantly needs to learn this game to play with friends, you made it very easy and enjoyable to learn!
I hope you have a great time playing!
Rodney, you've done it again! Made it so a fool, in this case myself, can understand the complicated. Looking forward to getting this on the table!. Thanks for this!
You're never a fool for getting some confirmation while learning a new game - glad the video was helpful!
Such a great overview. I have appreciated how you have kept your quality high and continue to be such a great resource. I don't have any idea how much work it takes to be able to lay all of that out and then edit it together, and it is appreciated. I am so happy you have been able to continue to pursue this dream and have really created a brand. I think I am going to need a WIP Tee pretty soon.
Others have said this, but yes the box flip that always appears to be perfect the first time after who knows how many enthusiastic takes is very special.
P.S. I cherish all of the add-ons I have obtained for my games of WIP people, like Paula as Final Girl and your son from Dead of Winter. I am sure there are some I don't have, but now I need to see if they are for games I actually own.
"Now, let's go to the table and learn how to play."
Douggie, what a kind word to pass on about the show. Thank you for taking the time to leave such nice feedback, that really means a lot. I am fortunate to able to do what I do, and that's because people like you watch and enjoy!
Rodney, so good to see you again. Love watch it played.
Welcome back!
Love imperium and all its expansions! My group should be getting this one in a week or so 🎉. Let the table flips and arguments begin!
Enjoy the spice battles Matt!
Wow Rodney, I´m publishing rule instruction videos myself in German for some months now (way lighter games up to this point). And I can barely tell how hard it was to produce this masterpiece covering all these extras and unusual cases. Chapeau!
My next big mile stone shall be Dune Uprising how to play, since it was shipped in Germany the past week. This is gonna be tough, but I´ll use your explanation as inspiration ❤
All the best, and thanks for helping others learn how to play these games!
Came here looking for answers to something that I felt wasn't really explained enough in the rulebook. Boom - Rodney to the rescue as usual 👍. Thank you and Happy New Year.
Really nice to know it was helpful - happy new year!
Rodney coming in hot with yet another amazing how to play video! Love the videos!
Thank you kindly!
Rodney the god, I love this game, but I had forgotten the deploy troop when controlling an area that comes again in the conflict deck. And I also missed it when I got the IX expansion for dreadnoughts. Came for improving my future, but also improved my current experience. Thanks!
Very glad you found the video helpful!
Wow nice box toss
Thank you kindly!
Thank you for this! About to play our first game after PLOWING through Imperium for a long time!
Have fun!
I'm pretty sure that I watched this video yesterday and now it's uploaded again xD
It happens if he makes a mistake. He takes down the video…. He reshoots the mistake then uploads it back.
@@acpudman That's great, because other channels usualy just add corrections in the comments or via CC, but not our Rodney 😁
Any idea what the correction was?@@acpudman
When presenting the starting decks, I foolishly missed two of the required cards. But also with this upload, I took the opportunity to add in the full rules for the CHOAM Module (which the original upload didn't have), so a little bonus content for my mistake.
at 28:45 you talk about going on an occupied space... does this work if you are the one who occupied it such as after play you now have 2 agents on the same space
@@BMiBudz Nope, thematically you use the spy to spy on opponents, not your own. Hope that helps!
@@WatchItPlayed ty
27:45 does this means that one observation post can only have one spy? I am asking because I recall seeing some pictures with more than one spy in the same spot
Hey there, the rule as presented in the video is correct.
Everything's very clear. Congrats !!
Very glad to hear - have fun playing!
Wonderful job explaining how to play! This is super helpful! Thank you!
You're very welcome - have fun playing!
Incredible video again. The precise order in which you explain things really helps. Even the “we’ll come back to that later” comment stops our minds wandering to things that aren’t important yet. I haven’t got either of the 2 dune imperium games yet. Would it be a good choice to skip dune imperium and get uprising instead. Or in other words, is there anything that Dune imperium offers that uprising doesn’t.
Thanks
Very kind of you to say Scott! I always hope by calling out the parts that have to be delayed for later, will at least help a viewer put their mind at ease that something hasn't been forgotten. I don't think you'd be disappointed to pick up Uprising before the original. I tend to avoid personalized recommendations, because what I like might not be what someone else would, but there you go :)
wow, great job, thank you for all that hard work, scripting and editing!!
Thank you kindly!
I was worried that you wouldn't throw a card to the side willy nilly when you were explaining trashing effects, but I was relieved to see you did the same in this video. Thanks Rodney! :D
I didn't want to let you down!
For the spy eye symbol at 28:28, when you assign an agent to a space being spied on, do they still need to pay any costs on that space or does the spy eye negate space costs?
You still have to pay any related costs as usual.
@@WatchItPlayed gotcha. Thanks a million!
Good stuff Rodney. Thx for the clear video
You’re very welcome!
Great video! Love Dune!
A personal fav - hope we get a chance to play it sometime Henri!
I was really wondering if you were wearing the same shirt in the added CHOAM module stuff. My curiosity remains unsated!
Just so you know: yes, I was :) Have to make sure (in case a sleeve pops into the scene).
I don't own the original, so I guess might as well get into it through this edition.
You definitely should get it. Dune: Imperium is an amazing game.
I hope you enjoy it - thanks for checking out the video!
WOW, this #1 board game on BGG right now! Thanks so much for doing the teach! :) Lots will love the sci-fi expansion!!!
They've certainly got a popular title with this series!
Thanks for the video Rodney! One question, you mentioned at 17:55 that trashed cards go back into the box, just wondering if the other players should get to see the card I trashed?
Yep, that would be public information.
Thank you for the video❤
You're very welcome, I appreciate you checking it out!
@@WatchItPlayed for sure
Hi Rodney, thank you for being the premium go to for us when we are learning new games. Anyways I have a random question for everyone. I only own the base game for now. Would you recommend expansions for the base or just simply get uprising? The 6 player mode does seem interesting since my group is usually at that player count
Very glad you enjoyed! I avoid giving personalized recommendations (what I would prefer may not match with your tastes), but hopefully you end up enjoying whichever title you end up getting!
Hi @Kelferaz. My group owns base game and all expansions as well as Uprising. The Uprising is quite different and not fully compatible with the previous expansions so I can guarantee they will release expansions/addons as they did for the main base. We are fanatics of the dune so we can actually enjoy playing the base version online on Steam :D. If you just started with Dune and have no expansion it will be your personal choice based on:
1. do you enjoy base game and just want more cool stuff (then go for expansions)
2. do you enjoy base but wish it could be played in different way (then go for Uprising and wait for new expansion for it)
@@traconisek Thank you for your insight! I have the game on steam as well so maybe I will just get Uprising for the team component since Dire Wolf would probably implement the base expansions on steam before implementing uprising
The best UA-cam channel EVER 🎉🎉🎉
Thanks for the kind words!
Great tutorial, as always, Rodney.
Thank you kindly Etienne - appreciate you checking it out!
Is it possible to make an explanation video or a playthrough in connection with the 6 player variant?
Thanks for the interest! I talk a bit about that here: ua-cam.com/video/EdtDuvIUa6A/v-deo.html&t=342
Great Video as usual Rodney!
Thank you kindly!
Excellent video Rodney...thank you!
You're very welcome - thanks for checking out the video.
You are great , i understood Everything perfectly even in english is not me tongue! Greetings from Milan italy
I just visited Italy this year on vacation. It was fantastic! Greetings back from Canada.
thanks for your clear and fantastic guide,its pretty easy to follow😊😊
Very glad you enjoyed! Thanks :)
Looks awesome, thanks!
Thanks for checking out the video!
Once earned, do maker hooks stay in your garrison for the rest of the game, or are they returned to the supply after sandworms are called into battle? (And must you then re-earn them again later?)
They stay there (unless a printed effect would say otherwise).
Curious about the mentioned companion app mentioned at the end. What is the name? Cannot find it in Google Play.
Wow, you’re a time saver! What would I do without you.
So glad to know this was helpful!
At 23:46 it says 4 spice or maker hook. Doesnthat mean you dont need to have a maker hook and can simply trade 4 spice for it?
You're exactly right. The intention was to be able to point at the symbol and explain a concept (not the precise rules for that exact spot), but I can also see how that could be misleading.
Incredible quality, excellent video!
Thank you kindly!
really great video, im excited to play uprising me and my friend have been smashing stream og version, my uprising is being delivered and i cant wait !!
The app is great too, right They did an excellent job with that implementation. Have a great time with Uprising!
@@WatchItPlayed ty cant wait
Hi Rodney, just one quick question (haven’t read through instructions yet and did not hear it mentioned on video) but once you gain the hook and break down the shield; do you ever loose the hook after bringing worms in? Or does it stay with you for rest of game? Same with shield question.. once broken does it stay broken for entire game? I’ve watched this many times and super excited to play this with friends this weekend! Have a great day!
Hi Matthew, neither of these things "auto" reset.
Will you add video of Dune Imperium uprising + Rise of IX together?
No, but we have a video for each, so watching them both should help quite a bit (hopefully).
Fantastic video as always
Thank you kindly!
top notch video production.
Thank you kindly!
Can someone count the number of spins the box rotates? It’s Incredible how he does it.
Glad you enjoy that bit of flare :)
No better rules explanation videos online... that's for sure!
Very kind of you to say - glad you enjoyed!
Serious question: what do you use to get your cards to stand up like that? Looks so good!
Serious answer: it takes some rather involved incantations.
Hi Rodney. Great video. When you want to infiltrate, can you use a card with a spy symbol ? I'm asking because I'm questionning the order of play. First you remove the spy to infiltrate, then you use the card. So the spy is not there anymore to use the spy symbol on the card ??? Maybe I'm searching to far.
Would you mind giving me a time stamp to the specific section of the video you're asking about? I just want to make sure we're talking about the same thing. I've had my nose in some other rule books of late, so I'm going to have to reacquaint myself with the situation you're referring to.
28:48 @@WatchItPlayed
@@yvesgauthier1609Thank you. I think "maybe" you're reading too much into the timing? Does it help if you think of it as all happening at once? You play the card with the correct symbol (either the symbol at the location, or a spy symbol), place your agent at the location with the spy piece, and if the space has an opponent's piece, you take the spy back. That help?
Thanks. Yes it help.
Great and helpful content as always Rodney!
One question from my side: regarding spies, do you need to play a card in order to place your Agent (and recall the spy) on space occupied by opponent Agent or you can do it without playing card as well (with benefits for recalling) thanks in advance and keep up the good work!
I'm not sure if I have the question right, but let me put it this way. If you want to go to a space where you have a spy, you still have to play a card to go there (including if an opponent is there, and you're reclaiming the spy). Hope that helps!
@@WatchItPlayedit does, thanks! I’m completely new to the game and this was only thing that confused me, since on rules it says: A Spy may also be recalled (without the use of a card), for one of two effects: 1) Infiltrate 2) Gather Intelligence. So my understanding was if I already have a spy deployed I don’t need to play a card to do 1). But thanks for clarification, really appreciate it.
@@markozunic497 I believe the reason for the rules saying "A Spy may also be recalled (without the use of a card)", is because it wanted to distinguish itself from the previous paragraph which is about playing cards with the "recall spy" icon on it: "When the Recall Spy icon appears on a card, you may return one of your Spies from an observation post to your supply. (This will usually be a cost to get a powerful effect.)." So, the next paragraph is effectively saying " A Spy may also be recalled (without the use of a card "showing the recall spy icon)". That's my understanding of the intent. I will double check with the publisher, and if I hear that I'm incorrect, I'll reply. If not, you can assume I have the above correct.
I think you are definitely right. It does make sense after additional thinking and reading. It just didn’t “clicked” on me at first so my mind created a space for confusion and ambiguity. I think now I got the whole concept of spies. Once again big thank you Rodney, for your time and effort. Keep doing a great job!
@@markozunic497A pleasure to assist - have a great time playing!
As always, great video! Question regarding spies, if I have a spy at a location and place an agent (not a double occupancy), can I decide to leave my spy there and NOT draw a card? Is it optional to recall a spy and draw a card?
As long as you're not using the Spy for it's recall effect, you don't have to recall it. Hope that helps!
As long as you're not using the spy for its recall effect, you don't have to recall it (ie. you're not forced to use it's recall effect).
Question : how do you play both uprising and rise of x because the rise of x covers the spy placements on the green space
That’s not a detail I cover in this video and haven’t tried personally, so can’t weigh in on. That said, I believe I have that section of the rules on screen at the end if you want to pause and check it out.
Do you have a video for 6player?
Also, 2 questions: are the shield wall and maker hooks permanent or do they only last for one round?
No video for 6 player. The shield wall and maker hooks remain as is, unless an effect says otherwise.
Thank you, Rodney! You made a bear of a teach bearable!
Very glad to know this was useful!
These videos are so helpful, thank you. Question: In Uprising with Rise of Ix, would a Rival still horde their spice for Tech Tiles (until Conflict Level III), and instead save up their *other* resources to buy their 3rd swordmaster?
Or-would they get their 3rd SM no matter the resource type, and *then* start caring about buying Tech?
I didn't cover the mixing of the games in my video and that's something I haven't looked into. Sorry I can't help you out there.
@@WatchItPlayed Well thanks anyway for the response. I think for my games, and maybe this will help others decide or even challenge this idea, is to have the Rivals horde spice from the get-go and only use their other resources to get their SM. One big reason being that Uprising’s House of Hagal cards can dole out resources more plentifully than before. Due to that one of mine acquired almost all their SM quota on just one turn and was already halfway down the Tleilaxu track (from Immortality of course). Being Rise of Ix diversifies the Rival’s approach and forces the rivals to care a lot about spice and acquiring Tech, I’m going to apply that approach to Uprising.
Anyone else please sound off if I’m looking at this the wrong way! And long live the fighters!!
Oh man, as a lover of Dune Imperium, these new additions look super fun. And I got so excited when I discovered I can use my expansions with it, too! If Amazon delivers on time, we'll be playing Uprising this weekend. Thanks so much for the video! :D
I hope it arrives quick so you can enjoy it soon!
My most burning question is: which is the best combination of Dune Imperium with Ix or Immortality, or the new Uprising with Ix or Immortality, or some other combination?
I avoid giving personalized recommendations, because what I like, someone else might not - hopefully you get a chance to try and see what might appeal to your tastes!
Question about leaders abilities. Lady Fenring has the ability to get 2 spice if she has 2 influence with the bene gesserit. Is this just once or every turn she has this influence?
Just once (unless she drops below it, and then goes back up to 2 influence again).
Question about the Battle for Arrakeen conflict card :
It says for the first place that you can recall two spies to gain one victory point. However, if you have one or more sandworms in the conflict, the rules say that you can pay the cost another time to gain the rewards another time too. The things is, we don’t have 4 spies in our supply.
Is there a specific rule for this card? Or can you simply not pay the cost twice with sandworms because there is just 3 spies in our supply?
I do my best to answer all rules questions on the games I cover, but I avoid individual card effects, as that's a level of detail beyond what I can manage across all the videos I do. I'd suggest checking the rules forum for the game on BoardGameGeek or the publishers website. I hope you can find your answer there - have fun playing!
I know youre not planning on doing a 6 player video, but maybe you know the answer to this: I know the Emperor's team can't gain maker hooks. But can they travel to Sietch Tabr? Does the Fremen influence requirement to go there translate to "Fringe Worlds" influence the way it does for travel to Controversial Technology or Expedition?
I haven't looked into the 6 player rules at all (don't have a group that size to try it with yet), so I don't know - sorry.
Question here: If I go to "Imperial Privilege" on my first agent turn .. so in this case I have no other agents anywhere else on the board yet, can I still gain the "recall an agent" benefit? Meaning I recall this very agent that I just used back to be able to use it again next turn?
...
Also I think you forgot to talk about the special Harkonen leader with the white cube that you put on its leader card
Hi Zain, would you say this part of the video answers your first question? ua-cam.com/video/3cwzF63F0ks/v-deo.htmlfeature=shared&t=1100
I didn't really forget to discuss the Harkonen leader, I just don't cover every individual special ability/card effect.
Will you able to do a 6 player game mode short tutorial?
No plans to currently, but thanks for the interest.
Hi Rodney, I just recently ordered Dune: Imperium the base game. It hasn't arrived yet. I didn't realize that Uprising existed until after I ordered it. In your opinion, should I return Imperium and instead get Uprising? I know it comes down to my own personal opinion but wanted others thoughts. I understand that the original 8 houses that are included in Imperium are not in the Uprising version. But does that matter? Would I be missing out on not having those houses available to use?
Hey, thanks for the interest. I tend to avoid giving personalized recommendations. What I like, someone else might not, so I prefer to just show the games and allow the viewer to decide what seems to suit their taste.
Dear sir I wonder if you break the shield war in the battle in this round ,will the shield wall come back from the other turn?
It doesn't automatically come back.
Thanks Rodney!
You're very welcome - have a great time playing!
40:41 missed opportunity to say the spice must flow.
Hey, tell me please if i place a spy from card with eye icon, does that mean I have theoretically one more turn for placing agents? And if i place 2 spies, this gives me 2 more turns for agents?
Hey there, I'm always happy to try to help with rules questions, but if the answer is provided in the video, than I have to direct you there. You'll find an index in the description to help you find the section you might be looking for.
@@WatchItPlayed Thank you. It's all clear now.
Hey Rodney,
Do you see any real benefit to skipping the CHOAM module? It seems like it would be easier to just learn/teach it rather than sort out the CHOAM components every time.
It might be worth trying your first game without it, and trying a game with it so you can assess if it suits your group well.
If you place a agent to a space which allows you to put soldiers into the battle. Can you also place the soldiers you recruited with a card in addition to those recruited from the space?
@@Fangoros Yep!
How is this new expansion supposed to be compatible with Rise of Ix when there is a new Landsraad board which is also covered by the Ix Landsraad board?
If you go here and pause the screen, you can find the provided information on using the previous expansions with this new stand-alone title: ua-cam.com/video/3cwzF63F0ks/v-deo.htmlfeature=shared&t=2795
Can you participate fully in the combat process if you only bring sandworms, rather than troops, to the conflict?
Yep!
We had a issue regarding swords - There is a card that gives you the option to get swords from it, and the player sent his agent on a sword space -> he wanted to put 4 troops in the conflict, but we didn't allow it. My question is does the sword symbol stack? In that scenario can he put 4 troops or is he limited to 2(+ any eventual on the board)?
Sorry, I'm actually having a bit of trouble understanding the question. I do my best to answer all rules questions on the games I cover, but I tend to avoid individual card effects, as that's a level of detail beyond what I can manage across all the videos I do. I'd suggest checking the rules forum for the game on BoardGameGeek or the publishers website. I hope you can find your answer there - have fun playing!
A card with green and yellow space tags has in its imperium box the swords symbol (to get troops into the conflict) it was used to step on a yellow board space with swords symbol (the player wanted to deploy 4 troops from the garrison)@@WatchItPlayed
Nope, that's still only 2 troops from the garrison. @@filipdzhakerski7744
Does maker hook stays with you when you put worm in combat?
Yes.
Aaargh, I've gotta save up to get this. Looks like a step up from the first game, and that game is my favorite, so....
Imma be broke for a while.
Hope you get a chance to give it a spin!
Masterful instruction
Thank you kindly!
Its december and this game is STILL not available in 🇨🇦 Canada! When will it be available?
I haven’t heard. Hopefully soon?
Hmmm, a video re-upload. Now even more spicy! 🖖
Indeed :)
If the shield wall is broken by a player, does it go back the following round? Or once it is broken is it gone from the game for good?
I don't want to say it is gone for good, as I haven't read every card effect, but there is no core rule that automatically restores it.
How many takes did it take to get the box flip right?
Are you suggesting it's not the first time every time??!! *gasp*
Ty for the video.
You're very welcome!
Well done
Thanks!
Can I share this video to chinese video platfrom? It is really helpful for borad game fans in China.😄
You can’t post it as a video on another platform, but you can link to this video.
Okay@@WatchItPlayed
Brilliant
Glad you enjoyed Steve!
Oh damn it all. Wallet old friend, I hope you didn't recover because...
Thanks for checking out the video either way!
"Funny" how spice and spies appears to be pronounced the same.