HOW TO WIN CATAN
Вставка
- Опубліковано 26 лис 2024
- This video will show you how to win Catan. This video assumes you already know how to play Catan and want Catan strategy to win.
Learn:
• How to combine the best resources together
• How to make a strong initial placement
• How to implement your resource strategy after having placed
• How to follow through on the strengths and weaknesses of each strategy to win
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Catan, previously known as The Settlers of Catan or simply Settlers, is a multiplayer board game designed by Klaus Teuber. It was first published in 1995 in Germany by Franckh-Kosmos Verlag (Kosmos) as Die Siedler von Catan. Players take on the roles of settlers, each attempting to build and develop holdings while trading and acquiring resources. Players gain victory points as their settlements grow and the first to reach a set number of victory points, typically 10, wins. The game and its many expansions are also published by Catan Studio, Filosofia, GP, Inc., 999 Games, Κάισσα (Káissa), and Devir. Upon its release, The Settlers of Catan became one of the first Eurogames to achieve popularity outside Europe. As of 2020, more than 32 million copies in 40 languages had been sold.
Few tips and strategies:
1) Wheat is arguably the most important resource in the game as you need it to complete three out of the four possible actions (road, settlement, city, and development card). Be sure to secure a good wheat spot with your initial placements.
2) The more abundant a resource is, they less valuable it is, and the more useless it'll be in the late game. For example if a resource has the numbers 6 and 8 attached, you'll likely be fine without said resource as plenty will be produced in the game and others will want to trade them away.
3) Sheep and wood are generally more abundant than brick, wheat, and ore. Therefore when placing initial settlements, focus more on the latter three as they are more rare. You are more likely to obtain sheep and wood via trade than you do brick, wheat, and ore.
4) See if you can get a monopoly or near-monopoly for any of the resources during your initial placements. When you are the only player with good access to a certain resource, it'll be easier for you to get favorable trades. If lucky, you may even be able to secure a 2:1 port for the resource, making you less likely to be stuck with too many of the said resource.
5) While getting access to all five resources initially is always a good idea, it isn't always possible. It is fine to only have access to four resources upon placing your initial settlements. Anything less than four initially would be difficult, unless your strategy is cities & dev cards, in which case you only need to focus on getting good access to wheat, ore, and sheep. It is possible to win with only access to these three resources initially.
All great points! And taking note which resources are rare during your initial placement is a definite must
I had a friend who won closer to the Road strat, despite having little access to wood or brick. He played City strat. He was constantly negotiating everything away from all his resources because he was rolling in rocks and wheat.
Yeah you can definitely merge some strats together
Trying to go for a monopoly in my experience is such a miss because everyone will be robbing you to get that particular resource.
You don't need wheat for a road? not even a ship that's wool.
In cities and knights however, wheat is god.
POV: You've been destroyed at Catan on family game day
pain
Real
haha, yup everybody had a church and 2 houses already when i build my 3 house
Yess😭
HEXAGONS ARE COOL
Indeed, they are.
They are the bestagons
@@Alex_Off-Beat good thing you can say that here 😑. It still makes no sense to close comments to Patreon members.
Hexagons are Bestagons!
I just commented and saw 3 to 4 people saying the same thing lol
Remember that not all ports are equal. A wood or a sheep port can be really strong while an ore or a wheat could also be good but will generally be less useful, unless you really have the production to back it up.
Also be aware of resource ratios. Resources pair up. You don't want a lot of wood, if you don't have access to brick or a port. Otherwise your hand will be overloaded with wood and you might get stuck hands and lose valuable resources to the robber.
When trading try framing the trade in terms of what your opponent needs. Instead of saying "I need a sheep, can I get it for a wood from you?" You could say "You need wood, right? I could trade one for a sheep".
Avoid 4:1 unless you absolutely must. You are giving up 3 cards for free. Even risking losing cards to the robber is more worth it in terms of probabilities (losing 4 cards with 52% chance vs losing 3 cards with 100% chance). You should only 4:1 if it gives you a bigger advantage(like securing a spot or getting a city), or if you are scared of a monopoly and you need to do it defensively.
All great points! Yes you definitely want to lean into one of the favorable resource pairings, and wood/sheep definitely make the best 2:1 ports. I like your phrasing for trades, definitely a good psychological tactic
All good points. My thoughts:
I’m almost always going for a port solely based off what I have access to. It’s good to generally think of “not all ports are equal,” but better to think “I’ve got 3 sources of sheep that have good odds and can easily get more. That port looks great.”
I don’t care too much about overloading on a resource outside of it reducing the need to get more of it. If it triggers the robber, I can just get rid of the fluff. Plus, it can be traded, and when being stolen from it decreases the chance of losing something I need.
It’s good when trading to go from other’s perspectives, but really easy to come off as obnoxious, which could be more harmful. I find it best just to give every option that works for you and throw in that they might want a particular resource. “I need wood. I can trade a wheat, ore, or sheep for it. You need ore, right?”
Your point about avoiding 4:1 is forgetting that you get a resource of your choice, which makes the comparison with the robber irrelevant
When I used to play Catan as a kid, I just enjoyed stacking resource cards and building roads. Cool to see that this game is still played and has some really cool strategies aswell!
It's a great game! Glad you watched!
My family and I just got into catan. We’ve been playing almost every night. We recently just bought explorers and pirates and traders and barbs.
Thank you for this great video!
Catan is one of my favorite board games, I’m glad you covered it. Cities and knights would be cool, since that’s the expansion that my family plays most often. Thanks for this insight
Yeah cities and knights is wild, definitely a different strategy going on there
I have also found it useful to diversify my numbers on initial placement. If you put your first settlement on 8/4/5, then a few plays later you see another good resource combo at the intersection of, say 8/5/10, beware. Yes, these are good odds, but you’ll be stuck in a “feast or famine” scenario, relying on 8s and 5s … and then the dice decide to favor 6s and 9s that day
Roll diversity ftw!
Well, it's only true for the balanced strategy. If you go for the wood/brick or the wheat/ore strategy you really want the same number on those resource combo's. Else you might wait for an eternity to get both resources.
I've played thousands of games, and for a good year or so I was consistently dominating my family and friends at Catan winning over 80% of the games we played. Here's my tips. Note, I mostly play gallery edition, and did not watch the video until after I made this comment.
- The values of resources are as follows (high numbers = more valuable): brick and lumber = 1 (brick = 1.5 due to being slightly less rolled), sheep = 2, ore = 4, wheat = 5. These values are modified by +1 if you have a harbour for that resource, so if I have a sheep harbour, sheep = 3. Lumber and brick harbours are the best harbours because say you trade two lumber for a wheat, you just went from a value of 2 to 5.
- Only trade unfairly if you can, so for example you give a sheep for a wheat, to a less experienced player that may sound swell, especially if that sheep is needed for a town or card, but to you it is objectively a winning trade. Rob players who have wheat and ore.
- Place your first city with either wheat or ore, and maybe a lumber or brick. 6 of Wheat/8 of Ore + 5 of Lumber + another 6/8 is the best possible city spot in Gallery edition.
- Don't end your turn with more than seven cards. Just don't. Trade them away even if its a little unfair. It's not worth it.
- Trading with the person who's turn is before you is better than trading with the person who's turn is after yours, because there's more time for a seven to be rolled and for them to lose their cards.
- Seven is the best number you can be rolling early game. It brings your opponents down and you up. Knights are very good early game investments. However, the value of the stealing aspect of a seven/knight is the robber
- If you get a monopoly card, count the rolls so you get the best maximum resources from it.
- Don't be afraid to set your second initial town on a good harbour location.
- Having space to expand is more important than that space being good, especially in a four person game. Everyone always complains about how the person who puts their second town down last (which the way my family plays, would be the person who places their first town first, cuz we go in a boomerang, it's a lot more fair) however I think that it's actually really good IF you choose a spot where you have a lot of relatively uncontested expansion opportunities.
- Try to get Y road structures (a road structure where you have one road leading from each town to a single central location where they all meet, like the shape of an uppercase Y) this saves resources and makes your tiles very powerful.
- Don't fret too hard if another player gets a slight early lead. Everyone will put the robber on them and they will slow down significantly.
After watching I've realized what i normally do is the ore/wheat strategy with the port strategy sprinkled in. Basically I invest into ore, wheat, and get a harbour for lumber, brick, or sheep, whichever I have the most access to.
The Ore/Wheat strategy is mathematically the best it's indisputable :
-Throw the 2 dice 100 times :
*12 will get ~3hit
*11 will get ~6
*10 will get ~9
*9 will get ~12
*8 will get ~15
*7 will get ~18
... ~15 etc..
And the pyramid is back to 2 ~3 hits
A resource on 8 is 5x more productive than a 2 or a 12. It's more than 2x more productive than a 11 or 3.
Now with an Ore/Wheat strategy you can DOUBLE the productivity do let's say after 3 full turns you get your city : your 8 will produce nearly 30 resources compared to 3 for a 12 or 2 which is 10x the amount. You're 5x+ more productive than 11 or 3.
The gains you get by having cities is exponential which means the earlier the better : you profit from the exponential feature.
So find Ore/Wheat cases at 10/4 9/5 8/6(best combination) when you start and then build cities as soon as possible. If you can't trade with peers because they watch you smash them just build any port to trade 3:1 or 2:1 specific and it's an instant win. I implanted this strategy a while ago and I won this game 100% it became so disgusting that nobody in my friend circle wanted to play the game anymore.
We switched other games since.
No way sheep is better than brick and wood
Sheep is definitely the most debatable and most circumstantial of the resources. It's better late game. @@eyallevin6302
Ore wheat is the way in 4 player game. Other players will see you less as a risk and then you reveal 3 victory points and largest army and jump from 5 to 10 or something like that. Meanwhile everyone else is stuck at 7-8 points trading longest road back and forth. The main reason for cities being best is that the initial grids are better than any other grid. All the best settlement locations are taken at start of game, all expansions are on tier 2 locations.
@@Air1_R1That basically happened to me brother, my family don't wanna play Catan no more cause I always beat 'em.
Played this once with friends and already know it’s one of my favourite board games out there
I really love your analysis of the game. This is why it is such a classic - Catan is almost (perhaps as close as a board game can get to) a sandbox game given the many options. Great job on this one.
Nice video - I think another aspect to consider is whether you try to get every number, or whether you bet big on a few dice rolls. eg usually want 4 out of the 6 more common numbers (5,6,8,9) if possible... also important to wreck your opponents plans with your placement - eg if there is a settlement placed next to 3 wheat in the first round, you should place your settlement at the 2:1 wheat port so they cannot dominate and are stuck trading 4:1 - stooge ftw!! we would also do things like trade with the last placed player to allow them the steal the longest road from the leader. you normally want to be a "close 2nd" for most of the game if possible, and steal the win with 2 or 3 VPs on your last turn
Definitely good points! Yeah keeping people from a 2:1 port if they are heavy on that resource can be a game saver, and yeah, definitely good to put in place your plans while not having a target on your back!
Hexagons are the bestagons
yesssss
For all the praise hexagons get grids and positional systems is not one of them. I mean, have you ever seen a hexagon in a coordinate plane?
Great video! My family loves playing Catan and now I have a better idea of strategies to use. I’d like to see the next one be about the cities & knights expansion.
And if possible, could you do a future video for Carcassonne? Thanks!
Hope you put them to use! Cities and knights could be cool. Never played Carcassonne but I'll check it out!
I definitely agree with the cities and knights as a good video idea, my family ONLY play cities and knights. Thanks for the informative guide!
Carcassonne has few strats but overall the most winning is the "let us build together" one, combined with "...but let me be the one the score the points from it" afterwards. The art of mixing in more meeples into already established and well running projects is a key, as everyone having THE MOST meeples in scores the full score, so in games of 3-4 players you simply go for participation with everyone on their cities (and later fields) to score maximum amount of points. You do not go for roads much as well, too little points for them.
For more tips you need to specifiy a version of Carcassonne you want to know. While Cities (probably including exp.1+2 with cathedrals, shoppers, piggies and goods included, as it is otherwise kinda incomplete) are the most known one, Hunters and Gatherers are probably better standalone game with same game design (only in prehistoric age, so woods, plains and streams). For meeple-planning are also Discoverers a good option (light blue) and there are more afaik.
It was really satisfying to know that I figured out all these strategies naturally playing the game over time. Then watching this video I was like yup, true, good tip, very good, yes. My favorite strategy is the last one mentioned. Dev card cards all day. I have personally beat my family without any brick or wood the entire game using the aforementioned strategy.
1. Always build really long roads early if you have Brick/Wood to do so. I use this to block other players from resources. I love building a settlement at the end of a long road where I can build another at the beginning.
2. The 2 for 1 ports can be used to avoid trading with other players. The 3 for 1 is good enough late game to get the last copy of what you need but won't help early or midgame. Never trade with anyone on their own turn when possible. Also, count how many players will go before your next turn - trade when you are next or second to next. You don't wanna get a nice trade then someone rolls a seven before you go.
3. Resources, I like to start with one resource bloc, intending to build toward another where I can either pick up my missing pieces on a 5-9. If I have to not have a resource, my second plan is to look at my closest 2:1 port which has resources I can reach. If I can't do any of that, I just try to block others out of their needs - if I can monopolize the brick, nobody is building roads or settlements without either a 4:1, or a 3:1 port, or giving me what I want, on my turn not theirs.
Of note, in the early game wood and brick are more important, because SPACE is a very rare resource in ctan, even more so with 4 players (not so much with 5 however). However in the late game wheat and stone become far more important as eventualy only upward development becomes viable. Or you could go all in on dev cards... it is *surprisingly* effective.
definitely good points. and yeah if you can scrap out your next few settlements while maintaining strong ore/wheat then you are definitely in a good position
If you can get cities up early the lead in resources that you get over teh course of the game is often insurmountable.
In 4, 6, and 8 player games, prefer wood-brick strategy; in 3, 5 and 7 player games, prefer port strategy.
This is a really great start of a breakdown for strategies, but as my table only ever plays with fish there are a few extra things we have to keep in mind like requiring 11 points to win instead of 10, and managing your fish in the same way you would manage any other resource.
Great video! I would love to see a video on how to win the game of Risk.
Yeah I think it would make a great one
These video's are very high quality! Keep them coming!
Thanks!! I have more coming
Your videos are so detail oriented and helpful!
I'm glad you enjoyed it!
This was a very good video, just used the cities & dev strat against the rest of my family, glad I watched it
My favorite way to play is to lay out the board randomly and then put the number tokens out randomly face-down. everyone places their initial settlements based on hexes alone then we flip any token that has a building (road/settlement) attached to it. It can make for some really unbalanced games, but with several skilled players even having a lot of resources early on doesn't guarantee a win. For expansions I started with Seafarers but I really think Cities and Knights completed the game and is by far my favorite.
One point you didn't cover is that you want to diversify what numbers you are associated with. In my experience its better to have a wider range of numbers as having 1 resource this turn tends to be more valuable than 2 resources next turn based on the economy of resources.
1. Build cities if you're Ore/Sheep/Wheat strong. Go for a port. Even a 3:1 port with 2 cities on 5-9 Sheep will get you your missing pieces.
2. Build settlements early, in places that block others, only in places with 5-9 blocks of either your missing pieces or greater excesses for ports.
3. Always let someone else have largest army and longest road early. Don't get distracted. Near the end, you can spam out either one.
4. You will run out of places to settle between where the numbers fall on resources, and where other players settle. If you can rush early to build 3 settlements, upgrade to cities, then play for the cards you win.
5. It's okay to lack one resource, but not two - if you lack two, you must get either a 2:1 port, or 2 cities on 5-9 with a 3:1 port. If you come into your turn with like 9 cards, it's worth a 4:1 to get a copy of your missing piece.
6. I prefer to trade with someone who will have to wait 3 turns and hopefully roll a 7, than someone who goes right after me.
Having a way to get all resources regardless of what the other players scheme can be crucial.
Even a bad spot like lets say a 3 wood or 2 sheep can make a difference (not ideal, but can become your saving grace if nobody wants to trade).
Granted, spots like that are only a last resort, 4:1 trades with the bank can do the trick as well.
Obviously having a 3:1 or a useful 2:1 solves the issue as well.
yeah there might be some resources you need just 1 or 2 of like that and it can definitely come in handy! especially since if you have to rely on a bank trade you could risk having 8+ resources in your hand
Can't believe you actually went through with my idea. Sick video, plan to destroy my uncle next time I see him! Thanks!
I wrote a comment the other day but I don't see it here, but I'm glad you enjoyed it! And destroy your uncle! Catan made for a good video
Loved the video as well as I love the game! I also love to play with the seafarers expansion pack, would love to see that for the next video!
That would be a cool one!
Yes!
Hexagons are bestagons
also please cover Starfarers edition next, if you don't count that as an expansion, knights and cities
Honestly both would probably make good videos
Nice one! Wanting to watch a how to Catan video for some time.. definitely do Cities & Knights next 😍
Well done man! Great video and well detailed.
Thanks man! Love your channel, I watched a bunch of your videos while I was researching and writing my script!
Yesterday i bought Catan for my father's birthday. We played 2 games in which i got the lowest points. I watched this video and today played a game which i won
For initial placement it's also very important to try and get as many unique numbers as possible. Preferably all six unique, because randomness can bite you worst in early game.
Great video, I cant wait to apply these advice!
I suggest 7 Wonders as the next game in the series. It has become a classic, and is very well balanced ao this should be interesting
Thanks! And interesting, I haven't played this yet but it looks like a good one, I will have to check it out!
I use the a mix of strategies to win. Strong numbers on wood, brick and another resource for the first village placement. On the second village try o pick up the strongest numbers on ore and wheat. When I start branching out with roads I try to get numbers that I do not already have. A great start is having 6 of the 10 numbers. Getting to a port and connecting roads together is my next objective. Double villages on numbers are also a goal. This allows me to win most games.
What 10 numbers?
YES! The algorithm took way too long to suggest this to me. I should've been subscribed. Let's change that.
Another handy tip is picking your strategy based on how rich the board is in producing the required resource. Eg. don’t go for a City/dev card strategy if the ore tiles have low numbers.
yes definitely an important point
This is the most important concept in the game, IMO. If Ore is like 2, 3, 8… you had damn well better get on that 8. If Sheep is 4, 5, 6, 9… unless you can get a sheep port, you don’t even necessarily need to worry about having it at all, people are going to be desperate to throw sheep at you for anything useful they can get.
7:09 NeXT is a blast from the past.
Glad someone noticed my obscure midlife Steve Jobs reference lol
At 4:29 I loved the little comment at the bottom right under the odds chart. I was thinking that same thing ;) But there are a lot of games based on 2d6 out there and people still don't understand these odds. So it's good to keep showing the chart.
I love playing this game against my parents. My strategy is getting the most numbers. Its very nice if you have like 8 or 9 out of the 10 available numbers... Sometimes its just better to settle for a beginner spot 2-3-4 and one 8-10-11 and then try to get 5-9-12 later on. I always try to get at least 5 different numbers at the start. You also might get lucky a few times with like 2-3-11-12... And I like if your last and 2 players have like 8 and there is a spot open on that tile just go with it. if you are all 3 on that tile no-one will block it... or if they do they also get them self
ive been waiting for thiss
thank youuu
Hope you enjoyed it!
thank you for making this video! this was super helpful i learned a lot, i hope to see more
Thanks for the content. Yes, keen for the cities & knights expansion vid
Could you possibly make an in depth look at the game 'Rock, Paper, Scissors'. I lack both mechanical skill and experience, however with your help I may become more skilful in the artful game of '
Rock, Paper, Scissors'
This is too good of an idea to pass up
As a house rule to shake things up we usually play with dice roll indicators face down during initial placement. It takes away dice odds as an initial consideration and often ends up forcing you into a strategy you weren't planning to play due to resource scarcity. Unfortunately it can occasionally mean that one or more players end up extremely lucky/unlucky when the indicators are flipped, but that's life I guess. Plus with enough games played, eventually even the less savvy players will luck out with a really good placement and odds. Worth a try if you and your group are settler heads looking for a twist!
We do the same, levels the playing board and makes it more fun in my opinion!
An interesting and thought provoking comment about anything. Perhaps, even life changing.
I have found when placing my initial settlements, getting a variety of numbers is more important than a variety of resources.
One of my strategies has to do with initial placement. Sometimes you can get the perfect spots that give you 2 wood, 2 clay, a wheat and sheep. This is ideal because immediately make another settlement essentially starting the game with 3. Sometimes I’ll take less desirable spots for that early expansion and it starts a snowball that’s hard for others to overcome.
You only get resources from the adjacent spaces of your second settlement. You shouldn't be starting a game with 6 cards; that'd be broken.
Not gonna lie, this video is very basic and explains strategies that most people would've figured out after their 2nd or 3rd game. In fact, this is nearly all the strategy there is in base game Catan. The game is pretty shallow without expansions.
I mean most board games have fairly simple strategies so that new players can get up to speed quickly and have fun. But yeah the expansions have wayyyyy more strategy involved for sure
One of the funniest things I’ve ever witnessed was one of my friends getting a full fledged monopoly on the wood tiles. No one else had access to wood outside of trading or stealing. This guy had multiple cities and was getting just insane luck on the draws. No sevens had been rolled and he had twenty or so cards. One of my other friends asked for half his supply and then said “never mind, I’ll take it all” and flipped a monopoly card.
We were all dying! 😂
question - aren’t cities worth 2 points each? so for a wood brick strategy, you’d need:
LR - 2pts
2 Cities - 4pts
4 Settlements - 4pts
at least i think so?
I remember my first game of this so well
Idk how I came up with this strategy on the fly but the way the board was set up, a 6 and 8 space of ore and wheat were on the outside ring, with the desert removing their appeal (I am pretty sure the tiles were not setup correctly)
I built on an 8 ore, 6 wheat, desert space
And a 8 ore, 4 brick, sheep ocean port
As all the sheep were clumped up on the other side of the board.
And on my turn I offered if anyone wanted to trade 3 sheep for anything I would use my port to help them with the deal I got to keep one sheep
I even made some moves that put me at a minor disadvantage helping other players
Then in late game I cut off access to the port
Slapped down 4 solders, a road building and 1 victory point and won with 2 desert cities and a settlement on wood and more wheat
I dont think my parents knew how to play that well back then either
Love ur content! Also, can u make a how to win Catan: Cities and Knights?
Glad you enjoy it! That would be a good one
Taking a look at Traders & Barbarians might be worth a look, especially The Fishermen of Catan variation changes the way the game is played surprisingly much.
Yo just thanks in general for your whole channel
Just getting started, I'm glad you're watching!
I have never played Catan but watched the entire video
This guy got so fed up with Grey never uploading that Catan video that he just did it himself.
🤷♂️
Citys and knights please
I voted for this. Thank you 🤩
Hope you enjoyed it! Sounds like your vote got put to good use
Hexagons, are actually, in fact, the bestagons
it needed to be said
Came here looking for it, was not disappointed.
With Catan there is only one huge downside to all strategies - luck. As the overall statistics are leaning towards distribution shown, the real-life throws in small scale are (usually) not a perfect example. I have had too many games where one of us established a good strategy but lost due to dice rolls solely. We kept track of dice rolls values out of curiosity and there were games where number 8 were rolled 13 times, numbers 5+9 around 6-10 times and number 6 only 2 times. Or starts with throws like 10; 11; 9; 8; 2; 10; 5; 6; 10. Especially with early start and road building there is a huge competition early on and the earlier you develop 3rd village, the better start you have, as it usually snowballs on afterwards.
Sometimes you get fecked royally by probabilities and no strat will help you recover fast enough - especially with your access to good spots on the map cut off completely.
But overally good video and Helloasroma should get his comment pinned, as he said everything important that wasn´t in the video
This is the big flaw of Catan’s design and IMO why the game only becomes really good if you play in a group that can get games done in 45-75 minutes and typically plays 2-3 games per session. Playing just one long game is a total buzzkill given how often 1-2 players are screwed by the dice or get boxed out from much of a chance to win early on and ultimately don’t get to do too much for the rest of the game.
I think port strat is really good if you have catan expansions like I have the sea one and the ports are really useful since you are not liekly to get both spots with 3 hexes
Yeah the port strat definitely more advantageous in the seafarers expansion. Plus it sets you up to get ships out quickly too
My family likes playing what we call "explorer mode" your two first settlements HAVE to be on a coastline. The second one doesn't have to be on the coast, but it does have to connect to the first. And we have all the tiles/numbers flipped upside down at the start, and everyone has to explore inwards
It's also fun to have the robber actually steal the resources for the player that places it, instead of just deleting the resources. I've found that this house rule decreases the usefulness of the robber for the leading player, as they don't get as much value as a "poorer" player
Very helpful. Now I just need to wait for my kids to get older so I can actually unleash all these strategies upon them without risking tears and tantrums 😅
just found ur channel with the monopoly videos and this is a rlly cool video as well. appreciate the hard work! maybe do a munchkin video next that'll be cool especially since ive always wanted to learn the odds of getting the right draws and how to use those numbers to your advantage.
Another couple of things to consider:
- Try to get multiple resources in the same roll. If there’s a 4 on both wood and brick, then you know that every time a 4 is rolled you instantly get a road. That’s much better than building on a 4 and a 9, where once you get your wood you could still be waiting around for a good while before getting that brick. While you’re waiting you’re a bigger target to steal from and more at risk of getting stuck with 8+ cards
- If you can, try to place your second starting settlement so that you get the resources you want right away. If you start off with the materials for a road or development card already in your hand you can get a quick head start on your opponents
Great tips! Thanks for covering this game
Petition for cities and knights follow up
Can you make a vidio about city and knights exspation
Ive always sucked at catan, thx for this
I hope you're better!
Please do a video on ticket to ride. I played ticket to ride for pretty much the entire Covid season and I’d love to see advanced strategies for it
Very well explained and fresh memes my boy!
Out of placement and resource the more important is the placement up your towns how much resources you have if you don't have good placement for your towns and cities it doesn't matter, which means the placement of your pieces is more important than the resources. It is not a balance of your resources game it is a balance between resources and placement because if you are lacking in one you have lost.
good video, Love it. Now I just gotta get Catan
A quick "outside of the game" trick I always use. (only works on irl games). When rolling a 7 or using a knight taking another card from a player, the player would most likely unconsciously stares at the card the wish you NOT to take. Since they only want to focus on the important card to see if you are near taking it.
This is why I usually shuffle my cards and offer them in a way I don't look at them.
I will Watch all the videos on catan to ruin game nights with the family 😄
catan is a cool game and I like commenting for algorithms
we making it out the family Christmas dinners with this one.
Important corollary in initial selection: having no brick whatsoever at the start of the game is usually a very rough spot.
Hexagons are the bestagons
Thank you for the actionable information.
Gonna play my first Catan match where we're betting a bit of real money tonight. Thanks lmao
Great video, really enjoyed it.
Thanks! I appreciate it
HOW TO WIN CLUE!! ❤❤ love it keep it up 🙏
Cities and knights or seafarers would be great!!
Yeah would both be cool
-Always be aware of the resources you opponent have at hand and what they need to proactively propose win win deals
-When they really need something that you have- use leverage for very advantageous deals (ex: 2vs1)
-Keep a hidden dev card to deter robbers threatening to send back.
-Send robber to people that can’t send back if you have the lead or to the leader if you don’t
-Do not openly reach 8-9 pts keep hidden as much as possible and convince people to ally against an opponent.
-First cards matter a lot, try to put your second settlement (cards you receive) in a way that supports your strategy and 1st planned construction.
-If you have a monopoly, 1st trade away the cards you have at hands then recover them through the monopoly.
-port and road strategies sucks.
Watched this and lost again. Thanks!
How to win Risk next please!
Super video I love this game but we got the expancion of seafarers and that's when the problems starts to grow because of ships and much bigger map (we play the biggest possible)
Cool video, next you can make guide to sailors expansion
good idea
You forgot to mention "the great wall strategy" where you place road all around your opponents early settlements to lock them out of accumulating resources.
Can you do Ticket to Ride next?I now this game for a lot of time an I used to play it with my family in almost every noon , but that was 6 years ago, I would be glad if you did a video on that game . Also I just noticed that you are so underrated, I would reccomend your channel to my friends but then they will become better at those boardgames so I won't be able to defeat them easily.
Never played Catan, and don't even know the rules and here I am watching a video on how to win it lol
Hopefully you're just here for the memes and gifs 😎
I'm the newest player in my group of friends. I've won one game probably outta the 10 I've played and that's why I'm here. I wanna WIIIIIN! lol
Plz do a strategy vid of Risk
That would make a great video!
Can you please do a video on the seafarers expansion, that’s my favorite one to play with my family and friends.
HEXAGONS ARE COOL!
YOUR VIDEO IS AWESOME!
❤️
I would love to see a cities and knights version
The best way to win Catan is to not play. 😅 Sorry I couldn't resist I'm not really a fan. I did give you a like and a comment to help you with the algorithm. And I did appreciate your analysis.
Hexagons are the Bestagons
Great video, if you do another, please cover cities and knights
That would make a good one!