MetaHuman Creator Walkthrough Tutorial and Demo

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  • Опубліковано 8 вер 2024
  • The MetaHuman Creator Early Release launched today and I walkthrough the process of using the app to create a MetaHuman from scratch and importing into Unreal Engine using Quixel Bridge. The whole workflow is incredibly easy.
  • Наука та технологія

КОМЕНТАРІ • 120

  • @barulicksama3838
    @barulicksama3838 3 роки тому +29

    New generation of V-tubers is coming.

  • @ScottSquires
    @ScottSquires 3 роки тому +9

    You can add at least 5 faces and you control the blends on each component on the face by sliding the circle proportional to any of the faces. It’s symmetrical unless you turn that off.

  • @Dnightartist
    @Dnightartist 3 роки тому +2

    Just MARVELOUS!!! Can't wait to go ballistic with this 👏🏾👏🏾👏🏾

  • @13RYUUZAKI
    @13RYUUZAKI 3 роки тому +3

    My acess just start today. That bridge part was exactly was I'm asking me when testing the tool. Thanks.

  • @newstory-vol.3-clickaboutf538
    @newstory-vol.3-clickaboutf538 3 роки тому +1

    this is definitely on point. my fav is how is mixes the faces accurately

  • @HOTsos
    @HOTsos 3 роки тому +1

    Love your walk throughs of all this stuff!
    Waiting for my account to be approved - look forward to playing!

  • @zenosyeetgalvus
    @zenosyeetgalvus 2 роки тому

    This is a certified good classic

  • @leslielee5282
    @leslielee5282 3 роки тому +1

    Wow, Matt! This looks great. I am so looking forward to trying this out for my little documentary short. Thanks for the walkthrough

  • @Jsfilmz
    @Jsfilmz 3 роки тому +13

    WHOOOOOOOOOOOOO! Maybe by the weekend i can get my access! Where TARO at man?

    • @WorkbrandAssets
      @WorkbrandAssets  3 роки тому +3

      I love that he has a name now, Taro is OG, never forget 🍻

    • @yogpanjarale
      @yogpanjarale 3 роки тому

      i got acess

    • @BenjaminRayner
      @BenjaminRayner 3 роки тому

      I’m sure you have access already and making some more great content videos.. learning lots keep it up MW and JS .. keep on breaking stuff ;p

  • @HeatherVioletNoble
    @HeatherVioletNoble 3 роки тому +6

    Are we able to edit the hair length later down the future update? Also this app is perfect! Amazing!

  • @Feber2001
    @Feber2001 3 роки тому +1

    This is awesome. Technology has come so far.

  • @ChrisBraibant
    @ChrisBraibant 3 роки тому +3

    Can't have access but I'll try and play with the 50+ ones in quixel bridge! Thank you for sharing how to online UI works!

  • @EGalisevich
    @EGalisevich 2 роки тому

    Awesome 👏🏻

  • @UE5Dersleri
    @UE5Dersleri 3 роки тому +2

    I can't wait to try it!

  • @jeffg4686
    @jeffg4686 3 роки тому +2

    Really cool hair styles. They need some dreads tho. Is this just to use only in Unreal Engine, or can you export to use in Blender, Godot, Unity, or Other as well?

    • @Dnightartist
      @Dnightartist 3 роки тому

      I was wondering the same...Have some major ideas for a few characters with dreads. 😎⚜

  • @parasiteparasite587
    @parasiteparasite587 3 роки тому +1

    Hello. How do you record body animations? What suit should I use? Or do you overlay body animations without costume made in the editor?

    • @WorkbrandAssets
      @WorkbrandAssets  3 роки тому

      I use primarily SteamVR (Vive/Index) hardware to do the body live with the face.

    • @parasiteparasite587
      @parasiteparasite587 3 роки тому

      @@WorkbrandAssets Thanks for the info. Difficult to set up? Do you have a video on this topic?

  • @mindsteamers
    @mindsteamers 3 роки тому +1

    Ohh Matt, you look so much better ;-)

  • @licher9585
    @licher9585 3 роки тому +1

    That's great! This is exactly what I want! How was the "new hand physics system" created? Is it just blueprints or C++ code?

    • @WorkbrandAssets
      @WorkbrandAssets  3 роки тому

      Blueprints and Control Rig

    • @licher9585
      @licher9585 3 роки тому +1

      @@WorkbrandAssets Thank you for your answer! How cool of you to implement this feature! I'm a beginner. Can you do a tutorial on how to make physics hands touch each other? I've looked up a lot of things to do this, but haven't been able to find anything to tell me how to do it.

  • @JarppaGuru
    @JarppaGuru 3 роки тому

    6:27 no you actually need make account its free so they need something to ad

  • @virtualfilmer
    @virtualfilmer 3 роки тому

    Great video - awesome overview of the process :-)

  • @baryonyxwalkeri3957
    @baryonyxwalkeri3957 3 роки тому

    If your character would make a better "O" with the mouth movement, it would be a lot more convincing. But either way, already very impressive!

    • @WorkbrandAssets
      @WorkbrandAssets  3 роки тому

      this demo my live system got kind of scuffed, if you watch the more recent demos it's a bit better. But ARKit still has difficulty with certain visemes.

  • @hellohogo
    @hellohogo 3 роки тому +1

    Will you be doing any videos on your workflow to rig the metahumans for live capture, or is that proprietary?

    • @WorkbrandAssets
      @WorkbrandAssets  3 роки тому +1

      for now it’s still in development and then will probably go through and alpha like any of my other projects. When it’s in its first release state then tutorials etc. would be produced

  • @JGirDesu
    @JGirDesu 3 роки тому +1

    What face mocap software are you using? The iPhone AR Kit? My eyes keep getting drawn to how the mouth doesn't close all the way, and the top teeth are always exposed, which is a bit unsettling lol Will this need to be adjusted manually in Unreal Engine? Like a facial rig and shit to adjust the facial movements

    • @WorkbrandAssets
      @WorkbrandAssets  3 роки тому +1

      Everything can be calibrated for the live capture or cleaned up in post.

  • @magnumchicken
    @magnumchicken 3 роки тому

    Does anyone know how to get a MetaHuman working with Begin Component Overlap? Trying to make it where in VR Mode I can “press a button” with the hand. Works with Mannequin. But can’t get it working for MetaHuman.

  • @Lupuscrafter
    @Lupuscrafter 3 роки тому

    I love how in the thumbnail it looks like hes fucking breaking his wrist to wave

    • @WorkbrandAssets
      @WorkbrandAssets  3 роки тому

      Yeah I need to tighten the physics on the hands

  • @BenjaminRayner
    @BenjaminRayner 3 роки тому

    For uses not running nivida 3000 series or above but equivalents. The non optimised meta humans with the warning ⚠️ 0-1 LODs, the hair doesn’t appear nor some of the hair folders populate with content ie helmet ⛑ .
    I couldn’t find the specifics of what systems they would work in and thought someone smarter might assist..
    I have a hacky system but able to run the meta human test scene 40fps no worries.
    Love these posts & others in the community (some I see in this thread 🪡) who help me problem solve my issues. thanks 🙏

  • @cinemyscope6630
    @cinemyscope6630 3 роки тому +2

    OK, sorry but this is click bait, not a tutorial because you are not explaining things or explaining them wrong. The way the facial cloning from other characters works is somewhat self explanatory if you just try it. You can add another characters and then clone their specific facial features. It's like police profiling almost. you can choose the eyes from one and the nose shape of the other, etc. Also once you select 3 you get three more to add if you like. I don't know how many more you get beyond that. I haven't tried more than that. Then the characters don't magically show up among the characters in the bridge, you need to be on the latest version and in the bridge you need to go to MY Metahumans. That's where they are. Next, mine did not just show up perfectly inside UE (as described by you). I tried several. They all showed up without hair, eyebrows, eyelashes and some odd highlights where there are supposed to be shadows (nostrils, mouth). That's when I started to look for a tutorial online and ended up at your video which isn't a tutorial at all.

    • @WorkbrandAssets
      @WorkbrandAssets  3 роки тому

      we can't all make hour long Arri 416 videos

    • @cinemyscope6630
      @cinemyscope6630 3 роки тому

      Ok so to fix the hair issue one needs to spend attention to all the error messages popping up. Enable all the plugins and then the project needs to be re-started. After that the hair issue is solved.

  • @lista_devideos_cursoscompl1338
    @lista_devideos_cursoscompl1338 3 роки тому

    Nice

  • @AntoineMallet
    @AntoineMallet 3 роки тому

    Bienvenue dans la vallée de l'étrange

  • @deniseen8081
    @deniseen8081 3 роки тому

    The mouth animation looks pretty odd and I hope it's going to look more realistic in the future 😵
    And the head is pretty giant. I mean in general. It was like that in every creation video for now 😕
    All in all its fantastic though

    • @WorkbrandAssets
      @WorkbrandAssets  3 роки тому

      I’m personally writing a new live face solver for them, we will see if it’s any better for lip sync. If you stick to Tall body types they heads match best. This guy was a medium.

  • @GlaciusTS
    @GlaciusTS 3 роки тому +1

    But do those guard rails pose any serious limitations? What I want to know is if you can make real people who naturally have somewhat exaggerated facial features or if the program keeps every face sorta milquetoast. Like, would it be a challenge to make someone like Adrian Brody, Willem DaFoe and Rowan Atkinson? What about non-symmetrical feature like Anthony Hopkins eyes?

    • @WorkbrandAssets
      @WorkbrandAssets  3 роки тому +1

      Asymmetry is native as an option. You can always take the resulting MetaHuman to Maya etc. and keep “sculpting” if you know the workflow.

    • @Simon-iq1yl
      @Simon-iq1yl 3 роки тому

      I tried today to match a celebrity's face with a PureRef overlay, and found the controls within insufficient to do so. Metahumans is aiming at making believable humans rather than any human, so understandable. You can have a receding hairline for instance, but (as far as I saw) you can't say how much receding, short hair but not how short, etc.

    • @WorkbrandAssets
      @WorkbrandAssets  3 роки тому

      @@Simon-iq1yl it's their first public release. I almost guarantee the workflow for "digital doubles" is going to become easier. It's in part of the EULA that "likenesses" of existing people could be created and then the normal indemnity clause. Digital Double work is one of the main verticals for a service like this. We probably as Early Access users only have access to the tip of the iceburg. Consider that 3Lateral is behind this project and what their past and existing client base is.

    • @Simon-iq1yl
      @Simon-iq1yl 3 роки тому

      @@WorkbrandAssets Definitely a vertical, it's whether that will be achievable by an AI blending solution based on x number of samples, or whether it might require a quick 3d pose scan of the particular subject as a starting model, if that subject falls outside the gamut. The latter is still a no-brainer for any production who's going to have to license personality rights anyway, but not so much for say the gamer wanting to put himself in the game.
      One thing I haven't tried yet is whether the starting model is important in determing the range of deformations achievable, or whether every starting model can be transformed into every other one.

    • @GlaciusTS
      @GlaciusTS 3 роки тому

      @@Simon-iq1yl Hopefully that’s the next step for the tech. Stretching that line out so characters continue look more believable, but maintain more diversity.

  • @iamvartist
    @iamvartist 3 роки тому

    Hey i wonder what such freestyle character creators you know where you could do weird looking characters?

  • @MissSERA
    @MissSERA 3 роки тому

    I’m so excited by it. My request is pending.
    Just hope my MacBook can cope with it- it’s not been doing great with unreal (I need a new computer)

    • @WorkbrandAssets
      @WorkbrandAssets  3 роки тому +1

      your MacBook might legit melt

    • @MissSERA
      @MissSERA 3 роки тому

      @@WorkbrandAssets yeh I fully believe

  • @magnumchicken
    @magnumchicken 3 роки тому

    Can you do a tutorial on using motion controllers with the blueprint? That'd be a hot video right now.

    • @WorkbrandAssets
      @WorkbrandAssets  3 роки тому

      I'm still learning how to do it myself, MetaHumans are a complicated rig.

  • @leafbramble
    @leafbramble 3 роки тому

    Will you be going through how you set up the solvers/collisions/physics/etc at some point too?

    • @WorkbrandAssets
      @WorkbrandAssets  3 роки тому +1

      my “VR” full body solver is still in development, so not quite ready for release or teaching

    • @leafbramble
      @leafbramble 3 роки тому

      @@WorkbrandAssets Do you have any tips on how to stop body clipping like you have in your video? I'm sorry for asking so many questions! But thank you for answering me!

  • @Devine_Dandelion
    @Devine_Dandelion 3 роки тому +4

    U already got access??!!??

    • @WorkbrandAssets
      @WorkbrandAssets  3 роки тому +2

      I've had access for weeks, I was in the closed beta

    • @Devine_Dandelion
      @Devine_Dandelion 3 роки тому

      @@WorkbrandAssets Cool! I'm looking forward to trying it out myself "in several days".

    • @WorkbrandAssets
      @WorkbrandAssets  3 роки тому

      @@Devine_Dandelion lol yeah best of luck, I know some people have got in today from the form

  • @Glassfox_
    @Glassfox_ 3 роки тому

    great vid man.. is it possible to rig hand tracking to the oculus quest 2 controllers? - I need an iphone X for face, what is a cheap alternative for hands?

    • @WorkbrandAssets
      @WorkbrandAssets  3 роки тому

      yes definitely Quest 2 for hand tracking, there are tutorials on UA-cam I've seen

  • @JohnSmith-rn3vl
    @JohnSmith-rn3vl 3 роки тому

    The biggest break in reality I can see here that you did not mention is the tongue not moving behind the teeth when you say things like "this" and "believability" ... it could also look better if the mouth was not opened so much when talking. Its a very interesting rig you have created here to handle body side of the meta humans.

  • @cookie32o
    @cookie32o 3 роки тому

    Hey man cool stuff. Quick question though. you said you downloaded 4.26.2 but I cant get that version
    also im getting an error when I try to export my project for the presets. Any thoughts

  • @sonicthejetsetbeat7465
    @sonicthejetsetbeat7465 3 роки тому

    Yo, no way! I wanna try it too! 😨

  • @33Records
    @33Records 3 роки тому

    Let's goooo

  • @ALSAHAFI13
    @ALSAHAFI13 3 роки тому

    Sorry if this was already answered in the video, but can you export textured metahumans as FBX files to be used in other 3D software?

    • @WorkbrandAssets
      @WorkbrandAssets  3 роки тому +2

      Technically yes, but the EULA says you only have permission to render them in Unreal Engine

  • @zaichenhu679
    @zaichenhu679 3 роки тому +1

    Could I make a metahuman from an image?

    • @WorkbrandAssets
      @WorkbrandAssets  3 роки тому +1

      That’s not a native feature yet, but the face editor is designed for a comparing and frontal photo. So it take a abut of artistry but the tools are optimized for matching it a photo. Just nothing automatic yet. I wouldn’t be surprised if auto photo matching is added in the future

  • @yanhu
    @yanhu 3 роки тому

    Could you make a tutorial for the AR kit control Rig blueprint please?

    • @yanhu
      @yanhu 3 роки тому

      Actually, I mean the LiveLink Control RIG.

    • @WorkbrandAssets
      @WorkbrandAssets  3 роки тому

      It’s all pre setup for you when you download the MetaHuman. You can follow Epics documentation, for the face I haven’t changed anything yet.

    • @yanhu
      @yanhu 3 роки тому

      @@WorkbrandAssets Sorry I typed wrong. I mean the arms part LiveLink Control RIG, thanks.

  • @mrdot1126
    @mrdot1126 3 роки тому

    if you create a character can you put it in Unreal engine so, that you can stream it thru obs to whatever service you want?

  • @gameswownow7213
    @gameswownow7213 3 роки тому +1

    and how did u make your body capture work? other people only move the facial expresions..

    • @WorkbrandAssets
      @WorkbrandAssets  3 роки тому

      I am designing a SteamVR based live MOCAP system, that is what you are seeing

  • @rookieluffy1758
    @rookieluffy1758 3 роки тому

    can you only use these meta human in unreal engine or can you export and use them in other programs?

    • @WorkbrandAssets
      @WorkbrandAssets  3 роки тому

      current EULA only allows rendering in Unreal Engine

  • @ryndaman2855
    @ryndaman2855 3 роки тому

    Vtuber evolved

  • @dave_x2.0
    @dave_x2.0 3 роки тому

    what do you use to do body animation?

  • @coolakin
    @coolakin 3 роки тому

    How do I get access to use this? And what hardware do I need to have?

  • @TiV0Li
    @TiV0Li 3 роки тому

    MetaHuman is good, no doubt about. But the moving mouth is not perfect when the character speaks / moves it's mouth.

    • @WorkbrandAssets
      @WorkbrandAssets  3 роки тому +1

      Yeah I’m this demo I did a skeleton swap that might have messed up the mouth a bit. If you watch my other demos they are better.

    • @TiV0Li
      @TiV0Li 3 роки тому

      Oh, I thought it was just MetaHuman Creator. Sorry about that

    • @WorkbrandAssets
      @WorkbrandAssets  3 роки тому

      @@TiV0Li it's understandable, different creators will get different quality out of the exact same MetaHuman, which isn't intuitive at first. Even for me, this particular rig isn't my best work. Bringing them to life is still a dark art.

  • @Silot847
    @Silot847 3 роки тому

    the background is created with unreal engine?

  • @godofthecripples1237
    @godofthecripples1237 3 роки тому

    There isn't some sort of AI working in real time to make sure your face looks believable. It's essentially just a glorified character creator. What they meant was they used scans of real faces so they had actual facial features to implement

    • @Skemooo
      @Skemooo 3 роки тому

      he is probably using iphone to capture blend shape keys thats why it looks weird.

    • @godofthecripples1237
      @godofthecripples1237 3 роки тому

      @@Skemooo that has nothing to do with anything I just said

  • @ethanlim9823
    @ethanlim9823 3 роки тому

    Is it true that we only have limited time access to this early access tryout?

    • @WorkbrandAssets
      @WorkbrandAssets  3 роки тому +1

      you get an hour per session, which is plenty. but there is a lot demand and its almost definitely a whole node per user

    • @ethanlim9823
      @ethanlim9823 3 роки тому

      @@WorkbrandAssets I see thank you!

  • @JarppaGuru
    @JarppaGuru 3 роки тому

    12:49 2 click

  • @enrix00
    @enrix00 3 роки тому

    wao

  • @shakaama
    @shakaama 3 роки тому +1

    I THINK some dev really liked asians. all the metahumans look asian

    • @WorkbrandAssets
      @WorkbrandAssets  3 роки тому +1

      not mad at this 😂

    • @shakaama
      @shakaama 3 роки тому

      @@WorkbrandAssets lol

    • @shakaama
      @shakaama 3 роки тому +1

      @@WorkbrandAssets a lot of people have no idea how diverse "asians" are. they range from white to black and everything in between.

  • @airplayz6181
    @airplayz6181 3 роки тому

    i have to ask can you download your metahuman

  • @itsthemcp
    @itsthemcp 3 роки тому

    He looks like an Asian Donald Trump especially with the hand and mouth movement.

  • @thevfxmancolorizationvfxex4051
    @thevfxmancolorizationvfxex4051 3 роки тому

    Can it work without wi-fi?

  • @luckyenam4819
    @luckyenam4819 3 роки тому +1

    lipsynch looks terrible

  • @saufi89
    @saufi89 3 роки тому

    Hand/body movement could be forgiven but that mouth though...

    • @WorkbrandAssets
      @WorkbrandAssets  3 роки тому +2

      I know, I messed this guys face up

    • @saufi89
      @saufi89 3 роки тому

      @@WorkbrandAssets dont let my comment bother u much lol..just my 2 cents from who know nothing about this tech.

  • @JarppaGuru
    @JarppaGuru 3 роки тому

    2:13 while fuse almost can do arnold or angelina this not gonna even close AND result not any good. what is all hype? it suck so much lol fuse and mixamo allready worked we have 1000 characters that talk netter LOL omg

  • @daikon711
    @daikon711 2 роки тому

    I feel like their mouths open too much

  • @PhotoMeLarry
    @PhotoMeLarry 3 роки тому

    Metahumans killed the video star...

  • @613Nightmare
    @613Nightmare 3 роки тому

    why is he opening the mouth so wide it looks terrible lol ... its like those meme videos where the face movements are made to be 10x more extreme

  • @blublu6841
    @blublu6841 3 роки тому

    Looks off lmao