My Discord - discord.gg/XPtgcUAJjt (If you think of subscribing, please remember about notifications cause without them most of the stuff gets unnoticed, thanks!) The Final Chapter of Elementalism in this playthrough is the Realm of Earth, in my opinion this is the shortest one when compared to the Fire or Water Realms, but also has one of the largest open maps available to play. First two levels in the Earth Realm are short and fun, both can take between 15 to 20 minutes to finish, they are also not too difficult because the highest tier monsters are scarce, they appear at the end of the second map. But the real fun begins once you reach the third level, since then you must prepare yourself for lots of quite annoying ambushes and more and more tougher monsters that are going to simply vaporize you, including those custom in Earth Realm. The wide open areas are surely a match for your hardware, if there are way too many monsters spawned (especially in the penultimate map), simply lower down the difficulty because 1000+ Monsters with large map + Project Brutality is a lot. Third level begins not too difficult in open area where you must find an elevator to some sort of temple in the caves, once inside you must find two skull keys (Blue and Red), but be careful because rooms there are small and full of traps. You are also going to encounter that flying Stone Golem custom enemy from BLOOD, it deals a lot of damage (like Stone Demons) and they are quite a priority to put them down as soon as possible, they are also quite annoying too. Once you activate a teleporter, grab a Yellow Skull Key and head down - but surprise, previously vast and open area is full of demons, fight your way back to the elevator and open the locked doors to enter The Fallen City of Hedania. And oh boy, you will love or simply hate this map just because of its size and quantity of monsters - on the highest difficulty level there are 1000 and more of them, fight your way till reaching the last elevator in the caves. KEEP IN MIND that I collected in previous playthroughs all symbols from the fallen Fire & Water Bosses respectively, thus when I defeated the God Parasite I have to face a final final boss of this WAD - The Herald of The Apocalypse!
Maybe add a comment to gather a Big Round of Applause for Ben Bauul & his Team - unbelievable what those guys have created - and this is "only" phase 1 . . .
@@FlockOfHawks true , lack of quality often is a hallmark of those forgetting the reason why things made with heart can cleave coin for generations. id's stuff might not be bad...but the nda they pushed for the last doom was flat out customer hostile ,and the eternal follow up... ehh
If this is a megawad map pack, I approve it already. The first stage is MUCH hell (I did mean "well") decorated, nice textures. And the map, at a first impression, have a "Serious Sam - Second Encounter" vibe. Much neat! Really good.
delicious action... gorgeously ambient map... sweet deep music adding to it... 11 out of 10... thanks for uploading it ,needed something to hit the 'zen' spot and reforge the keys for some special inspiration..
From reading the description i get the idea that this might way beyond the capacities of both my Humble Hardware and my Ancient Bones - fun to watch anyway 🍀
Halfway in the video i realise : _this_ is what Unreal 2 should have been Unreal 1998 was my first shooter & i still love it dearly - if this GOREgeous Mod requires new hardware , oh bloody effin YES : it'll GET it !!!
So I *really* want to play this mapset with the likes of PB 3.0, LiTDoom and other mods but how do you start with the mod's intended weapon and not the buggy as hell pistol? Just a question.
In what order did you organize your files? I tried running project brutality with elementalism maps, but it's not working properly. Sound and other effects, as well as features, are bugged.
Es un desperdicio que sea un mod honestamente, cambiando los spray de monstruos y poniendo una historia a lo Dark Souls [que se cuente con detalles del escenario y no con textos o dialogos] podría ser un gran juego independiente.
My Discord - discord.gg/XPtgcUAJjt (If you think of subscribing, please remember about notifications cause without them most of the stuff gets unnoticed, thanks!)
The Final Chapter of Elementalism in this playthrough is the Realm of Earth, in my opinion this is the shortest one when compared to the Fire or Water Realms, but also has one of the largest open maps available to play. First two levels in the Earth Realm are short and fun, both can take between 15 to 20 minutes to finish, they are also not too difficult because the highest tier monsters are scarce, they appear at the end of the second map. But the real fun begins once you reach the third level, since then you must prepare yourself for lots of quite annoying ambushes and more and more tougher monsters that are going to simply vaporize you, including those custom in Earth Realm. The wide open areas are surely a match for your hardware, if there are way too many monsters spawned (especially in the penultimate map), simply lower down the difficulty because 1000+ Monsters with large map + Project Brutality is a lot. Third level begins not too difficult in open area where you must find an elevator to some sort of temple in the caves, once inside you must find two skull keys (Blue and Red), but be careful because rooms there are small and full of traps. You are also going to encounter that flying Stone Golem custom enemy from BLOOD, it deals a lot of damage (like Stone Demons) and they are quite a priority to put them down as soon as possible, they are also quite annoying too. Once you activate a teleporter, grab a Yellow Skull Key and head down - but surprise, previously vast and open area is full of demons, fight your way back to the elevator and open the locked doors to enter The Fallen City of Hedania. And oh boy, you will love or simply hate this map just because of its size and quantity of monsters - on the highest difficulty level there are 1000 and more of them, fight your way till reaching the last elevator in the caves. KEEP IN MIND that I collected in previous playthroughs all symbols from the fallen Fire & Water Bosses respectively, thus when I defeated the God Parasite I have to face a final final boss of this WAD - The Herald of The Apocalypse!
Why Project Brutality look so cool and different in NON HELL settings hmmm ?
Maybe add a comment to gather a Big Round of Applause for Ben Bauul & his Team - unbelievable what those guys have created - and this is "only" phase 1 . . .
@@FlockOfHawks its stuff like this.... that makes me more tempted for this 'low graphics' action ambiance then the eternal doom crap
@@Amoth_oth_ras_shash Stuff like this , made by Hearts , not by Wallets
@@FlockOfHawks true , lack of quality often is a hallmark of those forgetting the reason why things made with heart can cleave coin for generations.
id's stuff might not be bad...but the nda they pushed for the last doom was flat out customer hostile ,and the eternal follow up... ehh
If this is a megawad map pack, I approve it already. The first stage is MUCH hell (I did mean "well") decorated, nice textures. And the map, at a first impression, have a "Serious Sam - Second Encounter" vibe. Much neat! Really good.
delicious action...
gorgeously ambient map...
sweet deep music adding to it...
11 out of 10... thanks for uploading it ,needed something to hit the 'zen' spot and reforge the keys for some special inspiration..
I really with I could travel to this place. ^_^
From reading the description i get the idea that this might way beyond the capacities of both my Humble Hardware and my Ancient Bones - fun to watch anyway 🍀
I cant even imagine how many hours it would take to make such map. Respect to whoever created it.
Textures, music, atmosphere 🔥
Halfway in the video i realise : _this_ is what Unreal 2 should have been
Unreal 1998 was my first shooter & i still love it dearly - if this GOREgeous Mod requires new hardware , oh bloody effin YES : it'll GET it !!!
I am so glad that I am not the only one who realized that. That music in like 14 minutes hits like that.
Awesome Doom game, but out of everything, I think the gun fire and sounds effects have to the best.
Stone gargoyles from Blood are an epic cameo
Three maps in three videos that was brilliant
Just when I thought I was going to take a break from Doom...
1:16:03 I nearly mistaken that for a sun set or sunrise, That would be a nice atmosphere with a green sky.
Someone really has to do cinematics about the entire game, like spectating the player.
It would look amazing!
Dark Lord, this is a gorgeous map. Holy Fuck! 🔥
The parasite boss multiple head gives me the impression that it will go down quickly if shot with the black hole gun. Have you try it?
Won't work, will dodge it :P
nice, pretty exciting too
This is amazing 😆
0:21 How put this legs?
its already in the mod
"You will not ESCAPE SCAPE SCAPE"
Omg wow! I want a du geon crawler this brutal!
doom and serious sam , my fav games
I wonder what the Aztecs would have thought seeing this gameplay
Прикольно. Пирамиды ацтеков 👍
2023 viendo esta belleza!!
INDIANA SLAYER: RIP AND TEAR TILL IT GETS TO THE MUSEUM!!!
how to enabled beta decorations I mean dynamic lights and etc . When I download from github there is no beta decorations or Dynamic Lights
So I *really* want to play this mapset with the likes of PB 3.0, LiTDoom and other mods but how do you start with the mod's intended weapon and not the buggy as hell pistol? Just a question.
Use ZDLauncher.
@@MartinozYT Cheers!
Which build is this? I used your custom build off github, but saw no ice bombs. Also, I like your channel, lots of good showcasing
In what order did you organize your files? I tried running project brutality with elementalism maps, but it's not working properly. Sound and other effects, as well as features, are bugged.
Check Hippcelt's tutorial how to instal mods
How does yours work properly? Mine is bugged to hell and back.
SUPER!!!
Man brutal taunts is run or not ? can you say me Brutal Taunts work in game? this new version? you can test please?
track of secret 2? (1st map)
stop! Serious sam, contra and doom here? cool
what is the difficulty level? I'm too young to die?
you edited the video ?
I like the magnum
Top
問一下
這是那一個遊戲平台的?
I would like to listen the songs without shooting and growling :o
No new weapon?
WATTTT gam is this?
Map series like these tend to be not made for addons like project brutaliy.
Quite buggy, the Doom default weapons get in the way of the PB weapons
Es un desperdicio que sea un mod honestamente, cambiando los spray de monstruos y poniendo una historia a lo Dark Souls [que se cuente con detalles del escenario y no con textos o dialogos] podría ser un gran juego independiente.
Muito show o game.
aztec
When I got here first there were no comments, but now a days there are a lot of comments just like this one.
Hot take, playing without texture filtering ain't cool or retro, when we got our first voodoo card we were glad to have billinear filtering.
wut
repetitive music
Link for this wad?
Description