Nice video! Would love to see a video or two about implementing multiplayer... mostly because I want to implement it in current game i'm working on but have no idea where to start lol This video gives me a great idea for my next project though!
Given that it's an online game (as I understand), I'm curious about how much time you plan to spend on the project. The idea sounds intriguing, and it already looks cool. Good luck, looking forward to seeing the final result!
@@gamedevas that's great man. Also you have good English for a not native speaker. Hope I will be better with that too. I'm also making a videos on UA-cam and post a new one just know. It will be cool if you check it (the video are about my day routine that I shoot in cinematic style)
Great idea. Just thought I'd give you a heads up however, I made a physics driven multiplayer game a while back and it's used the exact same technique that you are using here and while I didn't have any performance issues my game was fairly basic (it was just tag) your idea has the potential to become quite taxing so maybe keep in your mind somewhere that you made need to optimise you character at some stage
if you could pls make an tutorial how you made your pickup system that looked greate
I'm intrested in networking
Me 2
An entire 40 seconds in and this is already a winner - an idea isn't enough, there's soooo much more which needs to be worked out, etc. Thanks 🙂
This looks like a super fun idea! I would love to see some more details about networking in the future :)
Cool! I’ll try to document it more then! :)
how fun! excited to see how this evolves :)
Sounds really cool so far! Love physics driven games, so can't wait to see what you will achieve with that
Love the video, I’m also interested in networking =)
SUPER IMPRESSIVE ! talented dude for sure
good luck man on the new project!
Предвкушаю как будет весело играть вместе с друзьями! хD
Sounds really cool so far
Looks super fun, but I would like to see a unique touch in a future update since there are already some games which go in a similar direction
Of course! ;)
Nice video! Would love to see a video or two about implementing multiplayer... mostly because I want to implement it in current game i'm working on but have no idea where to start lol
This video gives me a great idea for my next project though!
You said you used netcode but can we make it in photon fusion for example and pleaase make second log
Given that it's an online game (as I understand), I'm curious about how much time you plan to spend on the project.
The idea sounds intriguing, and it already looks cool. Good luck, looking forward to seeing the final result!
Plan is to release the playtest / demo version on Steam by the end of March :)
@@gamedevas ok, got it. wish you luck!
is it a full time job for you?
@@Antantic_ Yes :)
@@gamedevas that's great man. Also you have good English for a not native speaker. Hope I will be better with that too.
I'm also making a videos on UA-cam and post a new one just know. It will be cool if you check it (the video are about my day routine that I shoot in cinematic style)
Go go go!
That dude looks like Little Runmo
Looks super fun:)
good stuff
Hey, I am a game developer as well I was wondering if your also from Lithuania like me? :D
Taip
O geras 😅 ši mechanika būtu gera jeigu veikejas išgeria alaus, tai pradeda vaikščioti būtent taip, kaip tavo šis veikejas 😂
Cool
you should add dinosaurs
Make the arms longer or they look too weird and uncanny, they need to be as long as the legs I’d say
Great idea. Just thought I'd give you a heads up however, I made a physics driven multiplayer game a while back and it's used the exact same technique that you are using here and while I didn't have any performance issues my game was fairly basic (it was just tag) your idea has the potential to become quite taxing so maybe keep in your mind somewhere that you made need to optimise you character at some stage
Good insights! Thank you!
The lighting bro 😐
Unity? Seriously?
Gross.