XS-1 Booster - DARPA's New Launch Vehicle Concept
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- Опубліковано 4 вер 2024
- Building a working version of the XS-1 Booster Plane concept in a Kerbal Space Program livestream. The XS-1 concept uses an uncrewed rocket plane as the first stage which then lands back at the launch site, while the payload launches to orbit.
Originally streamed on / szyzyg
Full unedited stream • DARPA XS-1 Concept Bui...
Scott so good at getting to space and the Mun with the bare minimum, his budget can solely be funded by Girl Scout cookie sales.
He could win a 20 million award from google if that was true.
I'm absolutely amazed by the detaching terrain. that is some abstract sci-fi shit
The tiles even cast accurate shadows!
I agree. this bug needs to become a feature
trying to land on minmus when the entire moon is flying past you in square pieces is not fun.
Hahaha glad I am not the only one getting that weird glitch.
That bug happened to me when I was returning samples from a Class E asteroid. I nearly had a heart attack when I saw the capsule careening towards a mountain.
_Terrain_ _Terrain_ _Pull up_ _Pull up_
Best Kerbal Rocketeer out there
@11:33 Scott: "We're going to rotate", XS-1: "around ALL THE AXES!" again at 13:00
16:02 "Even after that bad return, that flat spin" and that random acid trip lol
Those flashes in the clouds are lightning. Just remove the EVE lightning cfg file. It looks terrible imo.
Edit: You can tell it's lightning because it isn't Z fighting and it only happens in certain places, and not everywhere across the thick clouds.
You gave me flashbacks to my dads Yes album collection there for a minute. That terrain looked pretty cool.
If you click the show activation toggles button on the engine, you can enable or disable yaw pitch and roll per engine, even works in flight!
Danny has entered kerbin's atmosphere. i repeat he has entered kerbin's atmosphere
I'm planning on going into rocket science in college at Purdue, but don't really know what exact field. I'm kinda interested in flight control but don't really know yet. Kerbal Space Program didn't start the love of rockets, but didn't hurt it
Interestingly, Bell's transonic research plane was also originally called the XS-1. It was redesignated as X-1 shorty after it was introduced, however.
Beautiful the updated versione of Astronomer's Visual Pack. Those glitches are actually supposed to be lighting, they're intended in this way.
Great video @Scott Manley you should make a small orbital Space plane on top of your XS-1 booster!
You missed the best part, "this isn't working I'm just gonna...." *stream ends*
Could we perhaps get a rundown of what graphics mods / tweaks you use, and actually work on KSP 1.3? Those rising through the atmosphere views look wonderful!
One of the coolest series in KSP was the space plane series you did so long ago. =)
Another Feature we need (or at least what would be really bloody awesome) - Gimballed RCS ports.
That terrain bug brought me right back to scenery mods in FS98 😁
Great job again
i love how scott actually gives a legit answer to the joke question of why not just push the earth away from the rockets
You are the only one who can make me watch games which I cannot play myself.
Scott your name is in KSP! If you go into the tracking facility just after starting a new career game you might see an icon labeled "Manley's hindsight"
pretty good bro. impressed you managed to recover during the maiden voyage.
Great Scott! Now I know how to make my Shuttle autopilot-friendly. Disabling the roll on the Engines :)
it actually looks like lightening, looks effin awesome!
"Somebody great did the thing" best quote ever mr.manly thank you
Wow! Never seen R.U.D. on terrain in ksp before! That was cool!
If you get into a flat-spin try pitching down and yawing in the opposite direction of the spin. I think it's taught in flight training (haven't attended it).
These graphics packs keep getting more and more beautiful but also harder and harder to run smoothly... (I'm looking at you scatterer, 100+ fps stock to 15-20fps modded in some cases)
I hope my new 1080 when it arrives will make that a thing of the past
Amazing video! Could you share the list of mods used? Looks gorgeous!
"Its not necessary or viable to go to antarctica but people do it because... its cool." Didn't even sound intentional, but props for that one!
i like how the antenna blocks the solar panel
that terrain bug is cool as hell
I believe there is already a way to toggle Yaw/Roll/Pitch for gimbal. Maybe this can only be set in the VAB / Hangar. To be confirmed…
Cool. I've been building rockets like that for ages now. 'nice to be ahead of the curve.
Scott, checkout actuation toggles while in the Vehicle Assembly Building.
I'm pretty sure that those large tail fins are quite unstable in flight, idk why. When i was trying to use those as main wings for my stuntplane, the controls were a bit of a mess, so i guess those fins are the problem.
How is this better than a rocket that returns the same way?
If you're the contractor building it you get those defense dollars instead of SpaceX?
it has higher range. The wing add range.
Haha - love it.
It doesn't need to use main engines to return. It can glide back, after a boostback burn. Thus, it will have enormous cross range capability, and so will be able to land back pretty much anywhere in the eastern continental US, regardless of where it was launched from.. depending on the launch profile in the first place (aka if it has a lighter load, it can boostback farther, since it will have more fuel leftover when the payload detaches). Or it could continue onwards. They may have plans to land them on carriers, for "heaviest" payloads. That's what I would do anyway!
It would have been more expensive to develop for a new entrant (such as SpaceX) because of the design and development cost of doing Aero versus Rockets. However Boeing obviously has a lot of experience with this sort of thing, so that may cut their dev time by a big margin. Add to that their capability to manufacture large aircraft, and it will probably be a viable competitor. Well.. assuming they don't fall for the bloat common on government contracts.
Which is exactly what we want :-)
Also, As a refueling tug, to put fuel into orbit for a Mars transfer stage, it would be really good, at 5 million per trip.. that's only about $3700 US dollars per kilo of fuel+vehicle (so more likely about $5000 per kilo of just fuel) into LEO.
I have to say... my money is on this design for LEO, until rocket design gets so good that the extra fuel doesn't matter, expensive materials are used less, and ground crew is minimal, so price drops into the basement. Then rockets will be cheaper.
EDIT: It occurs to me... you could... put this thing into orbit using 100% solid (or hybrid) propellant, with a kickback stage that is comprised of multiple small engines to boostback. All you would need at that point is verniers and a small liquid fuel supply.. it could even be hypergolic. Hmm.... now that might be terribly cheap. Especially with advances to solids being made recently. AlICE might be able to do this for you, as would any number of hybrid technologies. I wish Blue Origin would get its "stuff" together on this.
You can control the Actuation Toggles, Scott
I think that is actually lightning. I've had a visual pack with it.
It's not a bug. It's a feature :D Old but Gold >
if I'm ever on a plane and the pilots become suddenly incapacitated, I hope that Scott will be there to save us all.
Some say... Scott Manley got a "Check Staging" tattoo on his left wrist that day...
That "graphics bug"
WAS Lightning
also u can right click on an engine and click actuation toggle to disable roll
we were playing with bearings before it was cool. I'm just glad I managed to convince you're niece to repurpose the fidget spinner for a bit of engineering fun.
Fraser Jean I would like to make a gyroscope out of fidget spinners. I don't know how to change the plastic parts to work.
Scott it actually IS lightning, not graphics glitches, read the description of the graphics pack, I have the same one
which pack is that.
great job capitan!
Hey ,Scott, where is Galileo conquest?
David Tennant and Peter Capaldi frown upon your shenanigans
*Bug report:* When you click the launch button, a big red/yellow dialog box needs to pop up asking you to confirm, "Did you check yo' staging?"
New idea for a Scott Manley t-shirt: "That wasn't so bad!" :)
Pretty sure you can turn off roll control on the engine by using the actuation toggle part of the menu
Man, I want to be a rocket scientist!
5:22 - Nope, we've just got all the hindsight.
Are you thinking of making a Parker Solar Probe KSP Video? :D
i just now realized that most of the experienced players in ksp even me say apoaps instead of apoapsis
Sylvester McCoy was actually last seen in the new Netflix series Sense 8
Your videos are awesome, keep it up.
You can get autobrakes if you click the brake button _before_ landing, y'know.
Speaking of launch vehicles, any plans to mimic the Stratolaunch twin fuselage delivery system that rolled off the factory today? I recall a previous build you did of a similar composite aircraft.
Thr terrsin bug exists probably because of the stitching of the terrain snd the flattening of the runway.
The detaching terrain is a bug in scatterer. Will have to wait for an update or enjoy the freakiness.
Well, what if you put the wings on top of the spacecraft, but reenter inverted (wings down), then flip for stability once you're not in danger of burning up?
Calling it "Excess" might have been a little too on-the-nose, doncha think?
I wonder if a huge delta wing booster could take off from the shuttle runway horizontally and save enough weight not having to take off vertically to serve as reusable first stage for 500 ton second stage that could get 100 tons to orbit? If I take the gross of the Saturn V, cut the weight of the first stage in half, because it doesn't have to lift itself vertically, we get a gross weight of 4.2 M pounds, with it carrying the second and third stages. At 100 pounds per sq ft wing loading (2/3 that of an air liner) needs 42,000 sq ft of wing. A Gothic delta flying wing with a span of about 200 ft and length of about 300 ft would be close. First stage must use rocket engines and use half the fuel (of original Saurn V first stage) to get to the 40 or 50 mi altitude for second stage start. Some day I'll learn enough math to compute the practicality of it.
All the talk about F-14s in the chat and he goes into a couple flat spins. It was an interesting stream.
cool and informative as always :)
its lightning of course, its meant to be like that
I'm gonna need to know what those graphics mods are
holy shit thats pretty
I had that terrain glitch too
Which graphics mods are those? looks great!
Scott, how do You feel about Take Two buying KSP?
Luca B they are part of Rockstar
Squad said they are still working on it, just with the help of Take Two. I hope that means good
sebaxxcraft123 i say it will give squad and ksp the economic structure it needs
sebaxxcraft123 NO they own rockstar
Squad are not exactly game developers. That might have both helped and hindered, but I am optimistic. Also we will always have the current version, which is already almost perfect.
so wait... if escape velocity is required for thrust, then a REALLY big railgun accelerating stuff (lets say cake?) to 15km/s makes the planet move depending on the mass of the cake? and then is it mass or speed that makes more difference to the amount of thrust?
Scott question semi-related to the video. The music you used from ccmixter is that a resource available to Tubers in general as long as the attribute properly, ala Kevin MacCloud? Or do you have to be a contributer? I looked but in my toothache-addled mind I may have missed the information.
Gear down! GEAR DOWN NOW!!! The terrain is coming up fast!!!
What graphical mods do you use? Looks great!
detaching terrain made me think of Langoliers
"Is the booster supposed to be tumbling like that? I thought it was supposed to land."
"It is. It should stabilize in the last ten kilometers or so."
"...And what if it doesn't?"
"Well, you're the new guy, so you're on cleanup duty."
Guido... Why is my weather sat on the moon?
kerbin looks beautiful, what graphic mods do u use?
I was playing KSP while watching this video and at the same time that Scott had the terrain issues I had even worse ones , It wasn't fun.
the lightning is on purpose I think. I just asked my friend that makes visual packs.
Which one are you using?
To my knowledge, the mass of the neutrino is not adequately explained by the laws of physics. We *predict* neutrinos are massless, but we *see* they're anything but.
He's using Astronomer's Visual Pack for the visuals.
The floor is hunting him
Check yo staging!
bro!
who got the (possible) earthworm jim referance?
i didnt, but any mention of it is worthy of a +1
Do a video on new Vulcan Space plane!
Hey Scott, when are you doing another build with Amy?
I always enjoy the banter between you two
What are the graphics mods you are using Scott? Other than scatterer.. EVE?
Kerbin: "I don't feel so good..."
Anyone know what graphics mods Scott has? It looks really good!
Oh a question that I've been meaning to ask, I'm sure this will make me sound like a noob but you use a mod to pump fuel between tanks right? If so what mod and if not then tell me how please also, Fly Safe!
Visual mods? Also how did you got KSPRC working with 1.3? (ground textures)
Anyone knows what Graphics Mod he uses? The Moon/Mun looks beautiful
So this launch vehicle performs a space shuttle RTLS abort every mission?
Check your staging!