I want to see the glide of a saucer in the atmosphere though, even a landing. Or maybe even a Tie Fighter would be better considering that a Tie is a sphere and such.
I wish there was a multiplayer mode that let you control different kerbals on the same spaceship. One player could do the manouvers while the other one gathered science and double checked staging 😁
Scott Manley perhaps if you paired some yaw input to your roll input? You're familiar with swept wing Dutch roll mechanics... right? I'm not quite sure it's what in play here, it doesn't seem quite right with the big flat wing.
Scott Manley Disable roll on the vertical stabilizers What is happening is the vertical stabilizers are trying to roll the plane and because there is no matching stabilizer under the plane they are imparting yaw force The large distance between the vertical stabilizers and the centerline is exasperating the problem
Scott, great channel... have a pro-tip that I have not seen anyone else do. Poor mans ILS: Walk (or drive) your kerbal out to the end of the runway, drop a flag and name it RWY09 and the other end RWY 27. When gliding it makes it a LOT easier to judge your angle, and you are given your distance to the threshold. Keep the dirty side down and fly safe!
scott there is technic to bleed airspeed quickly. the manuever is called a slip. basically you are cross controlling putting in opposite rudder and aileron. the added drag will increase sink rate without increasing airspeed.
I built one too, and it worked first shot. That's what I love about this game: recreated real world craft and getting them to go in first shot. Pretty amazing.
The U in U-Boot stands for "Untersee". So it's an "Unterseeboot" which literally translates to under sea boat. German is a great language isn't it? ;-)
Which is actually great for Germans because it's super easy to learn. And English grammar has been simplified over time unlike German. I wish certain other EU countries would emphasize English more in school though.
Scott Manley well hang on there Scott, English is a combination of Danish, German, French and many other random bits from around the world. Oh and there were actually two U-2 U-boats - a type I boat in the First World War that was a prototype and test model and a type IIA boat in the Second World War that was sunk fairly early on!
Actually more than 2 U-2 submarines. - SM U-2 (1908), served exclusively as training vessel in WWI, scrapped 1919 - U-2 (1935), a IIA, 2 patrols (27 sea days total), then training vessel, sunk 8th April 1944 (not "fairly early on"), collision with a German steam trawler, half the crew died, raised next day and decommissioned, wreck captured April 1945 by Soviet forces, likely scapped. U-2 got a spread of 3 torpedoes from a British sub on her second patrol (all missed) and a bomb from a Wellington a couple days later (no damage).[1] - U 2 (S181, 1962), a Type 201 German submarine (first new German sub class after WWII, optimized for the Baltic Sea; after 3 of 12 subs (U 1, U 2, U 3) very much changed military requirements the Type 205 was built instead). Turns out the non-magnetic steel (AM 10) used for the 201 and the first 4 205 subs was corroding very quickly (a nice scandal!) and the U 2 was decommissioned after just over a year of service and broken up, with some parts reused for the 205 class. - U 2(S181, 1966), a Type 205 German submarine; this one built from normal (magnetic) steel (the whole series used 5 different steels over 11 vessels: 4* AM 10, 2* ST 52 (normal, magnetic steel), 2* AM 53, 1* PN 18 S2 and 1* Amanox 182 M 9. (PN 18 S2 is the steel used for all following German submarines). Decommissioned in 1993, scapped. - SM U-2 (or U-II) (1909, Austria-Hungary), a U-1 class U-Boat of the Kaiserliche und Königliche Kriegsmarine, designed by the Lake Torpedo Boat Company. It had typical Simon Lake features, from the diving chamber, variable pitch propellers, 2 retractable wheels (for seabed travel) but also diving tanks above the waterline, which meant heavy ballast and 8 minutes of pumping to dive. In WWI, she did training duties and then reconnaissance cruises from Trieste from mid 1915. Declared obsolete in January 1918, she became a training boat again. Went as war reparation in 1920 to to Italy, scrapped. - HMS Vulpine (1943, P 79), a V class(officially "U-Class Long hull 1941-42 programme") British submarine, loaned to the Danish Navy as "U2 - Støren" in 1947, returned 1958, scrapped. And then there are the SM UB-2 (coastal submarine, 1915-1919, scrapped) and SM UC-2 (minelayer sub, 17 May 1915 - 30 June 1915, accidentally run down by British coastal ship off Lowestoft, sunk in 15m water), as well as the UC2 Kraka (2005, amateur-built midget sub, 6 tonnes, 12m length, out of commission and rusting away, replaced with UC3). Also there's the UC-2, which started life as B-6, a Norwegian sub[2], and was in German use between Nov. 1941 and Nov 1944, as anti-submarine training vessel, decommissioned, scuttled, then raised and broken up in 1945. [1] Interesting fact: the U-2 (1935) is smaller, slower (especially under water), has a much shorter range and a slower cruise speed and 1 torpedo less than the SM U-2 (1908), but coould dive much deeper and instead of the 45cm torpedoes the WWII U-2 of course had much nastier 53.3cm torpedoes. But then the Type II submarines were coastal submarines. [2] in 1914 Britain seized 2 almost completed coastal defense ships at the builders, this would mean Norway had them built in British docks by British companies. B-1 to B-6, built in Norwegian yards, were a sort of payment for these 2 ships. B-1 was laid down in 1919, commissioned 1923, and B-6 was laid down 1925 and commissioned in 1930 --- steel shortages being a thing. Of the 6 boats, B-1 escaped to the UK, B-3 tried to escape, but a battery explosion got in the way and it was scuttled, B-6 was surrendered ("... else we have to bomb that nice city of yours ..."), the rest captured, as was one A class sub. All but B-5 and B-6 were unusable even for training.
If you have an NVidia video card with with GeForce Experience installed it contains a shortcut that overrides the alt+F12 in KSP. Disable or change it in GeForce experience and it will work again in KSP.
None of this works i tried (alt + gr / Alt + F12 / left and right alt / turn off my nividia on the game still didn't fix it) i dont think its in the game anymore or you cannot do this on windows 10
Hi Scott Manley, is it possible for you to make a tutorial video about staging and wich rockets to use. Also tips on when your payloads gets heavier the best way to adjust the staging design. I havent unlocked engines above 550 science.
I did a Spaceship One a while ago with stock parts, it looked awfule but worked, more recently I did a North American X-15, looked pretty good but was tricky to fly. Love the X-15
they defo still fly u2s all the time out of a Base I visited recently pretty sure I can't say which one, but I can say they generally fly everyother day
You have successfully determined that Virgin can save money by hiring one pilot who stays on the ground with a remote. This also saves money in the event of a mishap, as they do not need to train a new pilot.
According to my aerodynamic forces observations, in ksp landing gear does not provide additional drag while deployed. Of course I can be wrong, but i'm sure i'm not.
it definitely does cause drag now. I've been playing with spaceplanes and I always forget to retract until I'm on the edge of my engine thrust production and just starting to lose speed, then I retract and gain my precious speed again
So I tried to download infernal robotics. The parts appear but I have no functionality. (I think I might have an old version) Do you have a link to current working version?
Hi scott, you are a rocket scientific right?, could you make a tutorial videos of how to reach a boddy in ksp with mathematic?, it coul be interesting to see how to calculate a entire mision and be eficient, whent to burn, how much burn, where to aim, (i know using help mods like kerb engeener and the remote tech calculator to ignite helps) and you know, the theory, the Newtonian physics (thats is used in ksp) and the diference with N-body physics :) greetings form Venezuela btw
I like scott. Great videos, humor AND a lot of knowledge to be gained from him. The only thing bugging me is this eird little swallowy thing he does. I mean you can't escape it. The mic picks it up as if a 60 pound squid is sucking his efficient haircut.
Also, maybe instead of going vertical, just go all the way at 90 degrees, or is it 45. Just, if there is a 90 degree angle from a vertical line, and a horizontal line (ground), then go 45 degrees, so your vertical speed is equal to your horizontal speed.
The Space Shuttle: once-living proof that even a brick has a glide ratio at high enough speeds.
I want to see the glide of a saucer in the atmosphere though, even a landing. Or maybe even a Tie Fighter would be better considering that a Tie is a sphere and such.
''Let's see if we can get high'' ~Scott, 2017.
Haha, nailed it!
"I'm literally too high."
well us legalizes 420 blaze it in some places for it. strange people. :)
Pot manley
r/herbalspaceprogram
Love that:
*F5 is being hit people!*
Organic Leia omg
Real gamers use Alt+F4
I wish there was a multiplayer mode that let you control different kerbals on the same spaceship. One player could do the manouvers while the other one gathered science and double checked staging 😁
The SR-71 is the most amazing aircraft ever.
The crew didn't enjoy that one little bit.
The female kerbals you meant.
13:50
"Ahhhh, like, on your own? I mean ..."
Very insightful answer there, Scott.
Thank you for your vids Scott. Very much enjoyed and appreciated.
The carrier was doing what's known as a Dutch Roll. That means it was rolling and yawing at the same time when you only wanted it to do one of those.
+2sudonim and how do I fix that
I've got the same question. Do you toggle the different authority controls on the flaps?
Scott Manley perhaps if you paired some yaw input to your roll input? You're familiar with swept wing Dutch roll mechanics... right? I'm not quite sure it's what in play here, it doesn't seem quite right with the big flat wing.
Scott Manley
Disable roll on the vertical stabilizers
What is happening is the vertical stabilizers are trying to roll the plane and because there is no matching stabilizer under the plane they are imparting yaw force
The large distance between the vertical stabilizers and the centerline is exasperating the problem
Scott, great channel... have a pro-tip that I have not seen anyone else do.
Poor mans ILS: Walk (or drive) your kerbal out to the end of the runway, drop a flag and name it RWY09 and the other end RWY 27.
When gliding it makes it a LOT easier to judge your angle, and you are given your distance to the threshold.
Keep the dirty side down and fly safe!
The looks on those Kerbal faces means a big dry cleaning bill. Thanks for your hard work Scott.
That thing is a work of art! Nice work as always!
scott there is technic to bleed airspeed quickly. the manuever is called a slip. basically you are cross controlling putting in opposite rudder and aileron. the added drag will increase sink rate without increasing airspeed.
this is actually really cool to me, because my dad worked on Spaceship 2! He's a mechanical engineer, so he obviously did some mechanical parts in it.
When will the next galileo conquest be uploaded?
Gaetanrocks he uploads them about every week I think
Epic run.. glad you did the full mission in one go with that landing of white knight and spaceship 2!
If I remember correctly the lowest serial number SR-71/71 family is at the Pima Air and Space Museum in Tucson AZ
I never noticed that the full stream link was in the description. Good stuff.
Thank you for the 20 min video!
Your videos are very entertaining to watch!
Air launches are definitely really fun to imitate in KSP.
"Little bit of instability" YOU DID A FLIPPING BACKFLIP HOW IS THAT A LITTLE
"it was working so well earlier" is a quite ironically quote referring to that spaceship.
Dude, Scott, youre my space hero, love those video's man, love that accent :P
I built one too, and it worked first shot. That's what I love about this game: recreated real world craft and getting them to go in first shot. Pretty amazing.
There really needs to be a multi-player mode to take charge of more than one craft simultaneously.
The U in U-Boot stands for "Untersee". So it's an "Unterseeboot" which literally translates to under sea boat. German is a great language isn't it? ;-)
+Andreas Vogler fun fact - if you look at language origins then the most spoken Germanic language is.... English
Which is actually great for Germans because it's super easy to learn. And English grammar has been simplified over time unlike German. I wish certain other EU countries would emphasize English more in school though.
Scott Manley well hang on there Scott, English is a combination of Danish, German, French and many other random bits from around the world.
Oh and there were actually two U-2 U-boats - a type I boat in the First World War that was a prototype and test model and a type IIA boat in the Second World War that was sunk fairly early on!
Actually more than 2 U-2 submarines.
- SM U-2 (1908), served exclusively as training vessel in WWI, scrapped 1919
- U-2 (1935), a IIA, 2 patrols (27 sea days total), then training vessel, sunk 8th April 1944 (not "fairly early on"), collision with a German steam trawler, half the crew died, raised next day and decommissioned, wreck captured April 1945 by Soviet forces, likely scapped. U-2 got a spread of 3 torpedoes from a British sub on her second patrol (all missed) and a bomb from a Wellington a couple days later (no damage).[1]
- U 2 (S181, 1962), a Type 201 German submarine (first new German sub class after WWII, optimized for the Baltic Sea; after 3 of 12 subs (U 1, U 2, U 3) very much changed military requirements the Type 205 was built instead). Turns out the non-magnetic steel (AM 10) used for the 201 and the first 4 205 subs was corroding very quickly (a nice scandal!) and the U 2 was decommissioned after just over a year of service and broken up, with some parts reused for the 205 class.
- U 2(S181, 1966), a Type 205 German submarine; this one built from normal (magnetic) steel (the whole series used 5 different steels over 11 vessels: 4* AM 10, 2* ST 52 (normal, magnetic steel), 2* AM 53, 1* PN 18 S2 and 1* Amanox 182 M 9. (PN 18 S2 is the steel used for all following German submarines). Decommissioned in 1993, scapped.
- SM U-2 (or U-II) (1909, Austria-Hungary), a U-1 class U-Boat of the Kaiserliche und Königliche Kriegsmarine, designed by the Lake Torpedo Boat Company. It had typical Simon Lake features, from the diving chamber, variable pitch propellers, 2 retractable wheels (for seabed travel) but also diving tanks above the waterline, which meant heavy ballast and 8 minutes of pumping to dive. In WWI, she did training duties and then reconnaissance cruises from Trieste from mid 1915. Declared obsolete in January 1918, she became a training boat again. Went as war reparation in 1920 to to Italy, scrapped.
- HMS Vulpine (1943, P 79), a V class(officially "U-Class Long hull 1941-42 programme") British submarine, loaned to the Danish Navy as "U2 - Støren" in 1947, returned 1958, scrapped.
And then there are the SM UB-2 (coastal submarine, 1915-1919, scrapped) and SM UC-2 (minelayer sub, 17 May 1915 - 30 June 1915, accidentally run down by British coastal ship off Lowestoft, sunk in 15m water), as well as the UC2 Kraka (2005, amateur-built midget sub, 6 tonnes, 12m length, out of commission and rusting away, replaced with UC3). Also there's the UC-2, which started life as B-6, a Norwegian sub[2], and was in German use between Nov. 1941 and Nov 1944, as anti-submarine training vessel, decommissioned, scuttled, then raised and broken up in 1945.
[1] Interesting fact: the U-2 (1935) is smaller, slower (especially under water), has a much shorter range and a slower cruise speed and 1 torpedo less than the SM U-2 (1908), but coould dive much deeper and instead of the 45cm torpedoes the WWII U-2 of course had much nastier 53.3cm torpedoes. But then the Type II submarines were coastal submarines.
[2] in 1914 Britain seized 2 almost completed coastal defense ships at the builders, this would mean Norway had them built in British docks by British companies. B-1 to B-6, built in Norwegian yards, were a sort of payment for these 2 ships. B-1 was laid down in 1919, commissioned 1923, and B-6 was laid down 1925 and commissioned in 1930 --- steel shortages being a thing. Of the 6 boats, B-1 escaped to the UK, B-3 tried to escape, but a battery explosion got in the way and it was scuttled, B-6 was surrendered ("... else we have to bomb that nice city of yours ..."), the rest captured, as was one A class sub. All but B-5 and B-6 were unusable even for training.
lmao those poor kerbals are absolutely terrified down in the right hand corner
Infernal Robotics is an extension of Damned Robotics by Damn You Japan (later named "DYJ")
Hi Scott, I am completely drunk and I came here just to tell you that I love you!
Damned Robotics, Scott. Damned Robotics.
That vector gimbal wiggling back and forth feels really weird to watch.
how to have unlimited fuel in kerbal space program
Debug menu.
it wont work for me i have Windows 10 and i do Alt + F12 and nothing happens
If you have an NVidia video card with with GeForce Experience installed it contains a shortcut that overrides the alt+F12 in KSP. Disable or change it in GeForce experience and it will work again in KSP.
you need to use right alt or Alt GR on some keyboards
None of this works i tried (alt + gr / Alt + F12 / left and right alt / turn off my nividia on the game still didn't fix it) i dont think its in the game anymore or you cannot do this on windows 10
WOO! Been waiting for this!
Please do a video of the best ksp settings
At 17:46 it looks like some sort of buildings on the ground ( between the wings/straight ahead )
I also remember what KSP was like... All my 1.25 meter rocket engines were grey and didn't work and exhaust gases were emitted in the VAB
I'm finding myself looking up all these plane names.
would you consider doing an updated interstellar series
I have the feeling that KSP turned from a game into a space sim
Your gliding skills are impressive !
Hi Scott Manley, is it possible for you to make a tutorial video about staging and wich rockets to use. Also tips on when your payloads gets heavier the best way to adjust the staging design. I havent unlocked engines above 550 science.
So if Scott studied Physics and Astronomy I assume he knows how to code in Fortran? that makes the whole coding job understandable.
wouldnt it be cool that if for multiplayer there were like 2-4 companies to compete against or something similair?
Have you played Stellaris? Would you consider a series on it?
ua-cam.com/play/PLYu7z3I8tdEnKMxqnNRWfpzNHskSyJ6HN.html
Google is your friend.
Oh sweet! I look forward to working my way through them - thank you! :D
I would watch your streams, but they're in like 2 in the morning.
Desert_Breeze um, eastern.
I did a Spaceship One a while ago with stock parts, it looked awfule but worked, more recently I did a North American X-15, looked pretty good but was tricky to fly.
Love the X-15
How can i watch your stream I love ksp and im kind of learning from you so i like to see more
Oh, that bad-played excitement.
I love working for Virgin Galactic!
For white knight, I think you are supposed to yaw instead of roll on the turns.
thx scott for best game showoff :)
Do you have a streaming schedule, or do you basically stream when you have time?
they defo still fly u2s all the time out of a Base I visited recently pretty sure I can't say which one, but I can say they generally fly everyother day
You need to upload the file of that construction.
You have successfully determined that Virgin can save money by hiring one pilot who stays on the ground with a remote. This also saves money in the event of a mishap, as they do not need to train a new pilot.
You're kerbals resident mad scientist.
Thanks SilentSearchLight!
Did you go to Uni in Scotland Scott?
I read some astronaut said that flying space shuttle was like flying a brick. So it is not a aircraft but a brickcraft.
Literally a Flying Brick, although of a different type.
The U-2 flies a lot for being a "throw away" plane from the 60s. There is really no modern replacement for its capabilities.
I wonder if the crash is able to be done like this
Scott manley can you make a video about ion engines? (IX-6315 "dawn" electric propulsion system
Aryan mavalvala Papers please?
How are you getting Robotics working in 1.22?
According to my aerodynamic forces observations, in ksp landing gear does not provide additional drag while deployed. Of course I can be wrong, but i'm sure i'm not.
+Всеволод Ястребков that certainly used the be the case with older KSP
Landing gear definitely still slows me down. I use it as a mini-aerobreak sometimes.
In my head I thought he was joking. I did the research though, and since 1.0.5, it does provide significant drag while deployed!
it definitely does cause drag now. I've been playing with spaceplanes and I always forget to retract until I'm on the edge of my engine thrust production and just starting to lose speed, then I retract and gain my precious speed again
scootsmcgoots1 I always raise gear as soon as I'm off the ground
Anatid Robotics is what it used to be called, I think.
gajbooks Damned Robotics was the original mod, iirc
The word you were looking for is Unterseeboot
I owned a hang glider called the U2. Still available.
1:40 That's almost exactly how real SpaceShipTwo has crashed..
you might know is the sr71 still
flying when 3 were given to nasa after they were retired in the 90s or have the also been moth balled
Silver Surfer66 NASA's sr71s have been retired as well, unfortunately
Peter Chick bugger though it was the last bastion of the best plane ever
Fun fact: The biggest gliding plane is technically the Space Shuttle ^^
+x3tc1 intentionally gliding plane, deadstick landing have been made with 767's
So I tried to download infernal robotics. The parts appear but I have no functionality. (I think I might have an old version) Do you have a link to current working version?
Where do you announce that you're doing these livestreams?
hey Scott what is a very efficient tank and engine setup?
Have you ever built a working autogyro in KSP?
No shame in drogue chutes... But that's artistic license.
Hey Scott,
What do you think about Bloodhound SSC?
I'm using Stock visual enchancement, how do I increase clouds and get the robotics servos working?
I believe space ship2 used a solid fuel engine for propulsion...
Hi scott, you are a rocket scientific right?, could you make a tutorial videos of how to reach a boddy in ksp with mathematic?, it coul be interesting to see how to calculate a entire mision and be eficient, whent to burn, how much burn, where to aim, (i know using help mods like kerb engeener and the remote tech calculator to ignite helps) and you know, the theory, the Newtonian physics (thats is used in ksp) and the diference with N-body physics :) greetings form Venezuela btw
Dynamic Actuating Moving Nodes?
Im mad that you only have 500K. You need twice that
Almost!
Hey Scott, quick question, what version of KSP was that, cus' I couldn't get Infernal Robotics to work like that in 1.2.2.
Now to crash it into itself.
What is the mod you use to make Kerbin so beautiful ?
the real virgin galactic is just as unstable as this maybe even more in not even kidding
"Infernal robotics" used to be "Magic smoke industries"
How did you get the wings to fold like that? Is that the procedural wings mod?
How is he still using infernal robotics I thought it was broken
What's the mod you use to put everything so fancy visually? Looks way better than vanilla
why do the tails go vertical for decent?
What's that mod for the atmospheric effect, it looks amazing.
I cannot find the science here and now mod, well not one that works at least, any chance you could link it?
I like scott. Great videos, humor AND a lot of knowledge to be gained from him. The only thing bugging me is this eird little swallowy thing he does. I mean you can't escape it. The mic picks it up as if a 60 pound squid is sucking his efficient haircut.
So, are you using an older version of KSP, or are there up to date files for infernal robotics that I can't find?
Did you use mods for the parts?
Magic Smoke Industries
where did you get that cloud texture mod? I really need one :(
Also, maybe instead of going vertical, just go all the way at 90 degrees, or is it 45. Just, if there is a 90 degree angle from a vertical line, and a horizontal line (ground), then go 45 degrees, so your vertical speed is equal to your horizontal speed.
Diabetic Alien your comment makes me think of quantum spin.
brian554xx Lol.
Why dont you play eve anymore?