I hope they continue to adjust the AI's conquest desires. Making the ai far less likely to want to declare war on mostly desert or steppe regions will keep borders looking fairly nice imo, while increasing their desire to declare wars in areas with great terrain / coasts.
The other thing about guys asking you for council positions is, if you had a large realm and everyone has lots of Influence you get a LOT of people asking for Council positions, even when you already have the best people for the job in there. It was kind of annoying.
29 днів тому+2
Furthermore when people asking are utterly useless for the position.
Request council position - request council position - request council position - request council position - request council position - request council position - scandal at court! - request council position - request council position - a scandal at court! - request council position - request governorship - request council position - a scandal at court! Meanwhile only two months have passed. 10/10 gaming experience
Thank goodness for the external wars in administration and adventurers limit. Good to have Locked DLC only dynasty bonus for the AI too. It doesn't affect me however it is good for players who don't have the DLC/s. I am glad about the Varangian guard chances with the cultural traditions et cetera. Also glad about the aid tribal development system now. I am also glad about, how you can now adopt the Roman ceremonies and palace politics when reforming the Roman Empire, maybe playing as a Roman person will be more useful now. I like the character design "fix" when changing culture to keep the appearance of the character.
I’ve been having fun making an OP adventurer, conquering what I can before I die, then taking off as another landless adventurer and conquering what I can before I die. Just leave the boring marriage planning and politicking to the AI in my dynasty and I get to have the fun. I’m interested in the changes as I agree it was a bit too easy to become an OP adventurer.
It’s fine as long as it’s not like bannerlord where they release one mod breaking update a year and the people who made the mods have long quit playing.
The changes to the adventurer buildings I'm torn on. I understand why and agree with it, but its annoying to have to relearn where everything is now! Also you have very very limited control over what contracts you get. Constantly giving you contracts you can't complete &/or don't match your specialization can be incredibly frustrating! Crossing all of Europe just to find a couple contracts and going all the way back again trying not to accidently get criminal contracts or all schemes. The playstyle felt more like Pilgrimage simulator 2.0 until you got enough building bonuses to do a little bit of everything. Still early though and still really enjoying the expansion!
@@Malforian And sometimes they either don't spawn even though you paid for it, or 1 or both spawn in the fog of war and unless you travel in the right direction you don't see them.
Personally I am quite peeved that as an Administrative Top Liege my tribal vassals, who are the same early medieval culture and reformed faith as I am don't seem able or willing to transition to a government that can then be made into administrative. At least with the change I can no grant all of them independence even if they're de jure vassals, should make Dynasty of Many crowns a bit easier (I mean, it's not going to happen on it's own). Hopefully being independent, culturally advanced reformed tribals they'll turn feudal, or better, I can give all my tribal dukes to a feudal king. In my current campaign I have formed the North Sea Empire as an unreformed tribal, and then adopted administrative government. Haraldr really got a lot done in 72 years of rule. Safe to say there's a lot of tribes still in Northern Europe and Albia. I also discovered that if I use a directed Great Holy War, then the benefactors become tribal rulers (now if only Haraldr's heir could become a conqueror aswell since either 6 year olds can inherit the trait, or something about acclamation succession screws with it)...
Yeah I found the amount of knights and being able to hire so many different special MAAs as landless adventurer is kinda ridiculous. I don’t think is should be able to complete knight of the swan, become crusader king, found outremer empire and still adventure war kingdom of Valencia for the achievement as Rodrigo Vivar in one lifetime
One really quick thing though the update seems like a great idea. I just want less updates. I go play a game yesterday starting up a really nice game and boom broken due to breaking mods.
@@iblameabel I was thinking instead of frontier governors being able to raid why don't they make a "raid for riches" decision for these admin rulers that allows them to spawn a contract (for adventuring players) or which heralds mercenary adventures (ai) for you to pick from to go raid for a small cut of gold and increased prestige based on holdings looted. This fulfills the lack of raiding for landless characters, makes use actual of the ai adventures wandering the map, and this could also make it so norse adventures are able to get that varangian trait.
it is also supposed to be kinda a historical sim. And having homeless people with their 20.000 space marine vikings running around and wiping out everything they touch isnt quite accurate
I hope they continue to adjust the AI's conquest desires. Making the ai far less likely to want to declare war on mostly desert or steppe regions will keep borders looking fairly nice imo, while increasing their desire to declare wars in areas with great terrain / coasts.
Is there even a mod for something like this?
@Darthwgamer not to my knowledge, no. :(
@@HvnHendrx Rip
Yeah kind of fed up with the Ayyubids invading all the way to Sub-Saharan Africa instead of anywhere else
Bruh they nonstop ask for council positions with influence, great change
@@frankiecedeno3724 wouldn't know I don't play admin 😂🤣
Also, this meant getting a council position as a player-vassal was unbelievably difficult. Very good change.
Just insane how you can't just do 'No to all' of those requests.
5:04 i remember on launch of roads to power i had a tonne of dividends and managed to hit the millions lmao, kinda sad to see it nerfed
You're a legend for being on this so quick.
I was wondering what that was about, thanks for the info!
Thank you for another amazing video that I can watch instead of reading😄
That's what I'm here for!
The other thing about guys asking you for council positions is, if you had a large realm and everyone has lots of Influence you get a LOT of people asking for Council positions, even when you already have the best people for the job in there. It was kind of annoying.
Furthermore when people asking are utterly useless for the position.
Well that's pretty realistic I'd say
@@Watchmanskey Reality can be pretty annoying, yes :D, but when day pass as a second in the game, "life" annoyance can become very irritating.
Request council position - request council position - request council position - request council position - request council position - request council position - scandal at court! - request council position - request council position - a scandal at court! - request council position - request governorship - request council position - a scandal at court!
Meanwhile only two months have passed. 10/10 gaming experience
About damn time.
I like being able to be some wealthy adventurer. However, it is nice to have the real possibility to go downhill easier.
I like it too. But I'm good with reducing the gold from requests. Seems a bit crazy when some Mayor gives me 100 gold.
The ai does request council positions as admin a lot because of the low amount of influence to do it
@@davidcoquelle3081 ahhh I don't play admin much, that explains it
Appreciate your videos brother
Discovered schemes also show up properly under the intrigue tab
Thank goodness for the external wars in administration and adventurers limit.
Good to have Locked DLC only dynasty bonus for the AI too. It doesn't affect me however it is good for players who don't have the DLC/s.
I am glad about the Varangian guard chances with the cultural traditions et cetera. Also glad about the aid tribal development system now. I am also glad about, how you can now adopt the Roman ceremonies and palace politics when reforming the Roman Empire, maybe playing as a Roman person will be more useful now.
I like the character design "fix" when changing culture to keep the appearance of the character.
I’ve been having fun making an OP adventurer, conquering what I can before I die, then taking off as another landless adventurer and conquering what I can before I die. Just leave the boring marriage planning and politicking to the AI in my dynasty and I get to have the fun. I’m interested in the changes as I agree it was a bit too easy to become an OP adventurer.
Thanks 🎉
Mod community getting another extinction event, thanks.
Oh no! How dare they to update their games!
The patch had no effect on mods whatsoever.
You know this game is supposed to be an ongoing project
It’s fine as long as it’s not like bannerlord where they release one mod breaking update a year and the people who made the mods have long quit playing.
@@MusicIsTheJoyOfLife Yeah and the update is literally a bug fix that no one has ever had an issue with
now that map painting is no longer the only way to go, i hope pdx will focus on organic expansion of establised empires
I'm curious how long is will take them to fix the twin building
The changes to the adventurer buildings I'm torn on. I understand why and agree with it, but its annoying to have to relearn where everything is now! Also you have very very limited control over what contracts you get. Constantly giving you contracts you can't complete &/or don't match your specialization can be incredibly frustrating! Crossing all of Europe just to find a couple contracts and going all the way back again trying not to accidently get criminal contracts or all schemes. The playstyle felt more like Pilgrimage simulator 2.0 until you got enough building bonuses to do a little bit of everything. Still early though and still really enjoying the expansion!
You can ask in the town's to spawn contracts but it still can be options you don't match sadly
@@Malforian And sometimes they either don't spawn even though you paid for it, or 1 or both spawn in the fog of war and unless you travel in the right direction you don't see them.
Personally I am quite peeved that as an Administrative Top Liege my tribal vassals, who are the same early medieval culture and reformed faith as I am don't seem able or willing to transition to a government that can then be made into administrative. At least with the change I can no grant all of them independence even if they're de jure vassals, should make Dynasty of Many crowns a bit easier (I mean, it's not going to happen on it's own). Hopefully being independent, culturally advanced reformed tribals they'll turn feudal, or better, I can give all my tribal dukes to a feudal king.
In my current campaign I have formed the North Sea Empire as an unreformed tribal, and then adopted administrative government. Haraldr really got a lot done in 72 years of rule. Safe to say there's a lot of tribes still in Northern Europe and Albia. I also discovered that if I use a directed Great Holy War, then the benefactors become tribal rulers (now if only Haraldr's heir could become a conqueror aswell since either 6 year olds can inherit the trait, or something about acclamation succession screws with it)...
Yeah I found the amount of knights and being able to hire so many different special MAAs as landless adventurer is kinda ridiculous. I don’t think is should be able to complete knight of the swan, become crusader king, found outremer empire and still adventure war kingdom of Valencia for the achievement as Rodrigo Vivar in one lifetime
Did the bug where you would get courts dlc for free without the better culture part get fixed
The last holding I founded as an adventurer is paying 30 gold every month.
how tf
Fixes are great but they break mods so I've started to dread these small updates.
I don't see how any of this affects mods except updating the patch number.
@@ItIsYouAreNotYour Perhaps that thinking works when you have 2-3 mods, not when you use overhaul mods and long lists of submods for it.
So if its 5% instead of 10% does that make the prior default 2 become a 1 and the new default 10 become a 5 by previous dlc standards?
@@MatthewZzzz0 it's the same as before so the 2 of old would be 2 now I believe
@@Malforian it's very confusing how they worded it if so
Hey Folks!
One really quick thing though the update seems like a great idea. I just want less updates. I go play a game yesterday starting up a really nice game and boom broken due to breaking mods.
68.75% Nice
when is the next console update?
I dunno, there has been no news i've seen
Raiding governors is stupid.
I’m just upset because Wallachia is hard enough as is with theme expansion cbs from the Greeks.
@@JustDan718they need to do a southern slav or “vlad the impaler” type of flavor pack. Include some Kievan Rus content as well.
@@iblameabel I was thinking instead of frontier governors being able to raid why don't they make a "raid for riches" decision for these admin rulers that allows them to spawn a contract (for adventuring players) or which heralds mercenary adventures (ai) for you to pick from to go raid for a small cut of gold and increased prestige based on holdings looted.
This fulfills the lack of raiding for landless characters, makes use actual of the ai adventures wandering the map, and this could also make it so norse adventures are able to get that varangian trait.
this is awful i will never understand people wanting nerfs in a single player game not everybody plays the same
stop crying bby
it is also supposed to be kinda a historical sim. And having homeless people with their 20.000 space marine vikings running around and wiping out everything they touch isnt quite accurate
This was a great patch.
you realize you can mod this to your heart's content, right?
It's a strategy game, I want to make meaningful decisions. The balance is all about making your decisions more meaningful and unique.