Our Lecturer whos teaching Animation at SAE Liverpool Suggested to watch your channel specifically for beginners and ever since i started watching ur vids I feel like im always ahead in the class 🤣🤣 tysm your the best on this
Thanks for a quick and succinct tutorial. Building a reel at the moment and thought an AO/wireframe turntable would be nice. Though im aware AO is over used in reels. Cheers!
@@AcademicPhoenixPlus Of course. I was wondering if I could ask something. Im having a couple of issues with a model of mine with a fairly large but not massive poly count, some 5 million at the moment. Is there anything I can do to decrease this? Its not close to being finished and my scene is getting pretty sluggish.
Wow! Why is it so high? If it is all modeling, I would suggest you use textures to push the story of the object. Otherwise, you might need to go back and retopologize the model so it's more efficient. Here is a tutorial on retopoing. I hope this helps! ua-cam.com/video/-5cJ8ifN774/v-deo.html
I have a problem where when I plug in the original ai standard surface the whole mesh turns black when i render it. I am using maya 2020.. anyone knows what to do?
Hi Tal, sorry that you are having issues. Is the surface just black, or is the whole render black? If everything is black, you just need a light (Arnold>Light>physical sky). If that's not it, then make sure you are using the Arnold Render (Arnold>Render). I hope that helps!
Hi electronics, specular has roughness slider. So if you want it to be really reflective, you reduce the roughness. There is also metallic in the base color. That will definitely increase your reflection. They work together. :) Here is a tutorial on how to control your Arnold shader! ua-cam.com/video/EHwxjbu5Nb8/v-deo.html I hope that helps!
Very useful, thank you!! I have a question though: Is it possible to Render an image with a model using displacement maps but showing the wireframe base topology?
That's a really good question, Piero! I'm not sure. Displacement maps changes the topology of the mesh, so therefore the wireframe will show that. I tried it, and yes, the wireframe will display the new 'warped' geometry. I hope that makes sense!
@@AcademicPhoenixPlus Yeah that's the same problem I've been having! I'm not sure what to do to show the wireframe of one of my models since it uses a displacement map as well... I guess I will have to show it without the displace extra details, what do you think?
If you want to show off your model's original shape (without displacement), then you'll have to remove the displacement... render the normal model with wireframe. Then connect the displacement for final look! It's an extra step, but it'll work. :) I hope that helps!
That's smart thinking dimeolas. These tutorials are built to help build your skills, and better yet, you come up with new solutions. Love it! Thank you for your comment. :)
I tried to use this aiComposite shader with my model that has a png texture, and it doesn't seem to be working - I get the error "# Warning: unable to connect standard_surface() to composite(B) - types are not compatible (CLOSURE to RGBA) # # Warning: [mtoa] Could not link nex_body_mat to aiComposite3.B. # ". Can it only be used with preset rgb colours and not place2Dtexture?
Hello! Thanks, but just a question: when I render a smooth mesh, the aiWireframe renders it with a lot of subdivisions. i just want a mesh wireframe smooth but without all theses subdivisions? Thanks
These tutorials are very useful. Thanks! Would be awesome if you could create aiSkin tutorials in the future as well. Just a suggestion. :) Keep up the good work.
Thats so cool. Since there are almost every basic nodes in hypershade that you can actually composite your render layers. So is there a possibility where I can sort of precomp inside maya using arnold in other words live ipr to a comp file. Pls reply thanks.
I don't see why not! Try plugging the aiWireframe into Opacity. You'll have to flip the colors (fill color black, line color white). Make sure that your geometry shape has 'opaque' turned off. That should do it. :)
Thanks for this but I've tested it with two completely different Material. One is rocks with quite a heavy displacement and other is snow with a very low displacement. They both have their albedo, specular and normal maps. now i want to add rocks on top of snow shader so that they preserve Their unique displacement information as well as all the other info, but the problem here is about displacement. I will control where to show each material by mask. Maybe I'm doing something wrong but this method doesn't do anything in this case. Can you suggest Anything? Thank in Advance!
nice tutorial. :) sadly the arnold wireframe shader still doesn't allow to show the wireframe for the patches only. which is what a modeler, most often than not, really wants to show in a reel.
Hi! I'm loving your videos, they are very good! Actually I have a question about this tutorial, I'm new to 3D modeling and I was wondering: For what porpuse can I use this combination of any shader with a Wireframe? I've never seen this before adn now I'm curious haha. Thank you very much!
That's a good question, Ramon. Some artist like to show off their textures and have wireframe on top. Instead of using the orange shader, you can replace it with a texture you created. It's another way of showing off your hard work. It also teaches how to layer shaders together. It's fun! I hope it was helpful. :D
So if I a have a human character model that uses 10 different materials, I have to go and make 10 different composites for each material if I want the whole model to show its wireframe in the render?
@@AcademicPhoenixPlus ohhh I see, I didn know I could use a render layer to basically apply my wireframe meterial on top of everything! Thanks! Your videos are the best!
You are very welcome, Akash. I hope this was helpful. By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
You are very welcome, Pedagogia. I truly hope it helped. :) By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
I'm glad it helpful. Thank you for commenting! By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. :) www.academicphoenixplus.com/
I'm a bit confused by your question... but if it's a render pass, you can delete the render layer/aov. If it's a texture, assign a lambert to it so it won't render. I'm not sure if that helped!
@@AcademicPhoenixPlus actually I want to take out wireframe passes of an animated sequence...so composition could be easier...else i have to take out another sequence of same camera with wireframe.. that's not what i want..
You are very welcome, Keith! Keep an eye out for more! By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
Our Lecturer whos teaching Animation at SAE Liverpool Suggested to watch your channel specifically for beginners and ever since i started watching ur vids I feel like im always ahead in the class 🤣🤣 tysm your the best on this
vvow ... thanks!
Saved a minimum of a week journey with the hypershader.
Glad you liked it, szabolcsagai. I'm glad it was helpful!
Thanks for a quick and succinct tutorial. Building a reel at the moment and thought an AO/wireframe turntable would be nice. Though im aware AO is over used in reels.
Cheers!
Thanks Pippin, This is just another way of rendering your pieces. :)
@@AcademicPhoenixPlus Of course. I was wondering if I could ask something. Im having a couple of issues with a model of mine with a fairly large but not massive poly count, some 5 million at the moment. Is there anything I can do to decrease this? Its not close to being finished and my scene is getting pretty sluggish.
Wow! Why is it so high? If it is all modeling, I would suggest you use textures to push the story of the object. Otherwise, you might need to go back and retopologize the model so it's more efficient. Here is a tutorial on retopoing. I hope this helps! ua-cam.com/video/-5cJ8ifN774/v-deo.html
Your videos are always so helpful! Thank you!
Thank you! I love your style!
You are very welcome Jose. Thank you for your support!
I have a problem where when I plug in the original ai standard surface the whole mesh turns black when i render it. I am using maya 2020.. anyone knows what to do?
Hi Tal, sorry that you are having issues. Is the surface just black, or is the whole render black? If everything is black, you just need a light (Arnold>Light>physical sky). If that's not it, then make sure you are using the Arnold Render (Arnold>Render). I hope that helps!
Hi medam, where is reflection option? specular and reflection changed equally. I cant change individual? please reply
Hi electronics, specular has roughness slider. So if you want it to be really reflective, you reduce the roughness. There is also metallic in the base color. That will definitely increase your reflection. They work together. :) Here is a tutorial on how to control your Arnold shader! ua-cam.com/video/EHwxjbu5Nb8/v-deo.html I hope that helps!
Thanks and keep up the excellent work!!! and yes lighting tut will be great :D
Thank you Nigel!
Very useful, thank you!! I have a question though: Is it possible to Render an image with a model using displacement maps but showing the wireframe base topology?
That's a really good question, Piero! I'm not sure. Displacement maps changes the topology of the mesh, so therefore the wireframe will show that. I tried it, and yes, the wireframe will display the new 'warped' geometry. I hope that makes sense!
@@AcademicPhoenixPlus Yeah that's the same problem I've been having! I'm not sure what to do to show the wireframe of one of my models since it uses a displacement map as well... I guess I will have to show it without the displace extra details, what do you think?
If you want to show off your model's original shape (without displacement), then you'll have to remove the displacement... render the normal model with wireframe. Then connect the displacement for final look! It's an extra step, but it'll work. :) I hope that helps!
@@AcademicPhoenixPlus Thanks, I'll do that :)
I love your tuts, Monica - thank you so much! 🌲🌲
Thank you Pine! I also saw that you singed up for my newsletter. Thank you for the support!
Hi!!! Please make a tutorial on xgen hair and fur plseassss.
Thank you for the suggestion, Paradise. I’ll add it to my list!
Thx for posting this. I'm thinking you can use the aicomposite with an alpha to make a ground with two different textures like say dirt and grass.
That's smart thinking dimeolas. These tutorials are built to help build your skills, and better yet, you come up with new solutions. Love it! Thank you for your comment. :)
I tried to use this aiComposite shader with my model that has a png texture, and it doesn't seem to be working - I get the error "# Warning: unable to connect standard_surface() to composite(B) - types are not compatible (CLOSURE to RGBA) #
# Warning: [mtoa] Could not link nex_body_mat to aiComposite3.B. # ". Can it only be used with preset rgb colours and not place2Dtexture?
Hello! Thanks, but just a question: when I render a smooth mesh, the aiWireframe renders it with a lot of subdivisions. i just want a mesh wireframe smooth but without all theses subdivisions? Thanks
These tutorials are very useful. Thanks! Would be awesome if you could create aiSkin tutorials in the future as well. Just a suggestion. :) Keep up the good work.
Hi Edgar, thank you for the comment! I'm glad this was helpful. I'm currently working on a character and I'll go over aiSkin. Keep an eye out! :)
This is amazing. Thank you so much!
I truly hope it helped, Itzel! :)
Thats so cool.
Since there are almost every basic nodes in hypershade that you can actually composite your render layers. So is there a possibility where I can sort of precomp inside maya using arnold in other words live ipr to a comp file. Pls reply thanks.
Hi FX Side, Yes you can fake compositing in Maya. Though it will never be able to replace accurate compositing (yet). :)
It is possible to render with aiwire just the line and the fill as transparent?
I don't see why not! Try plugging the aiWireframe into Opacity. You'll have to flip the colors (fill color black, line color white). Make sure that your geometry shape has 'opaque' turned off. That should do it. :)
Thanks for this but I've tested it with two completely different Material. One is rocks with quite a heavy displacement and other is snow with a very low displacement. They both have their albedo, specular and normal maps.
now i want to add rocks on top of snow shader so that they preserve Their unique displacement information as well as all the other info, but the problem here is about displacement. I will control where to show each material by mask.
Maybe I'm doing something wrong but this method doesn't do anything in this case. Can you suggest Anything? Thank in Advance!
不错的效果,学习了。
Amazing! Thank you :)
Thank you Guilherme! I hope it was helpful. :)
nice tutorial. :)
sadly the arnold wireframe shader still doesn't allow to show the wireframe for the patches only. which is what a modeler, most often than not, really wants to show in a reel.
Thank you Gabriel. I'm sorry it didn't work out for you, but I hope you find something that does. :)
Hi! I'm loving your videos, they are very good! Actually I have a question about this tutorial, I'm new to 3D modeling and I was wondering: For what porpuse can I use this combination of any shader with a Wireframe? I've never seen this before adn now I'm curious haha. Thank you very much!
That's a good question, Ramon. Some artist like to show off their textures and have wireframe on top. Instead of using the orange shader, you can replace it with a texture you created. It's another way of showing off your hard work. It also teaches how to layer shaders together. It's fun! I hope it was helpful. :D
@@AcademicPhoenixPlus thank you! Congratulations for your great videos
Please can you make video interior lighting in arnold ? Thanks
That's a good idea! I have some other tutorials coming up and then I"ll work on lighting. :)
So if I a have a human character model that uses 10 different materials, I have to go and make 10 different composites for each material if I want the whole model to show its wireframe in the render?
You could but that would take forever. i would composite instead: ua-cam.com/video/1ZyGqhpw4XY/v-deo.html
@@AcademicPhoenixPlus ohhh I see, I didn know I could use a render layer to basically apply my wireframe meterial on top of everything! Thanks! Your videos are the best!
can u make video of holding 3D hammer or something on real hand ??any object bcz i want to lean that composition
Is this for animation? I usually use parenting or constraints. I'll add it to my list. :)
thanks alot!
Your very welcome! Hope it helps!
thank you soo much
You are very welcome, Akash. I hope this was helpful.
By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
very appreciated
You are very welcome, Pedagogia. I truly hope it helped. :)
By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
very useful....💚___thank you
I'm glad it helpful. Thank you for commenting!
By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. :) www.academicphoenixplus.com/
I WANT TO TAKE OUT WIREFRAME AS RENDER PASS...CAN I? PLZ HELP URGENT
I'm a bit confused by your question... but if it's a render pass, you can delete the render layer/aov. If it's a texture, assign a lambert to it so it won't render. I'm not sure if that helped!
@@AcademicPhoenixPlus actually I want to take out wireframe passes of an animated sequence...so composition could be easier...else i have to take out another sequence of same camera with wireframe.. that's not what i want..
Huh... something like this? ua-cam.com/video/1ZyGqhpw4XY/v-deo.html
thanks alot
You are very welcome. :)
Good tute.. tanx.
You are very welcome, Keith! Keep an eye out for more!
By the way, if you want to get pre-released content, updates on workshops, free models, and more, please sign up for my newsletter. www.academicphoenixplus.com/
Hmm... thank you Ms. Phoenix. I'll give it a shot.
nice
thq