Setting All Up | Instant runtime character in UNITY w Game Kit Controller (GKC) x Ready Player Me
Вставка
- Опубліковано 27 чер 2024
- Game Kit Controller (GKC) x Ready Player Me v1.10.0 || Unofficial Integration, download link below 👇🏼
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✅ GKCxRPM Integration_v.1.0. unitypackage
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📥Download Integration Package:
drive.google.com/drive/folder...
Tested on Unity 2019 | 2020 | 2021 LTS
Compatibility: Built-In RP | URP | HDRP
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GKC x Ready Player Me integration need 2 assets to run, you can grab both here:
📥Game Kit Controller
assetstore.unity.com/packages...
📥Ready Player Me Unity SDK v1.10.0
docs.readyplayer.me/ready-pla...
direct link :
drive.google.com/file/d/1F1Qx...
To use your own Ready Player Me Avatar simply Sign-Up at Ready Player Me website (readyplayer.me/) and start creating Avatar.
Also consider signing up as Ready Player Me partner or developer to gain more benefit while using Ready Player Me Avatar system for your apps or game.
👉🏼 Know more about become a Developer:
docs.readyplayer.me/ready-pla...
👉🏼 Know more about become a Partner:
docs.readyplayer.me/ready-pla...
We will discuss additional step about the AI, UI and Event System in the other occasion, thank you and have fun! 😉
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📑 Content:
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00:00 - Greeting
00:10 - Creating Unity Project
00:55 - Importing Game Kit Controller
03:00 - Installing Ready Player Me UNITY SDK v1.10.0
05:56 - Installing GKC x RPM Integration
06:57 - Add Tag
08:33 - Edit Script
11:12 - Final Check & Test Play
15:43 - Latest Preview
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🎯What's Next:
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How about to make it online multiplayer?
I plan to also integrate the Continuous Floating Origin asset (assetstore.unity.com/packages...) because it already supports GKC and is currently integrating its Online multiplayer feature into GKC.
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🚨Important Notes:
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For now, the RPM Voice Handler is not working properly, the mouthOpen blendShape weight only moves between 0-1 instead of 0-100 and this also happens in the clean install of Ready Player Me Unity SDK v.1.10.0.
GKC x Ready Player Me Integration package is still in Beta, please expect glitch, and I'm sorry because of my limitations I may not be able to provide support for this integration other than what I share, but maybe if you find something to get this better does not hesitate to discuss it in the comments below.
The scripts are made as simple feel free to use, upgrade and modify the script on your project as you wish, except for those relating to the licenses of Ready Player Me (docs.readyplayer.me/ready-pla...) and Game Kit Controller usage, the applicable ones are according to each.
#madewithunity #unity3d #readyplayerme #avatar #metaverse #gamekitcontroller #gamedev #unity3dtutorial
Looks cool man!
thank you very much, i really appreciate it
Hello, thank you for this resource. I have tried with the RPM + TPC version and I got 2 errors, the first one in processor.ProcessAvatar(avatar, avatarMetadata.OutfitGender);, specifically in avatarMetadata.OutfitGender, I have removed OutfitGender and it got through. Then when trying to load an avatar I get a timeout error.... Do you know what could be wrong? Greetings and thanks
Thanks again, I forgot to mention that this integration (GKC/TPC) only supports RPM v1.10.0 and Male Outfit, so if you try to load female outfit avatar load it might get stuck maybe that's the cause, I'll try to check once I have a chance and update this integration to the latest version of RPM v1.11.0
No Foot IK?
Fired up GKC resulting in 640 errors. Shit pack. What a mess.