- 49
- 39 447
Ruals Syarif
Indonesia
Приєднався 28 бер 2016
Here I share scripts, tools, integration with cool stuff as part of my journey path to deepen knowledge related to game , immersive development and related technology with UNITY.
#2 Initial Integration Test Photon Fusion 2 x Game Kit Controller GKC Unity 6
The #2 progress of the initial integration GKC using Photon Fusion 2, tested in GKC Action System Scene.
#photon #fusion #unity #multiplayer #gamedev
#photon #fusion #unity #multiplayer #gamedev
Переглядів: 160
Відео
#1 Initial Integration Test Photon Fusion 2 x Game Kit Controller (GKC) Unity 6
Переглядів 16828 днів тому
Just drop some initial testing, sorry for pinky mats 🫣✌️ #photon #fusion #unity #multiplayer #gamedev
MSK 2 - WIP using Ready Player Me & Photon Fusion 2 Advance KCC Sample Startup
Переглядів 2196 місяців тому
#unity #photon #fusion #multiplayer #readyplayerme #gamedev
MSK 2 - WIP using Ready Player Me & Photon Fusion 2 Advance KCC Sample
Переглядів 1856 місяців тому
I've had the MSK #unity update running with #PHOTON #FUSION 2 and integrated Avatar Creator from #ReadyPlayerMe for almost a month now. Since then, I've been keen on adding more and more extra features, starting from first to third person view change at runtime, head bob, surface-based footstep, emotes, health and stamina systems including pickups, to examples of Patrol and wandering AI spike c...
[WIP] VRoidHub runtime VRM models using VRoidSDK
Переглядів 321Рік тому
Initial test for spawning VRoidHub runtime VRM models using VRoidSDK . #vroidhub #vroid #vroidstudio #VRoidSDK #madewithunity #gamedev #indiedev #wip
#3 Photon Fusion BR200 with Ready Player Me | Runtime Avatar Setup
Переглядів 1,4 тис.Рік тому
Hi friends! In this third part of the BR200 with Ready Player Me series, we will be setting up the BR200 to use the Ready Player Me runtime avatar. Let's get started and follow along! Get all dependencies: Ready Player Me Unity SDK 📥 docs.readyplayer.me/ready-player-me/integration-guides/unity/quickstart BR200xRPM simple bridge 📥 ruals.itch.io/photon-br200-w-ready-player-me-runtime-avatar Impor...
Change to WebGL | Simple UNITY Multiplayer with Photon Advance KCC and Ready Player Me
Переглядів 2,1 тис.Рік тому
Hi friends, in this video, we will try to change our target platform to WebGL, which integrates the Ready Player Me Avatar Creator. In case you missed it, this video is a continuation of Part 1 🎬 ( ua-cam.com/video/fdNNUrTUOII/v-deo.html ), where we started this project. Okay, let's follow... Dependencies: Ready Player Me Avatar Creator WebGL Example 📥 github.com/readyplayerme/Unity-WebGL-Examp...
#2 Photon Fusion BR200 with Ready Player Me | Change Default Character w Compatible Model
Переглядів 1,6 тис.Рік тому
Hi friends, continuing this BR200 with Ready Player Me series. This time, before diving deeper into customizing the character with Ready Player Me Avatar. It's a good idea to start with the simplest approach first, to get a better look of which components need to be updated and what needs to be adjusted by changing the default character with a compatible character model. Compatible Character Mo...
Simple UNITY Multiplayer with Photon Advance KCC and Ready Player Me
Переглядів 1,8 тис.Рік тому
Nah, 🤭honestly, it took me a few days to complete this integration (Of course, you can install and use it in just a matter of minutes.) in between my busy schedule. I had to change methods several times to synchronize player data, starting from using just PlayerPrefs, classes, all the way to Scriptable Objects. Not to mention the difficulty of debugging WebGL functions in Unity. 🙂 But I've lear...
[WIP] #4 Photon Fusion Advanced KCC with Ready Player Me | Final Testing
Переглядів 378Рік тому
Doing final testing for both PC and WebGL Build after adding few additional features. hope can release it soon. Meanwhile, you can also test it out here: ruals.itch.io/multiverse-sk *The demo still using Demo RPM Avatar Creator subdomain and free 20 CCU Photon Apps, please expect some limitation. #madewithunity #multiplayer #photon #readyplayerme #tutorial #gamedev #wip
#2 Simple UNITY Multiplayer with PHOTON FUSION ADVANCE KCC | Change Model it's Easy
Переглядів 1,3 тис.Рік тому
I assume you have successfully installed what is in part 1 ua-cam.com/video/cJzSUGjhca8/v-deo.html . Continue our progress, here we try to replace the character with another model that we want. As an example, I use Free assets from Synty Studio. Content: 00:04 - What you will get. 00:15 - Get Free Polygon Starter Pack. 00:43 - Import Polygon Starter Pack. 01:32 - Prepare Folders. 01:59 - Setup ...
[WIP] #3 Photon Fusion Advanced KCC with Ready Player Me | Runtime Avatar Sync
Переглядів 651Рік тому
Progress in sync Ready Player Me Runtime Avatar in WebGL with Photon Fusion Advanced KCC, following my previous post here ua-cam.com/video/cJzSUGjhca8/v-deo.html #madewithunity #multiplayer #readyplayerme #photon #gamedev #unity
#1 Photon Fusion BR200 with Ready Player Me | Setting up BR 200 Project
Переглядів 2,9 тис.Рік тому
Hello friends!! This time, I am excited to share the first part of "Photon Fusion BR200 with Ready Player Me" runtime Avatar. In this part, we'll get through the setup process of the Photon Fusion BR200 project. So, without further ado, let's get started! Content 00:04 - What you will get. 00:14 - Get Photon Fusion BR 200. 00:38 - Add IL2CPP Module. 00:52 - Create Project. 01:19 - Change Input ...
[WIP] #2 Photon Fusion Advanced KCC with Ready Player Me | Avatar Creation Integration
Переглядів 520Рік тому
Example of integrating Ready Player Me Avatar Creation in WebGL with Photon Fusion Advanced KCC, following my previous post here ua-cam.com/video/cJzSUGjhca8/v-deo.html #madewithunity #multiplayer #readyplayerme #photon #gamedev #unity
[WIP] #1 Photon Fusion Advanced KCC with Ready Player Me
Переглядів 430Рік тому
[WIP] #1 Photon Fusion Advanced KCC with Ready Player Me
#1 Simple UNITY Multiplayer with PHOTON FUSION ADVANCE KCC | Initial Project
Переглядів 7 тис.Рік тому
#1 Simple UNITY Multiplayer with PHOTON FUSION ADVANCE KCC | Initial Project
[WIP] #2 UNITY Photon Fusion BR200 with Ready Player Me Runtime Avatar
Переглядів 676Рік тому
[WIP] #2 UNITY Photon Fusion BR200 with Ready Player Me Runtime Avatar
[WIP] #3 UNITY Photon Fusion BR200 with Ready Player Me Runtime Avatar
Переглядів 924Рік тому
[WIP] #3 UNITY Photon Fusion BR200 with Ready Player Me Runtime Avatar
[WIP] NononZone Multiplayer Controller x Ready Player Me
Переглядів 187Рік тому
[WIP] NononZone Multiplayer Controller x Ready Player Me
[WIP] GKC Game Kit Controller 3.5 x TextMeshPro
Переглядів 195Рік тому
[WIP] GKC Game Kit Controller 3.5 x TextMeshPro
[WIP] #1 UNITY Photon Fusion BR200 with Ready Player Me Runtime Avatar
Переглядів 1,4 тис.Рік тому
[WIP] #1 UNITY Photon Fusion BR200 with Ready Player Me Runtime Avatar
[WIP] Update Game Kit Controller 3.5 x MxM Motion Matching for UNITY 2.2.15 - 23-03-22
Переглядів 1,3 тис.Рік тому
[WIP] Update Game Kit Controller 3.5 x MxM Motion Matching for UNITY 2.2.15 - 23-03-22
Simple Unity Netcode Multiplayer with NononZone MultiPlayer DevHUD x Ready Player Me Avatar
Переглядів 1,8 тис.2 роки тому
Simple Unity Netcode Multiplayer with NononZone MultiPlayer DevHUD x Ready Player Me Avatar
How i use Unity Starter Assets TPC x Ready Player Me Runtime Avatar
Переглядів 1,7 тис.2 роки тому
How i use Unity Starter Assets TPC x Ready Player Me Runtime Avatar
Setting All Up | Instant runtime character in UNITY w Game Kit Controller (GKC) x Ready Player Me
Переглядів 1 тис.2 роки тому
Setting All Up | Instant runtime character in UNITY w Game Kit Controller (GKC) x Ready Player Me
Stamina System | Integration Progress | Game Kit Controller (GKC) x Climbing System
Переглядів 4462 роки тому
Stamina System | Integration Progress | Game Kit Controller (GKC) x Climbing System
Integrating AI | Instant runtime character in UNITY w Game Kit Controller (GKC) x Ready Player Me
Переглядів 7652 роки тому
Integrating AI | Instant runtime character in UNITY w Game Kit Controller (GKC) x Ready Player Me
Adding Features | Instant runtime character in UNITY w Game Kit Controller (GKC) x Ready Player Me
Переглядів 9832 роки тому
Adding Features | Instant runtime character in UNITY w Game Kit Controller (GKC) x Ready Player Me
Initial Testing | Instant runtime character in UNITY w Game Kit Controller (GKC) x Ready Player Me
Переглядів 5832 роки тому
Initial Testing | Instant runtime character in UNITY w Game Kit Controller (GKC) x Ready Player Me
Initial Preview | Integration Progress | Game Kit Controller (GKC) x Climbing System
Переглядів 2212 роки тому
Initial Preview | Integration Progress | Game Kit Controller (GKC) x Climbing System
so, do you have discord ?
Hey, sorry for late respond, yeah I do have Discord! Feel free to add me: ru4ls#7332
great video! can this be done using ready player me webgl avatar creator on unity6 with photon fusion 2?
Hey, thanks, man! Yeah, honestly, I created this integration ( ua-cam.com/video/6jYMtnv4z0M/v-deo.htmlsi=r3yGWoudyyM_y14i&t=953 ) with moments like this in mind.
@@rualssyarif Do you recommend fusion 2 or unity Netcode with the integration of RPM? My project is creating an educational event not a game. I'm a beginner at this, sorry for bothering u. Thanks again
Great chanel looking forward to make a projeke your video will com in handy
Thanks for your kind words 😊! Yes, I plan to do that too. It's just that my time is still very limited due to my routine. you know its between something you like to do and something you have to do 😏. Haha.. thanks for watching 🙏
Hey ! that looks pretty awesome, you seem like you would be a right fit for a programmer, first id like to interview you a little and show you what we are working on
Hey, thanks a lot for the kind words! Much appreciated. I'd love to learn more about what you're working on and chat further. Feel free to share more details about that, and let's set something up.
@@rualssyarif what's your discord ?
It would be great if you could go through the whole thing, it would be a great help to the community.
Thanks so much for the suggestion! I really appreciate it. Going through the whole thing sounds like a great idea, and I'm glad to know it could help the community. I'll definitely consider it!
Hello, currently some scripts that you put are not valid and the gameplay prefab does not appear, could you update the video or that specific part please friend
Thanks and sorry for the confusion! I should’ve mentioned earlier that this integration is already deprecated. I probably won’t be updating it moving forward, since Fusion 2 now has a starter asset sample available both on the website and in the Asset Store.
Integration tutorial?
I'm sorry I haven't had the chance to update this integration for the current version of GKC yet. However, I do plan to update it when GKC 3.8 is released.
Very nice. Looking forward to see more progress on it :D I will also start the official work on the online on GKC this month ^^ Regards.
🤩 I'm very excited to look forward to the multiplayer version of GKC; it will be amazing.
Hi. How is the BR200 project going?
currently updating
Cool☺️
Skill detected 🧐
hey, thanks for the kind word, much appreciated.
Hi,Dude can you tell me how to change UI in BR200?please reply bro!
Hi, You can modify the UI through the prefab or assets located in TPSBR/UI/Prefabs. You can also access it by opening the GameplayUI scene in TPSBR/Scene/GameplayUI. Hope that helps!
@@rualssyarif Ohh,I was changing it from menu scene, Thanks man
I'm getting some errors after importing the simple bridge unity package files. 18 errors total, coming from files like Agent.cs, CharaterAnimationController.cs. etc. Looks like KCC import has been moved from Fusion.KCC to Fusion.Addons.KCC among other changes. What is the best way to get simple bridge compatible with the latest version of Fusion?
Yes, you’re right, there’s a namespace change in the BR200 version of Fusion 2. I’m planning to update this, probably around next month. thanks for your information
Where can we get this or buy this?
hey thanks before, this project is part of my learning journey for the network system. I shared the previous version for Fusion 1 on my itch.io. but for this version is not ready to share yet
is there an updated version of this to work with current readyplayerme?
will try to update it around next month
Hello! I'm having a bit of trouble replicating this in my own project & was hoping you could assist. 🙏 My customer character prefab is _mostly_ working as intended, but I cannot figure out how to tie KCC values into the Animator. In the video, you attach a "Simple Animator" script to your own character, but I have no idea where you got that or what it might entail. I'm using the latest Advanced KCC Sample Project as a basis, and it doesn't include such a script. Any help would be most greatly appreciated. Thank you! 👏 Edit: Oh hell, it's probably included in the Simple KCC project, isn't it? Let me go take that apart. 🤣 Nope, not in there either. 🤔 Hmm... Update: It took a whole lot of digging, but I have something that's at least somewhat functioning, haha! I'll keep tinkering. Thanks for the vid! 👏
idk if you already found a solution for this, but "Simple Animator" script is a custom made script to bridge the networkMecanimAnimator. it's a simple script as it named though. lemme know if you need that. and thanks in advance for watching
@@rualssyarif Ever so kind of you. :) I did eventually sort it out, lol, just took me some headscratching. Thanks much & keep the great content coming!
Does it mater where im located? Im in Australia. Im having another go at getting this to work. What settings worked for you?
Hey, I’m in Indonesia. Did you find the solution? Sorry for the late response-I rarely check my UA-cam channel.
@ yes I found the solution thanks
i have problem when i start the game the loading menu is stuck
mantap kamu bang
Can I ask where you found the Advanced KCC template? I was surprised to see the SimpleFPS sample only implements Simple KCC, and the link to the advanced KCC seems to be down. That's steered me away from using it, assuming they found some issue with it or something.
hi, sure. You can find it at this link: doc.photonengine.com/fusion/current/addons/advanced-kcc/download but yes, the download link seems to be down atm.
does this work with webgl?
AFAIK, since Fusion Advance KCC samples support WebGL, mobile, and even VR, it seems like it will support it. However, at the moment, the focus is still on the standalone, then i'll make sure for WebGL later.
share it as a complete bundle package with all the features, I wont complain at all...
wait what... 😅, thanks for the suggestion, I'll think about it. 👍
Bro can you do this for Fusion 2? They do not have Advanced KCC for Fusion 2
hi thanks, i plan to share it around next week for this, sorry for the delay
There's an entire Fusion 2 Advanced KCC sample project with some pretty good documentation on the Photon site, fyi. I'm tinkering with it at this very moment.
Assets\FusionKCCxSA\Scripts\SimpleAnimator.cs(9,13): error CS0246: The type or namespace name 'KCC' could not be found (are you missing a using directive or an assembly reference?) how to fixt it?
hi thank, Can you tell me which version of Fusion you're using?
can you share the integration GKC climbing system Bridge scripts?
hi thank and sorry for late respond. Of course, I'm happy to share. However, I haven't had the chance to update it to the latest GKC version, and its integration might not be clean yet. If possible, you could DM me via LinkedIn so it's easier for us to communicate further.
Ready player me Avatar URL is not loaded in Windows Build Unity
hi thanks for testing the package. can you provide me more details about this, like... does the game still run but without loading the avatar, or perhaps there's an error in the console before building?
AvatarRenderExample The name 'AvatarRenderExample' does not exist in the current context Should i add 1.03 I added only 1.04
hi thanks, due to inevitable API changes with each update of Ready Player Me, these assets might be obsolete. If I may ask, do you need it for Single Player or Multiplayer?
thanks
much appreciated
This is not working anymore, they have deleted all the contents of the assets folder from the package in package manager
Thank you for your comments and information. I haven't had a chance to check for BR200 yet. I'm also looking forward to BR200 for Fusion2 version. I'm planning to update its integration. However, if it's not released this month, I'll try using Fusion SimpleFPS for the integration later.
This is so great. I am also interested with your video (change to webgl) and I want to follow your video. but I can't download Photon Advance KCC 1.1.5 or 1.1.6 anywhere. Do you know where can I download that?
hi thanks, Since Fusion has been updated to Fusion2, this integration might not be relevant anymore. I'll try catching up with WebGL for MSK Fusion2 version after the standalone build. here is the progress: ua-cam.com/video/NvQTmeujRmw/v-deo.html
Work in android
I haven't had a chance to try it yet.
You are someone who needs support. Thank you
hi thanks, much appreciated
Unfortunately this is beyond broken, the version used of KCC here can no longer be downloaded, the current one only gives me a lot of missing references
yes true, both RPM and Advanced KCC has been updated. i plan to publish new version in the next couple of week. here is the progress: ua-cam.com/video/NvQTmeujRmw/v-deo.html
How can I make these avatars in a sitting position using a 3rd player animation controller?
I can't pick up a weapon when pressing F, but I can pick up something else besides guns and Ammo
Do you found the solution please????
Could you please make a video with KCC v2 for Ready Player Me, it would be great if there was a chat system.
Hi can two different devices from different networks appear in the scenes? In my case I was trying with a friend and we tried "Start Host" and Start client but the "Start Client" Connection is taking too long. am i missing something?
I have impot this project but when try to build in webgl it show me type or namespace error webinterface does not exist in current context in script AvartarWebview, RuntimeAvatarSetterUI, SimpleMenu
this template doesn't work anymore
works fine in editor but when building I keep getting errors regarding web interface
// CoreSettings partner = CoreSettingsHandler.CoreSettings; // Get the partner's CoreSettings // WebInterface.SetupRpmFrame(partner.Subdomain); // Set up the RPM frame using the partner's subdomain this part in AvatarUrlWebView keeps giving errors
your are Awesome brother 🔥🔥🔥.... I used your "Unity Starter Assets TPC x Ready Player Me Runtime Avatar" now plugin is outdated ... But i fixed that issue .... i'm faceing one issue .... i able to change RPM character but Character is not Update for other Players in multiplayer . I'm using WebSocket only can you help me ? bro
Animator are not working whenever i changes the animation
Fired up GKC resulting in 640 errors. Shit pack. What a mess.
No Foot IK?
I cant enter the game or create a match I get errors from step 1
I apologize if it didn't work well for you. Is the connection with the Photon Cloud working properly? If not burdensome, could you please provide more information about the error you're facing?
@@rualssyarif thanks for your help. Yes i will get the error give me a second. The error from memory was saying i had too many players at 25 and should be under 20, but when i put in 18 still comes up with another error.
@@rualssyarif Host#0 failed to start! Result: [StartGameResult: Ok:False, ShutdownReason: Error, ErrorMessage=Max Players Peer Room value is too big. value:25. limit:20. To adjust limits, please mail us. (ErrorCode: -2)] UnityEngine.Debug:LogError (object) TPSBR.Networking/<ConnectPeerCoroutine>d__37:MoveNext () (at Assets/TPSBR/Scripts/Networking/Networking.cs:358) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
@@rualssyarif After I change players to 10 I get this error: Host#0 failed to start! Result: [StartGameResult: Ok:False, ShutdownReason: IncompatibleConfiguration, ErrorMessage=Plugin Mismatch requested='FusionPlugin' got='Default' (ErrorCode: 32751)] UnityEngine.Debug:LogError (object) TPSBR.Networking/<ConnectPeerCoroutine>d__37:MoveNext () (at Assets/TPSBR/Scripts/Networking/Networking.cs:358) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
@@paranormalgamesstudios Hi thanks in advance for subscribing, it means alot to me. btw, I haven't been able to reproduce the error on my end. May I know if it happens in gameplay types like deathmatch, elimination, or battle royale? Does this issue occur on a fresh install of BR200?
Thank you so much, this tutorial is so great.
You're very welcome! I'm delighted to hear that you found the tutorial helpful.
hello hey how can integrate GKC to MxM
Hello Ruals Syarif, Thanks a lot for this video. Can you please make a video for character implementation using mixaxo or other rigged model. I have tried your "Ready Player Me" Documentation and package but I am getting some errors while importing. Thanks in advance
You're very welcome! Yes, I plan to implement it as well with commonly used models and rigs, such as those from Mixamo or Synty. Regarding the error you're facing, if it's not too much trouble, could you please provide more information about it?
Hello hey i have both assetes but for which version GKC is this i have the 3.7 is working for this ?
Hi, thank you. Not yet for now, but I'm planning to try it on GKC version 3.7 later today.
@rualssyarif great thank you I'm still waiting 👍👍
You have Discord
I am trying to create webgl and having these errors, can you please have a look? Assets\MultiverseStarterKit\Scripts\UI\RuntimeAvatarSetterUI.cs(101,13): error CS0103: The name 'WebInterface' does not exist in the current context Assets\MultiverseStarterKit\Scripts\WebView\AvatarUrlWebView.cs(20,9): error CS0103: The name 'WebInterface' does not exist in the current context Assets\MultiverseStarterKit\Scripts\UI\SimpleMenu.cs(174,4): error CS0103: The name 'WebInterface' does not exist in the current context
I apologize for the delay in responding. Have you managed to handle the error? There's a namespace change from RPM Unity SDK 2.x to 3.x. You can update the namespace from using ReadyPlayerMe.AvatarLoader; to using ReadyPlayerMe.Avatar.Core; In the script file listed in the errors. I have also updated MSK to version 1.1, which is compatible with RPM 3.x. I have tested it for PC, but haven't tried it on other platforms yet including webGL
same issue
I tried switching the namespace even removing it all together and still wont build@@rualssyarif
there is no avatarloader in scripts.same issue @@rualssyarif
very helpful tutorial thank you so much! but how can i connect it to photon cloud?
Hi, to connect, enter your Photon Cloud AppId in the Fusion-Fusion Hub-Fusion AppId menu. Make sure the red light has turned green. If not, you can click the 'Open the Photon Dashboard' button once again automatically, as shown in the video: ua-cam.com/video/cJzSUGjhca8/v-deo.htmlsi=yE_2v4mx7gQV6ej2&t=106
@@rualssyarif Thank you I really appreciate it