#2 Photon Fusion BR200 with Ready Player Me | Change Default Character w Compatible Model
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- Опубліковано 31 тра 2023
- Hi friends, continuing this BR200 with Ready Player Me series. This time, before diving deeper into customizing the character with Ready Player Me Avatar. It's a good idea to start with the simplest approach first, to get a better look of which components need to be updated and what needs to be adjusted by changing the default character with a compatible character model.
Compatible Character Models:
📥 assetstore.unity.com/publishe...
Where this character model has the same bone structure as the default character in BR200. So, just a few steps and... voilà, it's ready to go!
Contents:
=======================================
00:09 Compatible Character Model
01:50 Menu Agent
03:26 Play Testing Menu
03:56 Agent
09:22 Play Testing
🎬 In case you missed this series:
Part 1: Setting up BR 200 Project • #1 Photon Fusion BR200...
Part 2: Change Default Character w Compatible Model • #2 Photon Fusion BR200...
Part 3: Setup Runtime Avatar using Ready Player Me • #3 Photon Fusion BR200...
#madewithunity #multiplayer #photon #br200 #readyplayerme #gamedev #solodev #unity #tutorial
GREAT JOB!
Thanks, friend! It made my day.
Youve earnt my sub. Last night o tried this without watching anything and got stuck,
Now i see where i went wrong.
Thank you
Hey, I'm glad to hear that it worked out well for you. Thank you so much for subscribing! Your support is greatly appreciated!
@rualssyarif left you a comment on your next installment
I would love an explanation this afternoon as I have a demo tomorrow night and it would be so much better to allow my users to choose their own avatar
You are awesome! Can you please advise on how to get "Mixamo rigged" character working? I tried to rename the joints, keep the same structure as Marine, but still broken, thanks!
Hi, thank you verry much! much appreciated. I do plan to create a video using Synty assets with BR200 and using Mixamo animations in the future. However, for now, if you need an example of using Mixamo animations with BR200, I've used it as a sample in this video/project: ua-cam.com/video/CaeWCu0CQIE/v-deo.html .
My steps to use Mixamo animations in BR200 are as follows: First, I upload my character model to Mixamo to obtain all the necessary animations for BR200. Then, I import them into Unity as generic animations and assign them to all the state components under the AnimationLayers game object. You can find the list of animations in the "what's inside" section of the video link mentioned earlier and/or the project files.
And we may also need to create the necessary avatar mask based on the character model's rig. I hope this can help.
hi dude please show to do next lesson how run br200 Quickmatch with Unity matchmaker
Hello friends, for that part I will probably try to discuss it at the end of this series
@@rualssyarif okay thanks
Bro make a video on how to change the map
Hi friends, idk whether this series will include customizing the scene as well, but I think it's quite interesting to discuss. Meanwhile you can also try it with the guide here: doc.photonengine.com/fusion/current/game-samples/fusion-br/expanding#adding_new_scene
When are u planing to release the customization of the scene ? Thankssss
@@franpf2471 Hi, thanks for asking. It has been planned for the next video, but I haven't had enough time. I will do my best to complete it soon. I apologize for keeping you waiting.
I can't pick up a weapon when pressing F, but I can pick up something else besides guns and Ammo
Do you found the solution please????
Thanks bro for sharing knowledgem but where is ready player me
Hello friends, sorry for waiting. Ready Player Me part it's on the way..
I just realized you are making a cool game based on BR200 and its targeting mobile, that's amazing bro
@@rualssyarif thanks but I like to add new feature in my game that is ready player me
@@RAKESHGAMINGLIVE Sure, it would be an interesting feature addition. Right now I'm still doing some checks to make sure the script runs properly.
Will this also work on mobile ?? are u able to customize it
Hi friend, afaik The BR200 is targeted at PCs with keyboard and mouse inputs, I still haven't observed for the possibility of remapping its inputs to mobile and whether it's possible
Whats the diference betwen this characters and other 3D characters?
Hi friend, thanks for the comment. afaik the animations samples in the BR200 are precalculated using the generic rig and are linked to the bone structure, names, and transforms of the existing character samples. Therefore, replacing the character sample with similar characters will naturally make it easier if you want to utilize the existing animations as seen in this video.
But of course you can use other models, such as the example here ua-cam.com/video/CaeWCu0CQIE/v-deo.html
@@rualssyarif This will work for any character?
@@franpf2471 yes it will work, but for some models you may need few additional step
Im having trouble with 2 characters, they do the animations but the way they handle the weapon its not normal....
Hi thanks to try using the asset, could you please provide more details about what you mean by "not normal" in handling the weapon? Are you referring to any specific glitches with the Hand IK system?
@@rualssyarif yes they hold the gun with the other hand
I cant enter the game or create a match I get errors from step 1
I apologize if it didn't work well for you. Is the connection with the Photon Cloud working properly? If not burdensome, could you please provide more information about the error you're facing?
@@rualssyarif thanks for your help. Yes i will get the error give me a second. The error from memory was saying i had too many players at 25 and should be under 20, but when i put in 18 still comes up with another error.
@@rualssyarif Host#0 failed to start! Result: [StartGameResult: Ok:False, ShutdownReason: Error, ErrorMessage=Max Players Peer Room value is too big. value:25. limit:20. To adjust limits, please mail us. (ErrorCode: -2)]
UnityEngine.Debug:LogError (object)
TPSBR.Networking/d__37:MoveNext () (at Assets/TPSBR/Scripts/Networking/Networking.cs:358)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
@@rualssyarif After I change players to 10 I get this error:
Host#0 failed to start! Result: [StartGameResult: Ok:False, ShutdownReason: IncompatibleConfiguration, ErrorMessage=Plugin Mismatch requested='FusionPlugin' got='Default' (ErrorCode: 32751)]
UnityEngine.Debug:LogError (object)
TPSBR.Networking/d__37:MoveNext () (at Assets/TPSBR/Scripts/Networking/Networking.cs:358)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
@@paranormalgamesstudios Hi thanks in advance for subscribing, it means alot to me.
btw, I haven't been able to reproduce the error on my end. May I know if it happens in gameplay types like deathmatch, elimination, or battle royale? Does this issue occur on a fresh install of BR200?
Work in android
I haven't had a chance to try it yet.