First Continuous Floating Origin Game Kit Controller multiplayer test (WIP!)

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  • Опубліковано 15 тра 2022
  • A little step forward, a marathon to go :-/
    This test was simply to verify I could make a character prefab for the system to instantiate as the non-local representation of another player's character and make it move and rotate in a player's view.
  • Наука та технологія

КОМЕНТАРІ • 12

  • @fremenGaming
    @fremenGaming 2 роки тому +1

    Hi Chris. I have a question.
    If you update positions of all objects relative to camera does that mean all objects that are extremely (on edge of float) far from player will loose their positional precision, or do you keep some kind of separate positional system under Unity to keep those position at high double precision?

    • @floatingorigin
      @floatingorigin  2 роки тому

      Hi Greg, you are correct that very distant things will suffer proportionately larger error. I call that distant relative jitter. I don't keep separate coordinate systems. As you move towards distant things I dynamically bring them into a higher precision space closer to the avatar. I use Dynamic Resolution Spaces asset for this. There is no duplicate data structure or space hierarchy.

    • @floatingorigin
      @floatingorigin  2 роки тому

      FYI look up distant relative jitter: www.researchgate.net/publication/351780872_Solving_distant_relative_jitter_with_Progressive_Relative_Spaces

    • @fremenGaming
      @fremenGaming 2 роки тому

      So your solution won't be good for games like RTS on large maps?

    • @fremenGaming
      @fremenGaming 2 роки тому +1

      Also if i understand it correctly with this solution it wouldn't be possible to make really big words because entities would loose their positional precision and stop being in place where they there if camera would move away far from them and than come back. Is that true?

    • @floatingorigin
      @floatingorigin  2 роки тому

      @@fremenGaming why do you think that?
      See the video "A Sunday Drive to Pluto-Charon" that is one continuos Solar System size, all full scale.