I love how you make each of those playthrough fit your character and adjust the commentary! Like "an artefact with a peasant attached to it" or "We found something worse, the poor!" The way you say it, its hilarious XD
I audibly laughed out loud when he mentioned Hope dressing him as a commoner going into the 'Book of Grudges'! 😂 Love the warhammer joke, keep all of these challenge runs coming!
i remember running through this game as a trickery domain cleric of lolth. around level 8 the game becomes so easy and everyone feels unbeatable with the right stops setup, loved this!
1:05:40 I just love the commitment to the bit. The “though our day is undoubtedly ruined” line cracked me up. Just found your channel, you have a new subscriber. Hope the comment helps you in the algorithm.
here's an eldritch blast build people dont think about champion with spell sniper(eldritch blast), and 20 int. you can even pick high elf or half high elf(although you dont get much use of the civil militia because you already have full equipment access for being a fighter). both spell sniper and champion crit bonus combine. its not a massive diference, but with action surge, you will be blasting foes while having a big hp, and most feats possible.
Karmic Dice is not actually a bonus. Especially not in ultra-optimised runs, and tactician solo-runs are exactly that. That's because Karmic Dice doesn't just work for you- it also works for enemies, and if your success chance is too high, it can even work AGAINST you. For example- let's say you have an Astarion in your team, since he's a rogue, you maxed his dex, and gave him some stealing equipment, so now he has advantage on all sleight of hands checks, and has like +16-19 to all rolls (mind the guidance) but, you have karmic dice turned on, so at some point- after successfully opening 20+ locks, all on your first try (because obviously) the game decides that enough is enough, you *have to fail at some point* and then we get videos on YT, of people getting 6 nat1's in a row while rolling with advantage (so just 3 rolls with all nat1's in them) which is statistically impossible, BUT is the only way the karmic can ensure that things are "Fair". Similar thing happens when you stack AC to high heavens- at some point most enemies would have to roll a nat20 to hit you- everything else would be a miss... so the Karmic Dice, in pursuit of removing long streaks of failures from the game, will just start guaranteeing critical hits to the enemies- and no, wearing adamantine armour/shield/balduran's helmet doesn't help, because those items just turn down the damage of critical hits from critical to normal (ie. enemies don't double their damage dies) but a critical hit still guarantees *a hit.* And it doesn't matter if enemies deal double or "just" normal damage... when you're alone in the middle of House of Grief, there are 30 sharrans around you, and the game decided that this is the moment to cut short that long streak of (enemy) misses, so they all magically start rolling nat20's. TL:DR A rule of thumb is- as long as your hit/success chance for most of your actions is above 50% (ie. you need to roll 11 or more on a d20 die), and I can guarantee you that with an even half-way optimised party being picked to do the things they're good at doing, you DO get above that, in many cases FAR above that, you should turn off the karmic dice.
I prefer no Karmic Dice as a default tbh. I roll far better when it's off. For a feature that's supposed to prevent streaks, both good and bad, I roll consistently more awful than when it's off. Tested it last night when co-oping with a buddy of mine because he wanted it activated. I rolled four Nat 1's in a row, and then nothing more than 10 with Karmic Dice on.
See this isn’t actually a way to accurately determine that. The real way would be running computer tests of millions of rolls with/without karmic dice, and seeing the mean, median etc. I will say, with karmic dice on, I almost ALWAYS see multiple critical hits/misses in a row, followed by one of the opposite. This includes dialogue rolls
These are amazing runs, I wish you’d play honor mode tho and just use save backups because id love to see how you solve the bosses with their buffs and couldn’t care less if you used saves to not lose huge runs. Or maybe a mod that adds honor mode buffs to bosses. These videos are amazing and take a lot of time, im always having a good time watching.
I love how you make each of those playthrough fit your character and adjust the commentary!
Like "an artefact with a peasant attached to it" or "We found something worse, the poor!"
The way you say it, its hilarious XD
He’s not playing Baldurs Gate, he’s playing Hungry Hungry Hadar
Prudence?
@@jackletree4300 what?
@@Hugo-ih4sw never mind, I thought hungry hungry hadar might be a reference to a character to an oxventure character
took a fire nap to this in between college homework. thank ya very much
Hell yeah! I try and make these longer cuts as sleep aids
THE GOONING TRILOGY, LET'S GOOOOO!!!
GOONERS RISE UP
I FUCKING LOVE GOONLI
GOONY TOONS
"So anyway, I started eldritch blasting..." What a fun run! I love playing warlock!
17:36
As a Noble it’s his duty to take the napkin first 🇺🇸
Shovel truly is the only party member anyone needs.
I audibly laughed out loud when he mentioned Hope dressing him as a commoner going into the 'Book of Grudges'! 😂 Love the warhammer joke, keep all of these challenge runs coming!
i remember running through this game as a trickery domain cleric of lolth. around level 8 the game becomes so easy and everyone feels unbeatable with the right stops setup, loved this!
1:05:40 I just love the commitment to the bit. The “though our day is undoubtedly ruined” line cracked me up. Just found your channel, you have a new subscriber. Hope the comment helps you in the algorithm.
here's an eldritch blast build people dont think about champion with spell sniper(eldritch blast), and 20 int. you can even pick high elf or half high elf(although you dont get much use of the civil militia because you already have full equipment access for being a fighter). both spell sniper and champion crit bonus combine. its not a massive diference, but with action surge, you will be blasting foes while having a big hp, and most feats possible.
So, champion fighter caster who normally has only 2 spells which are cantrips?
This all kinda looks weak, compared to the fact that normal warlock can pick special abilities to add charisma mod to damage and push away enemies
Eldritch blast warlock without potent robe is just too sad 😩
these long videos on weekends are great background noise for cleaning the house
Thanks for putting this is a long cut, you kept me entertained during a short road trip!
Perfect background for cooking. Thanks for the timing
The commentary in this is gold.
I usually don't watch videos this long, it speaks of the video narrative and editing quality.
Goonter was a true classic, the ending to his arc was a surprise to be sure, but a welcome one.
Love hearing the Zelda music in the background
Karmic Dice is not actually a bonus. Especially not in ultra-optimised runs, and tactician solo-runs are exactly that. That's because Karmic Dice doesn't just work for you- it also works for enemies, and if your success chance is too high, it can even work AGAINST you.
For example- let's say you have an Astarion in your team, since he's a rogue, you maxed his dex, and gave him some stealing equipment, so now he has advantage on all sleight of hands checks, and has like +16-19 to all rolls (mind the guidance) but, you have karmic dice turned on, so at some point- after successfully opening 20+ locks, all on your first try (because obviously) the game decides that enough is enough, you *have to fail at some point* and then we get videos on YT, of people getting 6 nat1's in a row while rolling with advantage (so just 3 rolls with all nat1's in them) which is statistically impossible, BUT is the only way the karmic can ensure that things are "Fair".
Similar thing happens when you stack AC to high heavens- at some point most enemies would have to roll a nat20 to hit you- everything else would be a miss... so the Karmic Dice, in pursuit of removing long streaks of failures from the game, will just start guaranteeing critical hits to the enemies- and no, wearing adamantine armour/shield/balduran's helmet doesn't help, because those items just turn down the damage of critical hits from critical to normal (ie. enemies don't double their damage dies) but a critical hit still guarantees *a hit.* And it doesn't matter if enemies deal double or "just" normal damage... when you're alone in the middle of House of Grief, there are 30 sharrans around you, and the game decided that this is the moment to cut short that long streak of (enemy) misses, so they all magically start rolling nat20's.
TL:DR A rule of thumb is- as long as your hit/success chance for most of your actions is above 50% (ie. you need to roll 11 or more on a d20 die), and I can guarantee you that with an even half-way optimised party being picked to do the things they're good at doing, you DO get above that, in many cases FAR above that, you should turn off the karmic dice.
Baldur's Gate 3: Class Warfare Edition
"And as a side effect, freed the child"
I think hunger of hadars DC is just bugged, pretty sure it and black tentacles have had this issue for a while.
Yeah so I've heard, quite the bummer :((
"Man of our dreams"
Freddie Mercury and Shrek had a baby!?
Would love to see a lonewolf spore Druid
I prefer no Karmic Dice as a default tbh. I roll far better when it's off. For a feature that's supposed to prevent streaks, both good and bad, I roll consistently more awful than when it's off.
Tested it last night when co-oping with a buddy of mine because he wanted it activated. I rolled four Nat 1's in a row, and then nothing more than 10 with Karmic Dice on.
confirmation bias at its finest
See this isn’t actually a way to accurately determine that.
The real way would be running computer tests of millions of rolls with/without karmic dice, and seeing the mean, median etc.
I will say, with karmic dice on, I almost ALWAYS see multiple critical hits/misses in a row, followed by one of the opposite. This includes dialogue rolls
@@dakotahondalock5621it’s been mathematically tested if you have a Google tbf 🤷🏻♂️ many times
It's called confirmation bias
Karmic dice is supposed to avoid failure streaks. It does nothing against success streaks.
No ptent robe hurt my heart
Darkness is great, as enemies can't shoot in to it they have to walk inside to to melee.
17:36 did I just witness a JoJo reference ?
I'm sad that you didn't slap Gale's hand before leaving
Nah 47 seconds ago is mental
let's be real the gameplay was good but the real mVP were all the alliterations in the Grymforge fight
24:45 lol what?
Im hoping for Archer or Barbarian next
I dont get it. When the druid fight initiates after stealing the idol, Mol is not there for me.
amazing
GOOOOONNNNNIIIIINNNGGGGG!!!!!!!!!!!!!!!😊😊😊
Can warlocks learn spells from scrolls? Thought only wizards were able to do that
Only Wizards do
55 seconds ago is crazy
YAY
Isnt this a repost??
It’s an all in one video version since there’s 3 acts. It works out good for both the creator and the fans
Why the rush? I would prefer a real slow roleplay.
These are amazing runs, I wish you’d play honor mode tho and just use save backups because id love to see how you solve the bosses with their buffs and couldn’t care less if you used saves to not lose huge runs. Or maybe a mod that adds honor mode buffs to bosses. These videos are amazing and take a lot of time, im always having a good time watching.