I agree, I don't even notice rough skin half the time. It needs to be buffed so that it's helpful on its own, but is really strong when combined with rocky helmet. I like rocky helmet as a concept but you have to be stupid to replace any other items with it. This way it becomes more viable for a meme build.
I agree, I don't even notice rough skin half the time. It needs to be buffed so that it's helpful on its own, but is really strong when combined with rocky helmet. I like rocky helmet as a concept but you have to be stupid to replace any other items with it. This way it becomes more viable for a meme build.
@yeeyang7740 You need to look at pokemon as a whole, not just their passive. Ex Sableye is basically defined by its passive, but Garchomp is defined by its auto attacks. I'll give you a number breakdown for chomps passive, but it does suck. Let's say you get attached by a Machamp & its attack does 600 damage, which then gets reduced by about 40% from Garchomps defense, meaning you take 360 damage, then 30% of that is reflected (108) which is then reduced by about 40% from Machamps defense meaning Machamp takes 65ish damage every 2sec it attacks Garchomp with auto attacks. Assuming Machamp attacks 10x & about 4 are reflected, that's an extra 260 damage Garchomp got thanks to its passive. IMO they could just remove the 2 sec cooldown & it would probably be fine or they could have the damage be a set amount that scales with Garchomps levels instead of based on damage taken but then it's to similar to RockyHelmet.
Need a buff to rocky helmet as well assault vest is really good in draft pick because it negates almost all sp attack damage so if you get hit with a delphox fireball pretty much zero damage from fire spin and mystic fire
Garchomp's ability has to be reworked or changed. Rough Skin should either do more contact damage or get switched with Sand Veil and make it act like glaceon's passive or something cc based
Hey, I wanna share my thoughts on jungle clear order. My thoughts are coming from a league player for 15 years and been playing unite for 3. I always clear the first camp, into blue buff asap. Then the 2 small ones, into red buff. And then gank top. Blue reduces your cooldowns, allowing you to clear the smalls and the red buff on slightly lower cooldowns, and clearing red last gives you the longest time on the map with the buff active. So again. Kite the first camp down toward your blue first, then smalls. Then red. 👌
Talons speed with fly and flame charge are good for scoring outmaneuvering enemy attacks just overall being a nuisance and can still dish out massive damage on backliners
Sableye's Passive should increase movement by 15% instead of 10% & not be revealed until 2 sec instead of 1.8 sec. Hoopa should score 10% faster for 10 sec after activating Magician. Pikachu static could have its cooldown reduced to 15 sec instead of 30 sec. Decidueye is fine when Spirit Shackle, but if you choose Razor Leaf instead, you evolve into Hisuian Decidueye rename the move Triple Arrows & get a new passive called Scrappy: Increases Attack & lifesteal by (1% × every 5% missing HP max 15%). Additionally, if your passive is maxed, gain 5% critical hit.
@RedL1keRoses7 lol ya Sableyes passive is already really powerful, but a lot of people think it could use a slight buff. IMO +5% movement when invisible is better than increasing its damage or HP alternatively they could reduce its moves cooldown but I think that would be way to powerful.
It's pretty funny that you never gave comfey a chance to attach to you, that he just gave up on healing you in general. You never gave him a chance to catch up to you, and he got tilted.
This reminds of a video that I think you or CrisHeroes, maybe both made about playing Talonflame with yellow emblems and invading and back capping the whole game and just being super annoying. I played a few games like that and once the enemy team saw what I was doing they would all be chasing me because I made them so mad. 😂😂😂
Gonna need one of the "other Jake's" to take care of this one, he knows too much about Denver!! As for the game at least, Talonflame sure looks like a blast.
Just got out of a ranked match, I went Supporter because it was requested 3 people proceeded to fight over middle and the Delphox, Ceruledge, and Leafeon were spamming "thanks!" I feel so demotivated with this game nowadays because of how stubborn these players are 💀
QOTD: #1 most wanted passive change would be to allow Snorlax's passive speed to activate when nearby aeos energy & gain slight healing from those pickups. Would love a Machamp passive buff too. First off, making it more clear when the passive is active, maybe by Machamp glowing red would be a nice QoL. Second, increasing the effectiveness of the attack buff or increasing attack speed when active. Third, any time Machamp is stunned Guts should still activate but only after the stun has ended. On the topic of Talonflame, I really like these changes. Though its hard to notice them they certainly make a difference and I was hoping for the passive buff specifically. For Flame Charge I was hoping they could do something with the 30% speed boost like either not have to hit an opponent to get the speed boost or make it last about 2.5 seconds instead of 1.5 Bonus Passive changes: - Gengar; Increase speed boost to at least 15% (if not 20%) to match with Talonflame or even better - Lapras; revert passive nerf - Mamoswine; make frozen goals negate the multiple opponent standing on goals scoring speed bonus. - Metagross; increase 10% Hinderance Negation per nearby foe to 18% - Goodra; make healing activation manual - Ninetales; manual activation - Lucario; make passive shield amount scale off of Lucario's level (making it bigger than currently in the late game) - Absol; increase crit rate passive from 15% to 20% (bear in mind this puts it on par with most *ranged* ADCs) - Garchomp; reduce cooldown of passive - Leafeon; Be able to exchange passive bar energy for scoring speed {by holding score button} (Yes, I know Leafeon needs nerfs in other areas) - Comfey; rework to give flowers much slower, somewhat like before buffs, and Floral Healing heals much less unless you have full amount of flowers. Maybe increase passive self-healing to 2% (because these other changes will encourage Comfeys to be detached more often) - Pikachu; rework to be manual and additionally provide a noticeable few second speed boost when activated with a couple seconds of having been attacked. - Zoroark; Completely rework (as Unite devs don't apparently like the current version in its expression of skill) to instead allow it to be more evasive in the form of not being able to be directly targeted if you appear to be someone's ally & if scoring on enemy goal you still look like their ally but just standing still 'defending goal'. - Blastoise; Completely rework, becoming Rain Dish instead of Torrent. This now would add slight self-healing to all Blastoise attacks. Water Spout would specifically need you to be standing in the attack radius but this version of it would heal more than Blastoise' other attacks. (This passive would make more sense for a Defender like Blastoise)
Use it to start fights, they have high burst and If you land a basic attack on a Pokémon you've hit with brave bird, they aerial ace/flame charge is reduced. The combo is as follows: -Brave bird -2nd move -Basic attack -2nd move
I think the guy meant what factors to base the decision on. If you suspect you're going to need to operate alone and steal things, I'd pick fly. Then, if you're going to be ganking with your team, brave bird.
@arafzaman760 Although they could just bump the numbers up from +10% Movement out of combat to +15% Movement, I think I have a better idea. How about Gengar gets 10% Movement out of combat like normal, but it also gets +10% movement when in stealth (potencially stacking to 20%) & Gengar takes less damage equal to (50 + 10×Lv) (50 + 10×15 = 200) when Levitate is active. Meaning at Lv1-Lv15 you would take 60-200 less damage when in stealth or when out of combat. Let me know if you think this is a good/bad idea or what you would do differently.
Duraludon. Decreases damage taken in flash cannon. Tbh... I have more 2say... dura is the only mon effected by the accelgors bug buzz. One wrong move and your waiting another minute i think
I fail to see how his strategy of waiting to ko xatu until after the claydol spawns in is optimal, he does it every time he jungles. It probably doesn't really matter in the end, but it kind of annoys me when I see him do it lol
The jungler who has more xp levels slower than the jungler with less xp, so the efficient clear is to lure Xatu towards Baltoy at 9:45 so you can hit them both and get more xp than the enemy jungler. That's why Talon was level 7 while Decidueye was level 5.
@@YosiahW You get xp from scoring and killing opponents. Bottom path wasn't able to score at all while Spragels was able to kill Bulbasaur and Squirtle on top. The level difference was made from that.
@@ChiIIi... That absolutely did help the most, that's my bad for not clarifying. I only meant that you get out of jungle with more xp by waiting to kill Xatu last. You are correct though, no debate.
Talonflamme has the highest atk in the game, attack weight is unecessary IMO. way better to use razor for a good burst and not needing to risk stacking as a jungler
Except it's not hard to stack on talon at all, it is undoubtedly the best at stacking out of any speedster so there's little to no issue of running the risk imo.
@@spragels already +800 atk with brown emblem at lvl15 meaning each auto after a move gives 400 dmg with razor, while the added dmg with weight for each move is 80 for flame charge and 160 for fly compared to having razor. IMO more valuable considering its a burst character. weight is more valuable if you auto atk a lot in a game but that's not the role.
Would love to see a snorlax passive buff. Maybe allow him to hold onto a Berry on top of his current passive ability (that he loses if KO’d) this way you have a chance for some recovery later in the match if everything has worked out. Or even the crazy play of the speed berry into xspeed into block just to troll. Might not make the passive great every match but it could set up some cool plays/impacts in a team fight later in the game
A good buff to Machamps passive would be to add Flame orb as a held item that could trigger the passive like it does in vgc. Could be a fun new held item regardless
It’d be cool if the flame orb spreads the flame to opposing enemies as well and strengthens you, like life orb maybe. Like the flame orb activates on timed intervals boosting your attack and debuffing the enemies attack, burning the user in the process.
Played unite for like over 2 hours trying to get in ultra. I was veteran 1 with one diamond. I end off at veteran on with one diamond. Most of the matches were players idling.when that happens you don't get points. One had a man stand in the farm spamming thanks and keep the pressure. Yea its time to delete. This aint even fun, making no progress,seriously!
New idea, stacking item but for movement speed, inside or outside of combat. I could see the gremlin, talon, and dodrio having a blast with an item like that. Lmao
Gale wings in unite: It's pretty decent
Gale wings in Pokemon X and Y: I've never felt pain in such a way before
garchomp is the BIGGEST offender of needing a passive buff
gengar basically doesnt even have a passive
I agree, I don't even notice rough skin half the time. It needs to be buffed so that it's helpful on its own, but is really strong when combined with rocky helmet. I like rocky helmet as a concept but you have to be stupid to replace any other items with it. This way it becomes more viable for a meme build.
I agree, I don't even notice rough skin half the time. It needs to be buffed so that it's helpful on its own, but is really strong when combined with rocky helmet. I like rocky helmet as a concept but you have to be stupid to replace any other items with it. This way it becomes more viable for a meme build.
@yeeyang7740 You need to look at pokemon as a whole, not just their passive. Ex Sableye is basically defined by its passive, but Garchomp is defined by its auto attacks. I'll give you a number breakdown for chomps passive, but it does suck. Let's say you get attached by a Machamp & its attack does 600 damage, which then gets reduced by about 40% from Garchomps defense, meaning you take 360 damage, then 30% of that is reflected (108) which is then reduced by about 40% from Machamps defense meaning Machamp takes 65ish damage every 2sec it attacks Garchomp with auto attacks. Assuming Machamp attacks 10x & about 4 are reflected, that's an extra 260 damage Garchomp got thanks to its passive. IMO they could just remove the 2 sec cooldown & it would probably be fine or they could have the damage be a set amount that scales with Garchomps levels instead of based on damage taken but then it's to similar to RockyHelmet.
Need a buff to rocky helmet as well assault vest is really good in draft pick because it negates almost all sp attack damage so if you get hit with a delphox fireball pretty much zero damage from fire spin and mystic fire
The fact that you chased down that Deci with his xspeed active is wild! Good passive buff, super speedy bird
Garchomp's ability has to be reworked or changed. Rough Skin should either do more contact damage or get switched with Sand Veil and make it act like glaceon's passive or something cc based
The way he chased down 2 mons using x speed in this video
Santa Claus , Ho-oh joke make me giggle so much 😂😂
If they don't give ho-oh a Santa costume come Christmas....
that eleki steal was crazy
Talon was my first love so anytime they give him any kind of buff i light up. Hes still so good in the right hands
Bro. Talon is actually really fast thats insane. Really goid stuff this patch tbh
Hey, I wanna share my thoughts on jungle clear order.
My thoughts are coming from a league player for 15 years and been playing unite for 3.
I always clear the first camp, into blue buff asap. Then the 2 small ones, into red buff. And then gank top.
Blue reduces your cooldowns, allowing you to clear the smalls and the red buff on slightly lower cooldowns, and clearing red last gives you the longest time on the map with the buff active.
So again. Kite the first camp down toward your blue first, then smalls. Then red. 👌
Snorlax's passive could use some help I'd say. I mean, when does this passive ever have any significant impact?
In early game its passive is actually good.
But yes it becomes completely useless real quick
what is his passive?
@@TaylorDoesntReallyTalk when he is close to a berry he gets a speed buff, and healing berries heal twice more.
Snorlax only shines till 8:50 and after that it gets outshined by pretty much every other character not named comfey
@@ft6840 Thank you!
Talons speed with fly and flame charge are good for scoring outmaneuvering enemy attacks just overall being a nuisance and can still dish out massive damage on backliners
This stream saved my mind in thar wild airport!
Sableye's Passive should increase movement by 15% instead of 10% & not be revealed until 2 sec instead of 1.8 sec.
Hoopa should score 10% faster for 10 sec after activating Magician.
Pikachu static could have its cooldown reduced to 15 sec instead of 30 sec.
Decidueye is fine when Spirit Shackle, but if you choose Razor Leaf instead, you evolve into Hisuian Decidueye rename the move Triple Arrows & get a new passive called Scrappy: Increases Attack & lifesteal by (1% × every 5% missing HP max 15%). Additionally, if your passive is maxed, gain 5% critical hit.
We do not need sableye’s passive buffed
@RedL1keRoses7 lol ya Sableyes passive is already really powerful, but a lot of people think it could use a slight buff. IMO +5% movement when invisible is better than increasing its damage or HP alternatively they could reduce its moves cooldown but I think that would be way to powerful.
I think since hooh is a mix of Talon and Charizard, they wanted to make the two more distinct before they get overshadowflamed by hooh.
I never have any idea what my passive does
Umm.. try unite-db?
@@williamt2700 oh, I know how to find them, they just don’t stick in my head well.
It's pretty funny that you never gave comfey a chance to attach to you, that he just gave up on healing you in general. You never gave him a chance to catch up to you, and he got tilted.
I think Crustle's sturdy should be buffed, just so if I get hit by 5 unite moves I can survive on 1hp.
5:39 what was machamps passive again?
10% buff to your attack stat when you are recently hindered. Also works inside an enemy flux zone
The Regi eleki steal was so mean 😂
Hello
@@ItsDeadline hi 🤗👋
Thanks for all the information and videos
🙏🏾 for Supporters (Milotic, Togekiss, Vaporeon)
This reminds of a video that I think you or CrisHeroes, maybe both made about playing Talonflame with yellow emblems and invading and back capping the whole game and just being super annoying. I played a few games like that and once the enemy team saw what I was doing they would all be chasing me because I made them so mad. 😂😂😂
Gonna need one of the "other Jake's" to take care of this one, he knows too much about Denver!! As for the game at least, Talonflame sure looks like a blast.
idk i honestly think this buff was a little useless. but im glad they didnt give it more buffs like they did to other pokemon
Garchomp needs a buff to its passive, they could remove the cooldown and it would be nice to counter other melee pokemon
Just got out of a ranked match, I went Supporter because it was requested
3 people proceeded to fight over middle and the Delphox, Ceruledge, and Leafeon were spamming "thanks!"
I feel so demotivated with this game nowadays because of how stubborn these players are 💀
QOTD: #1 most wanted passive change would be to allow Snorlax's passive speed to activate when nearby aeos energy & gain slight healing from those pickups.
Would love a Machamp passive buff too. First off, making it more clear when the passive is active, maybe by Machamp glowing red would be a nice QoL. Second, increasing the effectiveness of the attack buff or increasing attack speed when active. Third, any time Machamp is stunned Guts should still activate but only after the stun has ended.
On the topic of Talonflame, I really like these changes. Though its hard to notice them they certainly make a difference and I was hoping for the passive buff specifically. For Flame Charge I was hoping they could do something with the 30% speed boost like either not have to hit an opponent to get the speed boost or make it last about 2.5 seconds instead of 1.5
Bonus Passive changes:
- Gengar; Increase speed boost to at least 15% (if not 20%) to match with Talonflame or even better
- Lapras; revert passive nerf
- Mamoswine; make frozen goals negate the multiple opponent standing on goals scoring speed bonus.
- Metagross; increase 10% Hinderance Negation per nearby foe to 18%
- Goodra; make healing activation manual
- Ninetales; manual activation
- Lucario; make passive shield amount scale off of Lucario's level (making it bigger than currently in the late game)
- Absol; increase crit rate passive from 15% to 20% (bear in mind this puts it on par with most *ranged* ADCs)
- Garchomp; reduce cooldown of passive
- Leafeon; Be able to exchange passive bar energy for scoring speed {by holding score button} (Yes, I know Leafeon needs nerfs in other areas)
- Comfey; rework to give flowers much slower, somewhat like before buffs, and Floral Healing heals much less unless you have full amount of flowers.
Maybe increase passive self-healing to 2% (because these other changes will encourage Comfeys to be detached more often)
- Pikachu; rework to be manual and additionally provide a noticeable few second speed boost when activated with a couple seconds of having been attacked.
- Zoroark; Completely rework (as Unite devs don't apparently like the current version in its expression of skill) to instead allow it to be more evasive in the form of not being able to be directly targeted if you appear to be someone's ally & if scoring on enemy goal you still look like their ally but just standing still 'defending goal'.
- Blastoise; Completely rework, becoming Rain Dish instead of Torrent. This now would add slight self-healing to all Blastoise attacks. Water Spout would specifically need you to be standing in the attack radius but this version of it would heal more than Blastoise' other attacks. (This passive would make more sense for a Defender like Blastoise)
i am loving this speed boost it feels better
Is crit worth running in emblems Vs flat Hp?
I'd like to see some kind of update to Gardevoirs and Gengars passives.
Drop the weight for a razor. the 50% atk does more than the weight can give.
The only bird to be shown some love!
I used to use it just to get away but now it’s actually useful in fights😂
Ladies and gentlemen WHAT IF HE DID?!
I've always wondered when do you use fly and when do u use brave bird for Talonflame?
Use it to start fights, they have high burst and If you land a basic attack on a Pokémon you've hit with brave bird, they aerial ace/flame charge is reduced. The combo is as follows:
-Brave bird
-2nd move
-Basic attack
-2nd move
I think the guy meant what factors to base the decision on. If you suspect you're going to need to operate alone and steal things, I'd pick fly. Then, if you're going to be ganking with your team, brave bird.
How bad did you want to put the movement speed emblems on and EXP share over attack weight 😂
Day 1 of asking for an updated passive tier list
lol
It didnt feel talonflame needed a buff to me. Maybe a little speed buff, but not 15%
buff zoroark's passive back to the way it was!!! (ie the split second of invincibility when transforming)
I wish they buffed Gengar's passive
Gengar is pretty much a mon with no passive
@arafzaman760 Although they could just bump the numbers up from +10% Movement out of combat to +15% Movement, I think I have a better idea. How about Gengar gets 10% Movement out of combat like normal, but it also gets +10% movement when in stealth (potencially stacking to 20%) & Gengar takes less damage equal to (50 + 10×Lv) (50 + 10×15 = 200) when Levitate is active. Meaning at Lv1-Lv15 you would take 60-200 less damage when in stealth or when out of combat. Let me know if you think this is a good/bad idea or what you would do differently.
What's the emblem set up?
0:08
Was I the only trying to give urshifu a thumbs up on that double kill😂
I wish Machamp had a passive...
Gengar crying in the corner rn. Don't worry my little purple fiend....im with you too :,(
What is even gengar's passive i honestly forgot
@@Mashu-tw7yfIt's a level 1 floatstone
Now talon is slightly faster 🥰
Im so happy talon is getting buffs I'm tired of people saying it's weak
Duraludon. Decreases damage taken in flash cannon. Tbh... I have more 2say... dura is the only mon effected by the accelgors bug buzz. One wrong move and your waiting another minute i think
I fail to see how his strategy of waiting to ko xatu until after the claydol spawns in is optimal, he does it every time he jungles. It probably doesn't really matter in the end, but it kind of annoys me when I see him do it lol
The jungler who has more xp levels slower than the jungler with less xp, so the efficient clear is to lure Xatu towards Baltoy at 9:45 so you can hit them both and get more xp than the enemy jungler. That's why Talon was level 7 while Decidueye was level 5.
@@YosiahW You get xp from scoring and killing opponents. Bottom path wasn't able to score at all while Spragels was able to kill Bulbasaur and Squirtle on top. The level difference was made from that.
@@ChiIIi... That absolutely did help the most, that's my bad for not clarifying. I only meant that you get out of jungle with more xp by waiting to kill Xatu last. You are correct though, no debate.
It's just a tiny bit more, but sometimes you don't know if you will need that little bit of xp to reach level 9 for a major fight.
Honestly, it’s the same time cleared, and it’s a tiny bit more EXP, so it’s a same time put in, but like 10 more EXP so it’s honestly no harm no foul
Talonflamme has the highest atk in the game, attack weight is unecessary IMO. way better to use razor for a good burst and not needing to risk stacking as a jungler
Except it's not hard to stack on talon at all, it is undoubtedly the best at stacking out of any speedster so there's little to no issue of running the risk imo.
@@MusicComet Yes but it almost makes no difference in damage to stack and Razor is more consistent especially if you want to switch movesets.
you can play razor for sure. I like razor a bunch and often use it but adding 90 attack isnt ever bad for a pokemon like this either.
@@spragels already +800 atk with brown emblem at lvl15 meaning each auto after a move gives 400 dmg with razor, while the added dmg with weight for each move is 80 for flame charge and 160 for fly compared to having razor. IMO more valuable considering its a burst character. weight is more valuable if you auto atk a lot in a game but that's not the role.
Ok, but hear me out... what if... Goal Getter? lol
ninetails I do not like its passive at all
Menace spragles hehhehehehhehehhe
I love talon
Would love to see a snorlax passive buff. Maybe allow him to hold onto a Berry on top of his current passive ability (that he loses if KO’d) this way you have a chance for some recovery later in the match if everything has worked out. Or even the crazy play of the speed berry into xspeed into block just to troll. Might not make the passive great every match but it could set up some cool plays/impacts in a team fight later in the game
Garchomp gengar need buff
Gengar passive ig
Talon is my favorite Speedster, definitely gonna try out the build! Love the content!
VIP comment section
Give absol a passive lol
A good buff to Machamps passive would be to add Flame orb as a held item that could trigger the passive like it does in vgc. Could be a fun new held item regardless
Buff the passive from 10% to 30%
It's still not gonna be enough to make the character meta
It’d be cool if the flame orb spreads the flame to opposing enemies as well and strengthens you, like life orb maybe. Like the flame orb activates on timed intervals boosting your attack and debuffing the enemies attack, burning the user in the process.
let's goooooooooooooo , first
Yee haw nerf ho oh
@@MxPinky yeah it surely needs nerf man
Played unite for like over 2 hours trying to get in ultra. I was veteran 1 with one diamond. I end off at veteran on with one diamond. Most of the matches were players idling.when that happens you don't get points. One had a man stand in the farm spamming thanks and keep the pressure. Yea its time to delete. This aint even fun, making no progress,seriously!
Same problem but at expert and I went from class one with 2 diamonds to class 4 with 3
speedy gonzalez
Glaceon need passive buff guy it need to be more stupid
Yee
Haw?
Snorlax unite move is the worst
New idea, stacking item but for movement speed, inside or outside of combat. I could see the gremlin, talon, and dodrio having a blast with an item like that. Lmao
Gengar it's just kinda useless
Hawlucha baby!!!
I’m a button presser, so I don’t know the meta, but I love talonflame. My most played Pokémon.
Not wholesome, trollsome.
Yee haw nerf ho oh
Terrible unites in the whole game 😂
Ahhh 4 minutes agooo