You don't have to beat Cleric Beast to level up. You just need to find him. Having a single insight wakes up the doll, and encountering a boss for the first time gives you that. Alternatively, there's a couple Madman's Knowledge that you can use to wake up the doll.
@Daison Ncube good luck, hope you enjoy it!!! Also here are some tips( hit r1-r1-l1 to maximize damage, if your ever low on blood echoes sell outfits you don't need or want, they go for alot of blood echoes, idk if uk but stuff like strength and skill/dexterity have a soft cap of 44 what this means is after level 44 you would need to level up twice 2 actully increase ur damage. Also windows/doors with a lantern that's lit indicates there's an npc inside you can interact with a few of them r super helpful and ummm yea enjoy the game don't over think 2 much and explore as much as you can bloodborn has alot of shortcuts n yea
Actually you don’t even have to do anything the cleric beast. There’s insight you can find down where you get the saw spear and if you use it you can go level up. You really never have to interact with the cleric beast at all unless you want the badge.
@@Omnipotentpunch03 this guy is completely right. Just gonna tack on that the madman’s knowledge is on a body at the back of the narrow trench at the bottom of the saw spear and Eileen room in case anyone wants to grab it early. Guarded by a few rats
@@Omnipotentpunch03 that’s what I usually do when starting a new playthrough, but because of the placement of the cleric beast it feels like you’re intended to run into him and die and iirc you wake up in the hunters dream the first time you get killed by him so that you can see the doll is awake. I appreciate how it’s designed to introduce leveling to new players, but has workarounds if you have the game knowledge to figure it out.
I think Iudex Gundyr's first phase teaches you how to fight generic "big knight"-like bosses, and the second teaches you how to fight more chaotic "beast"-like bosses. The first you play around the boss and roll through his attacks before punishing him, the second you have to play a bit further from Iudex so he completely misses the attacks, then run to him to hit him during the downtime.
@@Sir-Pleiades oh yeah I wasn't talkin about the most optimal strategy to play against Iudex specifically. But his 2nd phase is so erratic that it does teach you to position yourself further in order to be able to see anything he's doing
Gehrman: ''Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do.'' Translation: ''There's no rhyme or reason to any of this. The story is that a weird thing wants you to kill another weird thing for no reason at all. Stop questioning poor game design and just turn your brain off.''
@@TheStraightestWhitest Imo it's fun just exploring right away, especially after starting NG+ Also; here IS a reason things are happening. Maybe pay attention next time, unless you just don't like the game...? I like this form of storytelling because it's more about taking in the beautiful and horrifying world. Instead of a cutscene explaining everything you can just figure it out on your own and it's up to the community to put everything together... It's a really good idea! Basically: When games explain everything to you it can be overwhelming, but when you discover each new thing on your own it feels really good!
@@Grimnoire Yeah there's a reason things are happening. The Moon Presence wants to slay other Great Ones. That's it. That's the entire plot. Why does she wanna do that? Nobody knows.
@@Grimnoire Honestly, I have watched playthrough of all three Dark Souls and Elden Ring (as well as a plethora of other games). However, every time I try to watch a playthrough of Bloodborne, I get bored after a while as the areas look the same for half the game and it really is just go hunt and fight bosses. The story probably picks up later but tiss just a dull game for me. As for Sekiro, the only reason I haven't watch a playthrough of it is due to it not being in English and since I watch them while working, I can't constantly stop work to read the subtitles (I have played some and loved it and do not wish it to be in english).
You don’t need to beat any bosses in Bloodborne to be able to level up. You don’t even need to find them. There are two Madman’s Knowledge you can find by exploring Central Yharnam that will give you the insight you need to interact with the doll.
Correct me if I'm wrong but I'm pretty sure you have to see a boss before leveling up. As far as I know, insight from Madman's Knowledge won't let you level up, but dying once to Cleric will.
@@itsLoii Madman’s Knowledge insight will let you level up, I always do it when I start a new play though so I don’t have to fight my first boss at base stats. Give it a try!
the outro was really good, also I cant believe you even compared Soldier of Godrick to Tree Sentinel, one is a basic enemy on a horse the other is one of the hardest bosses in the game
What I love about Dark Souls 2’s tutorial is how well it works with the deprived class. You start out literally punching the enemies with fists, and when the tutorial introduces slightly stronger enemies, you’re given a dagger to make it through. And that carries you until you get your build started after Majula. I always go deprived in the Souls games, and DS2 is my favorite one to do it in
Gundyr is actually a great first boss It tells you about Grab attacks,hes parry able, elemental weakness(game gives you fireballs at the beginning) and his second stage is the part where u use them!
Gameplay-wise it's not the best, but it looks so good, much like the rest of DS2 in a way. The gameplay is far from perfect, but that doesn't mean that Drangleic isn't beautiful and full of a rich atmosphere
Ds3 has the best 1st boss for new players, it teaches 2nd phases, and how if you get parrying right it can turn a hard boss into an easy boss. It also acts as the gate keeper for the rest of the game, if you cant beat it, dont expect things to get any easier.
with elden ring i think they also wanted you to properly understand new mechanics like shield counter and jump attacks without making it confusing with just small text on the floor
Small text on the floor is literally the easiest form of tutorial to understand. If you're playing Dark Souls and can't be assed to *read* then you need to give up and sell your copy.
@@SpaceEmperorGenos It’s not about reading as much as it is about applying the use of the ability in a combat scenario, not just knowing how to use it but how to use it in a combat setting.
the problem is that they throw at you so much informations right at the start of the game when you will not need any of it, probably wont use it nor remember it could be better, for example, to introduce the tutorial for the guard counter later, when the player faces any ennemy weak to this technique in the open world
@@SpaceEmperorGenos without visual aid and putting those messages on the floor right next to enemies, dark souls easily has the worst tutorials. So idk why you're malding this hard and acting like it is literal perfection.
I love gundyr he’s just awesome. A difficult yet fair fight that introduces you to the game and can be beaten rather easily once you learn to parry and use advantages during his second phase (fire bombs) and it rewards you for searching before the Arena best tutorial boss imo
@@me-ds8lv I was stuck there too when I first played bloodborne, killing mr. machine-gun is optional, there's a path thats hidden in some fog if you go all the way down.
I never understood when people complained about not thinking Elden Ring had a tutorial. It's a big lit-up pit with a ghost sitting next to it who tells you about the pit.
I mean I found it pretty easily as a souls veteran, but all my friends who were playing their first souls game in Elden Ring had no idea it was there and missed it.
I think they had Soldier of Godrick there because after likely getting destroyed by the Grafted Scion, they want to show the player that if they got stuck on a tough seemingly impossible boss, they can just explore alternate routes with easier bosses to level up and find goodies.
You overlooked the fact that the Hunter's Dream has the regular Fromsoft instructions on gameplay from all the Messengers to the right of where you spawn.
@@kereal2591 A lot of people did back when it was still a thing. What's really strange is that it preceded all the Souls games except Demon's Souls, and neither likely influenced the other.
I think Central Yharnam is designed to make players who can't step up to the plate quit. That's why there's those weird wolves, large groups, heavy enemies etc.
It definitely filtered me back when I first played it, then 2 years ago I finally played DSR and went back to Bloodborne, bout to wrap up DS2 and then only game I got left is Demon's Souls.
@@executioner_ecgbert884 It's not just marketing to them. Miyazaki doesn't need to "market" his games, because they're that good and they're already finely established in the gaming world. It's insulting to treat the difficulty of any Soulsborne game as "a marketing strategy" at all. Soulsborne is about facing adversity and not quitting when things get too tough. If the game is too hard for you and *you* decide to quit, that's on you for not putting in the effort to improve/learn and it'll only ever be on you. Nobody wants to be stuck hanging out with a Hollow, friend.
My favorite aspect of ds2 turorial is that it's optional. You can just ignore it and run straight to Majula without doing anything besides the character creator
I started playing Bloodborne without looking up stuff online and I was really confused xD I fought Father G. Before cleric beast and i didn't even notice I found boss until it was too late. Also you have the best outro
Gundry is peak. As he is easy as soon as you figure out his pattern prepping you for the fast pace duelling of the game. Also I love how he fits in lore wise and returns in his true form.
@@chives8980 The thing I look forward the most every new playthrough is perfect parrying champ gundyr. Easily my favorite ds3 boss right there with midir.
First time playing Bloodborne I went straight through the wolf and ended up chopping my way frantically around Central wondering when an enemy would drop me a weapon. It was an example of how FromSofts reputation precedes it because I was thinking “oh, well these games are supposed to be hard so I guess this is normal”
Idk if I'd call central yarnham a tutorial area seeing as it's arguably the hardest area in the game in terms of relative difficulty, and if you consider it a tutorial area then you'd largely have to consider a lot of the other first levels in souls games tutorial areas as well. Bloodborne's tutorial is really just getting murdered by a werewolf (assuming you did) then picking some stuff off the ground, reading the controls, and figuring it out yourself from there.
dark souls 3 being my first entry into the series really stuck with me being something so ridiculously hard setting me up for the realisation in a second playthrough how much I have improved. by far my favourite tutorial of all time
I think elden ring tutorial is the best. It takes the guidance from sekiro but makes it an optional thing to do. Like instead of the cliche “would you like a tutorial” at the beginning of the game. It’s placed into the world like it’s meant to be there.
Central yharnam is in my opinion the best tutorial in the series by FAR. its absolutely incredible and puts the other games to shame in terms of aesthetics, boss quality and layout/design
I've played Bloodborne extensively and while I do like it's aesthetic the most and *felt* the most playing it, the *sheer amount of blind ignorance* you must have to say it *puts to shame* the rest of Miyazaki's hard work, planning and writing just boggles my mind.
bloodborne is my absolute fav but literally everyone i know including myself had it as their first souls game and quit it at the beginning, eventually coming back later. i look at it now and i love the beginning but it’s genuinely brutal for new players almost to a fault
It's not a tutorial area. A more fair comparison would be Undead Burg or the High Wall. Also, it definitely doesn't put the other games to shame there. Layout and design is 100% superior in both the High Wall and the Undead Burg. Aesthetics is purely subjective, I find them equal across the board. Boss quality goes to Vordt and Gascoigne, Cleric Beast and Taurus Demon suck ass. Stop sucking off Bloodborne and pretending it's the messiah. It's just another good Soulsborne. You Bloodborne simps are like anime fans saying shit like this.
So the reason why Demon Souls Remake has the the little vault wall right off the bat is because in the original Demon’s souls that wasnt there at the start, and the vault mechanic was never well explained and pretty glitchy throughout the entirety of Demon’s. There’s an infamous spot in Latria where you drop down this little ledge and find yourself next to a vaultable wall, but everyone assumed it was just guaranteed suicide. There’s even a funny clip right at the start of a Dunkey video playing the Original Demon’s (at around 0:24) where he tries escaping and accidentally walks up it and rolls off in a series of buffered inputs. I think because BluePoint wanted to make it accurate to the original and keep the platforming in rare spots, they needed to keep the mechanic, but needed to drill it in so it wouldn’t be yet another obscure feature that felt random and not working: giving it its own input too. It was actually nice as a returning player that they put it in right at the beginning because I was like “Okay! They fixed it and made it like an actual known mechanic!” Love the video though!
My only issue with Central Yharnam is the two werewolves guarding the Cleric Beast and the shortcut. I did not appreciate having to do long run backs at the very start of the game.
Yeah I agree. Long run-backs, and especially long, difficult run-backs are not fun game designs. Hopefully it'll remain a thing of the past for future souls games and souls-like games.
I really appreciate how concise you are, man. A lot of videos like this one put me off because they take twice as long to say half as much, nicely done.
honestly I love the soldier of Godrick thing, it makes you feel cocky and overconfident (unless you know fromsoft) and then the Tree Sentinel brutally humbles you again
If I was just watching this video and had no knowledge or experience of any From Soft games, I would say that DS1 has the best tutorial section. They all have the issue with too much reading but with DS1, the place feels like a tutorial place (since you leave it and never return unless you want to), it shows you that there are traps ahead so you shall have to watch out for those, it teaches you how to deal with multiple enemies yet since they are weak, you won't die instantly, it shocks you to see the huge demon on the other side of the bars, and then it does drop a boss on you in the middle of it. It also teaches you about ladders, fall damaging the enemies, and how to deal with archers and shield enemies. Once you leave and go to firelink, you truly feel like you just finished the tutorial and now have started the game (though I am in the mindset that all the way up to the gargoyles is also part of the tutorial).
Honestly the vault tutorial in Demons Souls is so nice to have, especially if you’ve played other souls games first. The thing is that in other souls games, there are paths that have small little ledges that you drop off of, which makes them function as one-way paths. In DeS, there’s a whole bunch of ledges along paths that you drop down, but can climb back up (off the top of my head, along the shortcut in 5-2 and before the skeletons in 4-2). Honestly, if it wasn’t for the vault tutorial, I would’ve just assumed these were also one-way paths.
@@felipeguedescampos851 eh Ish Moreso that the ones in the clinic are even more basic and fewer(there was like... 3 or 4? I admittedly don't remember what was written in them though...)
10:48 Well I know why, because there's plenty of bosses out there who are just normal enemies scattered all around the world who you can just run into pretty often, they're not even mini-bosses much of the time, and the Soldier of Godrick is some sort of a herald, a hint of such bosses ahead.
This is surprisingly true and I never thought about it. He has all the characteristics of the weaker bosses of ER which are probably 70% of the total number of bosses of the game, if not more
I'm between two right now: on one side the first dark souls tutorial teach the core value of the souls series, be cautious, the initial boss is too much for you, run away get better gear and be ready, it also prepares you to small traps(that ball in the beginning) using the surroundings to your advantage, and prepare for group of enemies, for that I consider it the better the other would be elden ring, I consider the tutorial goes all the way till morgott fight, and it makes you feel small insignificant, you lose against grafted scion you have to sneak past tree sentinel, and morgott beats the shit out of you, the only "boss" you defeat is soldier of godrick, and that's the game telling you what position you are in the low of the low in. a world of monsters, it captures the other core of the soul series, Wich is feeling insignificant and inducing both anger and motivation to overcome it
My main issue with the Elden Ring tutorial boss is that it’s the hardest boss in the series. I get the game is supposed to be about dying and learning from that, but on my first playthrough it took me awhile to understand that Soldier of God, Rick is supposed to be the final endgame boss.
I feel that Miyazaki making the Sekiro's tutorials both easy and hard makes him laugh maniacally, it doesn't really shows you the way aside from you tryna explore where to go and ledge hang and sneak up. then it teaches you how to deflect against lesser enemies to boost up your confidence that you're a parry god already, then right from the get go the game will throw you to Genichiro and cuts your arm off.
I like the part where you said you'll be fighting the Taurus demon shortly after the tutorial. For me it was about 15- 20 hours later. Maybe more than that.
In Elden Ring, I completely missed the tutorial. I just went up the elevator and started playing. I only went back and saw that I missed it after I had entered Lyndell!
I think my favourite has to be the DS1 one, is simple but teaches the basics of the game whitout the sensation of being hand held (Like Elden Ring or Sekiro) but not being overcomplicated (Like Bloodborne)
Iudex Gundyr is a great boss that's easy for veterans, but he definitely makes ds3's tutorial area the hardest for new players imo. You can't take a break and explore because the area is so small. The bombs on the cliffside were great, but you'll probably run out before you beat the boss and be forced to make a new character if you want more. My girlfriend spent hours trying to beat Gundyr, then beat Vordt on her first try.
I completely agree with your statement. The tutorial level of Dark Souls 3 is too difficult. I feel like it was designed more for players who have previous experience with the series rather than complete beginners. For a complete novice, the tutorial level of Dark Souls 1 is much more reasonable, and they won't get stuck as much. But in Dark Souls 3, if a beginner creates a weak new character, it's an absolute nightmare. Gundyr is indeed an excellent boss, but clearly not a good tutorial boss.
I've not gotten very far beyond the tutorial in DS2, but I did run into that hippo enemy the first time. Didn't repeat that mistake, lol. I did not know that the hippo standing on its own was something I could return to. I figured I'd just missed something or missed lighting all the lights from the torch. Majula took my breath away. I didn't know it was a safe area, so I'm busy cautiously moving ahead and then the music started. I honestly just stopped moving to listen to it. Then I realized it was, mostly, safe. I did miss the lever in Bloodborne at first too, lol. I do love how it just throws the player into the game with pretty much no lead up. That works just fine for me with that game. DS3 actually taught me to be a bit more cautious compared to Bloodborne enthusiastically encouraging aggression. I do love DS3's tutorial though. I do admit that I didn't fight that crystal lizard until after I took care of Iudex Gundyr. I might also have cheesed the fight and got him to roll off the cliff for me (same for the sword master...). I did fight the 2 in the Untended Graves properly though, so I feel that makes up for my cowardice a bit. Gundyr took me ages on my very first run. I then restarted the game when I got my PS5 and it took me only about 4 attempts then, and without realizing I could parry him. I did try to parry Champion Gundyr later on, but while 2 parries were successful, the game didn't count them, so I didn't get the critical/visceral on him. As for Sekiro, yeah, I didn't get the hang of parrying in the tutorial. That's another game I've started multiple times and I get stuck every time in the same place: the damned chained ogre. I'll go to the Hirata Estate, explore there, get some new prosthetic tools, but I never get much farther than that. On my most recent run parrying did work better for me. That tutorial boss though I wouldn't say is the easiest. The Asylum Demon in DS1 takes the cake for that for me. I agree about Elden Ring. I know they did it to make the game even more accessible to those not already playing FromSoftware games, but it still was a bit too straightforward compared to what I'm used to. It showed the mechanics, but it massively undersold the difficulty of the game. I honestly didn't beat that Tree Sentinel until after I killed Margit. For Elden Ring, Margit and Radahn have been the most fun I've had in boss fights in the game. The rest have either been too easy or way, way too annoying to the point of not being fun. Still, as far as actual tutorial sections, Sekiro is probably my favorite compared with the others. Bloodborne doesn't really have one and the others are too easy and only serve to show the basic mechanics without showing so much of the difficulty that pretty quickly kicks in most players' teeth.
My first souls rodeo was around a year ago Bloodborne took me several tries over the course of a few months to get into as it was my first souls game. The cleric beast was my biggest barrier to entry. I really didn't grasp the combat, I found it super confusing and I had no idea what to do, especially because I was overwhelmed by the boss' size (getting overwhelmed by big bosses remained an issue for a while) so I kept giving up until one day I felt like the combat finally clicked and I beat it. After that I beat gascoigne pretty easily and went through the rest of the game in the span of about a month. After getting used to the combat in bloodborne I went on to beat all the Dark Souls games except for ds2 (ill do it one day) and elden ring, they're some of my favourite games I've ever played!
I love how every souls game tutorial is hard and you're supposed to die but new game+ comes along and the tutorial bosses became a cake walk. Except for Soldier of God, Rick. He gets harder every playthrough.
in elden ring I feel like the first tree sentinel was even part of the tutorial, like hey now explore the world, but also you wont be ready for somethings yet
I really didn't like how if you don't beat Demon's Souls' tutorial boss, you miss out on exclusive items (An extra demon soul, a helmet, consumables and upgrade materials). Same with Dark Souls 1 if you beat the Asylum Demon before getting your starting weapons/spells, you get an exclusive weapon. In Elden Ring, you can return to the starting area later, pick up the nascent butterflies and fight the Grafted Scion again (assuming you died the first time), and you will still get exactly the same loot as if you beat the boss on your first try.
You are right, though to be fair: It is basically impossible to beat the Asylum Demon first try, unless you have Firebombs. But even then you get an item that is useless until the midgame because of stat-requirements. And for the achievement you need to do NG+ anyway. So it really isn't a big deal to miss out on the hammer the first time.
You don't have to beat the first boss in Bloodborne to be able to level up. You're just unable to level up until your Insight stat is at at least 1, at which point the Plain Doll in the Hunters Dream comes to life and you're able to interact with her. You gain insight from various things in the game, including every time you fight a boss for the first time. So if you die the first time you encounter the Cleric Beast you still get the 1 point in Insight, which enables you to level up. Fun fact: In the original PS3 version of Demon's Souls, the tutorial didn't force you to use the vault mechanic to proceed. I never learned you could vault over certain obstacles in that game until I played the remake 10 years later.
On earlier patches of Elden Ring, you can completely miss Torrent and Melina if you don't go through the tutorial, which was pretty frustrating on a first playthrough.
With Sekiro I had 2 problems. 1. Dark Souls, just like you and 2. a bug on Steam that induces input lag. When I fixed it through controller config in Steam (I think it was vibration related) I immediately managed to deflect, whereas before I couldn't, which kind of encouraged 1. much more than it needed it.
I don't have a Playstation, but I played the opening of Bloodborne at a friend's house. I knew I was supposed to die to that werewolf, so I was determined to beat it - but I didn't. I came really close though!
Without even looking at the video, I can tell you that Dark Souls 1 has the best tutorial. What separates its tutorial from the rest are three things: 1) Asylum Demon presentation, not having to fight him at first (without a hand-holding tutorial), and the plunge attack tutorial upon the actual fight. 2) The iron ball rolling down the stairs, to keep you on your toes, pay attention to your environment afterwards, and to learn about Estus Flasks. 3) The manner in which you are led up to the parrying tutorial.
Oscar of Astora's little story with The Asylum Demon is also a great aspect of it. He fights it on the roof after dropping the body with the key into our cell, and we find him Hollowing in the cell whose wall we break with the iron ball because he was trapped in there. I long wondered why he Hollowed so quickly, but when it hit me.... I was like "Ohhhhh, poor guy".
Central Yharnam is the best tutorial level in all video games. The mystery of the plague. The crowd by the fire. The hostility of the NPCs hiding inside the rooms. The use of lighting and item placements to guide you on specific path. The strange sound of the cleric beast at the top of the ladder. The placement of the two wolves at the top of the bridge to force you away into the sewages. The placement of the giants to teach you how to parry. And the ass whoopings from father G. By the time you conquer father G and the Cleric beast you are ready to be a badass hunter.
I started playing bloodborne before I properly finished and platinumed elden ring, and I swear the tutorial scared the fuck out of me as a new player. It made bloodborne seem like such a confusing insurmountable challenge and made the game all the better for me when I was finally ready for that challenge
I think DS3s is the strongest for me, although ER's being optional is a very big point in its favour. The hollows are dangerous, but very easily manageable, so new players will get caught out and have to learn to fight them. Basic mechanics are taught readily, the crystal lizard provides a nice optional challenge, and Iudex is a really great boss fight, great for encouraging parries, learning dodges and punishes, and shows you how to fight humanoid and non-humanoid bosses, while for new players also communicating that the game is hard, you'll die a lot, and you'll be rewarded if you keep practicing and progressing, as well as teaching how you can explore and become stronger before fighting a boss (finding the fireworks which deal massive damage in phase 2).
I guess DS3 is the easiest to understand. First time i played DS1, i had no clue that you were supposed to run around and find the lil door. I expected to just fight the Asylum Demon and have a scripted death lol.
100% right about Limgrave (Elden ring's the first souls game i finished) i deadass missed the tutorial lmao. Going to Limgrave to Morgott and beating him was honestly my tutorial for the game lol.
I am eternally grateful that my first souls game was dark souls 1. All of the other games, except the masterpiece that is bloodborne, fail to get the same feeling the original dark souls gave you. And alot of that is due to allowing you to warp anywhere immediately. People love it but it just takes away from the constant feeling you have when you got alot of souls on you and have to take them somewhere. I'll give an example: To get the crest of artorias from andre is dark souls 1 you need 20k souls. Doing so gives you access to a very good farming area for souls, lightning pine resin, a coal and a very fun pvp covenant. The way alot of players opt for this is to kill the moonlight butterfly (10k souls, coal and a key for a shortcut), then kill the gargoyles for another 10k. Meaning you have to trek 10k souls into a boss fight, which is past a dense area of hollows plus a channeler buffing them, kill the boss and not die without recovery. You can opt to come back for the crest later as it is not required to progress, however it is a good area to farm and can make the rest of the game alot easier. For every other souls game, spare bloodborne, this kind of thinking is irrelevant. I don't need to think about where i'm going to get a large amount of souls early. I don't have a feeling of tension as one slip up and i can die in various ways. That's only one aspect of the difference. In short if your going to recommend someone play a souls game, then recommend ds1 and tell them to go from there. Or yano *bloodborne*....the best one of all time....
Thank you all so much for watching! Hit that big red button if you enjoyed :) also, here’s the link for the shirts: emberdrops.co
What’s ur fav tutorial
You uh... didn't say which tutorial was the best or ranked them whatsoever?
I'm subbing because of how quick your intros are. thank you for getting straight to the point!
@@Lucavap2007 I think personally I prob like ds1 the most, but I think ds3 is objectively the most useful
@@WelcomeToDERPLAND I said DS3 was prob the best one in the vid
You don't have to beat Cleric Beast to level up. You just need to find him. Having a single insight wakes up the doll, and encountering a boss for the first time gives you that. Alternatively, there's a couple Madman's Knowledge that you can use to wake up the doll.
@Daison Ncube good luck, hope you enjoy it!!! Also here are some tips( hit r1-r1-l1 to maximize damage, if your ever low on blood echoes sell outfits you don't need or want, they go for alot of blood echoes, idk if uk but stuff like strength and skill/dexterity have a soft cap of 44 what this means is after level 44 you would need to level up twice 2 actully increase ur damage. Also windows/doors with a lantern that's lit indicates there's an npc inside you can interact with a few of them r super helpful and ummm yea enjoy the game don't over think 2 much and explore as much as you can bloodborn has alot of shortcuts n yea
Actually you don’t even have to do anything the cleric beast. There’s insight you can find down where you get the saw spear and if you use it you can go level up. You really never have to interact with the cleric beast at all unless you want the badge.
@@Omnipotentpunch03 this guy is completely right. Just gonna tack on that the madman’s knowledge is on a body at the back of the narrow trench at the bottom of the saw spear and Eileen room in case anyone wants to grab it early. Guarded by a few rats
@@Omnipotentpunch03 that’s what I usually do when starting a new playthrough, but because of the placement of the cleric beast it feels like you’re intended to run into him and die and iirc you wake up in the hunters dream the first time you get killed by him so that you can see the doll is awake. I appreciate how it’s designed to introduce leveling to new players, but has workarounds if you have the game knowledge to figure it out.
You don’t even need to ever fight him, you can just get any insight and it will take you to the hunters dream
I think Iudex Gundyr's first phase teaches you how to fight generic "big knight"-like bosses, and the second teaches you how to fight more chaotic "beast"-like bosses. The first you play around the boss and roll through his attacks before punishing him, the second you have to play a bit further from Iudex so he completely misses the attacks, then run to him to hit him during the downtime.
It's way easier to stay close to him during his second phase and turn around him.
@@Sir-Pleiades oh yeah I wasn't talkin about the most optimal strategy to play against Iudex specifically. But his 2nd phase is so erratic that it does teach you to position yourself further in order to be able to see anything he's doing
@@justMonkle honestly every pus of man enemy is really scary but they're pretty easy to fight by being in sniffing distance
@@hecc7906 also very weak to Firebombs that the game gives near the bonfire
@@fjparasite1172 Gundyr isn't weak to fire, idk why people, including the video, keep spreading this lie
Every souls game: *has a tutorial*
Bloodborne: Feel free to go off and die in a ditch somewhere.
Player: *dies*
Bloodborne: here’s a gun, here’s a saw, get the fuck out of my house and kill
Gehrman: ''Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do.''
Translation: ''There's no rhyme or reason to any of this. The story is that a weird thing wants you to kill another weird thing for no reason at all. Stop questioning poor game design and just turn your brain off.''
@@TheStraightestWhitest Imo it's fun just exploring right away, especially after starting NG+ Also; here IS a reason things are happening. Maybe pay attention next time, unless you just don't like the game...?
I like this form of storytelling because it's more about taking in the beautiful and horrifying world.
Instead of a cutscene explaining everything you can just figure it out on your own and it's up to the community to put everything together...
It's a really good idea!
Basically: When games explain everything to you it can be overwhelming, but when you discover each new thing on your own it feels really good!
@@Grimnoire Yeah there's a reason things are happening. The Moon Presence wants to slay other Great Ones. That's it. That's the entire plot. Why does she wanna do that? Nobody knows.
@@Grimnoire Honestly, I have watched playthrough of all three Dark Souls and Elden Ring (as well as a plethora of other games). However, every time I try to watch a playthrough of Bloodborne, I get bored after a while as the areas look the same for half the game and it really is just go hunt and fight bosses. The story probably picks up later but tiss just a dull game for me.
As for Sekiro, the only reason I haven't watch a playthrough of it is due to it not being in English and since I watch them while working, I can't constantly stop work to read the subtitles (I have played some and loved it and do not wish it to be in english).
It drives me crazy when people say the Elden Ring tutorial is easy to miss. It's a giant gaping pit with a message and a ghost looking into it.
Exactly
Yeah I agree my gamer instinct told me to go talk to the ghost like how do you miss that
From what I've seen a lot of people assumed that the ghost was trying to trick them into their deaths
Elden Ring's tutorial is so bad, it's actually better for your experience overall to miss/ignore it.
On the day the game released there was no ghost IIRC, I completely missed the hole lol
You don’t need to beat any bosses in Bloodborne to be able to level up. You don’t even need to find them. There are two Madman’s Knowledge you can find by exploring Central Yharnam that will give you the insight you need to interact with the doll.
Even the doll.... if you like....
Correct me if I'm wrong but I'm pretty sure you have to see a boss before leveling up. As far as I know, insight from Madman's Knowledge won't let you level up, but dying once to Cleric will.
@@itsLoii Madman’s Knowledge insight will let you level up, I always do it when I start a new play though so I don’t have to fight my first boss at base stats. Give it a try!
@@itsLoii nope, all you need is to go into the dream with at least 1 insight
@@itsLoii You only need madman's knowledge
the outro was really good, also I cant believe you even compared Soldier of Godrick to Tree Sentinel, one is a basic enemy on a horse the other is one of the hardest bosses in the game
I think it was a justifiable comparison. Both are accessible as soon as you start the game proper.
@@NameTaken1191 Lol, the joke went way over your head XD
@@plipplop728 Oh lmao you're right. I completely misread that. My bad.
What I love about Dark Souls 2’s tutorial is how well it works with the deprived class. You start out literally punching the enemies with fists, and when the tutorial introduces slightly stronger enemies, you’re given a dagger to make it through. And that carries you until you get your build started after Majula. I always go deprived in the Souls games, and DS2 is my favorite one to do it in
Yeah the dagger really gets you thr- RIGHT HAND WEAPON IS BROKEN
I agree. ITs probably the best one for new players.
@Kinn Crimson They're not designed that way, no. Buuuut... The experience is enhanced by it, I'd say.
@@josephzado2377 dagger can last longer then the tutorial, even a little bit through forest of fallen giants before it shatters lol
@Kinn Crimson
Too bad deprived is always bad for pvp builds so im not gonna bother with it
Gundyr is actually a great first boss
It tells you about Grab attacks,hes parry able, elemental weakness(game gives you fireballs at the beginning) and his second stage is the part where u use them!
Best way to tell you how the the game will punish you later
easily the best tutorial boss
I'll say one thing is that in term of Atmosphere and startup, Things Betwixt has to be my favorite Tutorial area.
Definitely, it may not have a cool boss to kick your ass at the end of it, but damn does it vibe.
@@WelcomeToDERPLAND yeah, specially with that fire keeper ost
Gameplay-wise it's not the best, but it looks so good, much like the rest of DS2 in a way. The gameplay is far from perfect, but that doesn't mean that Drangleic isn't beautiful and full of a rich atmosphere
I think DS3 has my favorite tutorial. It's simple and straightforward, but effective in teaching you what you need to play the game.
and gundyr is a really fun fight
One of my favorites.
@@xyouthe Then he comes along later and plays football with your body
@@sentric_ i love the challenge of that fight too, him exploding into huge combos is really cool
DS3 alongside Darksiders 2 has the most effective tutorial I've ever experienced.
Ds3 has the best 1st boss for new players, it teaches 2nd phases, and how if you get parrying right it can turn a hard boss into an easy boss. It also acts as the gate keeper for the rest of the game, if you cant beat it, dont expect things to get any easier.
with elden ring i think they also wanted you to properly understand new mechanics like shield counter and jump attacks without making it confusing with just small text on the floor
Small text on the floor is literally the easiest form of tutorial to understand. If you're playing Dark Souls and can't be assed to *read* then you need to give up and sell your copy.
@@SpaceEmperorGenos It’s not about reading as much as it is about applying the use of the ability in a combat scenario, not just knowing how to use it but how to use it in a combat setting.
the problem is that they throw at you so much informations right at the start of the game when you will not need any of it, probably wont use it nor remember it
could be better, for example, to introduce the tutorial for the guard counter later, when the player faces any ennemy weak to this technique in the open world
@Alex not really, they are just ennemies with modified stats wich is wierd imo
And no, i’m not an elden ring hater
@@SpaceEmperorGenos without visual aid and putting those messages on the floor right next to enemies, dark souls easily has the worst tutorials. So idk why you're malding this hard and acting like it is literal perfection.
I love gundyr he’s just awesome. A difficult yet fair fight that introduces you to the game and can be beaten rather easily once you learn to parry and use advantages during his second phase (fire bombs) and it rewards you for searching before the Arena best tutorial boss imo
Love watching these videos. Gives me some insight in Souls games having only beaten Bloodborne myself so far. Outro bits are awesome as well.
Dude im stock on old yahrman I don't know where to go I've killed the machingun dude but im stuck can you help me
@@me-ds8lv
I was stuck there too when I first played bloodborne, killing mr. machine-gun is optional, there's a path thats hidden in some fog if you go all the way down.
I never understood when people complained about not thinking Elden Ring had a tutorial. It's a big lit-up pit with a ghost sitting next to it who tells you about the pit.
Exactly 😂
I mean I found it pretty easily as a souls veteran, but all my friends who were playing their first souls game in Elden Ring had no idea it was there and missed it.
@@taragnor nerd
I didn’t know it was a tutorial but it’s a massive pit at the beginning of the game. No shit I jumped in. Not about to miss anything
I think they had Soldier of Godrick there because after likely getting destroyed by the Grafted Scion, they want to show the player that if they got stuck on a tough seemingly impossible boss, they can just explore alternate routes with easier bosses to level up and find goodies.
You overlooked the fact that the Hunter's Dream has the regular Fromsoft instructions on gameplay from all the Messengers to the right of where you spawn.
Idk why but the ds3 tutorial always reminded me of infinity blade. Something about the gundyr and the tower in the background is oddly nostalgic.
Finally I see someone who played infinity blade games, best mobile games ever if you ask me, such a shame it got discontinued
@@kereal2591 A lot of people did back when it was still a thing. What's really strange is that it preceded all the Souls games except Demon's Souls, and neither likely influenced the other.
Great call back
I think Central Yharnam is designed to make players who can't step up to the plate quit. That's why there's those weird wolves, large groups, heavy enemies etc.
It definitely filtered me back when I first played it, then 2 years ago I finally played DSR and went back to Bloodborne, bout to wrap up DS2 and then only game I got left is Demon's Souls.
@@MechReaperofKhaos Demon's Souls is good. I thought it was the easiest.
I'm pretty sure From Software never wants players to give up and quit. What a terrible marketing strategy that would be lol
@@executioner_ecgbert884 It's not just marketing to them. Miyazaki doesn't need to "market" his games, because they're that good and they're already finely established in the gaming world. It's insulting to treat the difficulty of any Soulsborne game as "a marketing strategy" at all. Soulsborne is about facing adversity and not quitting when things get too tough. If the game is too hard for you and *you* decide to quit, that's on you for not putting in the effort to improve/learn and it'll only ever be on you. Nobody wants to be stuck hanging out with a Hollow, friend.
@@SpaceEmperorGenos They don't need to "market" their games, which is why they worked hard to make Elden Ring much more accessible. Right right yes...
I love how the tutorials are in order of when the games were made
My favorite aspect of ds2 turorial is that it's optional. You can just ignore it and run straight to Majula without doing anything besides the character creator
I started playing Bloodborne without looking up stuff online and I was really confused xD I fought Father G. Before cleric beast and i didn't even notice I found boss until it was too late. Also you have the best outro
Gundry is peak. As he is easy as soon as you figure out his pattern prepping you for the fast pace duelling of the game. Also I love how he fits in lore wise and returns in his true form.
Champion Gundyr was such a fun boss, him and Slave Knight Gael are my favorite bosses from Dark Souls 3.
@@chives8980 The thing I look forward the most every new playthrough is perfect parrying champ gundyr. Easily my favorite ds3 boss right there with midir.
@@chives8980 respect, cinder is mine.
Gundyr also has by FAAAAAAR the best re-do out of any tutorial boss. Champion Gundyr is 👌🏻
@@justakid8904 I like Soul of Cinder, especially his OST.
First time playing Bloodborne I went straight through the wolf and ended up chopping my way frantically around Central wondering when an enemy would drop me a weapon. It was an example of how FromSofts reputation precedes it because I was thinking “oh, well these games are supposed to be hard so I guess this is normal”
Idk if I'd call central yarnham a tutorial area seeing as it's arguably the hardest area in the game in terms of relative difficulty, and if you consider it a tutorial area then you'd largely have to consider a lot of the other first levels in souls games tutorial areas as well. Bloodborne's tutorial is really just getting murdered by a werewolf (assuming you did) then picking some stuff off the ground, reading the controls, and figuring it out yourself from there.
dark souls 3 being my first entry into the series really stuck with me being something so ridiculously hard setting me up for the realisation in a second playthrough how much I have improved. by far my favourite tutorial of all time
I think elden ring tutorial is the best. It takes the guidance from sekiro but makes it an optional thing to do. Like instead of the cliche “would you like a tutorial” at the beginning of the game. It’s placed into the world like it’s meant to be there.
Central yharnam is in my opinion the best tutorial in the series by FAR. its absolutely incredible and puts the other games to shame in terms of aesthetics, boss quality and layout/design
I've played Bloodborne extensively and while I do like it's aesthetic the most and *felt* the most playing it, the *sheer amount of blind ignorance* you must have to say it *puts to shame* the rest of Miyazaki's hard work, planning and writing just boggles my mind.
bloodborne is my absolute fav but literally everyone i know including myself had it as their first souls game and quit it at the beginning, eventually coming back later. i look at it now and i love the beginning but it’s genuinely brutal for new players almost to a fault
Bloodborne starting off without a proper tutorial is great. It's a very 90s video game type of thing.
It's not a tutorial area. A more fair comparison would be Undead Burg or the High Wall. Also, it definitely doesn't put the other games to shame there. Layout and design is 100% superior in both the High Wall and the Undead Burg. Aesthetics is purely subjective, I find them equal across the board. Boss quality goes to Vordt and Gascoigne, Cleric Beast and Taurus Demon suck ass.
Stop sucking off Bloodborne and pretending it's the messiah. It's just another good Soulsborne. You Bloodborne simps are like anime fans saying shit like this.
@@SpaceEmperorGenos no no the others are absolutely fantastic too but Bloodbornes is just THAT good in my opinion. It’s a 20/10 vs a series of 10/10s
So the reason why Demon Souls Remake has the the little vault wall right off the bat is because in the original Demon’s souls that wasnt there at the start, and the vault mechanic was never well explained and pretty glitchy throughout the entirety of Demon’s. There’s an infamous spot in Latria where you drop down this little ledge and find yourself next to a vaultable wall, but everyone assumed it was just guaranteed suicide. There’s even a funny clip right at the start of a Dunkey video playing the Original Demon’s (at around 0:24) where he tries escaping and accidentally walks up it and rolls off in a series of buffered inputs. I think because BluePoint wanted to make it accurate to the original and keep the platforming in rare spots, they needed to keep the mechanic, but needed to drill it in so it wouldn’t be yet another obscure feature that felt random and not working: giving it its own input too. It was actually nice as a returning player that they put it in right at the beginning because I was like “Okay! They fixed it and made it like an actual known mechanic!”
Love the video though!
My only issue with Central Yharnam is the two werewolves guarding the Cleric Beast and the shortcut. I did not appreciate having to do long run backs at the very start of the game.
Yeah I agree. Long run-backs, and especially long, difficult run-backs are not fun game designs. Hopefully it'll remain a thing of the past for future souls games and souls-like games.
Great job!
I really appreciate how concise you are, man. A lot of videos like this one put me off because they take twice as long to say half as much, nicely done.
honestly I love the soldier of Godrick thing, it makes you feel cocky and overconfident (unless you know fromsoft) and then the Tree Sentinel brutally humbles you again
If I was just watching this video and had no knowledge or experience of any From Soft games, I would say that DS1 has the best tutorial section. They all have the issue with too much reading but with DS1, the place feels like a tutorial place (since you leave it and never return unless you want to), it shows you that there are traps ahead so you shall have to watch out for those, it teaches you how to deal with multiple enemies yet since they are weak, you won't die instantly, it shocks you to see the huge demon on the other side of the bars, and then it does drop a boss on you in the middle of it. It also teaches you about ladders, fall damaging the enemies, and how to deal with archers and shield enemies. Once you leave and go to firelink, you truly feel like you just finished the tutorial and now have started the game (though I am in the mindset that all the way up to the gargoyles is also part of the tutorial).
Honestly the vault tutorial in Demons Souls is so nice to have, especially if you’ve played other souls games first. The thing is that in other souls games, there are paths that have small little ledges that you drop off of, which makes them function as one-way paths. In DeS, there’s a whole bunch of ledges along paths that you drop down, but can climb back up (off the top of my head, along the shortcut in 5-2 and before the skeletons in 4-2). Honestly, if it wasn’t for the vault tutorial, I would’ve just assumed these were also one-way paths.
Demon's Souls's tutorial wasn't optional in the original game btw, it's a QoL option added by Bluepoint
But it was optional… there’s literally a prompt that pops up that says “play the journey to the nexus?”
@@Huskified I'm almost certain I didn't get that prompt in the original game, not in NG in any case
On Bloodborne: the lack of mention of the tutorial messages in the dream really is telling that nobody read messages
And the fact that you didn't mention that those messages are also in the clinic that you start the game solidify this even more
@@felipeguedescampos851 eh
Ish
Moreso that the ones in the clinic are even more basic and fewer(there was like... 3 or 4? I admittedly don't remember what was written in them though...)
You made pretty much every point I would make so I'll just put them in an order
DS1 > DeS > Sekiro > DS3 > Elden Ring > DS2 > Bloodborne
The fact the most Sekiro players say that the game didn't click with them until the second Genichiro fight should tell you how good the tutorial was.
10:48 Well I know why, because there's plenty of bosses out there who are just normal enemies scattered all around the world who you can just run into pretty often, they're not even mini-bosses much of the time, and the Soldier of Godrick is some sort of a herald, a hint of such bosses ahead.
This is surprisingly true and I never thought about it. He has all the characteristics of the weaker bosses of ER which are probably 70% of the total number of bosses of the game, if not more
Them outros keep getting better and better!
Love the outros! Keep up the good work
I'm between two right now: on one side the first dark souls tutorial teach the core value of the souls series, be cautious, the initial boss is too much for you, run away get better gear and be ready, it also prepares you to small traps(that ball in the beginning) using the surroundings to your advantage, and prepare for group of enemies, for that I consider it the better
the other would be elden ring, I consider the tutorial goes all the way till morgott fight, and it makes you feel small insignificant, you lose against grafted scion you have to sneak past tree sentinel, and morgott beats the shit out of you, the only "boss" you defeat is soldier of godrick, and that's the game telling you what position you are in the low of the low in. a world of monsters, it captures the other core of the soul series, Wich is feeling insignificant and inducing both anger and motivation to overcome it
My main issue with the Elden Ring tutorial boss is that it’s the hardest boss in the series. I get the game is supposed to be about dying and learning from that, but on my first playthrough it took me awhile to understand that Soldier of God, Rick is supposed to be the final endgame boss.
He was cosplaying as a soldier but actually is the God ,Rick which transcends the elden lord status.
soldier of godrick....??? Rick god of soldiers. Beast of eldenring!
I feel that Miyazaki making the Sekiro's tutorials both easy and hard makes him laugh maniacally, it doesn't really shows you the way aside from you tryna explore where to go and ledge hang and sneak up. then it teaches you how to deflect against lesser enemies to boost up your confidence that you're a parry god already, then right from the get go the game will throw you to Genichiro and cuts your arm off.
I lost to soldier of godrick but beat the tree sentinel on my first try.
Nice Outro as always
the elden ring soldier boss vs the tree guy comparison was hilarious😂 but I feld that so hard
I like the part where you said you'll be fighting the Taurus demon shortly after the tutorial. For me it was about 15- 20 hours later. Maybe more than that.
I’m a bit surprised you didn’t bring up the text boxes in Sekiro. Very much done by Activision.
That transition was dope af!!
Dark Souls and Sekiro are my favorite due to how they feel like levels rather than tutorials while being informative enough to be a quality tutorial.
Realy cool video and the outtro is phenomenal. never seen a better outtro in my li...
In Elden Ring, I completely missed the tutorial. I just went up the elevator and started playing. I only went back and saw that I missed it after I had entered Lyndell!
Subbed just on that transition with the roll alone, well played
I think my favourite has to be the DS1 one, is simple but teaches the basics of the game whitout the sensation of being hand held (Like Elden Ring or Sekiro) but not being overcomplicated (Like Bloodborne)
HL Black Mesa soundtrack on the background is on point !
just watching for your great outros.
Thanks for all of them, they are grea
Iudex Gundyr is a great boss that's easy for veterans, but he definitely makes ds3's tutorial area the hardest for new players imo. You can't take a break and explore because the area is so small. The bombs on the cliffside were great, but you'll probably run out before you beat the boss and be forced to make a new character if you want more. My girlfriend spent hours trying to beat Gundyr, then beat Vordt on her first try.
Ds1 is similar, but the boss is slower and the plunging attack gives you an advantage going into the fight.
I completely agree with your statement. The tutorial level of Dark Souls 3 is too difficult. I feel like it was designed more for players who have previous experience with the series rather than complete beginners. For a complete novice, the tutorial level of Dark Souls 1 is much more reasonable, and they won't get stuck as much. But in Dark Souls 3, if a beginner creates a weak new character, it's an absolute nightmare. Gundyr is indeed an excellent boss, but clearly not a good tutorial boss.
Ngl I kinda best part of these vids arent you explaining the games things but your "Outro's"
Sekiro has my favorite tutorial, mainly bc it's satisfying beating genichiro without any upgrades, more so than any other tutorial bosses
I've not gotten very far beyond the tutorial in DS2, but I did run into that hippo enemy the first time. Didn't repeat that mistake, lol. I did not know that the hippo standing on its own was something I could return to. I figured I'd just missed something or missed lighting all the lights from the torch. Majula took my breath away. I didn't know it was a safe area, so I'm busy cautiously moving ahead and then the music started. I honestly just stopped moving to listen to it. Then I realized it was, mostly, safe.
I did miss the lever in Bloodborne at first too, lol. I do love how it just throws the player into the game with pretty much no lead up. That works just fine for me with that game. DS3 actually taught me to be a bit more cautious compared to Bloodborne enthusiastically encouraging aggression.
I do love DS3's tutorial though. I do admit that I didn't fight that crystal lizard until after I took care of Iudex Gundyr. I might also have cheesed the fight and got him to roll off the cliff for me (same for the sword master...). I did fight the 2 in the Untended Graves properly though, so I feel that makes up for my cowardice a bit. Gundyr took me ages on my very first run. I then restarted the game when I got my PS5 and it took me only about 4 attempts then, and without realizing I could parry him. I did try to parry Champion Gundyr later on, but while 2 parries were successful, the game didn't count them, so I didn't get the critical/visceral on him.
As for Sekiro, yeah, I didn't get the hang of parrying in the tutorial. That's another game I've started multiple times and I get stuck every time in the same place: the damned chained ogre. I'll go to the Hirata Estate, explore there, get some new prosthetic tools, but I never get much farther than that. On my most recent run parrying did work better for me. That tutorial boss though I wouldn't say is the easiest. The Asylum Demon in DS1 takes the cake for that for me.
I agree about Elden Ring. I know they did it to make the game even more accessible to those not already playing FromSoftware games, but it still was a bit too straightforward compared to what I'm used to. It showed the mechanics, but it massively undersold the difficulty of the game. I honestly didn't beat that Tree Sentinel until after I killed Margit. For Elden Ring, Margit and Radahn have been the most fun I've had in boss fights in the game. The rest have either been too easy or way, way too annoying to the point of not being fun.
Still, as far as actual tutorial sections, Sekiro is probably my favorite compared with the others. Bloodborne doesn't really have one and the others are too easy and only serve to show the basic mechanics without showing so much of the difficulty that pretty quickly kicks in most players' teeth.
My first souls rodeo was around a year ago
Bloodborne took me several tries over the course of a few months to get into as it was my first souls game.
The cleric beast was my biggest barrier to entry. I really didn't grasp the combat, I found it super confusing and I had no idea what to do, especially because I was overwhelmed by the boss' size (getting overwhelmed by big bosses remained an issue for a while) so I kept giving up until one day I felt like the combat finally clicked and I beat it.
After that I beat gascoigne pretty easily and went through the rest of the game in the span of about a month.
After getting used to the combat in bloodborne I went on to beat all the Dark Souls games except for ds2 (ill do it one day) and elden ring, they're some of my favourite games I've ever played!
I love how every souls game tutorial is hard and you're supposed to die but new game+ comes along and the tutorial bosses became a cake walk. Except for Soldier of God, Rick. He gets harder every playthrough.
good outro, 9/10. my only critisism is that it could have been shorter
im always bricked up when Ember uploads a video and not a short
lol glad u like :)
in elden ring I feel like the first tree sentinel was even part of the tutorial, like hey now explore the world, but also you wont be ready for somethings yet
I really didn't like how if you don't beat Demon's Souls' tutorial boss, you miss out on exclusive items (An extra demon soul, a helmet, consumables and upgrade materials). Same with Dark Souls 1 if you beat the Asylum Demon before getting your starting weapons/spells, you get an exclusive weapon.
In Elden Ring, you can return to the starting area later, pick up the nascent butterflies and fight the Grafted Scion again (assuming you died the first time), and you will still get exactly the same loot as if you beat the boss on your first try.
You are right, though to be fair: It is basically impossible to beat the Asylum Demon first try, unless you have Firebombs. But even then you get an item that is useless until the midgame because of stat-requirements. And for the achievement you need to do NG+ anyway. So it really isn't a big deal to miss out on the hammer the first time.
Bloodborne is my first soulsborne game.
It taught me the most important lesson of all. Human sized bosses are scarier than giant bosses
Imo the best part of demons souls remake is the new animations for backstabs and parries 😂
You don't have to beat the first boss in Bloodborne to be able to level up. You're just unable to level up until your Insight stat is at at least 1, at which point the Plain Doll in the Hunters Dream comes to life and you're able to interact with her. You gain insight from various things in the game, including every time you fight a boss for the first time. So if you die the first time you encounter the Cleric Beast you still get the 1 point in Insight, which enables you to level up.
Fun fact: In the original PS3 version of Demon's Souls, the tutorial didn't force you to use the vault mechanic to proceed. I never learned you could vault over certain obstacles in that game until I played the remake 10 years later.
Best outro you've done yet.
On earlier patches of Elden Ring, you can completely miss Torrent and Melina if you don't go through the tutorial, which was pretty frustrating on a first playthrough.
With Sekiro I had 2 problems. 1. Dark Souls, just like you and 2. a bug on Steam that induces input lag. When I fixed it through controller config in Steam (I think it was vibration related) I immediately managed to deflect, whereas before I couldn't, which kind of encouraged 1. much more than it needed it.
I don't have a Playstation, but I played the opening of Bloodborne at a friend's house. I knew I was supposed to die to that werewolf, so I was determined to beat it - but I didn't. I came really close though!
thanks for outro :)
the outro never gets old
My video stops to buffer and this guy has me checking to see if that was his video ending 🤘
😂😂😂
I recently beat bloodborne and my goodness… HOW DID THEY MAKE A GAME SO GOOD
Without even looking at the video, I can tell you that Dark Souls 1 has the best tutorial.
What separates its tutorial from the rest are three things:
1) Asylum Demon presentation, not having to fight him at first (without a hand-holding tutorial), and the plunge attack tutorial upon the actual fight.
2) The iron ball rolling down the stairs, to keep you on your toes, pay attention to your environment afterwards, and to learn about Estus Flasks.
3) The manner in which you are led up to the parrying tutorial.
Oscar of Astora's little story with The Asylum Demon is also a great aspect of it. He fights it on the roof after dropping the body with the key into our cell, and we find him Hollowing in the cell whose wall we break with the iron ball because he was trapped in there. I long wondered why he Hollowed so quickly, but when it hit me.... I was like "Ohhhhh, poor guy".
i didnt even find the tutorial in elden ring
Yeah i agree they really undersold the deflect mechanics in the tutorial part in sekiero
Still stuck on soldier of Godrick, what a brutal tutorial
Central Yharnam is the best tutorial level in all video games.
The mystery of the plague. The crowd by the fire. The hostility of the NPCs hiding inside the rooms. The use of lighting and item placements to guide you on specific path. The strange sound of the cleric beast at the top of the ladder. The placement of the two wolves at the top of the bridge to force you away into the sewages. The placement of the giants to teach you how to parry. And the ass whoopings from father G. By the time you conquer father G and the Cleric beast you are ready to be a badass hunter.
I started playing bloodborne before I properly finished and platinumed elden ring, and I swear the tutorial scared the fuck out of me as a new player. It made bloodborne seem like such a confusing insurmountable challenge and made the game all the better for me when I was finally ready for that challenge
I always just adore your outros
8 second intro goes crazy on god.
Fun fact if you take out the Asylum Demon first try with the firebombs gift you get his Demon hammer
Sekiro literally has one of the best tutorial and intros ever
I appreciate the outro, spot on
I think DS3s is the strongest for me, although ER's being optional is a very big point in its favour. The hollows are dangerous, but very easily manageable, so new players will get caught out and have to learn to fight them. Basic mechanics are taught readily, the crystal lizard provides a nice optional challenge, and Iudex is a really great boss fight, great for encouraging parries, learning dodges and punishes, and shows you how to fight humanoid and non-humanoid bosses, while for new players also communicating that the game is hard, you'll die a lot, and you'll be rewarded if you keep practicing and progressing, as well as teaching how you can explore and become stronger before fighting a boss (finding the fireworks which deal massive damage in phase 2).
Rick, Soldier of God is definitely my favorite
I guess DS3 is the easiest to understand. First time i played DS1, i had no clue that you were supposed to run around and find the lil door. I expected to just fight the Asylum Demon and have a scripted death lol.
Judex Gunder is the best tutorial boss in any souls game. His refight is also one of my favorites.
100% right about Limgrave (Elden ring's the first souls game i finished) i deadass missed the tutorial lmao. Going to Limgrave to Morgott and beating him was honestly my tutorial for the game lol.
"Take the plunge"... I totally read that, thought it was being metaphoric and telling me to dive into the game, and completely missed the tutorial.
I can see how people missed the cave of knowledge in Elden Ring but that shit got me stuck for an hour lol...
Personally, the undead asylum is my favorite tutorial and my favorite tutorial boss is easily Iudex Gundyr
I am eternally grateful that my first souls game was dark souls 1. All of the other games, except the masterpiece that is bloodborne, fail to get the same feeling the original dark souls gave you. And alot of that is due to allowing you to warp anywhere immediately. People love it but it just takes away from the constant feeling you have when you got alot of souls on you and have to take them somewhere.
I'll give an example:
To get the crest of artorias from andre is dark souls 1 you need 20k souls. Doing so gives you access to a very good farming area for souls, lightning pine resin, a coal and a very fun pvp covenant. The way alot of players opt for this is to kill the moonlight butterfly (10k souls, coal and a key for a shortcut), then kill the gargoyles for another 10k. Meaning you have to trek 10k souls into a boss fight, which is past a dense area of hollows plus a channeler buffing them, kill the boss and not die without recovery. You can opt to come back for the crest later as it is not required to progress, however it is a good area to farm and can make the rest of the game alot easier.
For every other souls game, spare bloodborne, this kind of thinking is irrelevant. I don't need to think about where i'm going to get a large amount of souls early. I don't have a feeling of tension as one slip up and i can die in various ways. That's only one aspect of the difference.
In short if your going to recommend someone play a souls game, then recommend ds1 and tell them to go from there. Or yano *bloodborne*....the best one of all time....