Raise your Redshift Game: Rendering Volumes

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  • Опубліковано 26 лис 2024

КОМЕНТАРІ • 14

  • @Ricardo-de9ju
    @Ricardo-de9ju Рік тому

    Love that guy, bring him to Maxon tutors team. Teaching how to use what you offering to your audience is the key for increasingly want to use the tool.

  • @janetb1586
    @janetb1586 2 роки тому

    most of all, you're just so kind to us all; more than kind♥

  • @donross7820
    @donross7820 2 роки тому

    Full of great tricks! Thank you

  • @jeffreyhass6841
    @jeffreyhass6841 2 роки тому

    Very helpful, particularly the motion blur which was new to me! I DO hope Lionel can revisit xplosia with Redshift smoke and fire in a future session beyond the example download. So many options/settings for different effects.

  • @bookazon
    @bookazon 2 роки тому

    Good job!!

  • @antonycornell6284
    @antonycornell6284 2 роки тому

    following in this in R21. No maximum fall off but just added a spherical field that took its shape from objects below and had a perfectly linear fall off.

  • @vfx_jon
    @vfx_jon 2 роки тому

    fantastic demo. learned a lot here

  • @yinon_tal
    @yinon_tal 2 роки тому

    Thank you very much. Very Helpfull

  • @CGFUN829
    @CGFUN829 2 роки тому

    thanks for files.

  • @drjarman
    @drjarman Рік тому

    How do i create mattes for individual volumes? The only AOV that gives me an output is VolumeFogTint but i am unable to isolate the idivual objects. Any ideas for a workaround?

  • @peacefulman2196
    @peacefulman2196 2 роки тому

    Is this possible generate procedural clouds in the sky by a noise and how?

  • @8KGHOST
    @8KGHOST 2 роки тому

    Needed dis

  • @pili3880
    @pili3880 2 роки тому

    redshift volume?oh shit