Cinema 4D Fog Volumes Tutorial (Redshift)

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  • Опубліковано 9 лип 2024
  • Hi Everyone! In this tutorial I run through some of the basics of setting up fog volumes inside Cinema 4D and rendering those out using Redshift.
    I've also just uploaded a follow up tutorial where I take another pass at a foam material using some of the methods described in this video. Here's the link to that one:
    • Volume Foam Material i...
    Chapters:
    0:00 - Intro / Examples
    0:44 - Basic Fog Volume Setup
    24:22 - Gradient Poster Breakdown
    26:51 - Rendering Multiple Volume Builders
    29:58 - Localized Fog Landscape Breakdown
    34:13 - Cartoony Puff of Smoke Breakdown
    39:21 - Smokey Tank Breakdown
    43:55 - Wall of Fog Breakdown (! Be sure to turn on "Volume Contribution" in your Mesh Light!)
    47:45 - Fog Gallery Breakdown / Volume From Splines

КОМЕНТАРІ • 72

  • @igobyzak
    @igobyzak  3 роки тому +12

    I forgot to turn on "Volume Contribution" in my mesh light at 46:56. That will allow the area mesh light to interact with the volume properly.

    • @knubeltier6519
      @knubeltier6519 4 місяці тому

      Great Tutorial, helped me alot with my project. Thanks for that!
      I was wondering if you have a tip. Im trying to make a realistic 3D earth. Thanks to your tips, my atmosphere is looking better but the cloudes are giving me a headache. Im using a cloudmap from nasa, highres and want to mask the volume. Any tip on that? Thank you

  • @studiospeets
    @studiospeets 2 роки тому +2

    Awesome, this was exactly what I was looking for.

  • @donross7820
    @donross7820 2 роки тому +1

    Superb tutorial and one of my favorites right now. Thank you! This is packed with shocking techniques.

  • @joshuacox4124
    @joshuacox4124 2 роки тому +1

    This has been so helpful, thank you!

  • @altberg__
    @altberg__ 2 роки тому +2

    once more. i have to thank you. really good stuff.

  • @davidvale
    @davidvale 2 роки тому +1

    Thank you so much for your tutorial! Very helpful!!

  • @jessicanelson4969
    @jessicanelson4969 3 роки тому +3

    Another great tut!! Thanks, Nerd ;)

  • @MuhammadHassan_0292
    @MuhammadHassan_0292 3 роки тому +1

    Amazing and very informative tutorial...

  • @Usselino
    @Usselino 2 роки тому +1

    Cool! Thank you for this!

  • @robmorissette7586
    @robmorissette7586 3 роки тому +1

    Glad you're back to making tuts man. So helpful. Thanks!

    • @igobyzak
      @igobyzak  3 роки тому

      Thanks so much, Rob! Glad you're finding them helpful!

  • @yaliwang-jewelry
    @yaliwang-jewelry Місяць тому +1

    Bravo! Thank you so much! so informative and so detailed!

  • @Nielsc4dtutorials
    @Nielsc4dtutorials Рік тому +1

    Great video, thanks!

  • @DeanRipper
    @DeanRipper 3 роки тому +2

    amazing breakdown!! playing with these techniques asap

  • @a__ed7445
    @a__ed7445 3 роки тому +1

    Thanks for this nice tutorial - the "Fog Curve" is gold.

    • @igobyzak
      @igobyzak  3 роки тому

      Thanks for watching!

  • @patrickgibson7963
    @patrickgibson7963 2 роки тому +1

    Love your work buddy. Really nice stuff!

    • @igobyzak
      @igobyzak  2 роки тому

      Thanks so much! Thanks for watching!

  • @bosustreet4964
    @bosustreet4964 2 роки тому +1

    thank you it helped me a lot

  • @Vannellus
    @Vannellus Рік тому +4

    Very, very, very nice tutorial. I learned so much and I like the way you do it. Your voice is calm and relaxed.
    Keep on. U have one more subscriber 😀

    • @igobyzak
      @igobyzak  Рік тому

      Thanks so much! I appreciate the subscription!

  • @ekaterinazakharova1016
    @ekaterinazakharova1016 2 роки тому +1

    THANK YOU!!!

  • @bronsoncjmj
    @bronsoncjmj 2 роки тому +1

    This is a life saver, thank you!
    I've been trying to figure out a way to make a good looking planet atmosphere and this natural falloff worked perfectly! Can't wait to start utilizing these tips in other projects.

    • @igobyzak
      @igobyzak  2 роки тому

      Thanks for watching!

    • @bronsoncjmj
      @bronsoncjmj 2 роки тому +1

      @@igobyzak thanks for making it!

  • @weclome
    @weclome 3 роки тому +1

    Great tutorial! And nice you're contributing to Vincent's patreon.

  • @murphyuriaguereka4360
    @murphyuriaguereka4360 20 днів тому

    Another master class, thanks for that!

  • @rubysnell6755
    @rubysnell6755 2 роки тому +8

    dude you have the most exciting redshift and c4d tutorial channel around - so many people use octane, so it is harder to find videos that show such cool and fun techniques but your stuff is amazing every single time! thanks so much for the content!!

    • @igobyzak
      @igobyzak  2 роки тому

      Ah!! Thanks so much!!

  • @user-xi2bo7pj1n
    @user-xi2bo7pj1n 9 місяців тому

    Fog wall with the chandelier was exactly what I wanted! Nice one

    • @igobyzak
      @igobyzak  9 місяців тому

      Thanks! Glad you found it useful!

    • @STUDIOSTEPS_motion
      @STUDIOSTEPS_motion 5 місяців тому

      There’s some work from future deluxe a few years back for nura headphones with some gradient coloured fog volumes. Not sure what renderer it was used. Might have been coloured lights in the fog or dine in post ?

  • @eduardo.lunkes
    @eduardo.lunkes 2 роки тому

    5:54 In C4D R23 the subtract objects works fine without the Fog Curve but the volume seems transparent. When I put the Fog Curve, the volume density seems correct, like the diference on 5:44

  • @ariendebeer
    @ariendebeer 26 днів тому +1

    Amazing tutorial thank you! I don't suppose you know if it's possible to add a coloured gradient to the fog that goes in a specific UV direction eg left to right or up to down as opposed to from the inside out?

    • @igobyzak
      @igobyzak  23 дні тому

      I believe in the latest versions of Redshift you can add a gradient from a Ramp or State node to do what you want

  • @annakhiryanov9022
    @annakhiryanov9022 3 роки тому +1

    Thanks for an awesome tutorial! for the chandelier tutorial how did you get the shadows to be on the volume object? mine doesn't seem to have shadows from the chandelier

    • @igobyzak
      @igobyzak  3 роки тому

      Hmm... Make sure your lights have Volume Contribution turned up, the volume material is not emissive and dense enough to receive shadows. It should work!

  • @arleksey
    @arleksey 3 роки тому +2

    never thought about RS Volume combined with Volume Builder, big thanks!
    could you tell us what is the working monitor you are using? (brand, model)
    it seems to be 4k, 32"?

    • @igobyzak
      @igobyzak  3 роки тому +1

      Thanks for watching! Yeah, I'm using 2 ViewSonic VP2768-4K 27" monitors.

  • @rafthecreator3387
    @rafthecreator3387 10 місяців тому +1

    goat

  • @atilladeniz
    @atilladeniz 3 роки тому

    Hiii Zak!! can you give me the tank breakdown for educ playground?

  • @TheGrandmaster1
    @TheGrandmaster1 2 роки тому +1

    Damn man, you're better than all the big expensive courses. Do you have any huge full courses available? I'd buy one right now.

    • @igobyzak
      @igobyzak  2 роки тому

      Ah thanks so much! Appreciate the kind words. Some things in the works so stay tuned!

  • @siong9547
    @siong9547 3 роки тому

    can you update a tutorial of how to use falloff effect 😭.

  • @althornhill9491
    @althornhill9491 3 роки тому +1

    What kind of volume settings would be best for creating a wispy smoke material? for example, smoke from an incense burner or matchstick?

    • @igobyzak
      @igobyzak  3 роки тому

      That would be tricky. If you were going for realism, you'd need an actual particle fluid solver like x-particles.

  • @ivanluthi3034
    @ivanluthi3034 2 роки тому

    when I add "volume builder" (2:24) everything becomes much too bright. The whole scene is becoming white. I can't find any solution for this. Pls help.

  • @mariiazharkova4901
    @mariiazharkova4901 2 роки тому +2

    Thanks! how did u make this texture of the mountains?

    • @igobyzak
      @igobyzak  2 роки тому

      Thanks for watching! I think I just used a noise as displacement, but the noise was stretched to appear more like stripes.

  • @rumrollingpaper
    @rumrollingpaper 3 роки тому +1

    When I set the Scatter Channel to Volume builder the cube is just black in my redshift renderview.

  • @joshingleby9956
    @joshingleby9956 2 роки тому +1

    How are you achieving what seems to be an extreme shallow depth of field in the orbs @ 25min? I'm playing around with fog curves, DoF on the camera, etc and can't achieve anything similar.

    • @igobyzak
      @igobyzak  2 роки тому

      I believe I've just got the fog volumes in the distance set to really low density using the scattering and absorption settings of the volume material.

    • @joshingleby9956
      @joshingleby9956 2 роки тому +1

      @@igobyzak Thanks for taking the time to reply. Hmm, odd. Maybe the geometry is displaced in a way I'm not seeing and its actually much flatter on those dark orbs. Good to know though thanks again.

  • @BrainGrapes
    @BrainGrapes 3 роки тому +1

    How easy/possible do you think it’ll be for me to translate this to octane?

    • @igobyzak
      @igobyzak  3 роки тому +1

      Hi Tom, I've never used octane so I'm not sure how it handles rendering volumes. If Octane has a "Volume Material" I'd guess it should be pretty close to the Redshift workflow.

  • @yashkatira98
    @yashkatira98 3 роки тому

    Woww can we achieve this in r20 ? Bcz its does not have fog multiple options

    • @victorimaginator2355
      @victorimaginator2355 2 роки тому

      Yep, add Reshape Layer with "Curve" selected in Filter Type dropdown. Seems like it works different, but it works =)

  • @manuelamontenegro9603
    @manuelamontenegro9603 2 роки тому

    is there another tutorial on how to set up the area you have in the begging fo the tutorial?

    • @igobyzak
      @igobyzak  2 роки тому

      Do you mean the grid of looping animations playing?

  • @STUDIOSTEPS_motion
    @STUDIOSTEPS_motion 5 місяців тому

    Do you think this method is faster to render than say volume lighting for fog ?

    • @igobyzak
      @igobyzak  5 місяців тому

      I'm not sure, I haven't done any speed comparisons. I think the voxel size of the fog volume would play a big part in render speed.

  • @TranslucentStudios
    @TranslucentStudios Рік тому +2

    Have you done any more experimenting with this? Any updates?

    • @igobyzak
      @igobyzak  Рік тому

      It's been a while since I played around with fog volumes. I should dive back in soon and see if anything exciting has changed.

  • @ImRealizee
    @ImRealizee 2 роки тому

    the new redshift and c4d r25 update is really fucked up. Its so hard to switch from octane to redshift oof

  • @piccolosamathegodofdestruc373
    @piccolosamathegodofdestruc373 2 роки тому

    cannot add "fog curve" layer. Help

    • @igobyzak
      @igobyzak  2 роки тому

      The fog curve was added a version or two of Cinema 4d after the volumes were first introduced. You may need to upgrade Cinema to use that feature.

    • @piccolosamathegodofdestruc373
      @piccolosamathegodofdestruc373 2 роки тому

      @@igobyzak thanks

  • @wusubi1647
    @wusubi1647 3 роки тому

    Ummmm based