Great Tutorial, helped me alot with my project. Thanks for that! I was wondering if you have a tip. Im trying to make a realistic 3D earth. Thanks to your tips, my atmosphere is looking better but the cloudes are giving me a headache. Im using a cloudmap from nasa, highres and want to mask the volume. Any tip on that? Thank you
dude you have the most exciting redshift and c4d tutorial channel around - so many people use octane, so it is harder to find videos that show such cool and fun techniques but your stuff is amazing every single time! thanks so much for the content!!
There’s some work from future deluxe a few years back for nura headphones with some gradient coloured fog volumes. Not sure what renderer it was used. Might have been coloured lights in the fog or dine in post ?
This is a life saver, thank you! I've been trying to figure out a way to make a good looking planet atmosphere and this natural falloff worked perfectly! Can't wait to start utilizing these tips in other projects.
never thought about RS Volume combined with Volume Builder, big thanks! could you tell us what is the working monitor you are using? (brand, model) it seems to be 4k, 32"?
Amazing tutorial thank you! I don't suppose you know if it's possible to add a coloured gradient to the fog that goes in a specific UV direction eg left to right or up to down as opposed to from the inside out?
5:54 In C4D R23 the subtract objects works fine without the Fog Curve but the volume seems transparent. When I put the Fog Curve, the volume density seems correct, like the diference on 5:44
Thanks for an awesome tutorial! for the chandelier tutorial how did you get the shadows to be on the volume object? mine doesn't seem to have shadows from the chandelier
Hmm... Make sure your lights have Volume Contribution turned up, the volume material is not emissive and dense enough to receive shadows. It should work!
How are you achieving what seems to be an extreme shallow depth of field in the orbs @ 25min? I'm playing around with fog curves, DoF on the camera, etc and can't achieve anything similar.
@@igobyzak Thanks for taking the time to reply. Hmm, odd. Maybe the geometry is displaced in a way I'm not seeing and its actually much flatter on those dark orbs. Good to know though thanks again.
when I add "volume builder" (2:24) everything becomes much too bright. The whole scene is becoming white. I can't find any solution for this. Pls help.
Hi Tom, I've never used octane so I'm not sure how it handles rendering volumes. If Octane has a "Volume Material" I'd guess it should be pretty close to the Redshift workflow.
I forgot to turn on "Volume Contribution" in my mesh light at 46:56. That will allow the area mesh light to interact with the volume properly.
Great Tutorial, helped me alot with my project. Thanks for that!
I was wondering if you have a tip. Im trying to make a realistic 3D earth. Thanks to your tips, my atmosphere is looking better but the cloudes are giving me a headache. Im using a cloudmap from nasa, highres and want to mask the volume. Any tip on that? Thank you
Bravo! Thank you so much! so informative and so detailed!
Another master class, thanks for that!
Very, very, very nice tutorial. I learned so much and I like the way you do it. Your voice is calm and relaxed.
Keep on. U have one more subscriber 😀
Thanks so much! I appreciate the subscription!
dude you have the most exciting redshift and c4d tutorial channel around - so many people use octane, so it is harder to find videos that show such cool and fun techniques but your stuff is amazing every single time! thanks so much for the content!!
Ah!! Thanks so much!!
Fog wall with the chandelier was exactly what I wanted! Nice one
Thanks! Glad you found it useful!
There’s some work from future deluxe a few years back for nura headphones with some gradient coloured fog volumes. Not sure what renderer it was used. Might have been coloured lights in the fog or dine in post ?
Great video, thanks!
Awesome, this was exactly what I was looking for.
Thanks for this nice tutorial - the "Fog Curve" is gold.
Thanks for watching!
once more. i have to thank you. really good stuff.
amazing breakdown!! playing with these techniques asap
Thanks so much!
Glad you're back to making tuts man. So helpful. Thanks!
Thanks so much, Rob! Glad you're finding them helpful!
Another great tut!! Thanks, Nerd ;)
This has been so helpful, thank you!
thank you it helped me a lot
Thank you so much for your tutorial! Very helpful!!
This is a life saver, thank you!
I've been trying to figure out a way to make a good looking planet atmosphere and this natural falloff worked perfectly! Can't wait to start utilizing these tips in other projects.
Thanks for watching!
@@igobyzak thanks for making it!
Superb tutorial and one of my favorites right now. Thank you! This is packed with shocking techniques.
Love your work buddy. Really nice stuff!
Thanks so much! Thanks for watching!
Cool! Thank you for this!
Amazing and very informative tutorial...
Great tutorial! And nice you're contributing to Vincent's patreon.
never thought about RS Volume combined with Volume Builder, big thanks!
could you tell us what is the working monitor you are using? (brand, model)
it seems to be 4k, 32"?
Thanks for watching! Yeah, I'm using 2 ViewSonic VP2768-4K 27" monitors.
Amazing tutorial thank you! I don't suppose you know if it's possible to add a coloured gradient to the fog that goes in a specific UV direction eg left to right or up to down as opposed to from the inside out?
I believe in the latest versions of Redshift you can add a gradient from a Ramp or State node to do what you want
Damn man, you're better than all the big expensive courses. Do you have any huge full courses available? I'd buy one right now.
Ah thanks so much! Appreciate the kind words. Some things in the works so stay tuned!
5:54 In C4D R23 the subtract objects works fine without the Fog Curve but the volume seems transparent. When I put the Fog Curve, the volume density seems correct, like the diference on 5:44
Thanks for an awesome tutorial! for the chandelier tutorial how did you get the shadows to be on the volume object? mine doesn't seem to have shadows from the chandelier
Hmm... Make sure your lights have Volume Contribution turned up, the volume material is not emissive and dense enough to receive shadows. It should work!
What kind of volume settings would be best for creating a wispy smoke material? for example, smoke from an incense burner or matchstick?
That would be tricky. If you were going for realism, you'd need an actual particle fluid solver like x-particles.
Have you done any more experimenting with this? Any updates?
It's been a while since I played around with fog volumes. I should dive back in soon and see if anything exciting has changed.
goat
🫶
Thanks! how did u make this texture of the mountains?
Thanks for watching! I think I just used a noise as displacement, but the noise was stretched to appear more like stripes.
How are you achieving what seems to be an extreme shallow depth of field in the orbs @ 25min? I'm playing around with fog curves, DoF on the camera, etc and can't achieve anything similar.
I believe I've just got the fog volumes in the distance set to really low density using the scattering and absorption settings of the volume material.
@@igobyzak Thanks for taking the time to reply. Hmm, odd. Maybe the geometry is displaced in a way I'm not seeing and its actually much flatter on those dark orbs. Good to know though thanks again.
Hiii Zak!! can you give me the tank breakdown for educ playground?
when I add "volume builder" (2:24) everything becomes much too bright. The whole scene is becoming white. I can't find any solution for this. Pls help.
When I set the Scatter Channel to Volume builder the cube is just black in my redshift renderview.
same here
Do you think this method is faster to render than say volume lighting for fog ?
I'm not sure, I haven't done any speed comparisons. I think the voxel size of the fog volume would play a big part in render speed.
How easy/possible do you think it’ll be for me to translate this to octane?
Hi Tom, I've never used octane so I'm not sure how it handles rendering volumes. If Octane has a "Volume Material" I'd guess it should be pretty close to the Redshift workflow.
can you update a tutorial of how to use falloff effect 😭.
is there another tutorial on how to set up the area you have in the begging fo the tutorial?
Do you mean the grid of looping animations playing?
Woww can we achieve this in r20 ? Bcz its does not have fog multiple options
Yep, add Reshape Layer with "Curve" selected in Filter Type dropdown. Seems like it works different, but it works =)
the new redshift and c4d r25 update is really fucked up. Its so hard to switch from octane to redshift oof
cannot add "fog curve" layer. Help
The fog curve was added a version or two of Cinema 4d after the volumes were first introduced. You may need to upgrade Cinema to use that feature.
@@igobyzak thanks
Ummmm based