For the 5Head mechanics, I find it super easy to solve by just looking at the middle head first and move into where it's safe spot will be. That safe half will either have the spot you started rotating on, or the spot you finished on in it since they are always diagonally opposed. If that spot has one or three rings on it, it is safe, if it has two the other one is safe. Another neat thing is that when she summons multiple sets of planets you can tell which one goes off first by looking at the yellow ring where they will spawn. The rings that spin quickly will go off first. Especially useful when she does double Fatalism with blue into orange since you can just let the seond knockback just push you into the slow Ring which will always be safe from the first explosion.
Okay question for ya, I just tried it 2 times and it didn't work, I think because I'm still missing something here. But I went to the head with 3 rings that was also the last donut, the first donut had 1 ring. The safe spot turned out to be the head with 1 ring. So my question is, how do we tell where the middle head will be facing, or is the safely zone always the starting middle heads direction?
@@moonshadowfantasy the middle head will either rotate 90 degrees counterclockwise; 180 degrees counter cc; or not at all depending on how many rings there are. If the middle head has 1 ring, the aoe cleaves the direction it’s already facing; 2 rings - it cleaves the half of the arena 90 degrees from where it’s currently facing; and 3 rings it cleaves opposite of where it’s facing. The rings signify how many mechanics are being rewound. So 1 ring signifies it’ll hit exactly where it hit last. Whereas 3 rings rewind it to hit where it was positioned at the very start of 5 head… Does that make sense?
@@awg229 Yes, thank you. I will be running it again in 2 hours with fc mates and anyone in discord that's what's in the farm I will try this out and get back. High Five! Woot!!
For the 5Head mechanics, I find it super easy to solve by just looking at the middle head first and move into where it's safe spot will be. That safe half will either have the spot you started rotating on, or the spot you finished on in it since they are always diagonally opposed. If that spot has one or three rings on it, it is safe, if it has two the other one is safe.
Another neat thing is that when she summons multiple sets of planets you can tell which one goes off first by looking at the yellow ring where they will spawn. The rings that spin quickly will go off first. Especially useful when she does double Fatalism with blue into orange since you can just let the seond knockback just push you into the slow Ring which will always be safe from the first explosion.
Awesome, thanks for the tips, I will try this tonight when I farm some more. High Five!!
Same way I solve too! ;)
Okay question for ya, I just tried it 2 times and it didn't work, I think because I'm still missing something here. But I went to the head with 3 rings that was also the last donut, the first donut had 1 ring. The safe spot turned out to be the head with 1 ring. So my question is, how do we tell where the middle head will be facing, or is the safely zone always the starting middle heads direction?
@@moonshadowfantasy the middle head will either rotate 90 degrees counterclockwise; 180 degrees counter cc; or not at all depending on how many rings there are. If the middle head has 1 ring, the aoe cleaves the direction it’s already facing; 2 rings - it cleaves the half of the arena 90 degrees from where it’s currently facing; and 3 rings it cleaves opposite of where it’s facing.
The rings signify how many mechanics are being rewound. So 1 ring signifies it’ll hit exactly where it hit last. Whereas 3 rings rewind it to hit where it was positioned at the very start of 5 head…
Does that make sense?
@@awg229 Yes, thank you. I will be running it again in 2 hours with fc mates and anyone in discord that's what's in the farm I will try this out and get back. High Five! Woot!!