I love this game. As a die hard space scifi fan, and someone who often plays Rogue type characters in tabletop RPGs the name screamed buy me when my family got our first PC in 92
I have this game on my old Macintosh SE/30 sitting in the corner. As a child, I once was able to get very far, as I had notes and set up a trade empire. I don't recall beating it, per se, but I think I had all the ship upgrades and such. And since there was no internet, I'd say that worked out pretty well! Thanks for the review and making me remember this game!
We have to be in the same age range. I had it on my C64 and loved this game. Hive! blew me away. The thought that a game could have another game within blew my mind! The FTL mini game either lifted the idea from one of the Aliens games where you fly the dropship though rings to get the Marines to the colony on LV426... or the other way around. Either way it's an idea that's still used today in IL2 Sturmovic's training missions. Thanks for the nostalgia! I'm going to have relive my goldbox D&D games next. Roll on Champions of Krynn! Cheers, B
Thanks for the comment! Yeah, I was super-impressed by how much this game packed in, too. Hive's inclusion was super-neat, for sure -- particularly with the "flyer" you got in the box for it! I really need to play the Gold Box games at some point. The only one I have any experience with is Unlimited Adventures, and I was fiddling with that before I'd really got my head properly around the RPG concept in general.
A genuinely interesting path when it comes to space themed games. That simulation focused background in the space flight modelling could also be traced back to Neurath's previous release, Deep Space: Operation Copernicus (again, on Apple II & C64), which was more combat focused, but offered a 3D feel similar to this. On the other space sims with proper physics front, Warhead is another I feel well warrants a look - especially as it has a few elements (ie. autopilots) which help ease the challenge of newtonian space flight somewhat. But this? I've never managed to make it far - at least with the C64 version, but maybe that means I need to try on another machine instead ;)
Ah yes, I saw a few bits about Deep Space: Operation Copernicus while I was researching. Will have to give that a look sometime. I think I remember you(?) covering Warhead a while back and it looked pretty striking. Definitely one I've had my eye on, but I'd want a manual by my side while I played, I think!
Same! It got to a point where it just felt pointless to play because I was completely incapable of docking. Apparently the ease of docking varies quite considerably between different versions, so if you played the ST/Amiga versions, it's worth giving a go to some other releases. (I'm reliably informed that the BBC, NES and Archimedes versions are the best ones to try.)
I know, right. IT IS THE FAR FUTURE, how much memory would computers possibly have or need? Oh, a gigabyte, surely. No computer in our lifetime would EVER have a gigabyte of memory or storage! That's crazy talk.
Apologies if you commented on a previous upload of this vid -- this is a re-upload to correct a minor rendering error!
I love this game. As a die hard space scifi fan, and someone who often plays Rogue type characters in tabletop RPGs the name screamed buy me when my family got our first PC in 92
I have this game on my old Macintosh SE/30 sitting in the corner. As a child, I once was able to get very far, as I had notes and set up a trade empire. I don't recall beating it, per se, but I think I had all the ship upgrades and such. And since there was no internet, I'd say that worked out pretty well! Thanks for the review and making me remember this game!
No problem! Glad to poke the nostalgia a bit!
We have to be in the same age range. I had it on my C64 and loved this game. Hive! blew me away. The thought that a game could have another game within blew my mind!
The FTL mini game either lifted the idea from one of the Aliens games where you fly the dropship though rings to get the Marines to the colony on LV426... or the other way around. Either way it's an idea that's still used today in IL2 Sturmovic's training missions.
Thanks for the nostalgia! I'm going to have relive my goldbox D&D games next. Roll on Champions of Krynn!
Cheers, B
Thanks for the comment! Yeah, I was super-impressed by how much this game packed in, too. Hive's inclusion was super-neat, for sure -- particularly with the "flyer" you got in the box for it!
I really need to play the Gold Box games at some point. The only one I have any experience with is Unlimited Adventures, and I was fiddling with that before I'd really got my head properly around the RPG concept in general.
Now I remember this! Awesome pick, Pete!
Great video on a great game! I had this on the C64 and played the heck out of it. I never did finish it and need to remedy that.
I never beat it either. Working on it now though! :)
But I like pitching and especially rolling! It was my main gripe with Wing Commander feeling so incredibly stiff in flying.
A genuinely interesting path when it comes to space themed games. That simulation focused background in the space flight modelling could also be traced back to Neurath's previous release, Deep Space: Operation Copernicus (again, on Apple II & C64), which was more combat focused, but offered a 3D feel similar to this.
On the other space sims with proper physics front, Warhead is another I feel well warrants a look - especially as it has a few elements (ie. autopilots) which help ease the challenge of newtonian space flight somewhat.
But this? I've never managed to make it far - at least with the C64 version, but maybe that means I need to try on another machine instead ;)
Ah yes, I saw a few bits about Deep Space: Operation Copernicus while I was researching. Will have to give that a look sometime.
I think I remember you(?) covering Warhead a while back and it looked pretty striking. Definitely one I've had my eye on, but I'd want a manual by my side while I played, I think!
oh i remember this game - wanted to play it, but didn't have a powerful enough hardware
That looks excellent, a proper space RPG.. a bit like MegaTraveller maybe!
I've never played MegaTraveller... I occasionally see copies going for not-unreasonable prices on eBay though, so I might have to bite!
Great video and review! Thanks for this and keep up the good work!
Interesting game. Seems a bit ahead of its time. I'm enjoying Descent: The great war atm.
Fond memories of Space Rogue. Good times. I wanted to enjoy Elite, but those damn docking sequences always messed me up.
Same! It got to a point where it just felt pointless to play because I was completely incapable of docking. Apparently the ease of docking varies quite considerably between different versions, so if you played the ST/Amiga versions, it's worth giving a go to some other releases. (I'm reliably informed that the BBC, NES and Archimedes versions are the best ones to try.)
@@ThisIsPete I was on the Amiga version. Like a lot of others at the time, switching to another system wasn't really an option. :)
A randomly generated planet called Arse? And they had a problem with that? Fah!
I know! If they'd kept that in, it would have been a great "Did You Know?!" thing for games magazine tips sections!
Exactly!@@ThisIsPete
Never played this.
1GB rams? This game was not forward looking enough.
I know, right. IT IS THE FAR FUTURE, how much memory would computers possibly have or need? Oh, a gigabyte, surely. No computer in our lifetime would EVER have a gigabyte of memory or storage! That's crazy talk.
The Algorithm brought me here!
It had to work for me sometime! :) Welcome!