@@felipegiraldo8100 just look and you will see a few things that look alike the alien,but they arent I havent played the game,but im pretty sure i felt more scared than the players(i even found one that was angry instead of scared,that Man,is a legend,i just dont remember if he was PsychoHip or another one I think it was Psycho,bc he normally laught instead of scared or cry)
At some point the Alien stops being the biggest threat, and instead the biggest danger becomes the potential aneurysm you get from having to redo entire sections after forgetting to save...
The first part of the video is the most unfair thing ive ever seen, what can you possibly do if your going trough that vent without scape? Lmao this mod is so silly sometimes.
It is possible to build a molotov by that point to defend yourself with, but otherwise if you rely on RNG you'll get through the vent in 2-3 attempts usually.
I mean I’ve beaten the game on standard nightmare difficulty, died a ton of times doing it. But I wouldn’t have the patience to die a hundred times just trying to get through 1 vent section
Woah, these first few deaths were pretty much unavoidable. I mean, where else are you supposed to go other than in the damn vent? I think the creator(s) of this mod really overshot with it.
I think the mod is just right xD There are a few places that are a little harder and it is required an alternative style of play. That's what I love so much about the Insane AI MOD
@@gullefrosche I don't know, man. Much of the material that I see of Insane AI mod gameplay is just indicative of the Alien being thrust upon you at a feverish pace. And therefore often in spots, where you cannot do anything about it. That is the kind of "difficulty" that I just hate in games. Because it is basically an RNG screwing you over. It's only difficult in the way like winning slots in the casino is difficult. You just wait for a run, where you don't get screwed over. And the stealth aspect of the gameplay appears to be boiled down to be sitting in lockers most of the time. Which is just far too reductive for my liking.
Yeah, I have to agree. I think the vents are overkill. If it was evented so specific vents (such as the one at the start of this video) weren't given the change that would be an improvement, but those specific situations look BS.
I mean to be fair, you played pretty stupidly that third time. You could have easily gotten the save station and you kept your flashlight on when you didn't need to.
@@gullefrosche Oh yeah, you're right, I didn't see that. Sorry for being rude. I'm stll subscribed of course. I'm thankful your German because I think otherwise you might not have such a forgiving personality. Looking forward to more AI content Gulle!
Ripley: hiding from alien
Hostile Humans: also hiding from alien
Alien: hunting the humans
That ONE guy: *heaviest fucking breath's known to man kind*
i like how they put object in particular positions so they resemble the alien at first glance. dick move, but really effective
What objects?
Same
@@felipegiraldo8100 just look and you will see a few things that look alike the alien,but they arent
I havent played the game,but im pretty sure i felt more scared than the players(i even found one that was angry instead of scared,that Man,is a legend,i just dont remember if he was PsychoHip or another one
I think it was Psycho,bc he normally laught instead of scared or cry)
@@felipegiraldo8100 Pipes mostly.
Uhm she should have just saved the game. It's that easy. You're wrong.
At some point the Alien stops being the biggest threat, and instead the biggest danger becomes the potential aneurysm you get from having to redo entire sections after forgetting to save...
There is no such thing called a “relaxing mission” in Alien: Isolation
Compared to the M5 and M6, the M7 is relaxed. At least in vanilla
@@gullefrosche
Yep, without this insane mod, as long as you don’t provoke the alien or confront the humans, M7 is relatively easy
M9 disagrees
last missions disagrees
the anesidora mission is relaxing af
Hahhahahha I see that mouse startle at 2:13, that one definitely got you xDD
The first part of the video is the most unfair thing ive ever seen, what can you possibly do if your going trough that vent without scape? Lmao this mod is so silly sometimes.
It is possible to build a molotov by that point to defend yourself with, but otherwise if you rely on RNG you'll get through the vent in 2-3 attempts usually.
that is actually terrifying
I mean I’ve beaten the game on standard nightmare difficulty, died a ton of times doing it. But I wouldn’t have the patience to die a hundred times just trying to get through 1 vent section
This is the most intense video I've ever watched
"Relaxing Mission - 7"
Woah, these first few deaths were pretty much unavoidable. I mean, where else are you supposed to go other than in the damn vent? I think the creator(s) of this mod really overshot with it.
I think the mod is just right xD
There are a few places that are a little harder and it is required an alternative style of play. That's what I love so much about the Insane AI MOD
@@gullefrosche I don't know, man. Much of the material that I see of Insane AI mod gameplay is just indicative of the Alien being thrust upon you at a feverish pace. And therefore often in spots, where you cannot do anything about it. That is the kind of "difficulty" that I just hate in games. Because it is basically an RNG screwing you over. It's only difficult in the way like winning slots in the casino is difficult. You just wait for a run, where you don't get screwed over.
And the stealth aspect of the gameplay appears to be boiled down to be sitting in lockers most of the time. Which is just far too reductive for my liking.
@@MightyJabroni there is a technique he could have done
@@MightyJabroni I'll be honest, as unfair as the aliens placement may seem, it makes for actual horror gameplay a lot of the time.
Yeah, I have to agree. I think the vents are overkill. If it was evented so specific vents (such as the one at the start of this video) weren't given the change that would be an improvement, but those specific situations look BS.
Move the elevators in the store up and down. You will collect many items for your inventory.
Turn the damn light off! It‘s like beckoning the alien.
Alien makes my pants brown so many times
Watching others play this game is so stressful but I can't stop. 😭
I freaking love this mod
the flashlight attracts the alien, if you have it just hold the flamethrower, it lights the way without attracting the alien and there is no fuel used
Yeah, but we don't have the flamethrower in this mission. I remember the molotov also can make some light.
*insert Sisyphus theme*
if only i had this mod on ps4 😭😭😭 nightmare isn't enough
When the footsteps of the Alien pick up to a sprinting pace, i flinch and panic. Every. Fucking. Time 😂
An exercise in futility. And it's awesome!:D
6:00 holy hell. The sounds off that is nightmare.
How did that first death happen? Or was it just a glitch and you reloaded the save?
Why didn't you ever use the Emergency Phones?
Just read the video description and the question clarifies itself
Why would anyone keep tormenting themselves over and over
What a nightmare!
Holy shit wtf is up in that vent 😄
Save point man...reload AI resetted agressivity
I don’t know. Looked kinda relaxing to me.
Nightmare for me Prometheus
0:58 what the hell?
Vc deve ser o pior jogador de Alien Isolation que eu tive o desprazer de assistir!
At first newbie turn off the light
I mean to be fair, you played pretty stupidly that third time. You could have easily gotten the save station and you kept your flashlight on when you didn't need to.
Please read the video description again - This is a challenge without any help (incl. save stations)
@@gullefrosche Oh yeah, you're right, I didn't see that. Sorry for being rude. I'm stll subscribed of course. I'm thankful your German because I think otherwise you might not have such a forgiving personality. Looking forward to more AI content Gulle!