That's what it looked like in ISC, but then on the sale page near the bottom it says the space is for cargo or vehicles. I'm inclined to agree with you, but they've made it kinda unclear.
@@TheSpaceTrough from the Q&A regarding the shared vehicle space "And while it shares an overall room with cargo, the two are separated, so carrying a maximum amount of cargo does not impede the vehicle area. This means you can also sacrifice cargo space for additional vehicles."
yeah i counted the cargo in the video when they walk from the hangar: 10 scu wide x 8 scu high x ? scu deep. it definately holds 80scu in that area and if you look at the map of this area it looks at least 3 deep ie 3x 80= 240. so the vehicle area does affect the cargo
In response to what was said from 0:56 to 1:26: As far as I interpret, carrying one vehicle, up to and including the size of an Ursa rover, won't inpede on the cargo space, as started in the Q&A, but it is also possible to use the dedicated cargo space as well to load even more vehicles. This will be at the expance of the cargo capacity though: From Odyssey Q&A: How much space is there for ground vehicles? Could you fit a Spartan or multiple Cyclones? The ground vehicle area in the Odyssey is quite spacious and designed to carry vehicles the size of the Ursa Rover. And while it shares an overall room with cargo, the two are separated, so carrying a maximum amount of cargo does not impede the vehicle area. This means you can also sacrifice cargo space for additional vehicles.
Good luck then, as I'm getting more and more the felling that this whole "exploration" shenanigan they press on is just a way to sell people "the dream": everyone wants to be Cpt. Kirk and his crew, except there will be no "strange new worlds" to explore in the verse. Think about it: one single star system and 2 incoming for ages, all already explored in deep for centuries and often so stripped out of resources to be deemed "worthless" (Pyro and Nyx). How old, as a model, will the Carrack be "if" and when there will be place to use it for in the verse? do you really think there will be resource available to "make" these places when they cannot even fix the countless bugs they have with 400M under their belts? I'd be really interested in knowing what exactly they plan these exploration vessel to be used for, ans realistically you'd be better served by a Terrapin, which is smaller and much easier to get into places, where a Carrack main function is to "get a good idea on how an unexplored star system works and what it is in it to be explored and exploited.
@@Leptospirosi good points, but unlike star trek, a single solar system will be BIG in SC. Stanton is literally a newbie starter zone, it is only 5AU across and full of refueling points and amenities. Some systems are far less populated and up to 16 times larger. Also In February, CIG's new studio will be up and running with 400 new staff, expected to grow to 700 in future. And that studio's primary focus, is building the new systems, now that planet tech is mostly complete.
@@RoballTV exploration, while I really hope it works, will probably end up with people ganking carracks and odysseys. I know I’ll be hunting explorer ships in my Polaris. There won’t be any comm systems to give me a CS and should be hefty for salvaging.
People misunderstand the different types of Exploration in Star Citizen. The Carrack is designed to go out and find jump points, planets and moons. But while it can land, it's not designed to continuously bounce around to areas. That's where the Odyssey will shine. It's a survey ship. You don't want to send a bunch of Orions into a system that a Carrack just found. You send in this ship so you know where to send the Orions and other mining ships.
Flimsy argument -- I could jus send a terrapin, even better send two, they have much much much much better scanning/radar systems than this useless overpriced tin can.
@@hb7of9I don't think his argument is flimsy, and I agree that the Terrapin is useful tool. I've always thought that I will send the Odyssey with a Terrapin in it. As a survey ship, you want to stay in the area as long as possible. An Odyssey/Terrapin pairing allows the Terrapin to keep working (provides fuel, as CIG said refuelling ships will be possible), and can carry the supplies like food, spare parts, etc. The Odyssey can be a mobile base and aid in the exploration effort at the same time. Don't forget to vote for the Terrapin in this year's ship showdown. 😉
It's the largest freelancer. That's it. It needs something to set it apart from the carrack outside of refueling itself. A lot of people thought it would have special ground sensors for mining. Maybe a special core sampler or something mining related. a repair room and drone room should be simply basic loadouts for large explorer/industrial ships.
Depending on the quality and power of sensors on smaller ships, you could hanger a smaller ship that would act as a pathfinder with its sensors to make up for the Odyssey's shortfall, in theory.
Great video. I hear a lot of people complain about the refining capability of the Odyssey being limited to only fuel. I disagree with this complaint, because if you know anything about how to refine ore or fuel from an engineering point of view, you can't refine anything anywhere. An oil refinery can't refine gold!! They have dedicated processing areas for different types of refining. I know this is a game, and set in the future, but I like a more realistic approach.
My counter would be, how does the Starfarer do it.They could have made the odyssey take longer to refine or not as great quality. Instead of flat out saying no, only quantum.
Sorry- I won't be plotting jump points 100% of the time, I don't care about imaginary drones, plotting jump points or modularity that has yet to be implemented into game (since it's first news of release). To be honest, there will be more often times than not- where I will be doing nothing but playing and exploring- and that is where the Odyssey will shine, especially once Pyro releases. I own both ships with LTI- but I see myself taking out the Odyssey more often that I would the Carrack.
Your statement makes no sense since the Odyssey is an imaginary ship with no gameplay that won't be out for several years and if only Pyro is in game at that point then SC will have most likely failed at that point.
@@rooster1012 My statement does make sense. It's already on the roadmap for Q2, 22. 😂 And since all the components the ship carries are ALREADY in game, nothing else really needs to be added. They already have everything mapped out for the Odyssey. Haven't you seen the videos? And if not- it's more than worth the wait.
Thank you, that is a pretty decent breakdown which fully represents also my opinion on the new concept. For that all lacking of features it's way too overpriced... What I like most on the ship, not for its functionality but as a nice design idea, is the lower rear viewing room, which there's unfortunately not much known about...
Except it doesn't lack features at all, people just focus on what the Carrack has that this doesn't and limit their thinking there. This has greater range that the Carrack, more flexibility, will be cheaper to run and be better o run with fewer crew. It has a med bay just like the Carrack, it has superior shilling to the Carrack and greater frontal firepower, as well as pilot controlled weapons. It can carry larger ships internally and can refuel these docked ships, the Carrack can't do that, and it has generally more flexibility in overall loadout when you factor in what ships it can carry. It has plenty of features, people are just not looking at them because the Carrack has modular compartments, a drone room, and a drone repair bay. You can make up for the drones and scanners by adding in a Terrapin if that's what you want the Odyssey to do.
The Carrack might be better.. but it has nothing on the Odyssey in design. This ship is gorgeous! I dont care about the ugly Carrack after seeing this ship - absolutly GORGEOUS!
My thought before the Q&A was it is the exploration ship I needed to have. After the Q&A however, I said, "So it's basically a giant freelancer that can refuel itself....MELT"
For a long range explorer, being able to refuel itself out in the 'verse makes sense. Strange that it doesn't have any way to "refuel" the crew (like a hydroponics bay). Also, it has the ability to "repair" crew members (med bay), but no way to repair items on the ship itself (like a workshop). It just seems like this ship is missing some key components for long range exploration.
This ship will be needed for Pyro when only one station will be available ,it can fuel itself and thats huge unless you bring a starfare with you.I think your right I would not buy this ship unless it could refine everything out in deep space and had a cargo hold of at least 350 dedicated scu with the rover bay by itself able to hold at least 1 rover and a couple of buggies or two dragonflies ,that way you could bring a decent size landing explorer ship that could double as protecting the main ship to as well as possible getting 2 additional snub fighters in there as well on the sides of the landing explorer ship.or at least a buccaneer and the main ship.hell a hoplite loaded to the max with Missiles, and a AD4B gatling along with the 4 laser cannons would be great,seats 8,that would also act as a lifeboat if you put the longest range Q drive on it.this should also have available its own drones to repair the ship and of coarse you cant repair the ship without the materials so once again rifinable material with a place to store it all besides fuel.not to mention all the other cargo food stocks,medical,water tanks,or a water collection system.it goes on and on.
Good news, the QA showed that the main vehicle area of the carog bay doesnt diminish the cargo. BUT. Adding more vehicles outside the designated vehicle area, will. Over all, a good option.
Carrack should only get large components, I would rather it got 1-2 large size 3 shields added instead of a capital sizes, as they can be replaced out in the field without returning to base. Also why I don't see the Odyssey as a truly better options, as it's main components can't be fixed or change in the field (cooler, Power plant and shields), it needs to go back to do anything with them.
@@TheSpaceTrough Also why I din't see the Odyssey as a viable long range expedition craft, as it would need fleet support to repair it outside, and no way of doing it on the inside. Carrack you just plug and play, by keeping a few power plants, shields and so on in the cargo rooms, and you have the cargo room to do it, and can even change 2 of them out for something else. Like the refinery module or larger fuel tanks. Still love the design of the Odyssey though, and it can have it's place in the universe, as it would do mining and generel surveying just find, and can do it for a long time too just out of the boks. But I do feel it should have a better mineral scanner.
I swear they have no idea where they are going. Corsair has upgraded scanners for exploration, but the biggest explorer in game doesn't have any? They only allow it to mine quant, but now mining specifically quant is not even a thing.
The Odyssey really needs to support mining and refining for anything is needed for exploration because that might be what some players do, explore to find rare minerals for high profit. I do think if Odyssey has a capital shield then the carrack should have one as well. The I'd like to see the Carrack pool table room be smaller if not removed completely to put in prison cells in case you need one out exploring. Also, why have a processing plant on the Odyssey just for refueling when a fuel scoop would work?
I would like to see the carrack hanger size increased a little in both width and height. For example, I would love to fit a durable ship inside it like a Terrapin so while in the middle of nowhere a strong scout ship can be used for scanning holding the carrack back.
Seems to me that, from a practical point of view, any commodities you acquire should be able to be offloaded for some reason. I’m thinking of sci-fi shows where the explorers had to make concessions to survive while out of reach of their specific civilization. Say you’re out in deep space and you run across another group and they need fuel and have food where you need food and have fuel.
Something to think about. If this were a real ship and not in a game, the crew would be MUCH larger than 6. Think about a US submarine. The Los Angeles class of sub that is 110m long, 10m wide and under 10m tall (substantially smaller than a Carrack) had a crew of 129 for a 90-day tour of duty. Now, why would you think a freakin' space ship would need 123 fewer crew for runs that could take months or years? Oh, and the Carrack is larger by quite a bit. Are you asumming all engineering and maintenance are being done by nanites? Let's think of this. 3 manned turrets, 1 remote turret, a pilot, a navigator, is the extent of your crew. No doctor to use that huge med bay. No science staff, no engineering staff, nobody to cook and clean and do laundry. No communications officer, weapons officer, or cargo master. Think of it like this. What is 126 meters? That's over 400 feet. that's much longer than a football field. You have three normal decks that long. My wife and I spend 90% of our time in a
Using the Odyssey as a base for your Prospector to work from will work well. You can unload your Prospector and refeul it and the unstable quantanium can be stuck in the refinery and the rest in cargo.
That makes no sense at all, since you can't sell quant from the Odessy -- it goes straight to the fuel tank, and you'll also not be able to sell the quant from the prospector if you flew it back to this ship and parked it. So you're thinking might be to keep this ship in orbit above Lyria for those *** if unstable quant situations ***, -- utter waste and will be utterly boring for the person having to sit there waiting for a prozzy on the ground. That ship will also be a static target, just to maybe possibly get a one load of quant from prozzy every long crazy amount of hours. It's hard to imagine being more wasteful, less efficient idea. With that level of thinking, if you were in my ORG as a team mate, then you would not be trusted with anything more than medical gown and med gun, and even then I'd prefer you to walk in front!!!
i think the biggest weakness here is its scanning, whats the point of infinite range if you'll just be darting around known systems and jumppoints? doesn't feel very exploratory, more like a weird long range cargo hauler
A bit late but I think the Odyssey is the slightly better explorer for one reason. Self-sustainability. If the Carrack and the Odyssey left the Stanton system to explore space the Carrack, no matter how good it’s scanners are, would have to keep coming back to the Stanton system for fuel while the Odyssey keeps exploring. That’s the difference. If we add support ships or fleets into the mix I just think it becomes equal because these fleets or support ships will just cover whatever need there is for both.
Carrack have the double of hidrogen and quantum tanks than Odyssey. When Odyssey Stops to find quantanium Carrack continue his mission. The fuel will not be the only factor. Food and equipment (carrack has double cargo capacity). Maintenance (carrack has the possibility of self-repairing) and with the exploration drones the carrack will be able to cover, map and find more things, faster and more efficiently and in a greater extension of terrain and it has the specific jump point scanner to find them from much further away.
@@Munky84Here's the thing though: I am a fan of the Carrack but CIG has not said it will have "double the range" of the Odyssey, just that it can carry more fuel for an extended duration. Nothing specific, we don't know what that means. The second issue is the cargo space. You have that cargo capacity in 3 modular bays. Drop a bay for something else and you lose 1/3 of that and are almost on par with the Odyssey. Take another, you're down to about half what the Odyssey can carry. That leaves you with only 1 modular bay (modular bays being a big draw of owning a Carrack) if you want the same approximate range. You can also carry a Terrapin in the Odyssey which should greatly enhance scanning capabilities as well. These ships seem to compliment each other, rather than compete with one another. Odyssey is more of a Surveyor. Park it in a system, it explores with it's companion ship while the Carrack looks for the next thing worth investigating.
Being able to refine on the spot and store what your teammates prospectors or moles are gathering would have added so many layers to the mining experience. I don't get it. If all the ''refining'' you do is to fuel yourself as a cap ship, why not just bring along a gemini?
I feel like the misc Odyssey is the RV of explorers it will be exploring places already discovered but the carrack but with grater detail as in more up close and personal. I do think it needs more cargo space though maybe 350.
I think I would rather have a MERCHANTMAN than a Odyssey with how this is describing it. Personally the Odyssey should be a focused mining exploration ship and the game should have rare and valuable minerals only ships like this can get to. Then this ship would have much more appeal.
As Sc is also a lot about immersion and roleplay i think the Odyssey is like one of those big american campers on Semi Truck base. Luxury and room for many people including a pool on the rooftop and big range. Just like some other luxury ships from origin. The 890 is even more expensiv and is not even a explorer so what can that ship doo? I dont see people complaining about the 890. I think you pay for the shields and size and room for passengers. Exploring can mean many things, it doesnt need to be profitable. Just like exploring the world yourself in real life traveling. Its mostly not for profit.
Seems like the cargo incudes one ursa without impacting the cargo.. More vehicles though will reduce cargo size. Carrack can fit 2 large banu shields with out the need for a capitol with no redundancy for similar shield capacity 🤷♂️
The Q&A supports what was in the brochure already. So that is why i thought the carrack was a bit better.. for most of the people. If you want a bigger ship the odyssey does it,
We'll see how the Starfarer will do in deep space- but it's my hope that one day, we'll be able to see a Odyssey be able to refuel a Carrack in deep space. We don't have to make EUC off the ore- but it would be cool to be able to refuel ships that far out in space. Again, we'll have to see how the Starfarer does. I get that we don't want to step on other ships toes.
No concept ship needs to go back to the drawing board like the Odyssey, you're so right that a industrial exploration ship is a great idea. Pitty CIG have nerfed the design so hard this thing is DOA with that they've told us
I don't get the complaints around the cargo capacity. This isn't a cargo ship, why would it have cargo capacity to rival actual cargo ships. That 200+ scu is a lot for personal supplies. I like the idea of reducing the ship deck height to create additional cargo space, kinda like the phoenix I guess. What would have been cool would have been for the floor to raise and lower to make the space flexible, giving all 3 decks for ship space, or reducing it depending on the size of docked ship and the amount of cargo space you want. People are touting the Carrack extra cargo space and modularity, but I'd be surprised if you didn't basically lose cargo space when swapping out those modules. The idea this ship won't be able to scan seems off, it has capital class scanners, so will be better than anything not in its size class. Literally only the Carrack will beat it. I also think the concerns around visibility is unfounded. Everyone seems to want every ship to be like the 600i, which is silly.
The only big ship that fit its own description for short on the outside to be on the inside was the Idris that's the only thing that showed was spacious on the inside like it was on the outside the only thing that made it look like it was the size of what it's supposed to be for a big ship so far especially when they put people in there and it was so alone so far apart and they put 89 people in there and it still was so far apart that seem like you could put 250 people in there and still be spacious for people and still seem like it'd be almost alone now that was the only ship of a big ship that fit its size that it was supposed to be that I seen so far. I mean the 600 I 890 jump no good the carrot no good .
First I absolutely hate the elevator. I wouldn't buy the ship just because of it. That being said, I thought the ship was a 9/10 in every category other than the lift. However the concept started to fall apart for me when I realized this was an exploration ship. Its an odd choice since we already have an exploration ship that fills this role. Wouldn't it be best to provide ships for other roles before building on the exploration options? I was also under the impression that the ship would have the capability to refine anything, and refine it from its docked prospector. Talk about an amazing duo, they even look like they are meant to work together. I was hoping that it could also refine fuel, store it for itself or docked ships and also refine ore so that it could be cargo lifted out of the bay and to the market. This ship had amazing potential to be a mining hub or flag ship of a small mining fleet. Instead they made it exploration? Name one explorer who stopped to mine along the way. They almost always bring as many supplies as they can forage for food along the way. I guess the fuel is the food in this instance but just think how out of the way that process would be for a team that is trying to map the universe. I dont think the cargo size is a problem because 260 is a huge amount of supplies. Just one crate of food would hold down a crew of 6 for a few days. Not to mention you can store more supplies all over the ship in rooms and hallways. Honestly it feels like the removed intuitive functionalities from the Odyssey to make room for the Carrack when really they should have had different mission or maybe just ensure good functionality for the Carracks modularity, scanning and drones. A lot of weird mistakes coming out of the ship design teams these days.
They should make the cargo space and the vehicle space two different areas and then make it so you have two different vehicles in there and two different flying ships in the upper part or another part of a part of the ship I mean it's that mass of it should be able to have a couple of ships to ports for it even if they're not big ships I mean if I build that thing in real life that's what I do with it I'll make it a great ship I know it's not a large ship but it's a medium size to a large size ship and I like it but there's probably a few other things I do to it as well then what already has been doing talking about that like I'll give it two different medical base like like one of them would be a second class and the other one to be your first class because if it's a long range ship and can go out to the middle of nowhere it's going to have both types of medical bays one for not so serious and one for major and I'd give it a permanent greenhouse as well so they're never better run out of food. Or an air in that case as well.
I agree, it almost seems as though CIG has allowed the complaining of the Carrack owners to affect their true intentions for the Odyssey. It is obvious that they intended for it to be as they have said the best in it's class. I was a Carrack owner. when I saw the Odyssey and saw its potential to be what it was intended to be, I got it without a second thought, this is shaping out to be somewhat of a disappointment for me.
True intentions? They literally had a brochure that listed it's features but once again you get people making up gameplay for it that it never had. All of its components where listed and ship diagrams where shown to show what features it had and now people are crying it lacks function, people really need to have better reading comprehension.
While it could technically be used for exploration, you won’t find much without cartography tools. The scanner is the same as the one on the Aurora. Just having an extremely limited mining head and refinery, doesn’t make a great or even viable exploration vessel. In fact, it has no real use above any standard ship in the verse, let alone specialized ships like the Carrack. And at that price? It better come with a snub, a rover and LTI, or at least make it comparable to the ship they say it’s gonna kill.
I disagree. CIG has already stated that every ship will be able to spot and take jump points (they just won't be able to spot it as far, nor will they be able to map it as the carrack can- however, that basically means nothing at this point- since the Devs don't even know what that entails). As a Carrack owner, you won't be plotting jump points the entire time you use your ship, especially with only two systems available. The other 90% of the time, you'll be wanting to do something somewhere, elsewhere. That is where the Odyssey will shine, especially when Pyro releases and the places you can refuel are much slimmer. The hanger makes all the difference. The Odyssey becomes a base while you go out on your adventures. You're no longer limited to where the Carrack is. That is the big step up in exploration that the Odyssey offers, that the Carrack will never be able to. You can list out all the imaginary modules, drones you want- however, the fact that the only thing you can fly off your ship is a snub or a C8X- already limits what you're able to do far from home.
I wasn’t even thinking about mapping jump points. But now that you mention.. The Odyssey is larger than the Carrack (so far) and I know CIG has mentioned that the Carrack will just fit inside a large jump point of which they plan to have many sizes. If all works out as planned (almost never does) The Carrack will have access to more jump points as well. Isn’t the cartography deck in the Carrack also for mapping unknown planetary surfaces to discover things like abandoned structures, cave systems, Etc? And also unknown nebula? Just saying. But with the shuttle hangar thing, I suppose you make a valid point. You can’t really fit anything other than the CX inside the Carrack and it would be nice to have so thing with a little more punch when going into the unknown. But the scanner thing? CIG just said that the size of the scanner only makes a difference as to what that particular scanner can fit. Size has nothing to do with the functionality. The scanner on the Carrack is a specialized bespoke sensor array. But my point was more or less: at it’s price range, you get (don’t know off hand the exact number) somewhere around 250SCU cargo space, (in the layout pics it would appear that if you have a buggy onboard, that takes up cargo space. But this entire conversation is based on speculation anyway) a slightly larger hangar than the Carrack, and a way of mining/refining your own fuel. Of course (possibly unfairly) I’m comparing the concept price of the Odyssey with the first release price of the Carrack at about half. I see why the Odyssey is being compared to the Carrack and maybe even an exploration vehicle. Ish? But calling it a Carrack killer? That’s even more of a stretch than calling it an exploration vessel. Light load long hauler with its own escort support maybe? By the way, I don’t own ether of these ships but despite what my comments here might suggest, I absolutely love both of these ships, and with its size I hope to serve onboard an Odyssey.
So you use all your fuel to find Quantanium to make more fuel............ Quantanium will be really rare too or miners will be rich and unbalanced lol.
Mark Gibson and John Crewe have both said that the Odyssey's cockpit view is expansive and gives a very good view. The concept art doesn't represent how good it is because it's hard to wrap your head around that the ship is 140m long.
The Odyssey really is a jack of all trades but master of none, it’ll make an excellent forward operations base for Orgs wanting to explore, and with medical facilities and the supplies needed to keep them going! And while the odyssey won’t be able to refine it will be able to use its size 2 mining laser in conjunction with a prospector in its hanger to break down and extract other minerals that can then be stored in its cargo bay for future processing, making the Odyssey a great mining option. And unlike the Carrack the 3 turrets will eventually have the option to be automated.
Master of none? Is there another ship that will have better ability at refuelling itself and extending its operating range indefinitely? This will only need to stop for supplies. If the Odyssey is not the master of this, which ship is please?
@@boogeh3630 Yeah sure thing kid. You should know the phrase; "Assumption is the mother of all fuckups." I'll make an assumption and brand you a bitchy reddit contributor as well. How close am I to the target?
140 m are you kidding me that's a tiny piece of s*** that's not even a medium class or a large class they just screwed you big time cuz they're probably going to charge a million dollars for that and real money well maybe not a million dollars but you get what they're saying you're going to overcharge you for it and then give you give for it I mean like 890 jump is bigger on the outside than it is on the inside the square footage does not add up unless the walls are 15 ft thick all the way around the ship the concept of what they're trying to do they show late 90 real big on the outside but we're going inside okay get a couple good size room but heck there's nothing compared to what the size of the outside ship is there's so much of that ship on the inside is missing and I just can't see how people cannot see that because I make an outline of that ship on my parents farm which knows my brother's farm and the same square dimensions over with that ship is on one floor I can put three floors in just one floor over the 890 jumpers and if that is supposed to be a good say ship 140 m is nothing you talking 420 ft I wouldn't go less than 680 ft then it might be a good ship so it's going to be a rip off once you buy it.
Since it has no special scanning abilities, I can not even call the Odyssey a exploration ship since it can't even find anything better than any other ship.
Honest opinion? I think these comparisons are meaningless because the ship isn't out, the game isn't finished, and nothing is set in stone. If I had a dollar for every time people jumped to conclusions based on incomplete information of ships that aren't done, I could make Star Citizen myself. Everybody called this ship the Carrack killer and will be the ultimate exploration ship, now everybody treats it like it's going to be garbage. The truth is somewhere in the middle. It NEVER was going to be a 'Carrack killer', and people took one developer's opinion as fact. They'll tweak things to balance things out, just like they always do. And nothing they say in the Q&A is set in stone. One update can make any ship the most amazing ship or the worst ship. If you want guarantees, don't buy concept ships. Also Metrics for hangars aren't just X and Y. We live in 3D space and hangar sizes must be in 3D. Developers develop to certain sizes and the size of the small hangar has a certain height too. Overall, I think these 'Should you buy this concept ship' comparison videos are just bad content because chances are your information will always be wrong in a year or two. People will look at it themselves and decide to buy it. They see the same information as the content creators and they're just as ill informed as them. The guys who make the ships don't balance them. That's another team.
I dunno why ppl still want everything in one ship, thats just BS and will ruin the game... Odyssey will go and survey "in person", instead of a Carrack who will map the stars...
Odyssey: cool looking touring bus with solar panels and nice towing numbers Carrack: exploration ship Mapping ship Charting ship Hospital ship (modularity) Maybe refining ship cuz modularity Drop ship (modularity) Lab/drug factory (modularity) Drones Repairing facilities 3D printing 4 turrets with full coverage Best scanners Good visibility Basically another 600i vs carrack showdown lol 😆 😂 🤣
I think CIG wanted to be funny to boost sales "Carrick Killer". All ships should not compete with any other and should complement or have both advantages and weakness. Modularity leaves far too many questions unanswered. So Carrick is modular but how much do they cost? The Odyssey now seems very limited in terms of a niche role, lets face it what is the point of forever cruising through space with 6 crew to simply find, mine and refine Quantanium to refill your tanks to go further longer (what a snooze fest). So I have bought an Odyssey now what? Carry a single seat fighter with me or a prospector, gr8 then what you shoot a few ships down and ..... you fill your Prospector (but not with volatile cargo) so where is nearest refinery? At present it makes no sense. Put a ROC in the back great go mine a few planets or moons then unload your cargo box and store rinse and repeat again boring. Still far too many questions without answers.
It's a explore in the same way as the 300I, DUR or 600I (Planetary mostly), it does not scan Jump Points as the Carrack does and it shouldn't be able to either as it lacks all those assets to that. It finds stuff and give the data/collected items to something else, like a base or Endeavor.
@@-JustHuman- I think you may have missed the point. The size and performance characteristics of the Odyssey compared to the 300 is massive and the 300 performs well in atmosphere the Odyssey will not. The 300 is limited in range the Odyssey is not. Your comparing apples with oranges.
@@ArterialCanine which is why the 300I should in the hangar then. ;) Also we don't know anything about how it will preform at all. Only that it's in that category of explores, ones that don't do jump points, but are still explore ships.
You note CIG “Best Explorer” comment then observe “wasted potential” “Seems kind of lacking” an still keep calling it an explorer. Mobile base, Expeditionary Ship or Operations Command ship seem far more appropriate labels. Here are my thoughts on Ody and what an explorer is.ua-cam.com/video/eyy53gWAnY0/v-deo.html
Don't think it would get anything like the Jump Point scanners or the Drones, as those needs rooms and assets that are not in the model. It could get better scanners for mining or finding minerals, as it is a Survey ship and it wouldn't need the extra things. And it's not like it was ever said it had anything more than we got from it, it was mostly people adding stuff it never had because they thought it should just have it all. Right now people are crying over the lack of a captains quarter and stateroom, even though it was said that each member had their own and it already makes it better than the Carrack on that point.
@@-JustHuman- I agree that it won't get advanced scanning for jump points or drones, but maybe increased cargo or larger cargo. I think it is fine as is with a capital shield, plenty of defensive weapons and a decent hangar. The cargo is not bad either, considering that it is not a cargo ship. Seems like a captains quarters would be the least they could do for it though.
@@SamLowry_DZ-015 I do think the crew quaters are not the same sizes already, two seems larger, so they could be Captain, and some other member of the crew. The cargo as I understand it will not decrease by adding the first vehicle, as it's stored at the side. So it could get more cargo by adding cargo plates to the whole room, but then you can't have a vehicle as it can't park anywhere, not even the hangar as it can't get out. But it should have a specimen room, like for ore samples, rocks and so on. So that could be somewhere on the upper deck by making it a bit more compact. Not that it needs it as it already can't land on pads, it's way to big for that.
Odyssey straight up is just better in every single way but the big flaw is when you look at your wallet again it created a big hole where money used to be
Keep the carrack lol ....Cargo poor, drones none, armour doubtful, radar extra L, wins range.. Or does it as in do you have to refuel before the carrack runs out of fuel so ... Carrack could make it to a fuel stop with out stopping.
Apparently the Max cargo is kept in one area/side and the vehicles are in the other. But you can sacrifice cargo to add even more vehicles
That's what it looked like in ISC, but then on the sale page near the bottom it says the space is for cargo or vehicles. I'm inclined to agree with you, but they've made it kinda unclear.
@@TheSpaceTrough from the Q&A regarding the shared vehicle space "And while it shares an overall room with cargo, the two are separated, so carrying a maximum amount of cargo does not impede the vehicle area. This means you can also sacrifice cargo space for additional vehicles."
yeah i counted the cargo in the video when they walk from the hangar: 10 scu wide x 8 scu high x ? scu deep. it definately holds 80scu in that area and if you look at the map of this area it looks at least 3 deep ie 3x 80= 240. so the vehicle area does affect the cargo
In response to what was said from 0:56 to 1:26: As far as I interpret, carrying one vehicle, up to and including the size of an Ursa rover, won't inpede on the cargo space, as started in the Q&A, but it is also possible to use the dedicated cargo space as well to load even more vehicles. This will be at the expance of the cargo capacity though:
From Odyssey Q&A:
How much space is there for ground vehicles? Could you fit a Spartan or multiple Cyclones?
The ground vehicle area in the Odyssey is quite spacious and designed to carry vehicles the size of the Ursa Rover. And while it shares an overall room with cargo, the two are separated, so carrying a maximum amount of cargo does not impede the vehicle area. This means you can also sacrifice cargo space for additional vehicles.
I love everything about the Odyssey. It has a place in my fleet alongside my Carrack.
As a Carrack owner I was worried about the whole “Carrack killer” comment. But after this Q&A I’m glad I didn’t melt my Carrack. Carrack is bae.
Good luck then, as I'm getting more and more the felling that this whole "exploration" shenanigan they press on is just a way to sell people "the dream": everyone wants to be Cpt. Kirk and his crew, except there will be no "strange new worlds" to explore in the verse. Think about it: one single star system and 2 incoming for ages, all already explored in deep for centuries and often so stripped out of resources to be deemed "worthless" (Pyro and Nyx). How old, as a model, will the Carrack be "if" and when there will be place to use it for in the verse? do you really think there will be resource available to "make" these places when they cannot even fix the countless bugs they have with 400M under their belts?
I'd be really interested in knowing what exactly they plan these exploration vessel to be used for, ans realistically you'd be better served by a Terrapin, which is smaller and much easier to get into places, where a Carrack main function is to "get a good idea on how an unexplored star system works and what it is in it to be explored and exploited.
@@Leptospirosi good points, but unlike star trek, a single solar system will be BIG in SC.
Stanton is literally a newbie starter zone, it is only 5AU across and full of refueling points and amenities.
Some systems are far less populated and up to 16 times larger.
Also In February, CIG's new studio will be up and running with 400 new staff, expected to grow to 700 in future.
And that studio's primary focus, is building the new systems, now that planet tech is mostly complete.
@@RoballTV exploration, while I really hope it works, will probably end up with people ganking carracks and odysseys.
I know I’ll be hunting explorer ships in my Polaris. There won’t be any comm systems to give me a CS and should be hefty for salvaging.
People misunderstand the different types of Exploration in Star Citizen. The Carrack is designed to go out and find jump points, planets and moons. But while it can land, it's not designed to continuously bounce around to areas. That's where the Odyssey will shine. It's a survey ship. You don't want to send a bunch of Orions into a system that a Carrack just found. You send in this ship so you know where to send the Orions and other mining ships.
Flimsy argument -- I could jus send a terrapin, even better send two, they have much much much much better scanning/radar systems than this useless overpriced tin can.
This is stupid and nosense idea. Carrack can do all the job in this example.
@@hb7of9I don't think his argument is flimsy, and I agree that the Terrapin is useful tool. I've always thought that I will send the Odyssey with a Terrapin in it. As a survey ship, you want to stay in the area as long as possible. An Odyssey/Terrapin pairing allows the Terrapin to keep working (provides fuel, as CIG said refuelling ships will be possible), and can carry the supplies like food, spare parts, etc. The Odyssey can be a mobile base and aid in the exploration effort at the same time. Don't forget to vote for the Terrapin in this year's ship showdown. 😉
It's the largest freelancer. That's it. It needs something to set it apart from the carrack outside of refueling itself. A lot of people thought it would have special ground sensors for mining. Maybe a special core sampler or something mining related. a repair room and drone room should be simply basic loadouts for large explorer/industrial ships.
Two of the six crew quarters have windows to outside the ship.
yes
It sounds like the perfect ship to send out with the Carrack to go exploring.
I agree that the hanger is too tall. They should use the bottom deck for other things.
True. Polaris solve this issue on his newest concept.
Depending on the quality and power of sensors on smaller ships, you could hanger a smaller ship that would act as a pathfinder with its sensors to make up for the Odyssey's shortfall, in theory.
Great video. I hear a lot of people complain about the refining capability of the Odyssey being limited to only fuel. I disagree with this complaint, because if you know anything about how to refine ore or fuel from an engineering point of view, you can't refine anything anywhere. An oil refinery can't refine gold!! They have dedicated processing areas for different types of refining. I know this is a game, and set in the future, but I like a more realistic approach.
My counter would be, how does the Starfarer do it.They could have made the odyssey take longer to refine or not as great quality. Instead of flat out saying no, only quantum.
Sorry- I won't be plotting jump points 100% of the time, I don't care about imaginary drones, plotting jump points or modularity that has yet to be implemented into game (since it's first news of release). To be honest, there will be more often times than not- where I will be doing nothing but playing and exploring- and that is where the Odyssey will shine, especially once Pyro releases. I own both ships with LTI- but I see myself taking out the Odyssey more often that I would the Carrack.
Your statement makes no sense since the Odyssey is an imaginary ship with no gameplay that won't be out for several years and if only Pyro is in game at that point then SC will have most likely failed at that point.
@@rooster1012 My statement does make sense. It's already on the roadmap for Q2, 22. 😂
And since all the components the ship carries are ALREADY in game, nothing else really needs to be added. They already have everything mapped out for the Odyssey. Haven't you seen the videos? And if not- it's more than worth the wait.
Thank you, that is a pretty decent breakdown which fully represents also my opinion on the new concept. For that all lacking of features it's way too overpriced... What I like most on the ship, not for its functionality but as a nice design idea, is the lower rear viewing room, which there's unfortunately not much known about...
Except it doesn't lack features at all, people just focus on what the Carrack has that this doesn't and limit their thinking there. This has greater range that the Carrack, more flexibility, will be cheaper to run and be better o run with fewer crew. It has a med bay just like the Carrack, it has superior shilling to the Carrack and greater frontal firepower, as well as pilot controlled weapons. It can carry larger ships internally and can refuel these docked ships, the Carrack can't do that, and it has generally more flexibility in overall loadout when you factor in what ships it can carry.
It has plenty of features, people are just not looking at them because the Carrack has modular compartments, a drone room, and a drone repair bay. You can make up for the drones and scanners by adding in a Terrapin if that's what you want the Odyssey to do.
The Carrack might be better.. but it has nothing on the Odyssey in design. This ship is gorgeous! I dont care about the ugly Carrack after seeing this ship - absolutly GORGEOUS!
My thought before the Q&A was it is the exploration ship I needed to have. After the Q&A however, I said, "So it's basically a giant freelancer that can refuel itself....MELT"
For a long range explorer, being able to refuel itself out in the 'verse makes sense. Strange that it doesn't have any way to "refuel" the crew (like a hydroponics bay). Also, it has the ability to "repair" crew members (med bay), but no way to repair items on the ship itself (like a workshop). It just seems like this ship is missing some key components for long range exploration.
I agree it fails in that area!
This ship will be needed for Pyro when only one station will be available ,it can fuel itself and thats huge unless you bring a starfare with you.I think your right I would not buy this ship unless it could refine everything out in deep space and had a cargo hold of at least 350 dedicated scu with the rover bay by itself able to hold at least 1 rover and a couple of buggies or two dragonflies ,that way you could bring a decent size landing explorer ship that could double as protecting the main ship to as well as possible getting 2 additional snub fighters in there as well on the sides of the landing explorer ship.or at least a buccaneer and the main ship.hell a hoplite loaded to the max with Missiles, and a AD4B gatling along with the 4 laser cannons would be great,seats 8,that would also act as a lifeboat if you put the longest range Q drive on it.this should also have available its own drones to repair the ship and of coarse you cant repair the ship without the materials so once again rifinable material with a place to store it all besides fuel.not to mention all the other cargo food stocks,medical,water tanks,or a water collection system.it goes on and on.
Good news, the QA showed that the main vehicle area of the carog bay doesnt diminish the cargo.
BUT.
Adding more vehicles outside the designated vehicle area, will.
Over all, a good option.
Carrack can transport x2 Ursa and 465 scu. Ody x1 Ursa and 252 scu or x2 Ursa and the half of cargo (maybe 140scu)
Thanks for your review.
Don’t you know the tall hangar is to fit in a mobile suit 😳
Carrack should only get large components, I would rather it got 1-2 large size 3 shields added instead of a capital sizes, as they can be replaced out in the field without returning to base. Also why I don't see the Odyssey as a truly better options, as it's main components can't be fixed or change in the field (cooler, Power plant and shields), it needs to go back to do anything with them.
That's interesting, I hadn't considered the logistics of swapping components
@@TheSpaceTrough Also why I din't see the Odyssey as a viable long range expedition craft, as it would need fleet support to repair it outside, and no way of doing it on the inside.
Carrack you just plug and play, by keeping a few power plants, shields and so on in the cargo rooms, and you have the cargo room to do it, and can even change 2 of them out for something else. Like the refinery module or larger fuel tanks.
Still love the design of the Odyssey though, and it can have it's place in the universe, as it would do mining and generel surveying just find, and can do it for a long time too just out of the boks. But I do feel it should have a better mineral scanner.
I swear they have no idea where they are going. Corsair has upgraded scanners for exploration, but the biggest explorer in game doesn't have any? They only allow it to mine quant, but now mining specifically quant is not even a thing.
The Odyssey really needs to support mining and refining for anything is needed for exploration because that might be what some players do, explore to find rare minerals for high profit. I do think if Odyssey has a capital shield then the carrack should have one as well. The I'd like to see the Carrack pool table room be smaller if not removed completely to put in prison cells in case you need one out exploring. Also, why have a processing plant on the Odyssey just for refueling when a fuel scoop would work?
I would like to see the carrack hanger size increased a little in both width and height. For example, I would love to fit a durable ship inside it like a Terrapin so while in the middle of nowhere a strong scout ship can be used for scanning holding the carrack back.
Great breakdown of both ships. I personally made the move to trade in the Carrack for the Odyssey but that's just me
Seems to me that, from a practical point of view, any commodities you acquire should be able to be offloaded for some reason. I’m thinking of sci-fi shows where the explorers had to make concessions to survive while out of reach of their specific civilization. Say you’re out in deep space and you run across another group and they need fuel and have food where you need food and have fuel.
Something to think about. If this were a real ship and not in a game, the crew would be MUCH larger than 6. Think about a US submarine. The Los Angeles class of sub that is 110m long, 10m wide and under 10m tall (substantially smaller than a Carrack) had a crew of 129 for a 90-day tour of duty. Now, why would you think a freakin' space ship would need 123 fewer crew for runs that could take months or years? Oh, and the Carrack is larger by quite a bit. Are you asumming all engineering and maintenance are being done by nanites? Let's think of this. 3 manned turrets, 1 remote turret, a pilot, a navigator, is the extent of your crew. No doctor to use that huge med bay. No science staff, no engineering staff, nobody to cook and clean and do laundry. No communications officer, weapons officer, or cargo master. Think of it like this. What is 126 meters? That's over 400 feet. that's much longer than a football field. You have three normal decks that long. My wife and I spend 90% of our time in a
Using the Odyssey as a base for your Prospector to work from will work well. You can unload your Prospector and refeul it and the unstable quantanium can be stuck in the refinery and the rest in cargo.
That makes no sense at all, since you can't sell quant from the Odessy -- it goes straight to the fuel tank, and you'll also not be able to sell the quant from the prospector if you flew it back to this ship and parked it.
So you're thinking might be to keep this ship in orbit above Lyria for those *** if unstable quant situations ***, -- utter waste and will be utterly boring for the person having to sit there waiting for a prozzy on the ground. That ship will also be a static target, just to maybe possibly get a one load of quant from prozzy every long crazy amount of hours.
It's hard to imagine being more wasteful, less efficient idea.
With that level of thinking, if you were in my ORG as a team mate, then you would not be trusted with anything more than medical gown and med gun, and even then I'd prefer you to walk in front!!!
i think the biggest weakness here is its scanning, whats the point of infinite range if you'll just be darting around known systems and jumppoints? doesn't feel very exploratory, more like a weird long range cargo hauler
A bit late but I think the Odyssey is the slightly better explorer for one reason. Self-sustainability.
If the Carrack and the Odyssey left the Stanton system to explore space the Carrack, no matter how good it’s scanners are, would have to keep coming back to the Stanton system for fuel while the Odyssey keeps exploring. That’s the difference.
If we add support ships or fleets into the mix I just think it becomes equal because these fleets or support ships will just cover whatever need there is for both.
Carrack have the double of hidrogen and quantum tanks than Odyssey. When Odyssey Stops to find quantanium Carrack continue his mission.
The fuel will not be the only factor. Food and equipment (carrack has double cargo capacity). Maintenance (carrack has the possibility of self-repairing) and with the exploration drones the carrack will be able to cover, map and find more things, faster and more efficiently and in a greater extension of terrain and it has the specific jump point scanner to find them from much further away.
@@Munky84Here's the thing though: I am a fan of the Carrack but CIG has not said it will have "double the range" of the Odyssey, just that it can carry more fuel for an extended duration. Nothing specific, we don't know what that means. The second issue is the cargo space. You have that cargo capacity in 3 modular bays. Drop a bay for something else and you lose 1/3 of that and are almost on par with the Odyssey. Take another, you're down to about half what the Odyssey can carry. That leaves you with only 1 modular bay (modular bays being a big draw of owning a Carrack) if you want the same approximate range. You can also carry a Terrapin in the Odyssey which should greatly enhance scanning capabilities as well. These ships seem to compliment each other, rather than compete with one another. Odyssey is more of a Surveyor. Park it in a system, it explores with it's companion ship while the Carrack looks for the next thing worth investigating.
Odyssey can mine and make fuel but can not sell it, Starferra can refine and sell fuel but can not mine? what are you thinking CIG?
I hope they add a scanning room and allow it to plot jump points there is no reason why it shouldn’t
LOL You need Carrack.
Almost no cargo space!
Can't sell mined ore!
Around $700!!!!
No f-ing way!
Being able to refine on the spot and store what your teammates prospectors or moles are gathering would have added so many layers to the mining experience. I don't get it. If all the ''refining'' you do is to fuel yourself as a cap ship, why not just bring along a gemini?
I feel like the misc Odyssey is the RV of explorers it will be exploring places already discovered but the carrack but with grater detail as in more up close and personal. I do think it needs more cargo space though maybe 350.
I think I would rather have a MERCHANTMAN than a Odyssey with how this is describing it. Personally the Odyssey should be a focused mining exploration ship and the game should have rare and valuable minerals only ships like this can get to. Then this ship would have much more appeal.
Was excited for this ship until you said it only refines what it mines kind of a gimmick at that point
As Sc is also a lot about immersion and roleplay i think the Odyssey is like one of those big american campers on Semi Truck base. Luxury and room for many people including a pool on the rooftop and big range. Just like some other luxury ships from origin. The 890 is even more expensiv and is not even a explorer so what can that ship doo? I dont see people complaining about the 890. I think you pay for the shields and size and room for passengers. Exploring can mean many things, it doesnt need to be profitable. Just like exploring the world yourself in real life traveling. Its mostly not for profit.
Damn I really agree with your points.
Not having a scanning room and a holo sphere in a capital explorer is a shame
Seems like the cargo incudes one ursa without impacting the cargo.. More vehicles though will reduce cargo size.
Carrack can fit 2 large banu shields with out the need for a capitol with no redundancy for similar shield capacity 🤷♂️
The Q&A supports what was in the brochure already. So that is why i thought the carrack was a bit better.. for most of the people. If you want a bigger ship the odyssey does it,
We'll see how the Starfarer will do in deep space- but it's my hope that one day, we'll be able to see a Odyssey be able to refuel a Carrack in deep space. We don't have to make EUC off the ore- but it would be cool to be able to refuel ships that far out in space. Again, we'll have to see how the Starfarer does. I get that we don't want to step on other ships toes.
Kinda wish the door of the hangar was on the back
This! So much this!
No concept ship needs to go back to the drawing board like the Odyssey, you're so right that a industrial exploration ship is a great idea. Pitty CIG have nerfed the design so hard this thing is DOA with that they've told us
I don't get the complaints around the cargo capacity. This isn't a cargo ship, why would it have cargo capacity to rival actual cargo ships. That 200+ scu is a lot for personal supplies.
I like the idea of reducing the ship deck height to create additional cargo space, kinda like the phoenix I guess. What would have been cool would have been for the floor to raise and lower to make the space flexible, giving all 3 decks for ship space, or reducing it depending on the size of docked ship and the amount of cargo space you want.
People are touting the Carrack extra cargo space and modularity, but I'd be surprised if you didn't basically lose cargo space when swapping out those modules.
The idea this ship won't be able to scan seems off, it has capital class scanners, so will be better than anything not in its size class. Literally only the Carrack will beat it.
I also think the concerns around visibility is unfounded. Everyone seems to want every ship to be like the 600i, which is silly.
so cool
“ONLY 252 SCU”
Dawg, that’s a lot of cargo 💀💀💀
The way smaller carrack is 200 more SCU,
Carrack is amazing
It's a Fat freelancer DUR
We need a dedicated miningplatform that has onboard refinery and mineralstorage.
you mean the Orion ship?
The only big ship that fit its own description for short on the outside to be on the inside was the Idris that's the only thing that showed was spacious on the inside like it was on the outside the only thing that made it look like it was the size of what it's supposed to be for a big ship so far especially when they put people in there and it was so alone so far apart and they put 89 people in there and it still was so far apart that seem like you could put 250 people in there and still be spacious for people and still seem like it'd be almost alone now that was the only ship of a big ship that fit its size that it was supposed to be that I seen so far. I mean the 600 I 890 jump no good the carrot no good .
Carrack win, because this ship is an odysey killer!
Won't comment on the role of the Odyssey, but one thing that it's NOT, is a Carrack killer.
First I absolutely hate the elevator. I wouldn't buy the ship just because of it.
That being said, I thought the ship was a 9/10 in every category other than the lift.
However the concept started to fall apart for me when I realized this was an exploration ship. Its an odd choice since we already have an exploration ship that fills this role. Wouldn't it be best to provide ships for other roles before building on the exploration options?
I was also under the impression that the ship would have the capability to refine anything, and refine it from its docked prospector. Talk about an amazing duo, they even look like they are meant to work together. I was hoping that it could also refine fuel, store it for itself or docked ships and also refine ore so that it could be cargo lifted out of the bay and to the market.
This ship had amazing potential to be a mining hub or flag ship of a small mining fleet.
Instead they made it exploration?
Name one explorer who stopped to mine along the way. They almost always bring as many supplies as they can forage for food along the way. I guess the fuel is the food in this instance but just think how out of the way that process would be for a team that is trying to map the universe.
I dont think the cargo size is a problem because 260 is a huge amount of supplies. Just one crate of food would hold down a crew of 6 for a few days. Not to mention you can store more supplies all over the ship in rooms and hallways.
Honestly it feels like the removed intuitive functionalities from the Odyssey to make room for the Carrack when really they should have had different mission or maybe just ensure good functionality for the Carracks modularity, scanning and drones.
A lot of weird mistakes coming out of the ship design teams these days.
They should make the cargo space and the vehicle space two different areas and then make it so you have two different vehicles in there and two different flying ships in the upper part or another part of a part of the ship I mean it's that mass of it should be able to have a couple of ships to ports for it even if they're not big ships I mean if I build that thing in real life that's what I do with it I'll make it a great ship I know it's not a large ship but it's a medium size to a large size ship and I like it but there's probably a few other things I do to it as well then what already has been doing talking about that like I'll give it two different medical base like like one of them would be a second class and the other one to be your first class because if it's a long range ship and can go out to the middle of nowhere it's going to have both types of medical bays one for not so serious and one for major and I'd give it a permanent greenhouse as well so they're never better run out of food. Or an air in that case as well.
I agree, it almost seems as though CIG has allowed the complaining of the Carrack owners to affect their true intentions for the Odyssey. It is obvious that they intended for it to be as they have said the best in it's class. I was a Carrack owner. when I saw the Odyssey and saw its potential to be what it was intended to be, I got it without a second thought, this is shaping out to be somewhat of a disappointment for me.
True intentions? They literally had a brochure that listed it's features but once again you get people making up gameplay for it that it never had. All of its components where listed and ship diagrams where shown to show what features it had and now people are crying it lacks function, people really need to have better reading comprehension.
While it could technically be used for exploration, you won’t find much without cartography tools. The scanner is the same as the one on the Aurora.
Just having an extremely limited mining head and refinery, doesn’t make a great or even viable exploration vessel.
In fact, it has no real use above any standard ship in the verse, let alone specialized ships like the Carrack.
And at that price? It better come with a snub, a rover and LTI, or at least make it comparable to the ship they say it’s gonna kill.
I disagree. CIG has already stated that every ship will be able to spot and take jump points (they just won't be able to spot it as far, nor will they be able to map it as the carrack can- however, that basically means nothing at this point- since the Devs don't even know what that entails). As a Carrack owner, you won't be plotting jump points the entire time you use your ship, especially with only two systems available. The other 90% of the time, you'll be wanting to do something somewhere, elsewhere. That is where the Odyssey will shine, especially when Pyro releases and the places you can refuel are much slimmer.
The hanger makes all the difference. The Odyssey becomes a base while you go out on your adventures. You're no longer limited to where the Carrack is. That is the big step up in exploration that the Odyssey offers, that the Carrack will never be able to. You can list out all the imaginary modules, drones you want- however, the fact that the only thing you can fly off your ship is a snub or a C8X- already limits what you're able to do far from home.
Aurora has a small scanner/radar Odyssey has a large.
I wasn’t even thinking about mapping jump points. But now that you mention..
The Odyssey is larger than the Carrack (so far) and I know CIG has mentioned that the Carrack will just fit inside a large jump point of which they plan to have many sizes. If all works out as planned (almost never does) The Carrack will have access to more jump points as well. Isn’t the cartography deck in the Carrack also for mapping unknown planetary surfaces to discover things like abandoned structures, cave systems, Etc?
And also unknown nebula?
Just saying. But with the shuttle hangar thing, I suppose you make a valid point. You can’t really fit anything other than the CX inside the Carrack and it would be nice to have so thing with a little more punch when going into the unknown.
But the scanner thing? CIG just said that the size of the scanner only makes a difference as to what that particular scanner can fit. Size has nothing to do with the functionality.
The scanner on the Carrack is a specialized bespoke sensor array.
But my point was more or less: at it’s price range, you get (don’t know off hand the exact number) somewhere around 250SCU cargo space, (in the layout pics it would appear that if you have a buggy onboard, that takes up cargo space. But this entire conversation is based on speculation anyway) a slightly larger hangar than the Carrack, and a way of mining/refining your own fuel.
Of course (possibly unfairly) I’m comparing the concept price of the Odyssey with the first release price of the Carrack at about half.
I see why the Odyssey is being compared to the Carrack and maybe even an exploration vehicle. Ish? But calling it a Carrack killer? That’s even more of a stretch than calling it an exploration vessel.
Light load long hauler with its own escort support maybe?
By the way, I don’t own ether of these ships but despite what my comments here might suggest, I absolutely love both of these ships, and with its size I hope to serve onboard an Odyssey.
So you use all your fuel to find Quantanium to make more fuel............
Quantanium will be really rare too or miners will be rich and unbalanced lol.
Mark Gibson and John Crewe have both said that the Odyssey's cockpit view is expansive and gives a very good view. The concept art doesn't represent how good it is because it's hard to wrap your head around that the ship is 140m long.
The Odyssey really is a jack of all trades but master of none, it’ll make an excellent forward operations base for Orgs wanting to explore, and with medical facilities and the supplies needed to keep them going! And while the odyssey won’t be able to refine it will be able to use its size 2 mining laser in conjunction with a prospector in its hanger to break down and extract other minerals that can then be stored in its cargo bay for future processing, making the Odyssey a great mining option.
And unlike the Carrack the 3 turrets will eventually have the option to be automated.
Master of none?
Is there another ship that will have better ability at refuelling itself and extending its operating range indefinitely? This will only need to stop for supplies. If the Odyssey is not the master of this, which ship is please?
@@moonfly1 i second this
Two great explorers with one being owned by a bunch of jealous scorned housewives and the other...Still in concept.
You should watch the video you just commented on, think about it, and then comment again. Your comment sounds a bit envious and childish.
@@TheParallellinial I own both and an Endeavour. I'm just not into pissing my knickers when another explorer is announced. Obviously you are.
@@boogeh3630 Yeah sure thing kid. You should know the phrase; "Assumption is the mother of all fuckups." I'll make an assumption and brand you a bitchy reddit contributor as well. How close am I to the target?
140 m are you kidding me that's a tiny piece of s*** that's not even a medium class or a large class they just screwed you big time cuz they're probably going to charge a million dollars for that and real money well maybe not a million dollars but you get what they're saying you're going to overcharge you for it and then give you give for it I mean like 890 jump is bigger on the outside than it is on the inside the square footage does not add up unless the walls are 15 ft thick all the way around the ship the concept of what they're trying to do they show late 90 real big on the outside but we're going inside okay get a couple good size room but heck there's nothing compared to what the size of the outside ship is there's so much of that ship on the inside is missing and I just can't see how people cannot see that because I make an outline of that ship on my parents farm which knows my brother's farm and the same square dimensions over with that ship is on one floor I can put three floors in just one floor over the 890 jumpers and if that is supposed to be a good say ship 140 m is nothing you talking 420 ft I wouldn't go less than 680 ft then it might be a good ship so it's going to be a rip off once you buy it.
Since it has no special scanning abilities, I can not even call the Odyssey a exploration ship since it can't even find anything better than any other ship.
Honest opinion? I think these comparisons are meaningless because the ship isn't out, the game isn't finished, and nothing is set in stone. If I had a dollar for every time people jumped to conclusions based on incomplete information of ships that aren't done, I could make Star Citizen myself. Everybody called this ship the Carrack killer and will be the ultimate exploration ship, now everybody treats it like it's going to be garbage. The truth is somewhere in the middle. It NEVER was going to be a 'Carrack killer', and people took one developer's opinion as fact. They'll tweak things to balance things out, just like they always do. And nothing they say in the Q&A is set in stone. One update can make any ship the most amazing ship or the worst ship. If you want guarantees, don't buy concept ships.
Also Metrics for hangars aren't just X and Y. We live in 3D space and hangar sizes must be in 3D. Developers develop to certain sizes and the size of the small hangar has a certain height too.
Overall, I think these 'Should you buy this concept ship' comparison videos are just bad content because chances are your information will always be wrong in a year or two. People will look at it themselves and decide to buy it. They see the same information as the content creators and they're just as ill informed as them. The guys who make the ships don't balance them. That's another team.
I dunno why ppl still want everything in one ship, thats just BS and will ruin the game...
Odyssey will go and survey "in person", instead of a Carrack who will map the stars...
looks like it has no focus at all just a giant freelancer
I feel like the Oddessy is more comparable to the Polaris over the carrack
Odyssey: cool looking touring bus with solar panels and nice towing numbers
Carrack: exploration ship
Mapping ship
Charting ship
Hospital ship (modularity)
Maybe refining ship cuz modularity
Drop ship (modularity)
Lab/drug factory (modularity)
Drones
Repairing facilities
3D printing
4 turrets with full coverage
Best scanners
Good visibility
Basically another 600i vs carrack showdown lol 😆 😂 🤣
The freelancers interiors are a little too close to being Drake
I think CIG wanted to be funny to boost sales "Carrick Killer". All ships should not compete with any other and should complement or have both advantages and weakness. Modularity leaves far too many questions unanswered. So Carrick is modular but how much do they cost? The Odyssey now seems very limited in terms of a niche role, lets face it what is the point of forever cruising through space with 6 crew to simply find, mine and refine Quantanium to refill your tanks to go further longer (what a snooze fest). So I have bought an Odyssey now what? Carry a single seat fighter with me or a prospector, gr8 then what you shoot a few ships down and ..... you fill your Prospector (but not with volatile cargo) so where is nearest refinery? At present it makes no sense. Put a ROC in the back great go mine a few planets or moons then unload your cargo box and store rinse and repeat again boring. Still far too many questions without answers.
It's a explore in the same way as the 300I, DUR or 600I (Planetary mostly), it does not scan Jump Points as the Carrack does and it shouldn't be able to either as it lacks all those assets to that. It finds stuff and give the data/collected items to something else, like a base or Endeavor.
@@-JustHuman- I think you may have missed the point. The size and performance characteristics of the Odyssey compared to the 300 is massive and the 300 performs well in atmosphere the Odyssey will not. The 300 is limited in range the Odyssey is not. Your comparing apples with oranges.
@@ArterialCanine which is why the 300I should in the hangar then. ;)
Also we don't know anything about how it will preform at all. Only that it's in that category of explores, ones that don't do jump points, but are still explore ships.
You note CIG “Best Explorer” comment then observe “wasted potential” “Seems kind of lacking” an still keep calling it an explorer. Mobile base, Expeditionary Ship or Operations Command ship seem far more appropriate labels. Here are my thoughts on Ody and what an explorer is.ua-cam.com/video/eyy53gWAnY0/v-deo.html
I wouldn't be surprised to see the Odyssey gain some functionality after the Carrack fan boy rage dies down.
Don't think it would get anything like the Jump Point scanners or the Drones, as those needs rooms and assets that are not in the model. It could get better scanners for mining or finding minerals, as it is a Survey ship and it wouldn't need the extra things.
And it's not like it was ever said it had anything more than we got from it, it was mostly people adding stuff it never had because they thought it should just have it all. Right now people are crying over the lack of a captains quarter and stateroom, even though it was said that each member had their own and it already makes it better than the Carrack on that point.
@@-JustHuman- I agree that it won't get advanced scanning for jump points or drones, but maybe increased cargo or larger cargo. I think it is fine as is with a capital shield, plenty of defensive weapons and a decent hangar. The cargo is not bad either, considering that it is not a cargo ship. Seems like a captains quarters would be the least they could do for it though.
@@SamLowry_DZ-015 I do think the crew quaters are not the same sizes already, two seems larger, so they could be Captain, and some other member of the crew.
The cargo as I understand it will not decrease by adding the first vehicle, as it's stored at the side. So it could get more cargo by adding cargo plates to the whole room, but then you can't have a vehicle as it can't park anywhere, not even the hangar as it can't get out.
But it should have a specimen room, like for ore samples, rocks and so on. So that could be somewhere on the upper deck by making it a bit more compact. Not that it needs it as it already can't land on pads, it's way to big for that.
Odyssey straight up is just better in every single way but the big flaw is when you look at your wallet again it created a big hole where money used to be
Keep the carrack lol ....Cargo poor, drones none, armour doubtful, radar extra L, wins range.. Or does it as in do you have to refuel before the carrack runs out of fuel so ... Carrack could make it to a fuel stop with out stopping.