I think system production will be sped up exponentially very soon. Considering Stanton was basically make in Frankfurt by a team who was around as many fingers you can count on your hands, while they simultaneously build the planetary tech. Let's not forget that the main purpose of the Montreal team is to build and flesh out future systems, and CIG is looking to hire 100 plus people for that studio alone. Montreal also has the luxury of having most of the tools already built.
I think the main point being is a lot of newcomers to the game don't realize is that a very large amount of the time that has been spent on fleshing out Stanton was just making the Tools to create Star systems. Now that they have established build pipelines and have a toolbox full of tools to do it with, I suspect like you do that Star systems will start to be built out at a much faster pace. Relatively speaking(compared to Stanton) of course.
@@SternLX Yes the infrastructure for the system infrastructure is just about in place. Looking forward to the day it takes off at...wait for it...light speed.
I would love to see us get a couple more systems and the exploration and mapping mechanics, then when we have enough to be distracted they could start adding systems completely in secret for us to discover
Imo they should really fix Stanton first and learn how to do civilized, industrial planets from this system. Stanton's got so much potential with four entirely populated and economic planets but as is it's almost not explored. Not that I don't want to see Terra but it'd be a shame if it was as functionally empty as ArcCorp is
@@Meuduso1 ArcCorp is due a complete make over, it was never intended to have the whole planet covered in "City". ArcCorp as it sits was just a Tech Demo for the procedural Cityscape tool. It's supposed to have Continents covered in Cities and Oceans. They discussed this in the CitCon presentation when they were first showing off ArcCorp and the Cityscape tool. I believe they're waiting until Server Meshing is fleshed out because it'll have more than Area 18 as a Landing Zone. They limited each planet to 1 landing zone each for server performance reasons. It's why Levski was removed and sent home to Nyx... they needed the landing zone slot/server resource for Orison.
You mentioned how the Coil will be one of the most interesting areas when it comes into the game simply cause Nyx, Pyro and Stanton don't have such a thing and I agree It's a bit of a shame though. Stanton's big thing is that it's an economic power house bustling with traffic and people so "the big thing" should be the four planets of Stanton, which is in itself remarkable because few systems feature that many LZs. Pyro's big thing could be an extreme reliance on reputation, like you gotta know where you're going and which gang those parts belong to or you'll end up having a bad time. And Nyx has great potential with that dark nebula envlopping the planets. In general the systems in SC all have extreme amounts of potential and some special thing about them and it is sad that we can't really explore that potential all that much simply because stuff just has to get made. My two favourite systems on the starmap are ones we won't get in a looong time, Tamsa and Banshee. Tamsa is the black hole system which just sounds fun and unique and Banshee's star is a pulsar that makes the planet's surfaces uninhabitable but the people settled underground and put massive magnetic coils on the surface of their planet to harness electricity from the violent star, which sounds sooo sick Also there's one problem I have with Stanton: Where's all the food comming from? There aren't really any fields anywheee, not even in the savannah biomes of Hurston that might be best suited
My thoughts are, It is not about the systems CIG can do but more about server meshing, and Vulkan in my opinion. As server meshing goes so do procedures, I think that is the bottleneck. Just my guts. Good video!
Unfortunately for CIG, because that 100 systems was a stretchgoal of the kickstarter, they're legally obligated to release 100 systems "on launch." There are a TON of ways they could achieve that, though, without making systems as in-depth as Stanton is now
CR said in 2019 that sc would likely launch with a half dozen systems or so, but that they would keep adding systems after launch. There is no way sc will launch with 100 systems.
@@Ocmersh Yeah, again: they are LEGALLY BOUND to release 100 systems. Talked about this on my own channel (I'm a paralegal), but I'm not going to poach tomato's channel. They have a few ways they can get around that legal obligation: 1) They can release the unfinished systems as basically just a skybox; 2) They can release the unfinished systems with the planets, moons, planetoids, etc in a T0 state (shouldn't be overly difficult with their current planet tech) - there wouldn't be specific locations, etc - bare bones. Bare, bare bones; 3) They can just keep it in an "unreleased state" until all 100 systems are completed; 4) They can spin up a bunch of teams like Montreal and lean heavily into their expanding tech and spin up the majority of the systems (ones like Spider will be a hell of a task, though). I think they'll go for a combo of 2, 3, and 4 depending on the complexity/uniqueness of the system in question. Kickstarter, Inc v. Fan Funded, LLC if you want to read the caselaw.
@@DawnstealerGaming Yeh i mean this should be pretty simple to deal with really. Once they have a couple working systems and most of the gameplay in, they can go to beta, and just stay there for however long they need and just fix bugs and add new systems, or yeh, just make copies of pyro or nyx or whatever and like shuffle the textures and stuff and release a bunch of empty systems that they fill in in future expansions.
@@DawnstealerGaming i understand that part, but then there is the issue of pursueing it. There are other recent examples of multimillion dollar kickstarters that have been sued by their base, and it being thrown out on the grounds an honest effort was made(see the recent case of Chronicles of Elyria). I just dont think it is so cut and dry. For the purposes of SC, they released their modified EULA, and mention that so long as the game is in active development, regardless of the phase (alpha,beta,release) they are fulfilling their promised goals. CIG is a half billion dollar company with its own team of lawyers (which side note has had judges to throw out suits against CIG already), im sure they are considering what they actually have to do.
Am I missing something? As far as i believe you aren't even legally obligated to deliver anything you put on your kickstarter. Let alone whatever you promised on top of it. That's the whole risk of backing a kickstarter
Nyx had many assets already built, Delmar was put in Stanton until it was removed. One only can figure how many of these systems are partially made and stored awaiting for polish.
Because they said that we will get 100 systems, but almost 100 handcrafted system, they will change their game and add more systems but empty worlds to explore using procedural tools. It will come out especially when base building will be in not before. This will like other things, be implemented because other features (star systems) are not being delivered as fast as initially thought. And its a good thing because we will end up with a universe with what, 100 rich system + 400 procedural systems where player own structure and territory war will probably happen.
The wiki lore wasn't just the old lore for Pyro, it was the old-old lore lol. The Loremaker's Guide to the Galaxy video that Cherie did on Pyro however many years ago already mentioned removing the prolonged nova phase of the star because the science didn't check out. I wouldn't be surprised if that happened again for other systems. It's not like they changed the lore as they made the system, it was already changed a long time ago, people just didn't pay attention, and are only making a fuss now. It's pretty funny TBH. And as has been described before by others in the community, a lot of the concepts and lore for theses systems were made before we'd be able to land and explore every planet and moon, and landing on them was basically a cutscene like Starfield, meaning most of those planets wouldn't even be visitable. That, and I'd rather look at something interesting when I land in Pyro instead of just being a bunch of black rocks in space. Gameplay comes first. I don't consider lore set in stone until we get it in-game anyway. CIG's learned a lot over the years, if they think something should be changed, then it probably should be changed. After they get the cluster of systems around Stanton done, I wouldn't be surprised if they went in the direction of Killian and started working their way toward Sol. I saw a comment during the video in the chat asking if there was a black hole system, and there is. I don't remember which one it is though. There's also a rogue planet system as well. Some interesting stuff coming in the future.
I think it will be Terra next, since it has jump points to both Pyro and Stanton. Not to mention that CIG would _love_ to try to take on something as masochistic as large oceans.
Yah, I agree the quality and content are the thing. The scale will be beyond what one person can fully experience in a lifetime and mine is growing shorter while I wait for delivery. I just want the full experience. Overkill is just a bonus. As much as I can possibly enjoy will do fine, thank you very much!
Exploration should not just be about seeing something... it should be about science and gathering samples. Discovering something new and analyzing anomolies. Exploration should be about surveying and identifying anything and everything. Even a resource... Black holes, clouds with special Gas compounds to collect. Repairing satellites, science dishes, and or planets
Pretty much everything you named here would be a great base for npc given missions and they could even make some of them ship related. So in one case you only find a sample and fly it back and in another case you need a specific ship like the endeavor, where you get send out to find and analyze maybe a certain amount of items in a specific system and return after you found and analyzed all of them for a higher payout than a 'normal' mission would give where you only find and deliver the item.
@@jsracing1416 I haven't mentioned Flora And Funa... mysterious creatures and new species for medical and or just creating harvestsbles. Advanced medicines and or just bone and meat... foods. Or weaponizing biological discoveries. Exploration and science is only limited to my imagination. So exploring those caves can be more then just silly missing persons. Variety and tools to get the job done. I'm hoping this will be the case because with the tools they have now it seems nothing is done on this front as of yet. Let's hope for the best.
so you are telling me that you believe a game that is choking on 1 core at the same time makes use of 64 whole Gb of ram i dont know if that passes the smell test.
Awesome video as always, I cant wait to see a new system. I always liked the idea of sending out a probe from a known system, finding a jump point to an unknown system that you cannot jump back from until some things like resources are discovered, and things like a jump gate are built. Once there players can then sell the jump point to the new system, or others can find it the same way you did with probes. As more and more people show up, things can start to be implemented from the dev teams from contributions from the players, to build things like a new jump gate and space station. Whole orgs could be needed for something like this because if you are the first people there, not only will you be trying to discover what that system has to offer, you will also have to survive and will need supplies, fuel, and equipment to survive long enough for that system to be built up a little over say that year or something.
Not tryna be a party pooper here but there's a big problem with this type of exploration stuff, mainly that it's not repeatable, though that certainly doesn't mean it's impossible Like SC is an MMO like many others and while there are certain things that you can lock behind a one-time or limited time event, the baseline stuff absolutely has to be repeatable. That is what people are refering to when they say that exploration really may not pan out in that Star Trek kind of way, since these things are kind of one time things. Again, not impossible but definitely not standard
Interesting video, I tend to agree with your estimation, hopefully we won't have to wait long to see the next two systems at least. At that point things would be pretty sweet
Yeah I think the key to exploration in general is gonna be resisting the temptation to watch the millions of "BEST Places For Exploration" videos that will inevitably pop up.
Unrelated, I hope they do "real world"-ish orbit rates. Like it's that time of year where ruin station is near the stanton jump point and that changes gameplay like info running is faster or hauling or something. Doesn't have to orbit real-time but the orbits just update every week or something
“I have names for a few systems currently in progress to my knowledge, I don’t want to name them per se just in case I’m wrong on this, but…I know for a relative fact that there are indeed two systems apart from Pyro & Nyx that are in some stage of actual development.” -SCLeaks, September 2021 Q&A
I also wonder if some folks are playing the Star Citizen that im playing or that it is just for some their point of view is skewed and they think that a project as HUGE as Star Citizen should of been finished within 1-2 yrs...i have never went along for the development ride in any other gaming project besides SC and I dont believe many other game dev cos do allow the public(not even just customers) to for the most part see the good , the bad and the ugly stages of development. Just imagine idk having the entire internet being able to micro analyze whatever it is you do for work or some project that you are taking on..lol...I cant imagine but CIG, Chris basically from the beginning made sure that SC development would not be up to 100% of eveyones expectations maybe but it will be transparent which in and of itself is such a incredibly valuable aspect...not only are we able to be in this incredible open world experience but we actually get to be inside of CIG dev workspaces...Now there is nothing wrong with maybe being a bit anxious and super stoked to see the vision completed but you must have reasonable expectations on just how much of work something like SC takes to give all of us a not just an avg game like all the rest but the 1st of its kind and because Chris doesnt have a board and shareholders that are pushing him to just get SC on to shelves weather its finished or not...he says why not do everything that is doable...and some things that were not technologically attainable in 2015 are now able to be put into the game.. so its to all of our benefit that time is on CIG's side...we get a dream come true type of game in the end...and if the end is not within trhis next yr or 5 yrs...we still play the working game in alpha.. which at this point is more of a game than a lot of so called finished games that are out now. So everyone when you just cant stand to wait another day..try and think of the end goal..and anyway, being negative wont get CIG or Chris to just call SC finished because you want it to be so...So ENJOY the game for what it is and be excited for everything that it will be
Looking forward to my great grandchildren enjoying all of the completed systems (as intended). On a serious note, the recent acceleration to progress is most welcomed. Let’s hope that CIG can maintain and/or increase that cadence going forward :)
Think their should/will be two directions: one bringing us nearer to the Vandul Space ...so maybe over Nyx - Bremen - Vega - Oberon or maybe threw Odin - Kellog - Virgil and one direction starting from Terra heading to the Xian Space ---so maybe something like Terra - Hadrian - Castra - Tohil - whatever Iam hope Terra System have Priority for the next System
after this maybe a third direction heading to Sol System like: Terra/Stanton - Magnus - Kilian - Davien - Sol so with this 3 routes directions it would be arround 15 - 20 Systems ...totally enough for a first release Imo Banu-space seem to be pretty far away from the Terra Nexus, as far as I understand the starmap. always lot of jumps threw different systems, think the shortest route to a banu system would be something starting from Ellis ...so that would be the 4th direction in that logic
Nice work and very interesting! We need a connection to an agressive alien species like the vanduul with high military power. Orgs could plan an attack on the system or you can do stealth missions. Need to fly around the patrols and get a relict for example. :)
Agreed they don't need 100 systems. Maybe launch systems after full launch. Like other MMOs launching new maps. I just hope to see SOL before the end of it. I think flying through SOL would be fun.
They're pretty much set to get to work on Terra. That system doesn't have that many assets we don't have in Stanton. ArcCorp with the ocean refresh is like the capital.
As you said, Pyro being connected to so many jump points to VERY important UEE systems would definitely make it a system that the UEE has a large presence in. It will be cool to see pyro, but it already seems like they have chagned it a lot. I really hope they keep the solar flare sun and red color. Something to make it visually different than stanton. And with all the lagrange point opportunities Pyro will be more inhabited than stanton. I was one of the people saying there is no way we are getting underground until end of next year. Seems CIG is giving pirates 3 systems and non criminals get Castra. :)
The curved trail indicating that QT follows spacetime curvature pleases me. Unless QT is supposed to disconnect you from spacetime, this is necessary, and it might also mean that you can exploit gravity wells to slingshot and save fuel across large systems. Maybe only possible with specific ship computer upgrades. Now, if you've ever played KSP and used multipoint maneuver and trajectory planning, you will know how I think they could let you manipulate your QT route and leave fuel saving slingshot maneuvers to be a player developed skill available to anyone bothering to learn how to do it.
I just realized how cool this game is going to be. Imagine a kraken parked in the middle of no where in pyro and Gemini starfairers running fuel and weapons to the kraken. I think that the kraken out there would be able to stay out for weeks
Exploration: (Ship computer voice) "Congratulations! You are the 36.597th explorer to have found this patch of dirt and the 3.422.981st explorer visiting this planet" Sure, finding new stuff can't be done here, but at least give us more derelict space stations way off track & unique alien ships long lost having some unique gear, like Freelancer did. Thx for the good video, but i can't shake the feeling of being a big "imagine" episode, i'll wait until Pyro is out to see whats possible.
I have a feeling that we won't get to explore too many systems until S42 is released.. To preserve the joy of discovering them for S42.. but upon its release prob get a bunch at once.
I'm new so please excuse my ignorance. In order to move between systems will require some form of gate? Wouldn't it be more immersive if we the players had to build the gates? Materials would have to be shipped into a satellite,...it would take X amount to complete the gate and any return trip would have to have another gate built on the other side. Could make for some good game play, contracts, mining, pirates and isolation until an adjoining gate could be completed! Basically you and a group would "jump" blind into a new system taking everything you need. Of course RSI would send a satellite.
Good video, your work is clear, entertaining interesting to watch. I think we can assume Chapter 1 of S42 will release before a v.1 of the PU is pushed out. In which case I can't see any of the systems used in S42 being made available in the PU Alpha for fear of spoilers. I suspect S42 will come out just as PU hits Beta (as the core systems will then have been fully fleshed out). S42 will then be out for a month or a quarter and then the Chapter 1 system/s will be pushed to the PTU. The same will happen for the forthcoming chapter content. I believe they planed on releasing S42 in three parts, but with 42 chapters in development on the roadmap maybe they change track and release each as they become available. I then can't see an issue with RSI keeping the PU in Beta until the 100 systems are crafted. With half a billion dollars raised so far and no sign of slowing down they can hire as many designers, technical artists, animators etc they need once the tools have been made rock solid and the content will flow thick and fast.
Not a bad video, I like it and agree with many of the conclusions - you deserve some more exposure. Regardless of what the next few are, they really need to lay out a better roadmap and timeframe for content. I get features and tech taking a while and being unknown.... and I get how those can impact content coming out, such as not having the tools, network and server management, etc. HOWEVER, the hardware limitation argument goes out the window once we have Pyro and/or Nyx, largely anyway. I really, really hope we get to where they are making two to three systems per year within the next two years.... should we expect less for $70-80+ million in annual funding? I really think that we should expect way more at some point, even after you consider all of the other development related to SQ42 and SC.
We will definitely see a quick follow up after Pyro. Pyro is more done now than Stanton was when we got it. The blocker is the tech, and once we get one new system, the other will follow as soon as stability allows.
If I remember correctly (probably not) a planets relationship to its LaGrange points doesn't change, but does move with the planets orbit around the sun(s)?
Regarding the size of Stanton vs Pyro. Stanton is less than 1 AU across. 1 AU is 149,597,870 KM (or roughly 93 million miles). The jump distance from MT to Crusader is a hair over 58 million KM. Per the Star Citizen wiki Stanton is 5 AU in size and Pyro is 13. Given the known travel distances for Stanton (at this time) that 5 AU size shown on the wiki is too big.
Once I get to go explore Hades I'll be satisfied. The aquila commercial from back in the day hooked me to back, and exploring Hades is why I stick around.
@@Meuduso1 yes it'll for sure be a long while before we see these. Unless cig have been diligently putting teams together to make these systems and have much more done than they let on, but im definitely not holding my breath on that one 🤣
@@bamcorpgaming5954 There's peeps in the community that are incredibly optimistic about Nyx and think it'll come in like 4.2 or even with Pyro. I'm personally far more reserved though I've been recently going through my old screenshots and vids, from 2.x stuff to 3.0 launch up until now and I must say I miss mining in the blue hazy mists above Delamar. It wasn't efficient at all burt it was very pretty. I really hope they can recapture that when we see Delamar again
@@Meuduso1 exactly, delamar was a very unique place to be , definitely stood out compared to anywhere else in Stanton imo. As far as when we'll get it back "hope for the best, expect the worst" is my motto when dealing with cig. Fingers crossed PES doesn't turn into more of a shit show than it already is and we get 3.18 by Xmas.
I believe there is plenty of work being done behind the curtains on all those systems. We all know Pyro is next and very possibly by the end of this year or early next year. But I believe after Pyro. There will be an update that will release 2 systems side by side with one being Odin. That update will come out along side of Squadron 42. Just a belief I have. But I think it's soo er than we all think. Possibly early 2025?
I'm super hopeful that CIG takes the Difficulty deciding system and uses that for where a player starts. You'll have 3 options first. Do you plan to play LAWFUL, NEUTRAL, EVIL? Then 5 options that provide an EASY, MEDIUM, HARD for each. So you theoretically can have 9 different starting systems. If CIG really wanted to spice it up, they could have multiple planets in these pools to choose from as well. Even just 2 would double the locations which players could spawn creating a widely diverse verse where players are widely spread out from the first moment of "full release". EVIL EASY / NEUTRAL HARD / LAWFUL HARD = Pirate controlled System (Pyro or Oberon) EVIL MEDIUM / NEUTRAL EASY/ LAWFUL MEDIUM = Uncontrolled System (Nyx or Hades) EVIL HARD / NEUTRAL MEDIUM/ LAWFUL EASY = UEE controlled System (Terra or Idris) Just would be cool to see players starting in a somewhat reasonable location if they have a plan for how they want to play. Starting in Terra with 100% piracy in mind would be torturous to save enough money to get away from UEE controlled space and start out on your own and much easier if you start down the block from pirate factions to grow your rep with. Same goes for a cargo hauler or bounty hunter. Starting in Pyro without any money would be crazy difficult but starting in Terra would be a cakewalk.
I dont think people will setup bases or gathering points that are even semi permanant untill there is a resource in pyro that is worth having a large group of people there, imagine trying to pay a large group running fuel, food, ammo on the profit margins even of quantanium, its just not possible
CIG promised 150 systems at the beginning, then they reduced for 100 "real" star systems. EVE Online had thousands, they all had stuff and could be flown to and flown through!
If I remember correctly (probably not) the planets don't orbit Stanton or moons don't orbit their planets, so the relationships between the jump points and the planets, moons, etc... are locked. I believe when the planets, moons, etc... start moving, the jump points will likely remain where they are, thus being in range of the other planets, moons, etc... (Xenothreat to ArcCorp vs. MicroTech or possibly Crusader, Hurston)? There's going to be a lot of action defending refueling stations between the popular jump points (Stanton, Terra, Nyx)?
Nyx and Castra are the 2 systems I'm looking most forward too as the next ones that we can visit. For some reason Pyro just doesn't excite me. I mean ya, I'll visit it just to check it out, but I don't see myself spending a lot time there.
I don't think there will be "starter systems". They might advise systems for starting, but i am sure ypu could start in every system. And Terra will not be this limited system as you would expect from other games starting areas which are only useful during the early game.
I expect we will get the next systems in this order. 4.0 Pyro, whenever we it. 4.2 Nyx, two patches after we get Pyro, enough time to work out bugs with the jumps. 4.4(or 4.5) We get the next two systems. After that I expect we will get multiple systems with each patch. The better question is when will we see aliens?
@@omar619kamis Reeeeeeefundian this one must be. I guess you didn't realize that you were replying to a comment that was made 10 months ago. Whatever, I don't care about you. I play Star Citizen as it is now every weekend. I've even been playing week nights recently. It is pretty pathetic that you are unable to enjoy things for what they are.
Around 20:00 - This comes off as shilling for CIG. If a concept is not in game and at least partially complete, it may as well not exist. CIG will go so far as to introduce an entire ship based around salvage (Reclaimer) in update 3.1, only to wait almost five years to the day to add the beginning (not ALL) of the gameplay for it. All that work in Pyro could be smoke and mirrors for all we know. 11 years on, and we're still in Stanton, only. This game is a meme.
If there is constant or even random pulses of ship damaging radiation from Pyro's sun what is that going to say for traveling in SQM mode without any shields?
hey tomato you mentioned when Delamar was in game and people where using gravity to fly around it. when did they have it in game? I'm pretty new to SC so maybe this was before my time
A couple of years back they had it in game. I remermber the gient pit, the floating rocks above the landing zone and Levzki. Levzki had a big fallout like vault enterence in it to a danky decrepid market. I got stranded there for hours once because it was so popular all the landing pads were taken.
I want to know when the hell they are going to put the Aaron Halo in properly and it's massive gates. TERRA might be a good choice but damn it would take a lot of work for that one
In pure CIG logic, the jump point is at the opposite end of the system to the main landing zone. As if pioneers would jump into a new system and decide to go as far as possible for settling.... I love this "game"!!!
The Ark starmap isn't actually representative of where things will be placed. As things are added to the game, they take into account how it actually plays out.
Also, one of my biggest problems with some of the dynamics and stories at play is scale. The size of worlds like ArcCorp suggests a game that has millions of NPCs flying just in Stanton at any one point. Connected systems would have now less than hundreds of thousands of ships in them at any one point.... just by virtue of the size of the worlds. This means that, in addition to the universe feeling FAR more empty than it should (hopefully that changes with dynamic server meshing, which will improve both NPC and player count), the current lore and events don't make a ton of sense. Pirates controlling jump points transited by hundreds of thousands of ships per day? Riiiiiiiiiight. UEE not having a massive presence in nearly all nearby systems? Riiiiiiiight.... as if they wouldn't have an interest in defending UEE citizens engaged in mining, settlement, etc... that are quite literally only 30-45min travel time away.
Well CR has stated before that the amount of people who have ships, both npc and players are about 1% of the total population. So it makes sense that you don’t see too many.
@@IgottaV8 100%. What doesn't make sense is why we don't see far more NPC ships for a planet so large. Zero sense. Nor does it make sense that piracy exists at all in stanton, where a militia that one would expects has thousands of ships is only ever 10-20 minutes away...
It may be a vision by one of the lead devs, but this is not gameplay by any stretch of imagination. The only thing this accomplishes is that the quanta eats up all of the gameplay. There is nothing left for the players to do. The only thing left is contract work which means there can be no mining, or any non-contract work. Salvage will be eaten by the NPC's, everything will. This is why they announced that players will not be able to affect the economy. This is a grandiose idea with unintended consequences. Players will be out competed for any significant gains in every aspect of the game. Players will be on a subsistence basis. There is no consideration for the players to be able to function in any meaningful way. No way to get ahead in any way with hauling. Look at the level of movement in that quanta graph. what can possibly be left to do? Just contracts. crumbs.
It's amazing how much slack CIG gets. 2 plants you can land on, after nearly 11 years of development. half assed new features, like salvage. broken elevators STILL. cannot refuel/restock a ship, etc. etc. It's hugely embarrassing, and CIG just shrugs it off.
Lawwless areas wouod give plsyers a place to eagn money until they can clear Up tjeir legal problems. If the cost were high enough they might have to use those dangerous places. Als the eccnomy would ne strained by high production costs due to criminal activity. That would make bounrty hunting a prime job there. You coukd even wave the trainig gees for new pilots. As the people there would be wanting to hire anyone who has the courage.
Pyro is ridiculous. Your observation that it's an important system has obviously flown right over CIG's collective head. The system should have a UEE presence. It's too important. There should--at the very least--be UEE garrisons at the jump points, and well maintained stations. There should be SAR units as well. The poorly maintained stations are ridiculous. Space is lethal. Stations at that level of neglect (and outright vandalism) are life threatening. They require maintenance and discipline to remain viable. Some trash...sure. Spray paint? Yeah. But these gangs are one bad choice away from killing everyone on the station. It's not lawless. It's suicidal. Who sets a fire in a space station?! These people would have died long ago. No...alas...Pyro is style over substance. It's not a frontier system. That doesn't make sense. You can't wave the fallacies away with a lore post. Saying it's so doesn't make it make sense. While I will celebrate the milestone of Pyro coming online, and the progress of the game, I'll be avoiding Pyro for as long as I play the game, unless they revise it and make it make sense. I hope they do a better job with future systems. Oh. And space clouds are not common. CIG is just really proud of their cloud tech, and I'm tired of seeing it as an ambience feature.
I think system production will be sped up exponentially very soon. Considering Stanton was basically make in Frankfurt by a team who was around as many fingers you can count on your hands, while they simultaneously build the planetary tech. Let's not forget that the main purpose of the Montreal team is to build and flesh out future systems, and CIG is looking to hire 100 plus people for that studio alone. Montreal also has the luxury of having most of the tools already built.
Hope u r right man.
I think the main point being is a lot of newcomers to the game don't realize is that a very large amount of the time that has been spent on fleshing out Stanton was just making the Tools to create Star systems. Now that they have established build pipelines and have a toolbox full of tools to do it with, I suspect like you do that Star systems will start to be built out at a much faster pace. Relatively speaking(compared to Stanton) of course.
@@SternLX Yes the infrastructure for the system infrastructure is just about in place. Looking forward to the day it takes off at...wait for it...light speed.
@@RatikusuCh So assuming each system is about as far away as alpha centauri, 4 years per system? 😉
hopium
I would love to see us get a couple more systems and the exploration and mapping mechanics, then when we have enough to be distracted they could start adding systems completely in secret for us to discover
thats the plan
I hope the 5th system is terra, Id love to see another large commercial and cultural city.
@@RobsonP6LRFS9 I wanna explore earth
Imo they should really fix Stanton first and learn how to do civilized, industrial planets from this system. Stanton's got so much potential with four entirely populated and economic planets but as is it's almost not explored.
Not that I don't want to see Terra but it'd be a shame if it was as functionally empty as ArcCorp is
@@Meuduso1 ArcCorp is due a complete make over, it was never intended to have the whole planet covered in "City". ArcCorp as it sits was just a Tech Demo for the procedural Cityscape tool. It's supposed to have Continents covered in Cities and Oceans. They discussed this in the CitCon presentation when they were first showing off ArcCorp and the Cityscape tool. I believe they're waiting until Server Meshing is fleshed out because it'll have more than Area 18 as a Landing Zone. They limited each planet to 1 landing zone each for server performance reasons. It's why Levski was removed and sent home to Nyx... they needed the landing zone slot/server resource for Orison.
@@Meuduso1 they're working on accorp reworks already, hopefully they're good.
You mentioned how the Coil will be one of the most interesting areas when it comes into the game simply cause Nyx, Pyro and Stanton don't have such a thing and I agree
It's a bit of a shame though. Stanton's big thing is that it's an economic power house bustling with traffic and people so "the big thing" should be the four planets of Stanton, which is in itself remarkable because few systems feature that many LZs.
Pyro's big thing could be an extreme reliance on reputation, like you gotta know where you're going and which gang those parts belong to or you'll end up having a bad time.
And Nyx has great potential with that dark nebula envlopping the planets.
In general the systems in SC all have extreme amounts of potential and some special thing about them and it is sad that we can't really explore that potential all that much simply because stuff just has to get made.
My two favourite systems on the starmap are ones we won't get in a looong time, Tamsa and Banshee. Tamsa is the black hole system which just sounds fun and unique and Banshee's star is a pulsar that makes the planet's surfaces uninhabitable but the people settled underground and put massive magnetic coils on the surface of their planet to harness electricity from the violent star, which sounds sooo sick
Also there's one problem I have with Stanton: Where's all the food comming from? There aren't really any fields anywheee, not even in the savannah biomes of Hurston that might be best suited
Whose to say the food isn’t shipped in?
My thoughts are, It is not about the systems CIG can do but more about server meshing, and Vulkan in my opinion. As server meshing goes so do procedures, I think that is the bottleneck. Just my guts. Good video!
I really appreciate your in depth videos. They are a great source of information for all of us who are not part of Star Citizen for many years.
Unfortunately for CIG, because that 100 systems was a stretchgoal of the kickstarter, they're legally obligated to release 100 systems "on launch." There are a TON of ways they could achieve that, though, without making systems as in-depth as Stanton is now
CR said in 2019 that sc would likely launch with a half dozen systems or so, but that they would keep adding systems after launch. There is no way sc will launch with 100 systems.
@@Ocmersh Yeah, again: they are LEGALLY BOUND to release 100 systems. Talked about this on my own channel (I'm a paralegal), but I'm not going to poach tomato's channel. They have a few ways they can get around that legal obligation:
1) They can release the unfinished systems as basically just a skybox;
2) They can release the unfinished systems with the planets, moons, planetoids, etc in a T0 state (shouldn't be overly difficult with their current planet tech) - there wouldn't be specific locations, etc - bare bones. Bare, bare bones;
3) They can just keep it in an "unreleased state" until all 100 systems are completed;
4) They can spin up a bunch of teams like Montreal and lean heavily into their expanding tech and spin up the majority of the systems (ones like Spider will be a hell of a task, though).
I think they'll go for a combo of 2, 3, and 4 depending on the complexity/uniqueness of the system in question. Kickstarter, Inc v. Fan Funded, LLC if you want to read the caselaw.
@@DawnstealerGaming Yeh i mean this should be pretty simple to deal with really. Once they have a couple working systems and most of the gameplay in, they can go to beta, and just stay there for however long they need and just fix bugs and add new systems, or yeh, just make copies of pyro or nyx or whatever and like shuffle the textures and stuff and release a bunch of empty systems that they fill in in future expansions.
@@DawnstealerGaming i understand that part, but then there is the issue of pursueing it. There are other recent examples of multimillion dollar kickstarters that have been sued by their base, and it being thrown out on the grounds an honest effort was made(see the recent case of Chronicles of Elyria). I just dont think it is so cut and dry. For the purposes of SC, they released their modified EULA, and mention that so long as the game is in active development, regardless of the phase (alpha,beta,release) they are fulfilling their promised goals. CIG is a half billion dollar company with its own team of lawyers (which side note has had judges to throw out suits against CIG already), im sure they are considering what they actually have to do.
Am I missing something? As far as i believe you aren't even legally obligated to deliver anything you put on your kickstarter. Let alone whatever you promised on top of it. That's the whole risk of backing a kickstarter
Nyx had many assets already built, Delmar was put in Stanton until it was removed. One only can figure how many of these systems are partially made and stored awaiting for polish.
Because they said that we will get 100 systems, but almost 100 handcrafted system, they will change their game and add more systems but empty worlds to explore using procedural tools. It will come out especially when base building will be in not before. This will like other things, be implemented because other features (star systems) are not being delivered as fast as initially thought. And its a good thing because we will end up with a universe with what, 100 rich system + 400 procedural systems where player own structure and territory war will probably happen.
The wiki lore wasn't just the old lore for Pyro, it was the old-old lore lol. The Loremaker's Guide to the Galaxy video that Cherie did on Pyro however many years ago already mentioned removing the prolonged nova phase of the star because the science didn't check out. I wouldn't be surprised if that happened again for other systems. It's not like they changed the lore as they made the system, it was already changed a long time ago, people just didn't pay attention, and are only making a fuss now. It's pretty funny TBH. And as has been described before by others in the community, a lot of the concepts and lore for theses systems were made before we'd be able to land and explore every planet and moon, and landing on them was basically a cutscene like Starfield, meaning most of those planets wouldn't even be visitable. That, and I'd rather look at something interesting when I land in Pyro instead of just being a bunch of black rocks in space. Gameplay comes first. I don't consider lore set in stone until we get it in-game anyway. CIG's learned a lot over the years, if they think something should be changed, then it probably should be changed.
After they get the cluster of systems around Stanton done, I wouldn't be surprised if they went in the direction of Killian and started working their way toward Sol.
I saw a comment during the video in the chat asking if there was a black hole system, and there is. I don't remember which one it is though. There's also a rogue planet system as well. Some interesting stuff coming in the future.
Good call there! They've been dropping these hints.
I think it will be Terra next, since it has jump points to both Pyro and Stanton. Not to mention that CIG would _love_ to try to take on something as masochistic as large oceans.
Yah, I agree the quality and content are the thing. The scale will be beyond what one person can fully experience in a lifetime and mine is growing shorter while I wait for delivery. I just want the full experience. Overkill is just a bonus. As much as I can possibly enjoy will do fine, thank you very much!
Exploration should not just be about seeing something... it should be about science and gathering samples. Discovering something new and analyzing anomolies. Exploration should be about surveying and identifying anything and everything. Even a resource...
Black holes, clouds with special Gas compounds to collect. Repairing satellites, science dishes, and or planets
Pretty much everything you named here would be a great base for npc given missions and they could even make some of them ship related. So in one case you only find a sample and fly it back and in another case you need a specific ship like the endeavor, where you get send out to find and analyze maybe a certain amount of items in a specific system and return after you found and analyzed all of them for a higher payout than a 'normal' mission would give where you only find and deliver the item.
@@jsracing1416 I haven't mentioned Flora And Funa... mysterious creatures and new species for medical and or just creating harvestsbles. Advanced medicines and or just bone and meat... foods. Or weaponizing biological discoveries. Exploration and science is only limited to my imagination.
So exploring those caves can be more then just silly missing persons. Variety and tools to get the job done. I'm hoping this will be the case because with the tools they have now it seems nothing is done on this front as of yet. Let's hope for the best.
64 gigs of ram is the max SC can use . I started with 16 , 32 , then to 64 .Makes a much smoother and faster game exp .
I know people that say the same thing when they added 64.
so you are telling me that you believe a game that is choking on 1 core at the same time makes use of 64 whole Gb of ram i dont know if that passes the smell test.
@@420247paul According to Noobafier .But you are free to smell what ya like .
Ive only ever seen it get to 24gb usage.
@@Boss-Possum Noobifier said 64
Awesome video as always, I cant wait to see a new system.
I always liked the idea of sending out a probe from a known system, finding a jump point to an unknown system that you cannot jump back from until some things like resources are discovered, and things like a jump gate are built. Once there players can then sell the jump point to the new system, or others can find it the same way you did with probes. As more and more people show up, things can start to be implemented from the dev teams from contributions from the players, to build things like a new jump gate and space station. Whole orgs could be needed for something like this because if you are the first people there, not only will you be trying to discover what that system has to offer, you will also have to survive and will need supplies, fuel, and equipment to survive long enough for that system to be built up a little over say that year or something.
Not tryna be a party pooper here but there's a big problem with this type of exploration stuff, mainly that it's not repeatable, though that certainly doesn't mean it's impossible
Like SC is an MMO like many others and while there are certain things that you can lock behind a one-time or limited time event, the baseline stuff absolutely has to be repeatable. That is what people are refering to when they say that exploration really may not pan out in that Star Trek kind of way, since these things are kind of one time things. Again, not impossible but definitely not standard
Interesting video, I tend to agree with your estimation, hopefully we won't have to wait long to see the next two systems at least. At that point things would be pretty sweet
Rewatching this now the Jump Point stations are in the 3.21 patch
The way systems are designed and hand-crafted in SC, having 100 systems would require a huge amount of storage. I don't think we'll get that many.
It's most likely gonna be stored in a Cloud, similar to how Microsoft Flight Simulator does it
@@ekkimukk2039 Good point.
Loved hearing about Levski again. Ive still got old screenshots from that place!
Yeah I think the key to exploration in general is gonna be resisting the temptation to watch the millions of "BEST Places For Exploration" videos that will inevitably pop up.
Unrelated, I hope they do "real world"-ish orbit rates. Like it's that time of year where ruin station is near the stanton jump point and that changes gameplay like info running is faster or hauling or something. Doesn't have to orbit real-time but the orbits just update every week or something
“I have names for a few systems currently in progress to my knowledge, I don’t want to name them per se just in case I’m wrong on this, but…I know for a relative fact that there are indeed two systems apart from Pyro & Nyx that are in some stage of actual development.”
-SCLeaks, September 2021 Q&A
Allegedly*
I also wonder if some folks are playing the Star Citizen that im playing or that it is just for some their point of view is skewed and they think that a project as HUGE as Star Citizen should of been finished within 1-2 yrs...i have never went along for the development ride in any other gaming project besides SC and I dont believe many other game dev cos do allow the public(not even just customers) to for the most part see the good , the bad and the ugly stages of development. Just imagine idk having the entire internet being able to micro analyze whatever it is you do for work or some project that you are taking on..lol...I cant imagine but CIG, Chris basically from the beginning made sure that SC development would not be up to 100% of eveyones expectations maybe but it will be transparent which in and of itself is such a incredibly valuable aspect...not only are we able to be in this incredible open world experience but we actually get to be inside of CIG dev workspaces...Now there is nothing wrong with maybe being a bit anxious and super stoked to see the vision completed but you must have reasonable expectations on just how much of work something like SC takes to give all of us a not just an avg game like all the rest but the 1st of its kind and because Chris doesnt have a board and shareholders that are pushing him to just get SC on to shelves weather its finished or not...he says why not do everything that is doable...and some things that were not technologically attainable in 2015 are now able to be put into the game.. so its to all of our benefit that time is on CIG's side...we get a dream come true type of game in the end...and if the end is not within trhis next yr or 5 yrs...we still play the working game in alpha.. which at this point is more of a game than a lot of so called finished games that are out now. So everyone when you just cant stand to wait another day..try and think of the end goal..and anyway, being negative wont get CIG or Chris to just call SC finished because you want it to be so...So ENJOY the game for what it is and be excited for everything that it will be
Looking forward to my great grandchildren enjoying all of the completed systems (as intended). On a serious note, the recent acceleration to progress is most welcomed. Let’s hope that CIG can maintain and/or increase that cadence going forward :)
Think their should/will be two directions: one bringing us nearer to the Vandul Space ...so maybe over Nyx - Bremen - Vega - Oberon or maybe threw Odin - Kellog - Virgil
and one direction starting from Terra heading to the Xian Space ---so maybe something like Terra - Hadrian - Castra - Tohil - whatever
Iam hope Terra System have Priority for the next System
after this maybe a third direction heading to Sol System like: Terra/Stanton - Magnus - Kilian - Davien - Sol
so with this 3 routes directions it would be arround 15 - 20 Systems ...totally enough for a first release Imo
Banu-space seem to be pretty far away from the Terra Nexus, as far as I understand the starmap. always lot of jumps threw different systems, think the shortest route to a banu system would be something starting from Ellis ...so that would be the 4th direction in that logic
37:23 you can see a palm tree its on a few frames hiding behind the white wall on the top right side
Nice work and very interesting! We need a connection to an agressive alien species like the vanduul with high military power. Orgs could plan an attack on the system or you can do stealth missions. Need to fly around the patrols and get a relict for example. :)
Agreed they don't need 100 systems. Maybe launch systems after full launch. Like other MMOs launching new maps. I just hope to see SOL before the end of it. I think flying through SOL would be fun.
They will hopefully reach a point when the game is basically finished where they could release a new system every year or two to keep players excited.
They're pretty much set to get to work on Terra. That system doesn't have that many assets we don't have in Stanton. ArcCorp with the ocean refresh is like the capital.
As you said, Pyro being connected to so many jump points to VERY important UEE systems would definitely make it a system that the UEE has a large presence in. It will be cool to see pyro, but it already seems like they have chagned it a lot. I really hope they keep the solar flare sun and red color. Something to make it visually different than stanton. And with all the lagrange point opportunities Pyro will be more inhabited than stanton.
I was one of the people saying there is no way we are getting underground until end of next year.
Seems CIG is giving pirates 3 systems and non criminals get Castra. :)
The curved trail indicating that QT follows spacetime curvature pleases me. Unless QT is supposed to disconnect you from spacetime, this is necessary, and it might also mean that you can exploit gravity wells to slingshot and save fuel across large systems. Maybe only possible with specific ship computer upgrades.
Now, if you've ever played KSP and used multipoint maneuver and trajectory planning, you will know how I think they could let you manipulate your QT route and leave fuel saving slingshot maneuvers to be a player developed skill available to anyone bothering to learn how to do it.
I remember the planet team saying that Nix was done last year, in one of the SCLs.
I just realized how cool this game is going to be. Imagine a kraken parked in the middle of no where in pyro and Gemini starfairers running fuel and weapons to the kraken. I think that the kraken out there would be able to stay out for weeks
Exploration:
(Ship computer voice)
"Congratulations! You are the 36.597th explorer to have found this patch of dirt and the 3.422.981st explorer visiting this planet"
Sure, finding new stuff can't be done here, but at least give us more derelict space stations way off track & unique alien ships long lost having some unique gear, like Freelancer did.
Thx for the good video, but i can't shake the feeling of being a big "imagine" episode, i'll wait until Pyro is out to see whats possible.
I have a feeling that we won't get to explore too many systems until S42 is released.. To preserve the joy of discovering them for S42.. but upon its release prob get a bunch at once.
Shouldn't Arcorp be more populated than Crusader?
Not odin, castra and magnus. Odin after probably, along with another squadron system, but itll take them a bit to un-squadronify them
There's also systems for which we have not found jump points to
I'm new so please excuse my ignorance.
In order to move between systems will require some form of gate?
Wouldn't it be more immersive if we the players had to build the gates?
Materials would have to be shipped into a satellite,...it would take X amount to complete the gate and any return trip would have to have another gate built on the other side.
Could make for some good game play, contracts, mining, pirates and isolation until an adjoining gate could be completed! Basically you and a group would "jump" blind into a new system taking everything you need. Of course RSI would send a satellite.
Good video, your work is clear, entertaining interesting to watch.
I think we can assume Chapter 1 of S42 will release before a v.1 of the PU is pushed out. In which case I can't see any of the systems used in S42 being made available in the PU Alpha for fear of spoilers. I suspect S42 will come out just as PU hits Beta (as the core systems will then have been fully fleshed out). S42 will then be out for a month or a quarter and then the Chapter 1 system/s will be pushed to the PTU. The same will happen for the forthcoming chapter content. I believe they planed on releasing S42 in three parts, but with 42 chapters in development on the roadmap maybe they change track and release each as they become available. I then can't see an issue with RSI keeping the PU in Beta until the 100 systems are crafted. With half a billion dollars raised so far and no sign of slowing down they can hire as many designers, technical artists, animators etc they need once the tools have been made rock solid and the content will flow thick and fast.
Comets are good idea. That will take a lot of work to do though.
Not a bad video, I like it and agree with many of the conclusions - you deserve some more exposure. Regardless of what the next few are, they really need to lay out a better roadmap and timeframe for content. I get features and tech taking a while and being unknown.... and I get how those can impact content coming out, such as not having the tools, network and server management, etc. HOWEVER, the hardware limitation argument goes out the window once we have Pyro and/or Nyx, largely anyway.
I really, really hope we get to where they are making two to three systems per year within the next two years.... should we expect less for $70-80+ million in annual funding? I really think that we should expect way more at some point, even after you consider all of the other development related to SQ42 and SC.
We won't get roadmaps cos some people use them as an excuse to cause disruption. Gamers can't adult, so they miss out
Thanks Brandon! I'm hoping we see some growth in the system production workflow after Pryro!
@@uncannyvalley2350 more like CIG too slow and lazy to stick to deadlines so we miss out LOL
@@Badger17805 what deadlines?
We will definitely see a quick follow up after Pyro. Pyro is more done now than Stanton was when we got it. The blocker is the tech, and once we get one new system, the other will follow as soon as stability allows.
If I remember correctly (probably not) a planets relationship to its LaGrange points doesn't change, but does move with the planets orbit around the sun(s)?
Regarding the size of Stanton vs Pyro. Stanton is less than 1 AU across. 1 AU is 149,597,870 KM (or roughly 93 million miles). The jump distance from MT to Crusader is a hair over 58 million KM. Per the Star Citizen wiki Stanton is 5 AU in size and Pyro is 13. Given the known travel distances for Stanton (at this time) that 5 AU size shown on the wiki is too big.
Why do you like Ellis so much? Should do a short video on why the Ellis system would be interesting.
Once I get to go explore Hades I'll be satisfied. The aquila commercial from back in the day hooked me to back, and exploring Hades is why I stick around.
Bro, I'm looking at Tamsa and Banshee but we'll be waiting a long time for all of these still.
Pyro's the first next step though
@@Meuduso1 yes it'll for sure be a long while before we see these. Unless cig have been diligently putting teams together to make these systems and have much more done than they let on, but im definitely not holding my breath on that one 🤣
@@Meuduso1 though I will say I'm hyped to see nyx , too. I miss delamar. Wonder how long after we get pyro they'll chuck that in
@@bamcorpgaming5954 There's peeps in the community that are incredibly optimistic about Nyx and think it'll come in like 4.2 or even with Pyro. I'm personally far more reserved though I've been recently going through my old screenshots and vids, from 2.x stuff to 3.0 launch up until now and I must say
I miss mining in the blue hazy mists above Delamar. It wasn't efficient at all burt it was very pretty. I really hope they can recapture that when we see Delamar again
@@Meuduso1 exactly, delamar was a very unique place to be , definitely stood out compared to anywhere else in Stanton imo. As far as when we'll get it back "hope for the best, expect the worst" is my motto when dealing with cig. Fingers crossed PES doesn't turn into more of a shit show than it already is and we get 3.18 by Xmas.
I believe there is plenty of work being done behind the curtains on all those systems. We all know Pyro is next and very possibly by the end of this year or early next year. But I believe after Pyro. There will be an update that will release 2 systems side by side with one being Odin. That update will come out along side of Squadron 42. Just a belief I have. But I think it's soo er than we all think. Possibly early 2025?
I'm super hopeful that CIG takes the Difficulty deciding system and uses that for where a player starts. You'll have 3 options first. Do you plan to play LAWFUL, NEUTRAL, EVIL? Then 5 options that provide an EASY, MEDIUM, HARD for each. So you theoretically can have 9 different starting systems. If CIG really wanted to spice it up, they could have multiple planets in these pools to choose from as well. Even just 2 would double the locations which players could spawn creating a widely diverse verse where players are widely spread out from the first moment of "full release".
EVIL EASY / NEUTRAL HARD / LAWFUL HARD = Pirate controlled System (Pyro or Oberon)
EVIL MEDIUM / NEUTRAL EASY/ LAWFUL MEDIUM = Uncontrolled System (Nyx or Hades)
EVIL HARD / NEUTRAL MEDIUM/ LAWFUL EASY = UEE controlled System (Terra or Idris)
Just would be cool to see players starting in a somewhat reasonable location if they have a plan for how they want to play. Starting in Terra with 100% piracy in mind would be torturous to save enough money to get away from UEE controlled space and start out on your own and much easier if you start down the block from pirate factions to grow your rep with. Same goes for a cargo hauler or bounty hunter. Starting in Pyro without any money would be crazy difficult but starting in Terra would be a cakewalk.
Really enjoyed this thx
How about fixing the first one, then insert more ? I think some one misunderstood the concept of Agile software development in CIG.
I dont think people will setup bases or gathering points that are even semi permanant untill there is a resource in pyro that is worth having a large group of people there, imagine trying to pay a large group running fuel, food, ammo on the profit margins even of quantanium, its just not possible
But... what Pyro became has OPENED UP THE FLOODGATES to change everything that we know, at a moment's notice! :)
CIG promised 150 systems at the beginning, then they reduced for 100 "real" star systems.
EVE Online had thousands, they all had stuff and could be flown to and flown through!
If I remember correctly (probably not) the planets don't orbit Stanton or moons don't orbit their planets, so the relationships between the jump points and the planets, moons, etc... are locked.
I believe when the planets, moons, etc... start moving, the jump points will likely remain where they are, thus being in range of the other planets, moons, etc... (Xenothreat to ArcCorp vs. MicroTech or possibly Crusader, Hurston)?
There's going to be a lot of action defending refueling stations between the popular jump points (Stanton, Terra, Nyx)?
Nyx and Castra are the 2 systems I'm looking most forward too as the next ones that we can visit. For some reason Pyro just doesn't excite me. I mean ya, I'll visit it just to check it out, but I don't see myself spending a lot time there.
...question is, will those ever come?
I'll have to look it up, but if "Terra" has a jump gate to Sol/Earth, the "Terra" jump point will likely be very popular.
At 1:10:11; I don't see a jump point to "Sol" from "Terra", so that's that. ;-)
I don't think there will be "starter systems". They might advise systems for starting, but i am sure ypu could start in every system.
And Terra will not be this limited system as you would expect from other games starting areas which are only useful during the early game.
I'm hoping all the people they hired are working on other systems in anticipation of server meshing/pes.
Is pyro not a vary dangerous location without considering pirates or threats from species?
I expect we will get the next systems in this order.
4.0 Pyro, whenever we it.
4.2 Nyx, two patches after we get Pyro, enough time to work out bugs with the jumps.
4.4(or 4.5) We get the next two systems.
After that I expect we will get multiple systems with each patch.
The better question is when will we see aliens?
Copeeeee😂😂😂😂😂😂😂
@@omar619kamis Reeeeeeefundian this one must be.
I guess you didn't realize that you were replying to a comment that was made 10 months ago.
Whatever, I don't care about you. I play Star Citizen as it is now every weekend. I've even been playing week nights recently. It is pretty pathetic that you are unable to enjoy things for what they are.
@@The_Opinion_of_Matt lmao massive cope nothing will be released prolly postponed to 2024 what an L
Around 20:00 - This comes off as shilling for CIG. If a concept is not in game and at least partially complete, it may as well not exist. CIG will go so far as to introduce an entire ship based around salvage (Reclaimer) in update 3.1, only to wait almost five years to the day to add the beginning (not ALL) of the gameplay for it.
All that work in Pyro could be smoke and mirrors for all we know. 11 years on, and we're still in Stanton, only. This game is a meme.
Thank you for your schpeal. I love you
If there is constant or even random pulses of ship damaging radiation from Pyro's sun what is that going to say for traveling in SQM mode without any shields?
what about Sol?
I think how many servers they'll need to keep just to show all of those... 5 systems alive in real time...
hey tomato you mentioned when Delamar was in game and people where using gravity to fly around it. when did they have it in game? I'm pretty new to SC so maybe this was before my time
A couple of years back they had it in game. I remermber the gient pit, the floating rocks above the landing zone and Levzki. Levzki had a big fallout like vault enterence in it to a danky decrepid market. I got stranded there for hours once because it was so popular all the landing pads were taken.
I think I know now where I will mine with my orion and that I think will be odden and sell at casta.
I want to know when the hell they are going to put the Aaron Halo in properly and it's massive gates.
TERRA might be a good choice but damn it would take a lot of work for that one
33:34 so basically Ireland
That looked like an eye😅
Kellog, prison planet for bounty hunting drop off and transfer prisoners to and a planet for exploration.
No point, look how much pyro changed. Everything is TBA.
Spyder when?
Should have titled this Star Citizen’s next 40 years 😂
Ok... This is the first time is see ARK starmap and went on the website.... WHY ON EARTH don't we have this starmap system IN GAME?!?!?! Common...
they have a team of maybe 10 people max working on system, most everyone else works on ships because that's what brings in the money.
WHEN.... here since 2015... still waiting
In pure CIG logic, the jump point is at the opposite end of the system to the main landing zone. As if pioneers would jump into a new system and decide to go as far as possible for settling.... I love this "game"!!!
The Ark starmap isn't actually representative of where things will be placed. As things are added to the game, they take into account how it actually plays out.
Stantonites?
Also, one of my biggest problems with some of the dynamics and stories at play is scale. The size of worlds like ArcCorp suggests a game that has millions of NPCs flying just in Stanton at any one point. Connected systems would have now less than hundreds of thousands of ships in them at any one point.... just by virtue of the size of the worlds.
This means that, in addition to the universe feeling FAR more empty than it should (hopefully that changes with dynamic server meshing, which will improve both NPC and player count), the current lore and events don't make a ton of sense. Pirates controlling jump points transited by hundreds of thousands of ships per day? Riiiiiiiiiight. UEE not having a massive presence in nearly all nearby systems? Riiiiiiiight.... as if they wouldn't have an interest in defending UEE citizens engaged in mining, settlement, etc... that are quite literally only 30-45min travel time away.
Well CR has stated before that the amount of people who have ships, both npc and players are about 1% of the total population. So it makes sense that you don’t see too many.
@@IgottaV8 100%. What doesn't make sense is why we don't see far more NPC ships for a planet so large. Zero sense. Nor does it make sense that piracy exists at all in stanton, where a militia that one would expects has thousands of ships is only ever 10-20 minutes away...
Because the game needs to be optimized and meshing need to work
We have known this for several years
Give us Terra first!
Terra would be Earth right? Mabey not?
Sol is our system, Terra has a planet like earth in it.
@@Boss-Possum I guess that was my confusion. Are they thinking about including the Sol system in Star Citizen?
@@stephenfox6692 yeah but if I was to guess, it would probably be one of the last systems. People will have high expectations for sol and earth. I do.
aiight this vid sold me i subbed
The Next 4 Star Systems*
*Allegedly.
The 5th system will actually just be captured videos of the newly discovered system humanity has settled in.
@@pdrafter the 6th will be a giant elevator
@@PhDOctagonapus the 7th will just feature your clone posting a video of himself waiting for his Kraken delivery
It may be a vision by one of the lead devs, but this is not gameplay by any stretch of imagination. The only thing this accomplishes is that the quanta eats up all of the gameplay. There is nothing left for the players to do. The only thing left is contract work which means there can be no mining, or any non-contract work. Salvage will be eaten by the NPC's, everything will. This is why they announced that players will not be able to affect the economy. This is a grandiose idea with unintended consequences. Players will be out competed for any significant gains in every aspect of the game. Players will be on a subsistence basis. There is no consideration for the players to be able to function in any meaningful way. No way to get ahead in any way with hauling. Look at the level of movement in that quanta graph. what can possibly be left to do? Just contracts. crumbs.
Prefer the longer form video, on in the background whilst doing all the jobs my wife lovingly planned for me...on my day off 🙄
It's amazing how much slack CIG gets. 2 plants you can land on, after nearly 11 years of development. half assed new features, like salvage. broken elevators STILL. cannot refuel/restock a ship, etc. etc. It's hugely embarrassing, and CIG just shrugs it off.
Next 4 systems... coming in 20 years
Lawwless areas wouod give plsyers a place to eagn money until they can clear
Up tjeir legal problems. If the cost were high enough they might have to use those dangerous places. Als the eccnomy would ne strained by high production costs due to criminal activity. That would make bounrty hunting a prime job there. You coukd even wave the trainig gees for new pilots. As the people there would be wanting to hire anyone who has the courage.
10 y in one system ... who need more if we have a pledge store? promises... revisit promises vs pledge goals .. enjoy
Sadly, not in our life time
Stanadians
I got an NDA a for you CIG! ARGH RAGE!
Pyro is ridiculous. Your observation that it's an important system has obviously flown right over CIG's collective head. The system should have a UEE presence. It's too important. There should--at the very least--be UEE garrisons at the jump points, and well maintained stations. There should be SAR units as well.
The poorly maintained stations are ridiculous. Space is lethal. Stations at that level of neglect (and outright vandalism) are life threatening. They require maintenance and discipline to remain viable. Some trash...sure. Spray paint? Yeah. But these gangs are one bad choice away from killing everyone on the station. It's not lawless. It's suicidal. Who sets a fire in a space station?! These people would have died long ago.
No...alas...Pyro is style over substance. It's not a frontier system. That doesn't make sense. You can't wave the fallacies away with a lore post. Saying it's so doesn't make it make sense.
While I will celebrate the milestone of Pyro coming online, and the progress of the game, I'll be avoiding Pyro for as long as I play the game, unless they revise it and make it make sense. I hope they do a better job with future systems.
Oh. And space clouds are not common. CIG is just really proud of their cloud tech, and I'm tired of seeing it as an ambience feature.
Ads every 5 minutes? Wtf?
I just watched a grown man bow down and worship a fruit.
24min to get to Nyx? Boring????? What about LEVSKI! I miss Levski