Super Fast Wrinkles In 3ds Max | 3ds Max

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  • Опубліковано 5 жов 2024
  • Yo guys, today on ‪@RenderRam‬ I'm talking about a super fast method for adding wrinkles to cloth furniture using 3ds Max's native Displace Modifier

КОМЕНТАРІ • 47

  • @rajasharjeel6667
    @rajasharjeel6667 7 днів тому +1

    Thanks for a wonderful tutorial

  • @pix2cad490
    @pix2cad490 2 місяці тому

    I love the material on this chair. The chair itself is not so much puffy but in render it looks awesome. Please share full tutorial, including lighting. As I know lighting also plays major role in this.

  • @koberko
    @koberko 2 роки тому +5

    Great tip Vjeko! This is also a great way to bake displacement into displacement map; make sure you have your UVs done right (no overlapping) and use this method to make quick wrinkles, and then use that high density model to bake displacement/normal map so that you can use those maps either for render time displacement or for use in real-time engines with less polygon dense mesh.

  • @ss54dk
    @ss54dk 2 роки тому +2

    first time to see people no use zbrush to make this real texture!!!!!!! OMG! crazy amazing!!!

  • @aphaits
    @aphaits 2 роки тому

    This is really cool man. Reducing the amount of displacement maps and instead making them geometry based displace effects can really help a scene sometimes.

  • @roberthvala6459
    @roberthvala6459 28 днів тому

    Super useful! Thank you :)

  • @youngjinjeong4733
    @youngjinjeong4733 Рік тому +1

    amazing skills!! thank you for sharing this precious information!

  • @matiasfernandez5635
    @matiasfernandez5635 2 роки тому +2

    Awsome as always, thanks a lot!

  • @kiarash6423
    @kiarash6423 2 роки тому +1

    you are legend... tnx so much...tnx for sharing your knowledge ...

  • @maleksellami1571
    @maleksellami1571 2 роки тому +1

    super hyper great tip man!!!!!!!! goodbye Marvelous, goodbye cloth moifier, bye bye headaches, thank you very very much!

  • @WaspMedia3D
    @WaspMedia3D 2 роки тому +3

    What about rendering as a displacement map with your shader ... let's say you can't afford (resource wise) to have that level of procedural geometry density all throughout your scene, and you will be sending your render to the cloud where RAM limits aren't an issue. Part2? Or do you have reasons as to why that method is less desired (besides less intuitive control over the setup)?
    I see you use FStorm, I imagine there's a large VRAM hit when using displacement maps with a GPU renderer? I have been using Corona for so long, I can't really remember the differences between GPU and CPU renders, other than I know (back in the day anyway), you had to try to manage VRAM usage to properly take advantage of the GPU rendering speed.
    What's your take on Corona vs FStorm? A video idea perhaps? ;) Keep up the great work, only 128 subs to go :)

    • @RenderRam
      @RenderRam  2 роки тому +1

      Woah, now an answer to this comment is something to think about, I’m thinking wether to record a video on this whole comment, or to write 3 pages of comments, give me some time to think how to approach this :D
      Edit: Alright, there will be a video dedicated to this comment!

    • @WaspMedia3D
      @WaspMedia3D 2 роки тому

      @@RenderRam Looking forward to it! 👍

  • @tannguyenvan8546
    @tannguyenvan8546 Рік тому

    Super tip bro.....faster and easy to apply . Thank so much.

  • @rothauspils123
    @rothauspils123 2 роки тому +1

    Smooth!

  • @3DTechDesign-Italy
    @3DTechDesign-Italy Рік тому

    THANK YOU! I was really looking for this. very well explained.

  • @pjescozar6016
    @pjescozar6016 Рік тому

    cool stuff! this is how you teach how to do
    it! Thanks man!

  • @lukadoric5114
    @lukadoric5114 Рік тому

    Brutalno. Jako jednostavno ali efektno... i render ti je odličan...

  • @tahooras5127
    @tahooras5127 6 місяців тому +1

    very useful thank you

  • @asadhamid5482
    @asadhamid5482 Рік тому +1

    Man, Thank you so much

  • @abhishekkkushagra3345
    @abhishekkkushagra3345 2 роки тому

    Great tutorial! Please upload texturing process of this model.
    Thank you

    • @RenderRam
      @RenderRam  2 роки тому

      I have a tutorial on unwrapping, you can check it, called Hacking Unwrap, one of the recent videos

  • @lazar_design
    @lazar_design Рік тому

    Vejko you are genius :) Thank you so much for sharing you knowledge! Please keep do this great job

  • @amitdeb7557
    @amitdeb7557 Рік тому

    Absolute Genius

  • @johnny5132
    @johnny5132 2 роки тому

    awesoem tutorial - can you do a tutorial on your method of unwrapping a chair like this?

    • @RenderRam
      @RenderRam  2 роки тому +1

      Yup, there will be an unwrapping video!

  • @TheMillersGarage
    @TheMillersGarage Рік тому +1

    Any chance you could do a video on your studio light scene setup?

    • @RenderRam
      @RenderRam  Рік тому +1

      Here’s the logic behind it:
      ua-cam.com/video/xFGEdIs5OSM/v-deo.html

  • @ahmedgbr4178
    @ahmedgbr4178 Рік тому +1

    Thank you

  • @abdelrahmanessammohamedsai8900
    @abdelrahmanessammohamedsai8900 2 роки тому

    Great work! Thanks

  • @naserradwan2305
    @naserradwan2305 Місяць тому

    thank you so much

  • @albertpxl
    @albertpxl Рік тому

    this is priceless! Thx a lot!

  • @evgeniydyakonov4430
    @evgeniydyakonov4430 2 роки тому +1

    huge thanks)

  • @Megavoltt
    @Megavoltt Рік тому

    That is awsome.Thank you very much

  • @Yaban62
    @Yaban62 Рік тому

    my god.. you're awesome!

  • @andreymalygin6328
    @andreymalygin6328 Рік тому

    Thank you! Fast and easy!

  • @sz3mjuel
    @sz3mjuel 2 роки тому +1

    Thanks a lot :)

  • @sociocynic
    @sociocynic 2 роки тому +1

    Wow!!

  • @ibrohimmahmud7191
    @ibrohimmahmud7191 Рік тому

    Thank you for a wondefull tip. but when I applied it to my model it is not working properly. what might be the problem?

  • @MuhammedAli-go4li
    @MuhammedAli-go4li 6 місяців тому

    👏👏

  • @armonts
    @armonts Рік тому

    for this way to add wrinkles your mesh need to be very dense i believe ?

    • @RenderRam
      @RenderRam  Рік тому

      I wouldn't say very dense... I would go with mid-high... If you want small wrinkles to be nicely visible, you would need more polygons

  • @studio3point3
    @studio3point3 Рік тому +1

    🤯

  • @rodrigoglowacki
    @rodrigoglowacki 2 роки тому

    Please share this Texture

  • @3d-corner
    @3d-corner 10 місяців тому +1

    very good ideea to bad that you have a copuple of millions of polygons and if you have a real scene with a couple of sofas and other stuff then is not really a good ideea add millions of polys just to create the wrinkles. :)