I'll never understand why Ubisoft abandoned this parkour system so quickly. They literally released a brand new game 5 days ago, and this game from 9 years ago STILL looks better than every title since.
1000% To me, the games released after Unity have felt like they were initially released on mobile and then "remastered" for PC/console, if that makes sense. I woulda bought Mirage if it had this same parkour system, but MAN does Ubisoft know how to disappoint ☹️
i believe most of these parkour movements work motion captured by an actual person then they seamlessly put them together which im assuming might be more expensive than what they are doing currently. The parkour in here looks so much smoother than the new mirage
Go and try playing Unity. It controls like dogshit and Arno gets magnetically pulled towards every random prop round him instead of going in a straight line.
This game was actually raytraced then baked which is extremely time consuming so most games don't which is why the lighting has that raytraced feel to it even though it's faked
Yes, that sentiment made me install this game twice only to uninstall it after realizing how the pedestrians change their clothes and faces on runtime every time you get closer to them or turn around to see them. And if that doesn't happen, the facial and clothing details pops in and out randomly. You can see that at 2:32. If he kept walking, you would see a lot more of that and you can't ignore it.
I just love how smooth the jumps are where the character turns mid air to angle himself better for the upcoming jump/run. You don't see that in modern AC games.
Unity system looked really good, when it worked, but I would argue AC1 and the Ezio games had the best functioning parkour system. In other words, Unity has the edge in form, AC1-Ezio has the edge in funcion. There was just something the felt really good about parkour in those early games were, for me, Arno's parkour seems more like I'm suggesting were he go rather than direction it, and it's kinda janky and floaty sometimes were with Altair and Ezio if feels like I'm directing where they go even though most of the animations are nowhere near as flashy as Arno's.
Unity's parkour had flaws. It was unpredictable at times, and some of the jumps were a little too silly and unbelievable. But when it worked properly? It was a sight to behold. I wasn't the biggest fan of ACU stripping a lot of the tools & combat features away compared to AC3/ACBF and Rogue (no unarmed combat and disarms, no hidden blade combat, no tool counters, etc...) But I absolutely adored what they did with parkour and city design. It felt truly next gen in 2014, and it somehow still feels that way in 2023. Purely because we've seen nothing but regression when it comes to parkour and cities in AC since then. Ubi needs to go back and look at what worked with ACU and emphasize its strengths in new AC. Mirage was a small, but meaningful step in that direction (in terms of city design). But playing around with its painfully dull and jerky free-running system made me realize just how much we've lost since old AC. Unity is not a masterpiece in my eyes, though certain parts of it continue to age beautifully. There's a lot to learn from that, and I truly hope Ubisoft starts taking note.
"and some of the jumps were a little too silly and unbelievable." …Except for the fact that ACU's change to the movement toolbox was literally inspired by French freerunners. A whole ass doc was released about it in '15. What is research?
@@JeffreyColey Not the moves that were the issue. It's the distance covered in certain jumps between buildings and rooftops. Arno will sometimes look like he's flying because the game is incredibly generous with how far holding down Space/Parkour Up will fling you. It was flow-breaking and silly at worst, and mildly jarring at best. Doesn't mean it wasn't inspired by real freerunners, lol.
Just look at the 00:19 - 00:24, like the camera is pushing Arno and also the jump distance is so unrealistic. But yeah, the animations are beautiful, and a bit on non-realism doesn't make it bad if it gives the flow to the movement.
Exactly! You summed up my own feelings well. I will miss the feeling of moving like a beast (AC3) and fighting like one (all the previous games except AC1). I miss the hidden blade combat, especially the use of double blades. I loved the idea of an unarmed assassin killing his opponent with their own weapon. At least Unity gave us new tools to play around with, along with a dedicated button for projectiles. Which predictably Ubisoft took away from us in the next game. Still, Unity deserved to be the future of AC games. Should've been a trilogy at least.
I'd say they improved the combat... I mean Black Flag's combat is the easiest shit ever i.e. you get one counter and then you can chain kill an entire army in under a minute. ACU made the combat more balanced and less broken... though it does stink they removed unarmed combat...
The parkour was top tier but also the music and audio effects were masterful, that feeling of leaping quickly through a persons living room to the next alley and hearing the ambient sounds change from exterior sounds to interior sounds then back again, especially during the riots and the interior lighting was gorgeous especially the heavy candle light, the hard natural light from doors and windows, metal reflections, facial detail & animations.. little details but put it all together & it’s the most immersive to date, very very well done.. More of this please
this game is a masterpiece unity and assassins creed 3 allowed me to escape so many situations in my childhood by hpping on my xbox and escaping to the rooftops of historic cities. I hope they focus on the parkour more in the future.
I love how everyone who gets these videos recommended downloads the game only to find out Arno controls like pushing a 500lb fridge on wheels up a slope made of ice while being magnetized to every random prop within a 5ft radius all the time.
Lol. I read a comment that said Unity is more enjoyable when you watch gameplay rather than when you actually play it. Currently playing it rn and you're right.
In my experience it can be a bit tricky but if you know the game well enough rarely will it be genuinely the games fault you did a move you didn’t intend
This game's parkour and swift hidden blade kills were something else. The thrill of running and butchering random people while doing so is an experience.
I’m so glad the community is giving this game its due praise lately w the release of Mirage. It feels like this series might finally be finding its footing again
I don’t think people tend to mention the audio associated with the freeruning in this game, but it’s incredible. If you take the time to really learn this game’s janky parkour system it can be some of the smoothest and most rewarding gameplay in the series.
Just imagine Unity's Parkour system and mirage's graphics combined to remake the ezio trilogy. If nothing else is changed then that game will be the best game made by ubisoft ever.
Arno Dorian had that kind of well educated gentleman manners that made me remember Ezio. Overall thats the last character in AC franchise to make me feel something cool. Since then they have all an empty soul. Even Elise character was cool and interesting plot concerning her. She is the best secondary character from all AC games so far.
One of the few games I can just boot up and run around without worrying about a mission or objective because I can just enjoy the city and movement. This will get me crucified but it is no doubt my favorite AC. I grew up playing the original all those years ago and this game actually perfected what it felt to be an assassin.
Best Assassins Creed parkour system ever made in any game! Imagine what ubisoft could have done with Mirage, if next Assassins Creed game is not better than Unity parkour i will not buy! PERIOD.
I played all ac games, im glad ac still around tho I get nostalgic with each one I play, havent played ac 1 aince like 08 but playing it now makes me reminisce 😊
Unity introduced features gameplay-wise that should have been series mainstays. Talking about it is one thing, but playing it is something else entirely. Best stealth in the series. The parkour has an unmatched sense of momentum, with some of the best animation blending in the series.
Hey, I don't know if I'll make a video or not but I will try and explain as much a I can here All of this is while holding forward (W) and High profile When at the perch at 3:16 press free-run up (Space) which initiates a dive. while in the air mash free-run down (E) to get the spin, Then descend on the the perch ( 3:19 ) and keep holding free-run down to swing down ( 3:21 ). Then as soon as you swing down mash free-run down to get the spin again. Hope this helps!
It was actually kind of stiff and choppy with some smooth moments here and there. The smoothest and most satisfying parkour was from AC1, AC2, Brotherhood and Revelations. Everything after that went just downhill with a slight bump in the right direction with Unity, before going downhill very fast again.
And so once again my brothers, we've gathered here to appreciate this masterpiece after being let down, yet again by another crude copy that is AC Mirage.
Peak. Absolute peak. Yes, the story is nowhere as good or long as the Ezio trilogy. Yes, the parkour is floaty and buggy, and not as responsive as AC1 and Ezio trilogy. But you know a game was made with love when even a few notes of the main theme gets you nostalgic. When the protagonist's movement oozes with fluidity, personality and style. Anyway, you killed it with the music choice.
And 2 days ago I was debating with a guy on a Mirage video, the guy said that Mirage had the same parkour as Unity. I like Mirage and the effort that Ubi Bordeaux has made despite its more than limited parkour but come on don't exagerate. The guy called me a liar and a "Unity meatrider" for saying the two were different.
Ubisoft can never again make parkour more relaxing and satisfying than there is in unity :) even when it isnt modded. all future games arent going to have better parkour.
Is it me, or does it feel more "weightier"? Something about the slowness but fluidity combines so well that it's almost as if I was watching Assassin's Creed on RDR2's game engine. The new games feel so "airy" and clunky, idk. What a shame.
No matter what you say, that game was literlay create with true passion.... (compare this now to actual games, like Sucide squad kill justice leagu, or Gotham knights... or even Assisnc Creed valhala)
Ubisoft got what it takes to make ac red to be smooth like unity, but for some reason the mfs hold back every time, the only ac title I didnt enjoy is odyssey, valhalla just became one of my favorites Im almosg 70hrs in and alot of that came from exploring, the missions are fun to me the overall vibe it gives is good too, that soft wind blowing sound as u roam around 🔥
I remember when this game came out every one destroyed it because of its glitches (which honestly were adressed in a matter of weeks) now people complain because of recent AC games🤦 you! Are the reason why AC is the way it is now. Ubisoft abandoned this style and parkour because people were complain about everything that had yo do with the game, aah but now that Unity became popular everyone loves it. I was an early adopter of this game and absolutely loved it back then in 2014 it was beautiful. And the only thing i saw online was people showing that hollow face bug and making fun of it. Its a shame that they destroyed Unity like this... And if you say it's Ubisoft fault just listen, Ubisoft is gonna make whatever game they sell the most, Valhalla and Odyssey sold a bunch of copies, meanwhile Unity didn't do as good in the first 2 years and only got hate, so its completely understandable that a company would want their product to sell more so they changed absolutely everything. One of the big complais with Unity was that the games were getting repetitive and it was more of the same. That's one of the reasons Ubi decided to change with Origins. Anyway, that's what we get because a bunch of kids hated on this amazing game back then. We only have the memory of a great game here, cuz Ubi it's not going back to this (i hope im wrong)
I think Ubisoft just lost AC Unity's development files. There's no other explanation to never see this Parkour system again in the new games. Nothing better than this, out of discussion, it seems...
I was expecting mirage to be like this. Not have the parkour mechanics of Valhalla or Odyssey. With out it mirage feels like a tacky add on with better emphasis on stealth if that. I like this one better.
I'll never understand why Ubisoft abandoned this parkour system so quickly. They literally released a brand new game 5 days ago, and this game from 9 years ago STILL looks better than every title since.
1000% To me, the games released after Unity have felt like they were initially released on mobile and then "remastered" for PC/console, if that makes sense.
I woulda bought Mirage if it had this same parkour system, but MAN does Ubisoft know how to disappoint ☹️
i believe most of these parkour movements work motion captured by an actual person then they seamlessly put them together which im assuming might be more expensive than what they are doing currently. The parkour in here looks so much smoother than the new mirage
@@watermonsters1810syndicate literally uses this system 😂 also to say they felt like mobile games is just straight stupidity 🙄
this is not the same game, its been heavily modded.
Go and try playing Unity. It controls like dogshit and Arno gets magnetically pulled towards every random prop round him instead of going in a straight line.
It's insane how good this game still looks after a decade
This game was actually raytraced then baked which is extremely time consuming so most games don't which is why the lighting has that raytraced feel to it even though it's faked
Yes, that sentiment made me install this game twice only to uninstall it after realizing how the pedestrians change their clothes and faces on runtime every time you get closer to them or turn around to see them. And if that doesn't happen, the facial and clothing details pops in and out randomly. You can see that at 2:32. If he kept walking, you would see a lot more of that and you can't ignore it.
Ubisoft - we have finally made the perfect parkour system in the AC Series.
Also Ubisoft - Time to start devolution.
I just love how smooth the jumps are where the character turns mid air to angle himself better for the upcoming jump/run. You don't see that in modern AC games.
Arno : The flying Frenchman
AC Unity truly has the best parkour system than any other AC games
Unity system looked really good, when it worked, but I would argue AC1 and the Ezio games had the best functioning parkour system. In other words, Unity has the edge in form, AC1-Ezio has the edge in funcion. There was just something the felt really good about parkour in those early games were, for me, Arno's parkour seems more like I'm suggesting were he go rather than direction it, and it's kinda janky and floaty sometimes were with Altair and Ezio if feels like I'm directing where they go even though most of the animations are nowhere near as flashy as Arno's.
i mean not really when the characters flies 1 meter across the roof but it has a pretty realistic animations anyways
No actually it's classic AC 1-revelations. AC Unity is the best looking parkour though not the best parkour.
unity >>>>@@nerdtom4513
In 5 minutes of parkour in unity I knew I touched the best parkour game ever, the things I had done was unbelievable and sooo fluid 💯
Unity's parkour had flaws. It was unpredictable at times, and some of the jumps were a little too silly and unbelievable. But when it worked properly? It was a sight to behold.
I wasn't the biggest fan of ACU stripping a lot of the tools & combat features away compared to AC3/ACBF and Rogue (no unarmed combat and disarms, no hidden blade combat, no tool counters, etc...) But I absolutely adored what they did with parkour and city design. It felt truly next gen in 2014, and it somehow still feels that way in 2023. Purely because we've seen nothing but regression when it comes to parkour and cities in AC since then.
Ubi needs to go back and look at what worked with ACU and emphasize its strengths in new AC. Mirage was a small, but meaningful step in that direction (in terms of city design). But playing around with its painfully dull and jerky free-running system made me realize just how much we've lost since old AC.
Unity is not a masterpiece in my eyes, though certain parts of it continue to age beautifully. There's a lot to learn from that, and I truly hope Ubisoft starts taking note.
"and some of the jumps were a little too silly and unbelievable."
…Except for the fact that ACU's change to the movement toolbox was literally inspired by French freerunners. A whole ass doc was released about it in '15. What is research?
@@JeffreyColey Not the moves that were the issue. It's the distance covered in certain jumps between buildings and rooftops. Arno will sometimes look like he's flying because the game is incredibly generous with how far holding down Space/Parkour Up will fling you.
It was flow-breaking and silly at worst, and mildly jarring at best. Doesn't mean it wasn't inspired by real freerunners, lol.
Just look at the 00:19 - 00:24, like the camera is pushing Arno and also the jump distance is so unrealistic.
But yeah, the animations are beautiful, and a bit on non-realism doesn't make it bad if it gives the flow to the movement.
Exactly! You summed up my own feelings well.
I will miss the feeling of moving like a beast (AC3) and fighting like one (all the previous games except AC1). I miss the hidden blade combat, especially the use of double blades. I loved the idea of an unarmed assassin killing his opponent with their own weapon. At least Unity gave us new tools to play around with, along with a dedicated button for projectiles. Which predictably Ubisoft took away from us in the next game.
Still, Unity deserved to be the future of AC games. Should've been a trilogy at least.
I'd say they improved the combat... I mean Black Flag's combat is the easiest shit ever i.e. you get one counter and then you can chain kill an entire army in under a minute. ACU made the combat more balanced and less broken... though it does stink they removed unarmed combat...
Played this game until I reached the Elite Master Assassin rank because I just loved to relax like this. Nostalgic for 2015 already….hahaha
Getting close to 10 years ago…
@@LetMeBe3crazy how unity is turning 10 this year
The parkour was top tier but also the music and audio effects were masterful, that feeling of leaping quickly through a persons living room to the next alley and hearing the ambient sounds change from exterior sounds to interior sounds then back again, especially during the riots and the interior lighting was gorgeous especially the heavy candle light, the hard natural light from doors and windows, metal reflections, facial detail & animations.. little details but put it all together & it’s the most immersive to date, very very well done..
More of this please
this game is a masterpiece unity and assassins creed 3 allowed me to escape so many situations in my childhood by hpping on my xbox and escaping to the rooftops of historic cities. I hope they focus on the parkour more in the future.
Best Parkour from all Assassins Creed Games.
No doubt. 😢
No doubt, it was so cool to run like this, but hey Abstergo ruined it
@@arturikartur9955 so True 😭
@@Aquaelus I heard Abstergo made AAAA game, probably black flag but worse
Wow the parkour is so smooth and fluid
I love how everyone who gets these videos recommended downloads the game only to find out Arno controls like pushing a 500lb fridge on wheels up a slope made of ice while being magnetized to every random prop within a 5ft radius all the time.
Yeah, parkour in this game can be very frustrating. Arno does things almost at complete random, which means I have to do many retakes of the clips.
Lol. I read a comment that said Unity is more enjoyable when you watch gameplay rather than when you actually play it. Currently playing it rn and you're right.
In my experience it can be a bit tricky but if you know the game well enough rarely will it be genuinely the games fault you did a move you didn’t intend
This game's parkour and swift hidden blade kills were something else.
The thrill of running and butchering random people while doing so is an experience.
Parkour is so nice in this game when it works, a lot less fighting with the system than I think most people assume, especially compared to mirage
for sure, I feel like mirage takes possession of my controller half the time lol
I’m so glad the community is giving this game its due praise lately w the release of Mirage. It feels like this series might finally be finding its footing again
I will never understand why they would abandon the best parkour system ever made in gaming history
never would I have thought there would be lofi AC music and then also fitting gameplay!
I don’t think people tend to mention the audio associated with the freeruning in this game, but it’s incredible.
If you take the time to really learn this game’s janky parkour system it can be some of the smoothest and most rewarding gameplay in the series.
Just imagine Unity's Parkour system and mirage's graphics combined to remake the ezio trilogy.
If nothing else is changed then that game will be the best game made by ubisoft ever.
Arno Dorian had that kind of well educated gentleman manners that made me remember Ezio. Overall thats the last character in AC franchise to make me feel something cool. Since then they have all an empty soul. Even Elise character was cool and interesting plot concerning her. She is the best secondary character from all AC games so far.
It seems arno's character was inspired by ezio, both aristocrats, both lost parents, both have trouble with love.
Imagine the love this game would've recieved if it released as polished as playstation 5's first party titles...
I am addicted to this game… I can’t move on
i always go back to this game just cuz of how pretty arno's assasin outfit looked, cleanest outfit next to AC brotherhood outfit
One of the few games I can just boot up and run around without worrying about a mission or objective because I can just enjoy the city and movement.
This will get me crucified but it is no doubt my favorite AC. I grew up playing the original all those years ago and this game actually perfected what it felt to be an assassin.
This was very clean, unity is excellent when it comes to movement, despite its problems
I had this on my white ps4. Would play for hours
suprising how big vibe this is
Love that 2014 looks so good that if it were released today no one would really bat an eye.
Best Assassins Creed parkour system ever made in any game! Imagine what ubisoft could have done with Mirage, if next Assassins Creed game is not better than Unity parkour i will not buy! PERIOD.
You have pretty high expectations from Ubisoft
And people out here would dare argue anything after unity was good 😬😂. This was peak AC in terms of gameplay lets just stop the coping
I mean AC Origins is a genuinely good game, but I agree that the parkour has been continuously going downhill since Unity.
Can you believe development of Unity started in 2010!!! And today in 2023 still AC Unity is benchmark.
The Assassin's creed Parkour peaked in Unity. 🔥 Amazing showcase 👌
This just feels so much smoother than the newer titles ngl
I love it! I say it again: Pure elegance and composition
The best parcour system and this man is the master!
Wow, when will this game be released? Stunning graphics. Even better than the old AC Mirage.
Ubisoft: We finally made a smooth, cool looking parkour system that players seems to love.
.
.
.
Now, trash it.
In the real world, you will die of exhaustion before completing the task...
I just bought the game for $5 and added the patch that adds 4k and 100fps on PC. Its like playing it again for this first time.
"Why is this franchise so sickened by its own potential" 😫
Damn that vault at 0:20 was crazy lmao
Feel like syndicate did a good job making this smoother
Nicest Parkour flow inside the franchise, and I never played Unity, unfortunately.
1:33 was such a sick maneuver, god damn
Best parkour system in the franchise hands down
I love to see smaller channels exploding with amazing videos you got yourself a new sub, awesome work
Thanks mate!
I played all ac games, im glad ac still around tho I get nostalgic with each one I play, havent played ac 1 aince like 08 but playing it now makes me reminisce 😊
Meanwhile AC Mirage:
We need this parkour system for the next AC game
Unity introduced features gameplay-wise that should have been series mainstays. Talking about it is one thing, but playing it is something else entirely. Best stealth in the series. The parkour has an unmatched sense of momentum, with some of the best animation blending in the series.
Imagine if the old ac games had proper mod support like bethesda/cdpr games
Best parkour system of all time! PS5 60FPS when? I'll pay full price for a remake!
It would be interesting if they also had the chase breaker cutscene in some buildings
You've gotta make a PC tutorial video for how to perform the parkour moves from 3:14
Parkour down while hanged does It (don't be on top of the platform) 🤔
Hey, I don't know if I'll make a video or not but I will try and explain as much a I can here
All of this is while holding forward (W) and High profile
When at the perch at 3:16 press free-run up (Space) which initiates a dive. while in the air mash free-run down (E) to get the spin, Then descend on the the perch ( 3:19 ) and keep holding free-run down to swing down ( 3:21 ). Then as soon as you swing down mash free-run down to get the spin again.
Hope this helps!
@@itsjagsOh okay. Thanks!
@@itsjagsso I don't have to hold Parkour contextual button? like i need to press one time for each action?
@@kioa42he uses mods i think. ACU fixes has a tool to make the dive easier
They chose money.
115 crowd events! LoL you've played a lot, mate. Amazing video!
Thanks!
It was actually kind of stiff and choppy with some smooth moments here and there. The smoothest and most satisfying parkour was from AC1, AC2, Brotherhood and Revelations. Everything after that went just downhill with a slight bump in the right direction with Unity, before going downhill very fast again.
Absolutely don't know how you guys do it, it just feels like Arlo is being hand-held and never goes where i'm actually aiming.
I'd recommend looking up some parkour guides. Really helped me out.
Damn that song. Great Lofi mix
playing this game on all setting ultra 4k on rtx 4080 it truly god like feeling. Man even in todays standards graphics look good
The last assassin creed game
ACUnity was the best AC game ever even the graphics just good af for 2014 the latest game just wtf
Great video bro...🔥
This needs to blow up
And so once again my brothers, we've gathered here to appreciate this masterpiece after being let down, yet again by another crude copy that is AC Mirage.
Just bought this and i really enjoy this more than the odyssey, syndicate , vahalla series. Lmao
Arno is insane 😂. Great video 👌
Brother, how do you do spinning descent at 1:31 ?
R2 and hold free run down
Ce jeu c'est vraiment le best que ce soit le gameplay l'atmosphère l'ambiance humm
Remastered 4k 60 fps version would be better than entirely new AC game. They could also delete all the side mission and create new ones.
still waiting on an ac game to have polished and smooth parkour that isnt glitchy or magnetic 🤙
Peak. Absolute peak.
Yes, the story is nowhere as good or long as the Ezio trilogy.
Yes, the parkour is floaty and buggy, and not as responsive as AC1 and Ezio trilogy.
But you know a game was made with love when even a few notes of the main theme gets you nostalgic. When the protagonist's movement oozes with fluidity, personality and style.
Anyway, you killed it with the music choice.
Literally my sleep sound tho
Much better than assassin's creed mirage!
Parisians speak with a British accent apparently lol
this game is 10 years old ?fck this damn my god it looks amazingly i swear ^_^
Please make more videos, your channel has potential. In particular the ACU parkour is absolutely amazing! Also, where's pacifist ACBF part 2?
Thank you for the comment! I’ll be making mirage content soon. Pacifist will take longer as it takes much more time to record and edit.
Sheeeesh those moves are 🔥
I haven't played any AC games since I played unity.
Ubisoft will always cut things, from franchises, to mechanics, instead of improving.
It’s always “two steps back, one step forward” with Ubisoft
And 2 days ago I was debating with a guy on a Mirage video, the guy said that Mirage had the same parkour as Unity.
I like Mirage and the effort that Ubi Bordeaux has made despite its more than limited parkour but come on don't exagerate.
The guy called me a liar and a "Unity meatrider" for saying the two were different.
My fav AC
Ubisoft can never again make parkour more relaxing and satisfying than there is in unity :) even when it isnt modded. all future games arent going to have better parkour.
Is it me, or does it feel more "weightier"? Something about the slowness but fluidity combines so well that it's almost as if I was watching Assassin's Creed on RDR2's game engine. The new games feel so "airy" and clunky, idk. What a shame.
00:00 look at that bad render distance omg, hate it in unity, never got it fixed, it just kills it for me
The game is from 2014, and it can be better than many today
No matter what you say, that game was literlay create with true passion.... (compare this now to actual games, like Sucide squad kill justice leagu, or Gotham knights... or even Assisnc Creed valhala)
The cape and very well animated. Is there a mod you use or is it in-game?
Yes, I am using a mod. It has a bunch of stuff but I mainly use it for cloth physics.
www.nexusmods.com/assassinscreedunity/mods/94
how do this? keyboard or gamepad? awesome!
Need some mirage content from u
Ubisoft got what it takes to make ac red to be smooth like unity, but for some reason the mfs hold back every time, the only ac title I didnt enjoy is odyssey, valhalla just became one of my favorites Im almosg 70hrs in and alot of that came from exploring, the missions are fun to me the overall vibe it gives is good too, that soft wind blowing sound as u roam around 🔥
One more vid with ezio music with no climb parkour
But the original (non modded) ACU parkour can be infuriating sometimes, because of the glitches
I remember when this game came out every one destroyed it because of its glitches (which honestly were adressed in a matter of weeks) now people complain because of recent AC games🤦 you! Are the reason why AC is the way it is now. Ubisoft abandoned this style and parkour because people were complain about everything that had yo do with the game, aah but now that Unity became popular everyone loves it. I was an early adopter of this game and absolutely loved it back then in 2014 it was beautiful. And the only thing i saw online was people showing that hollow face bug and making fun of it. Its a shame that they destroyed Unity like this...
And if you say it's Ubisoft fault just listen, Ubisoft is gonna make whatever game they sell the most, Valhalla and Odyssey sold a bunch of copies, meanwhile Unity didn't do as good in the first 2 years and only got hate, so its completely understandable that a company would want their product to sell more so they changed absolutely everything. One of the big complais with Unity was that the games were getting repetitive and it was more of the same. That's one of the reasons Ubi decided to change with Origins.
Anyway, that's what we get because a bunch of kids hated on this amazing game back then. We only have the memory of a great game here, cuz Ubi it's not going back to this (i hope im wrong)
I think Ubisoft just lost AC Unity's development files. There's no other explanation to never see this Parkour system again in the new games. Nothing better than this, out of discussion, it seems...
I dont know how one can look at this and tell me the newer games changed for the better. I really don't.
i'd pay 70 buck for this in 2023 if they add new DLC story and make it longer .
I was expecting mirage to be like this. Not have the parkour mechanics of Valhalla or Odyssey. With out it mirage feels like a tacky add on with better emphasis on stealth if that. I like this one better.
I find it surprising that people think that AC 1 was better than AC unity in my opinion they are not even close from each other.
It looks so fluid in these videos but when you play it yourself it takes half a minute to get in a fucking window😂 Still a brilliant game tho
can u tell me AC Unity vs AC Syndicate which is better about parkour ?
Unity has way better parkour than Syndicate