Substance Designer - Worn Tarmac Tutorial Part 1: Tarmac Stones

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  • Опубліковано 8 вер 2024
  • This is part 1 with subsequent parts to follow.
    If you would like to get the source files for this project, they can be found at the following link:- gum.co/ysXcO
    If you would like to see more artwork by myself you can find it over here:-
    www.artstation...
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    Music: Inspire by Wavecont
    Video Link: • Wavecont - Inspire (Co...
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КОМЕНТАРІ • 13

  • @jacopodiprima4513
    @jacopodiprima4513 4 роки тому +6

    You are soo underrated

  • @rogersiuraneta9467
    @rogersiuraneta9467 3 роки тому

    This is an exceptional tutorial. Very well paced and explained.

  • @SgtPizZza
    @SgtPizZza 2 роки тому +6

    Please watch out with your editing, at 8:00 you accidentally made the whole "add blur HQ grayscale" thing twice and I got so confused
    Other than that great tutorial!

  • @aaeriam
    @aaeriam 4 роки тому

    I really like the straightforwardness of the tutorial. I really like how it's clear, easy to follow, and to the point. Nice work man :)

  • @marwans4018
    @marwans4018 3 роки тому +2

    great tutorial , keep it up

  • @zjnever2079
    @zjnever2079 4 роки тому +1

    Thank you for sharing, it helped me a lot

  • @dimitriskoutris6139
    @dimitriskoutris6139 4 роки тому

    Ty for all your work Nathan! Huge help i appreciate it

  • @w4fer
    @w4fer Рік тому

    Late reply but this was really thorough & helpful, thanks

  • @jonathanteodoro4156
    @jonathanteodoro4156 11 місяців тому

    Good tutorial. But you didn't even teach how to create that base material with input nodes on the first part.

  • @michaeld2743
    @michaeld2743 2 роки тому +6

    this is a waste of time, so many useless steps to add pointless variation.

    • @ry3d26
      @ry3d26 9 місяців тому +1

      That's the point. You want the texture to have nice variation

    • @LahceneBelbachir
      @LahceneBelbachir 7 місяців тому +1

      @@ry3d26 Exactly, it's those little steps that seem pointless on their own that add up to a realistic texture.