Nathan Mackenzie
Nathan Mackenzie
  • 20
  • 249 759
Substance Designer - Shale Cliff Tutorial (No Commentary)
If you would like to get the source files for this project, they can be found at the following link:- gum.co/FBSGE
If you would like to see more artwork by myself you can find it over here:-
www.artstation.com/nathanmackenzie
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Music: Inspire by Wavecont
www.wavecont.com/
Video Link: ua-cam.com/video/jtSf2AXYefg/v-deo.html
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
Переглядів: 7 924

Відео

Substance Designer - Worn Tarmac Tutorial Final Part: Road Markings
Переглядів 3,9 тис.3 роки тому
This is part 6 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/ysXcO If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ua-cam.com/video/jtSf2AXYefg/v-deo.html ▬▬▬▬▬▬▬...
Substance Designer - Worn Tarmac Tutorial Part 5: Creating A Crack Tool
Переглядів 3,5 тис.3 роки тому
This is part 5 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/ysXcO If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ua-cam.com/video/jtSf2AXYefg/v-deo.html ▬▬▬▬▬▬▬...
Substance Designer - Worn Tarmac Tutorial Part 4: Roughness
Переглядів 2,5 тис.3 роки тому
This is part 4 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/ysXcO If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ua-cam.com/video/jtSf2AXYefg/v-deo.html ▬▬▬▬▬▬▬...
Substance Designer - Worn Tarmac Tutorial Part 3: Adding colour
Переглядів 3,6 тис.3 роки тому
This is part 3 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/ysXcO If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ua-cam.com/video/jtSf2AXYefg/v-deo.html ▬▬▬▬▬▬▬...
Substance Designer - Worn Tarmac Tutorial Part 2: Bitumen & Blending
Переглядів 4,6 тис.3 роки тому
This is part 2 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/ysXcO If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ua-cam.com/video/jtSf2AXYefg/v-deo.html ▬▬▬▬▬▬▬...
Substance Designer - Worn Tarmac Tutorial Part 1: Tarmac Stones
Переглядів 13 тис.3 роки тому
This is part 1 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/ysXcO If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ua-cam.com/video/jtSf2AXYefg/v-deo.html ▬▬▬▬▬▬▬...
Substance Designer - Mountain Path Tutorial Final Part: Roughness
Переглядів 4,6 тис.4 роки тому
Welcome to my first tutorial, this is part 9 and the final part. Thank you for watching all the way through If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/...
Substance Designer - Mountain Path Tutorial Part 8: Self Shadowing
Переглядів 5 тис.4 роки тому
Welcome to my first tutorial, this is part 8 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ua-cam.com/video/...
Substance Designer - Mountain Path Tutorial Part 7: Adding Colour
Переглядів 9 тис.4 роки тому
Welcome to my first tutorial, this is part 7 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ua-cam.com/video/...
Substance Designer - Mountain Path Tutorial Part 6: Plant Layering
Переглядів 6 тис.4 роки тому
Welcome to my first tutorial, this is part 6 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ua-cam.com/video/...
Substance Designer - Mountain Path Tutorial Part 5: Plant Creation
Переглядів 7 тис.4 роки тому
Welcome to my first tutorial, this is part 5 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ua-cam.com/video/...
Substance Designer - Mountain Path Tutorial Part 4: Stone Scattering
Переглядів 9 тис.4 роки тому
Welcome to my first tutorial, this is part 4 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ua-cam.com/video/...
Substance Designer - Mountain Path Tutorial Part 3: Small Rock Tool
Переглядів 10 тис.4 роки тому
Welcome to my first tutorial, this is part 3 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ua-cam.com/video/...
Substance Designer - Mountain Path Tutorial Part 2: Dirt and Blending
Переглядів 16 тис.4 роки тому
Welcome to my first tutorial, this is part 2 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ua-cam.com/video/...
Substance Designer - Mountain Path Tutorial Part 1: Creating Rocks
Переглядів 54 тис.4 роки тому
Substance Designer - Mountain Path Tutorial Part 1: Creating Rocks
Creating Low Poly Grass for Games - Using Zbrush - Twitch Stream
Переглядів 30 тис.7 років тому
Creating Low Poly Grass for Games - Using Zbrush - Twitch Stream
Creating Trees For Games - Tree Branch Alpha Cards - Twitch Stream
Переглядів 7 тис.7 років тому
Creating Trees For Games - Tree Branch Alpha Cards - Twitch Stream
Substance Designer Breakdown - Birch Tree Bark - Twitch Stream
Переглядів 17 тис.7 років тому
Substance Designer Breakdown - Birch Tree Bark - Twitch Stream
Substance Designer Breakdown - Barrel Roof Tiles - Twitch Live Stream
Переглядів 37 тис.7 років тому
Substance Designer Breakdown - Barrel Roof Tiles - Twitch Live Stream

КОМЕНТАРІ

  • @MadSketchVids
    @MadSketchVids Місяць тому

    Thank you so much for creating these videos man. You are awesome!

  • @iamghbeats7306
    @iamghbeats7306 Місяць тому

    Greatest Of All the Time. It really helps! Thank you for providing me good tutorials :)

  • @Ramon_asekas
    @Ramon_asekas 2 місяці тому

    thanks for share yours knowledge! :)

  • @tp0pp480
    @tp0pp480 3 місяці тому

    Thank you so much for this! Really learned a lot!

  • @jackdu1009
    @jackdu1009 5 місяців тому

    NBNBNBNBNB!!!! I`ve been watching this video for two years!!!!!!

  • @davidbenon2976
    @davidbenon2976 5 місяців тому

    Hi Nathan! At the very beginning, when I try to plug the AO into the base mat. it just doesn't want to plug. Normal is fine, Levels is fine, but not the AO. Any idea what might cause this issue? Thank you very much for the tutorial !

    • @surajprakash3181
      @surajprakash3181 4 місяці тому

      Did u use a ao node before the ao map? it should be named something like Ambientocclusion hbao

    • @aldratb9899
      @aldratb9899 17 днів тому

      Same happened to me, but it worked when I did it the other way around: Base material AO input --> AO node output. Very late response but hope it helps

  • @Dhieen
    @Dhieen 6 місяців тому

    23:30 i cant do open reference in context is it normal?

    • @aldratb9899
      @aldratb9899 16 днів тому

      Same happened to me, but it's: Edit -> Preferences -> Graph -> Enable graph editing in context And then you should be able to open it

  • @CubeRepublic
    @CubeRepublic 7 місяців тому

    Wow I made it to the end., marathon! Thank you very much for sharing and teaching, peace¬!

  • @artofandrewguerrero
    @artofandrewguerrero 7 місяців тому

    I really love this workflow. It is very raw. One question, what's preventing your from creating the ground and rock as separate material (each with established base color output already) and just blend them as different materials rather than different heights?

  • @stefevr
    @stefevr 7 місяців тому

    Thank you so much for this! Forza horizon 4 is one of my favorite looking games, so seeing someone like you uploading a tutorial is gold!

  • @jonathanteodoro4156
    @jonathanteodoro4156 10 місяців тому

    Good tutorial. But you didn't even teach how to create that base material with input nodes on the first part.

  • @EthanFilms
    @EthanFilms 10 місяців тому

    About to use the normal map trick with some grass of my own.... thank you for sharing that trick!!

  • @Beast_Frost
    @Beast_Frost Рік тому

    Thanks so much for all of this Nathan!

  • @aridas4322
    @aridas4322 Рік тому

    Thank you very much for this, it helped a lot!

  • @VinodKumar-pw7nk
    @VinodKumar-pw7nk Рік тому

    This is an amazing tutorial, thanks for sharing your bright knowledge with us

  • @Grumbledookvid
    @Grumbledookvid Рік тому

    I can't get my head around when and where to use specific blend nodes. Sometimes people just use height blend. Other times people use blend with add mode other times people use shape splatter.....

  • @Grumbledookvid
    @Grumbledookvid Рік тому

    43 minutes to make and scatter stones. Why not just sculpt those basic stone shapes in zbrush then scatter their height grabs. Takes 2 seconds

    • @NathanMackenzie3D
      @NathanMackenzie3D Рік тому

      The main reason is because it’s a substance designer tutorial and I wanted to make it all in designer. A few other reasons to keep in mind with the zbrush workflow is your bound by your resolution of your bitmap and another is it’s not procedural at that point so you cant iterate as fast and get quick results 🙂 Also it won’t actually takes a couple of minutes to make the stones really but with the explanation it took longer

  • @JAYg33t4r
    @JAYg33t4r Рік тому

    Ty so much for doing these. This is like the fastest way to learn ever.

  • @w4fer
    @w4fer Рік тому

    Late reply but this was really thorough & helpful, thanks

  • @user-ov6ci8ly2h
    @user-ov6ci8ly2h Рік тому

    Thanks so much :)

  • @austingattie5735
    @austingattie5735 Рік тому

    Ither im to tired to go on or this was really difficult to follow

  • @jondanzig2948
    @jondanzig2948 Рік тому

    October 2022 and this is still very useful, thanks for this series

  • @ronaldoloiseau1173
    @ronaldoloiseau1173 Рік тому

    Thank you Nathan! This was a great adventure!

  • @ronaldoloiseau1173
    @ronaldoloiseau1173 Рік тому

    You are really a good instructor :)

  • @mahdisaffari6643
    @mahdisaffari6643 Рік тому

    ua-cam.com/video/0LvYY99eFZY/v-deo.html

  • @mahdisaffari6643
    @mahdisaffari6643 Рік тому

    ua-cam.com/video/0LvYY99eFZY/v-deo.html

  • @TiloTama100
    @TiloTama100 2 роки тому

    Where can i find the node for custom edge detect?

  • @kadirsugar7894
    @kadirsugar7894 2 роки тому

    Nice tutorial

  • @ishkyousuke7477
    @ishkyousuke7477 2 роки тому

    This right here is a gold mine, Thank you so much for making this video. Now time to make variations and optimize thy noodles!

  • @siangeraghty4317
    @siangeraghty4317 2 роки тому

    I'm using Substance Designer v 12.1.1 and my base material doesn't have any input nodes (the very first step in your tutorial). Do you know what is going on? Or maybe I have the wrong graph preset? Thanks so much.

    • @NathanMackenzie3D
      @NathanMackenzie3D 2 роки тому

      You should be able to enable each map at the bottom of the parameters list

    • @nswayze2218
      @nswayze2218 9 місяців тому

      Plugging levels into height shows a red line?@@NathanMackenzie3D

  • @mrozer
    @mrozer 2 роки тому

    Thank you for putting these videos up. I really appreciate it. Wooo!

  • @MatheusFelipe-ki1mx
    @MatheusFelipe-ki1mx 2 роки тому

    why i'm not being able to "open reference in context" ? Its grey and it's not letting me click on the button

  • @nisk60
    @nisk60 2 роки тому

    Juste finished the whole tutorial. Love it. I learned a lot. Thanks for taking the time to record it. Feels like it lacks a part 10 : Optimizing the graph and Exposing parameters for publish.

  • @peter486
    @peter486 2 роки тому

    Hey Nathan Post more videos you slacker :) God of substance

  • @peter486
    @peter486 2 роки тому

    this series is the hardest tutt ive ever done nathan. its like abut to many steps.

    • @NathanMackenzie3D
      @NathanMackenzie3D 2 роки тому

      Is there anything specific you found hard I can help with?

    • @peter486
      @peter486 2 роки тому

      @@NathanMackenzie3D i dont know nathan you are just on a diffrent level. but the tutorial itself is Amazing.

  • @janvisagie231
    @janvisagie231 2 роки тому

    Dude, you're uploading video tutorials of equal quality to those being sold on gumroad for 30 dollars for free and that's INCLUDING the project files. You are under appreciated man.

  • @Gaz_Game
    @Gaz_Game 2 роки тому

    Late to the party but how would one use this in an engine like UE4? Would it be used with the terrain tool or applied directly to the terrain?

    • @NathanMackenzie3D
      @NathanMackenzie3D 2 роки тому

      You would want to setup a terrain shader where this is one of the mats you paint down or mask onto it. If you don’t want to use terrain you could vertex paint it onto a static mesh as well

    • @Gaz_Game
      @Gaz_Game 2 роки тому

      @@NathanMackenzie3D thanks so much! I'll give it a go

  • @OliTalks901
    @OliTalks901 2 роки тому

    Amazing tutorial, i learned a lot, thanks for everything!

  • @Jaxru
    @Jaxru 2 роки тому

    Fantastic series, really helps me out with getting into substance and some nice understanding on how to utilize a lot of the different nodes for various looks

  • @tiredguy2753
    @tiredguy2753 2 роки тому

    Thank you I enjoyed these tutorials, ty for taking the time.

  • @soupssy701
    @soupssy701 2 роки тому

    fantastic, definitely appreciate you explaining what each node is doing rather than just letting it exist in the ether. was exactly what i was looking for

  • @PhotoshopRoom
    @PhotoshopRoom 2 роки тому

    Pro! Thx bro!

  • @PhotoshopRoom
    @PhotoshopRoom 2 роки тому

    the best! thx!

  • @plus2055
    @plus2055 2 роки тому

    Thanks so much !!

  • @MercStrider
    @MercStrider 2 роки тому

    Hey Nathan, really appreciate the tutorial. I know its tough with video series; the further you go in a series the less views the videos get, but I appreciate it!

  • @michaeld2743
    @michaeld2743 2 роки тому

    this is a waste of time, so many useless steps to add pointless variation.

    • @ry3d26
      @ry3d26 8 місяців тому

      That's the point. You want the texture to have nice variation

    • @LahceneBelbachir
      @LahceneBelbachir 6 місяців тому

      @@ry3d26 Exactly, it's those little steps that seem pointless on their own that add up to a realistic texture.

  • @katekim8560
    @katekim8560 2 роки тому

    Super cool tutorial !!!

  • @BAZ1NG3R
    @BAZ1NG3R 2 роки тому

    just wondering whether this while tile or not?

    • @meowkitty69
      @meowkitty69 2 роки тому

      It will lol... thats the whole point of using this program

    • @BAZ1NG3R
      @BAZ1NG3R 2 роки тому

      @@meowkitty69 i see i knew it was a stupid question but you gotta ask just in case yknow 🤣

  • @serugiran3582
    @serugiran3582 2 роки тому

    How to get to see 3d, mine looks flat just

    • @ariahhenderson365
      @ariahhenderson365 2 роки тому

      Hey! This is a bit of a late reply, but I was having the same issue and figured out that I was using a normal plane as the scene instead of a hi-res one. Make sure you go to Materials > Default > physically_metallic_roughness [Default] > Tessellation to turn that on as well. If you go to around 16:45 in the video you'll see the settings that were used, and if you copy those you should be good!

  • @SgtPizZza
    @SgtPizZza 2 роки тому

    Please watch out with your editing, at 8:00 you accidentally made the whole "add blur HQ grayscale" thing twice and I got so confused Other than that great tutorial!