![Nathan Mackenzie](/img/default-banner.jpg)
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Nathan Mackenzie
United Kingdom
Приєднався 18 гру 2013
My name is Nathan Mackenzie and I am an art director at Sharkmob London. Hopefully some of my tutorials will help you out.
Substance Designer - Shale Cliff Tutorial (No Commentary)
If you would like to get the source files for this project, they can be found at the following link:- gum.co/FBSGE
If you would like to see more artwork by myself you can find it over here:-
www.artstation.com/nathanmackenzie
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Music: Inspire by Wavecont
www.wavecont.com/
Video Link: ua-cam.com/video/jtSf2AXYefg/v-deo.html
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If you would like to see more artwork by myself you can find it over here:-
www.artstation.com/nathanmackenzie
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Music: Inspire by Wavecont
www.wavecont.com/
Video Link: ua-cam.com/video/jtSf2AXYefg/v-deo.html
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Переглядів: 7 924
Відео
Substance Designer - Worn Tarmac Tutorial Final Part: Road Markings
Переглядів 3,9 тис.3 роки тому
This is part 6 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/ysXcO If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ua-cam.com/video/jtSf2AXYefg/v-deo.html ▬▬▬▬▬▬▬...
Substance Designer - Worn Tarmac Tutorial Part 5: Creating A Crack Tool
Переглядів 3,5 тис.3 роки тому
This is part 5 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/ysXcO If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ua-cam.com/video/jtSf2AXYefg/v-deo.html ▬▬▬▬▬▬▬...
Substance Designer - Worn Tarmac Tutorial Part 4: Roughness
Переглядів 2,5 тис.3 роки тому
This is part 4 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/ysXcO If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ua-cam.com/video/jtSf2AXYefg/v-deo.html ▬▬▬▬▬▬▬...
Substance Designer - Worn Tarmac Tutorial Part 3: Adding colour
Переглядів 3,6 тис.3 роки тому
This is part 3 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/ysXcO If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ua-cam.com/video/jtSf2AXYefg/v-deo.html ▬▬▬▬▬▬▬...
Substance Designer - Worn Tarmac Tutorial Part 2: Bitumen & Blending
Переглядів 4,6 тис.3 роки тому
This is part 2 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/ysXcO If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ua-cam.com/video/jtSf2AXYefg/v-deo.html ▬▬▬▬▬▬▬...
Substance Designer - Worn Tarmac Tutorial Part 1: Tarmac Stones
Переглядів 13 тис.3 роки тому
This is part 1 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/ysXcO If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ua-cam.com/video/jtSf2AXYefg/v-deo.html ▬▬▬▬▬▬▬...
Substance Designer - Mountain Path Tutorial Final Part: Roughness
Переглядів 4,6 тис.4 роки тому
Welcome to my first tutorial, this is part 9 and the final part. Thank you for watching all the way through If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/...
Substance Designer - Mountain Path Tutorial Part 8: Self Shadowing
Переглядів 5 тис.4 роки тому
Welcome to my first tutorial, this is part 8 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ua-cam.com/video/...
Substance Designer - Mountain Path Tutorial Part 7: Adding Colour
Переглядів 9 тис.4 роки тому
Welcome to my first tutorial, this is part 7 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ua-cam.com/video/...
Substance Designer - Mountain Path Tutorial Part 6: Plant Layering
Переглядів 6 тис.4 роки тому
Welcome to my first tutorial, this is part 6 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ua-cam.com/video/...
Substance Designer - Mountain Path Tutorial Part 5: Plant Creation
Переглядів 7 тис.4 роки тому
Welcome to my first tutorial, this is part 5 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ua-cam.com/video/...
Substance Designer - Mountain Path Tutorial Part 4: Stone Scattering
Переглядів 9 тис.4 роки тому
Welcome to my first tutorial, this is part 4 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ua-cam.com/video/...
Substance Designer - Mountain Path Tutorial Part 3: Small Rock Tool
Переглядів 10 тис.4 роки тому
Welcome to my first tutorial, this is part 3 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ua-cam.com/video/...
Substance Designer - Mountain Path Tutorial Part 2: Dirt and Blending
Переглядів 16 тис.4 роки тому
Welcome to my first tutorial, this is part 2 with subsequent parts to follow. If you would like to get the source files for this project, they can be found at the following link:- gum.co/GXDfn If you would like to see more artwork by myself you can find it over here:- www.artstation.com/nathanmackenzie ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Music: Inspire by Wavecont www.wavecont.com/ Video Link: ua-cam.com/video/...
Substance Designer - Mountain Path Tutorial Part 1: Creating Rocks
Переглядів 54 тис.4 роки тому
Substance Designer - Mountain Path Tutorial Part 1: Creating Rocks
Creating Low Poly Grass for Games - Using Zbrush - Twitch Stream
Переглядів 30 тис.7 років тому
Creating Low Poly Grass for Games - Using Zbrush - Twitch Stream
Creating Trees For Games - Tree Branch Alpha Cards - Twitch Stream
Переглядів 7 тис.7 років тому
Creating Trees For Games - Tree Branch Alpha Cards - Twitch Stream
Substance Designer Breakdown - Birch Tree Bark - Twitch Stream
Переглядів 17 тис.7 років тому
Substance Designer Breakdown - Birch Tree Bark - Twitch Stream
Substance Designer Breakdown - Barrel Roof Tiles - Twitch Live Stream
Переглядів 37 тис.7 років тому
Substance Designer Breakdown - Barrel Roof Tiles - Twitch Live Stream
Thank you so much for creating these videos man. You are awesome!
Greatest Of All the Time. It really helps! Thank you for providing me good tutorials :)
thanks for share yours knowledge! :)
Thank you so much for this! Really learned a lot!
NBNBNBNBNB!!!! I`ve been watching this video for two years!!!!!!
Hi Nathan! At the very beginning, when I try to plug the AO into the base mat. it just doesn't want to plug. Normal is fine, Levels is fine, but not the AO. Any idea what might cause this issue? Thank you very much for the tutorial !
Did u use a ao node before the ao map? it should be named something like Ambientocclusion hbao
Same happened to me, but it worked when I did it the other way around: Base material AO input --> AO node output. Very late response but hope it helps
23:30 i cant do open reference in context is it normal?
Same happened to me, but it's: Edit -> Preferences -> Graph -> Enable graph editing in context And then you should be able to open it
Wow I made it to the end., marathon! Thank you very much for sharing and teaching, peace¬!
I really love this workflow. It is very raw. One question, what's preventing your from creating the ground and rock as separate material (each with established base color output already) and just blend them as different materials rather than different heights?
Thank you so much for this! Forza horizon 4 is one of my favorite looking games, so seeing someone like you uploading a tutorial is gold!
Good tutorial. But you didn't even teach how to create that base material with input nodes on the first part.
About to use the normal map trick with some grass of my own.... thank you for sharing that trick!!
Thanks so much for all of this Nathan!
Thank you very much for this, it helped a lot!
This is an amazing tutorial, thanks for sharing your bright knowledge with us
I can't get my head around when and where to use specific blend nodes. Sometimes people just use height blend. Other times people use blend with add mode other times people use shape splatter.....
43 minutes to make and scatter stones. Why not just sculpt those basic stone shapes in zbrush then scatter their height grabs. Takes 2 seconds
The main reason is because it’s a substance designer tutorial and I wanted to make it all in designer. A few other reasons to keep in mind with the zbrush workflow is your bound by your resolution of your bitmap and another is it’s not procedural at that point so you cant iterate as fast and get quick results 🙂 Also it won’t actually takes a couple of minutes to make the stones really but with the explanation it took longer
Ty so much for doing these. This is like the fastest way to learn ever.
Late reply but this was really thorough & helpful, thanks
Thanks so much :)
Ither im to tired to go on or this was really difficult to follow
October 2022 and this is still very useful, thanks for this series
Thank you Nathan! This was a great adventure!
You are really a good instructor :)
ua-cam.com/video/0LvYY99eFZY/v-deo.html
ua-cam.com/video/0LvYY99eFZY/v-deo.html
Where can i find the node for custom edge detect?
Nice tutorial
This right here is a gold mine, Thank you so much for making this video. Now time to make variations and optimize thy noodles!
I'm using Substance Designer v 12.1.1 and my base material doesn't have any input nodes (the very first step in your tutorial). Do you know what is going on? Or maybe I have the wrong graph preset? Thanks so much.
You should be able to enable each map at the bottom of the parameters list
Plugging levels into height shows a red line?@@NathanMackenzie3D
Thank you for putting these videos up. I really appreciate it. Wooo!
why i'm not being able to "open reference in context" ? Its grey and it's not letting me click on the button
You need to activate it in your preferences
Juste finished the whole tutorial. Love it. I learned a lot. Thanks for taking the time to record it. Feels like it lacks a part 10 : Optimizing the graph and Exposing parameters for publish.
Hey Nathan Post more videos you slacker :) God of substance
I know I want to but im just extremely busy atm :(
this series is the hardest tutt ive ever done nathan. its like abut to many steps.
Is there anything specific you found hard I can help with?
@@NathanMackenzie3D i dont know nathan you are just on a diffrent level. but the tutorial itself is Amazing.
Dude, you're uploading video tutorials of equal quality to those being sold on gumroad for 30 dollars for free and that's INCLUDING the project files. You are under appreciated man.
Late to the party but how would one use this in an engine like UE4? Would it be used with the terrain tool or applied directly to the terrain?
You would want to setup a terrain shader where this is one of the mats you paint down or mask onto it. If you don’t want to use terrain you could vertex paint it onto a static mesh as well
@@NathanMackenzie3D thanks so much! I'll give it a go
Amazing tutorial, i learned a lot, thanks for everything!
Fantastic series, really helps me out with getting into substance and some nice understanding on how to utilize a lot of the different nodes for various looks
Thank you I enjoyed these tutorials, ty for taking the time.
fantastic, definitely appreciate you explaining what each node is doing rather than just letting it exist in the ether. was exactly what i was looking for
Pro! Thx bro!
the best! thx!
Thanks so much !!
Hey Nathan, really appreciate the tutorial. I know its tough with video series; the further you go in a series the less views the videos get, but I appreciate it!
this is a waste of time, so many useless steps to add pointless variation.
That's the point. You want the texture to have nice variation
@@ry3d26 Exactly, it's those little steps that seem pointless on their own that add up to a realistic texture.
Super cool tutorial !!!
just wondering whether this while tile or not?
It will lol... thats the whole point of using this program
@@meowkitty69 i see i knew it was a stupid question but you gotta ask just in case yknow 🤣
How to get to see 3d, mine looks flat just
Hey! This is a bit of a late reply, but I was having the same issue and figured out that I was using a normal plane as the scene instead of a hi-res one. Make sure you go to Materials > Default > physically_metallic_roughness [Default] > Tessellation to turn that on as well. If you go to around 16:45 in the video you'll see the settings that were used, and if you copy those you should be good!
Please watch out with your editing, at 8:00 you accidentally made the whole "add blur HQ grayscale" thing twice and I got so confused Other than that great tutorial!