I Made A Level That Gets EASIER Every Attempt
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- Опубліковано 20 січ 2024
- Level ID: 99512842
I Made A Level That Gets EASIER Every Attempt
200.000 Subscribers: / @xcreatorgoal
Discord: XcreatorGoal# 3725
In this captivating video, the creator takes on the challenge of building a unique and dynamic level in Geometry Dash. Titled "I Made A Level That Gets EASIER Every Attempt," the creator introduces a groundbreaking concept using the newly introduced item compare trigger in Geometry Dash 2.2. The level progressively becomes easier with each attempt, showcasing a brilliant game design strategy. The video walks through the process of creating the level, incorporating triggers to manipulate obstacles, and adjusting difficulty based on the player's attempts. The creator delves into decorating the level, adding visual flair and randomness to enhance the player's experience. Throughout the video, the creator shares insights, challenges, and creative decisions, making it an engaging and informative journey for both Geometry Dash enthusiasts and level creators. The level concludes with a unique twist, allowing players to reset the difficulty and start anew. With a blend of skillful gameplay, intricate level design, and insightful commentary, this video promises an entertaining and educational experience for the gaming community.
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tags: #geometrydash #update #xcreatorgoal - Ігри
5000 Likes And I Will Make A Level That Gets HARDER Every Attempt
bet
ok
Aight
We are half way there
YES PLEASE
Make a coin for those, who can complete this level at the extreme demon difficulty.
If it becomes rated/featured coin collectors shall seethe
issue is its like soft locked once you die once, so you cant practice the level over and over to get it
@@groshomme3528 just go out of the level and go back in, the difficulty isnt saved
i will say that
@@groshomme3528he added a reset at the beginning though
I think this is the first time difficulty faces are actually used normally rather tha- FIRE IN THE HOLE 🗣️🔥‼️‼️
your player has a normal face trail on that difficultly
“gg 1 att” players have been silent after this dropped fr
Oh god the recent tab…
Oh god the recent tab…
Oh god the recent tab…
Oh god the recent tab...
replies are me in the mental ward
HOLY CRAP THIS IS SUCH A GOOD FEATURE, THANK YOU SO MUCH FOR TELLING! Also, can you make a tutorial on this trigger if you have time? Thank you.
hi fello filipino
He alr made one on is second channel name Ycreatorgoal
He already did make a tutorial on Item Comp on his alt account Ycreatorgoal
He already made a tutorial on the trigger
He has on YCreatorGoal
To fix the music sync, it’s kinda complicated. So if you want to do back to back reverses or use the arrow trigger, you have to press edit group then the order area at the bottom left. It pretty much decides the order the green song line will go in when you play the song. And for the startpos, get the most recent group ID and remember it, then press edit object on the startpos and put that same order number into the order box at the left of the startpos menu. You will have to order reverse orbs, reverse triggers, arrow triggers, and speed portals. Hope this helps!
Ay bro our roblox avatars are so similar
I'm to lazy to read all of dis💀
@@aaronaugusto-qp5nb
It literally takes less than half a minute💀
he also could have rotated the camera instead of using the arrow trigger
i think its called channels
Robtop said that was going to eliminate helping land, WITH THIS TRIGGER WE CAN SAVE IT
I think the level has been fixed already
So for the music issue (and the many other issues that happen when using the arrow trigger), you want to go to edit object on the arrow triggers and make it "change channel" to the "next" channel. So when first using the arrow trigger in a level you want to make the target channel 1. And for ALL the triggers after that (until the next time you "change the channel"), you go to edit group and at the bottom right where is says "CH" you want to make it in the same channel as the "channel" its in. In other words every time you rotate or reverse gameplay, the triggers while you are rotated or reversed will be in the same channel. I hope this helps someone...if not i just wasted 10 mins 😃
helps me
Have you used the channels for the arrow triggers? You need to set the x or y triggers to the same group channel the trigger has.
That should fix the syncs
Idk if this is possible but it would be cool. You could create a platformer level that gets harder every like 15 seconds, so you have to speedrun it to be able to finish before it gets to extreme demon.
Underrated idea!
This would be perfect for a secret way at a specific attempt count value. I'm not sure but in case that mods / robtop himself can copy the level to inspect it, the whole thing can be obfuscated pretty well
2:20 I like how there is already like 20 triggers
for the sync with arrow trigger, when u playtest the level (in editor) u can see that when an arrow trigger is triggered, it creates an orange square on the player, to know where is the player when triggering it, after that, u have to place that arrow trigger to have the tip of the arrow (of the trigger) on that orange square, thats the point in which the music line will start when changing.
Also remember to change channel to speed changers, triggers, etc. and to the startpos.
I hope that this helps! (and that it's understandable 😅)
As always, very good video! 🙂
Hey Xcreatorgoal!
I just wanted to say that you have a AWESOME creating style.
It’s just so creative and versatile! ;)
I want to ask what level name
Wild, I was making a level and thought it would be interesting to use item persist to make a part of the level easier if you kept dying at that specific part. This is a simpler version of that idea but I think this is pretty close to it
I just played this, and was waiting for the video! This is such a good level!
I can help with the start positions and triggers, in the arrow triggers edit object, open the change channel checkbox and hit the plus, then, exit out and in every trigger that you place add in the edit group on the ch option hit the arrow until you get 1, for any go-back-to-normal arrow triggers, leave the edit group alone. [edit]: For start positions, go to the edit object, on of the number values should have "ch", hit the arrow until you get the current channel. [no edit] At first, I was also mad cause i couden't figure it out but after a little I found out myself.
Imagine robtop seeing this, doing one attempt and rating it extreme demon
fun fact:
make an extreme demon that requires you to reach the end about 10 times before it lets you through
(this is definitely good level design)
"GG first try" people will be quiet once a level like that drops
how is this a fun fact
@@gkjdsjkgnbjroombasnfmanghsf well it's fun so i'll take 50% accuracy
What will this level be rated?
Auto lol
@@subolek9114 fr
Auto if it gets rated
Auto
its insane rn
Hollow dungeon part 2 looks sick!
Great idea, but i would love to see more improvements to the level. Gameplay is a bit hard to read, entering the ship portal at 13% is very buggy on the easier attempts. Youd have to indicate that the dashorb is required.
Id recommend smoothing the camera a little bit. Especially the open part at ~20%. The camera goes all over the place, in a non-smooth manner.
Are you aiming for this level to get featured? It feels a little empty (ex.: the big blocks). It feels a little unclean, unpolished, a little rushed. Otherwise, this looks awesome
//start pos sync issue is the last paragraph
the music sync, i myself had this problem AND had to look at the genuine guide itself, theres these new features where you can set an order to orbs/triggers. its a REALLY awesome and neat feature, anyway
the channel order is (at least that i know of) mainly for the arrow triggers, basically everything is at channel 0, the arrow triggers, since mostly, and obviously, would go over the previous triggers, you edit the arrow trigger, enable "change channel" and do a free channel, for example you'd put "1" since it's a new channel, now any trigger you want on this channel (direction of the arrow), will have to be placed onto that channel and the direction (obviously), which in the edit group tab, has a order and channel area on the bottom, the right "ch" is the channels, you put the channel the trigger went into. you just repeat this process EXCEPT when its going in the normal direction, i believe it starts to cause sync problems, at least from my personal experience
if you want to reverse back to normal gameplay until a new arrow trigger, you put another arrow trigger going in the normal direction (default), you set it to the channel of the previous trigger, (for example, previous trigger was left at channel "1"), then the arrow trigger that goes to t he normal direction should have the "change channel" option enabled again. and the sync will be normal, usually.. anyway now if you want to go to another direction after placing a default direction arrow, you would do the same as setting a new trigger, BUT the channel HAS to be a new, free one
thats just a little summary lol... umm anyway for the start pos to sync up parts or test stuff, you place the start pos, set the gameplay and mode to whatever, the usual, now theres the channel and order buttons back again, this is where you would type the previous channel that the last arrow trigger changed into (1st paragraph), or the one you are about to enter after the previous start pos. this will both sync up the directions of the arrow trigger and the music :)
sorry i just wanted an excuse to type on a comment section
"We're starting with extreme demon gameplay"
**Makes the gameplay 4 star**
that is NOT 4 star gameplay bro what
@@BLAHAJ_enjoyerdid u watch the whole vid?
@@Cheesewaffles1 yeah i did he was saying the attempt 1 gameplay was 4 star (its not)
@@BLAHAJ_enjoyer Yo sorry my brother.
lol i love the chatgpt description
Dude you're so fricking good at the 2.2 editor, like i thought you were just someone who made a LOT of 2.2 gd news but no you're actually the goat at creating.
lovely unique idea you got there!
Cool idea, ima try it
I love how this dude, not even having the decoration and effects as priority made something so much better than what I would make in a minimum of a month-
Also could you please answer this question/make a video on it?
I wanna make one of these classic "Coin Simulator" games you can say-
You jump under a block, you get coins.
And I thought of adding pickable items (e.g. keys, diamonds- the user coin category anyway).
The issue is, I want specific pickable items to give you more coins than 1 and the pickup trigger to still work.
As far as I know, you either don't enable anything on the ITEM-ID and both work but the pickable items only offer one variable or you enable "Points" or smth on the ITEM-ID and it's easy to use but pickup triggers won't function.
What I'm looking for is technically a "Points" option on the pickup trigger, but it doesn't exist (unless I'm blind), so if possible, I'd love to watch a video off this considering a solution.
GGs!
Ur really good at making lvls btw so good I would buy it for 2m
For the music sync, open the arrow trigger menu, and check change channel. Then put the triggers you want in that channel at the bottom right of the edit group
xcreatorgoal is gonna force robtop to make an N/A featured rating
Subscribed in the first few seconds of the video.
I already *know* your content slaps bro.
You should make a similar level but where it gets easier or like a secret path at attempt 1000 or summ
I love Xcreator! He's always coming up with cool ideas
I can see people thinking "FIRE IN THE HOLE" when they saw the difficulty faces. Just thinking of normal.
*Normal.*
Happened to me...
Appreciate the Battleblock Theater music 🙌🏽
17:06 i think you select start pos and there's an reset camera button that you can enable to remove all camera effects previously on the level (hope i said it right, because im not good at english)
that’s really good english good job
YEAAAAH! New video from the goaaat!
As i've already said, i love your personality and editing! Keep up the good work!
POPCORN 🍿
@@lobstersbeballinsoo true
@@Kinda_decent fang
On arrow triggers you can change the channel to different stuff but you got to put that object on the same channel
robtop should add a "fill" button in the editor. it would make building large chunks of blocks much faster, rather than moving your mouse around, especially on larger areas
This gives "GG 1 ATTEMPT" comments a brand new meaning
I'm excited for Hollow Dungeon part 2.
I still dont know how to use all of this new stuff. Area triggers, particle triggers...
Can someone explain to me how to make the leaves overlap on any objects because im tryin to make a level with it
Tip: use trigger channels with the arrow trigger so you dont have a ton of touch triggers
I think touch triggers is easier
Hi xcreator yo i have an idea si in The next vid can You do a tutorial to how to do a good layout with the classic blocks
13:53 that sound effect made me L A U G H
Very cool idea🎉
I realy like your content😊
Can you make a level that starts you at the last to top level and every attempt will start you on the previous level until you beat it or end up on stereo madness. That would be cool :3
Funfact: If you want to use a trigger forever just type in -1 instead of 9999999999999.
How do you set the rate of movement tho
“Ok I did a bit of off camera mining” 😂
What if you make a level where the only obstacles are teleport portals that teleport you to the start of the level
You can actually put something on -1 time for an infinite action
9:23 That accent came out of NOWHERE
Can you do a tutorial on the start of the "Coaster Mountain" map? What you need to click to break the ice and be able to leave
I can’t believe how fast you managed to learn the 2.2 editor I dont even know a fraction of all the things inside!
you just read through the editor pdf guide, just gotta read it
@@olivergrim7634I AINT READING ALAT!!!👎👎🙅♂️🙅♂️🙅♂️
@@olivergrim7634its the length of a novel
Babe wake up, Xcreator goal uploaded
Thank you I understand stand some of the trigger u used
PLEASE CONTINUE THE KNIFE THROWING GAME PLEASEEEE
You can use channels with arrow trigger so you dont need to use touch triggers
2:02 "So i just did a little bit of mining-
i love the memes
thank u ceatorgoat🙏
Xcreatorgoal is the best UA-camr of gd , man your content is sooo goooddd
I’m playing on a Chromebook, and I can’t play play levels, we should get Robtop to do keybinds.
The problem with arrow trigger and the start position that you should put the start position in the channel you are in i hope that clears it for you❤
If he makes a version without the needing it would most definitely get rated
I hope we can have some good templates shared ready to copy
woah ok thats good info
itemComparator has a built in attemptCounter function recall thing
(it can recall similar to itemPersist, which i knew of before this)
that makes it easier to connect memory with attempts
wait a sec.. i did already play your level tho.. and it doesn't get easier in practice mode.. so wait.. hold on.. i gatta keep watching this video....
wait you can make block templates partially random?? dang thats cool
maybe ill look into that more
imagine how cool it would be if this level got rated as NA
it got rated insane
It didnt get star rated @@quandobble
@@NathalieJoeri i don't really know how rating works (yet) so i thought that if the level difficulty was there, instead of NA, i thought that meant it was rated.
Damn bro 2.2 is just INSANE! The possibilities are INFINITE now!
I was thinking on making a level that changes every time you die in it until it is irrecognizable from the original
Cool level
Is it possible to make the player (in platformer mode) get dragged into something similar to the ending of a level? Oddly specific but I want functioning black holes in my level... Cool level btw I love the gimmick.
This level looks so sick, whaaaat.
How about a fully randomized level from the difficulty, design, idea but link together in some way😅
. . . Every level gets easier after every attempt, its because you learn more of the level every attempt.
i would play just the original, no nerfs, it looks sick!
2:58 camman spikes
oh i really like it when you say cool
I wonder why there is hazardous things in all of the levels, like, who placed them there and why?
i need help. at the beggining when you where demonstrating the item comp trigger how did you make the 4 spike turn into a 3 spike.
Idk
The start positions aren't broken, you just have to set them up properly
If this was bloodbath, everything world be gone lol
11:10 Me Sirve Moment
Its a spanish meme from messi whit glasses and a text saying "me sirve"
Great video ❤
Could you upload a video with every diferent difficulity of the level?
bro, how do you make such deco with pixel parts?
i literally struggle so hard to make the last 2 structures on the template.
give it 3 coins if you beat it at extreme demon, maybe 2 at insane demon-hard demon, 1 at easy demon-medium demon, and 0 everywhere else
imagine a maze platformer that changed the maze layout every time you died...
Hey X! Wulzy had the same issue with the music sync stuff. You can go in and edit what channel the gameplay direction changes are set to/change to. So, like, the first one would change the channel to 1 and you’d set your next gameplay direction change to channel 1, while having it change the gameplay to channel 2. You do have time pay attention to triggers, though, as you will need to change them to the corresponding channel. Hope that helps!
I LIKE THAT LEVEL SO MUCHH, ISTG YOU’RE THE CLOSEST THING TO ROBTOP LMAO
I mean... Technically, every level gets easier each attempt you do
Lol
i have a suggestion for this level, what if at the end you get coins BUT the higher the attempt the less coins. is this a good suggestion?
imagine if there were a way to count total attempts or how much time you left the level and still save data or smt idk
this is what robtop intended for a 2.2 level
Now make the level that gets harder and harder until it's impossible
What difficulty should you rate the level
N/A level
Imagine hes still on the Gpds 2.2 server even 2.2 is here.